Golduck #055
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← #054 Psyduck | #056 Mankey → |
Golduck
#055
- Duck Pokemon
|
type | ![]() |
|
|---|---|---|---|
| gender | 50.0% ![]() | 50.0% ![]() |
|
| height | 6'7" | 1.7 m | |
| weight | 168.9 lb. | 76.6 kg | |
| generation |
1st (Red, Blue, Yellow) National: #055 | Johto: #139 | Hoenn: #159 | Sinnoh: #044
|
||
055
Moves
Abilities
| Damp | Prevents Selfdestruct, Explosion, and Aftermath from working while the Pokemon is in battle. |
| Cloud Nine | Negates all effects of weather, but does not prevent the weather itself. |
Level-up Moves
| Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|---|
| 1 | Scratch | ![]() | ![]() | 40 | 35 | 100% | Inflicts regular damage with no additional effect. |
| 1 | Tail Whip | ![]() | ![]() | -- | 30 | 100% | Lowers the target's Defense by one stage. |
| 1 | Water Gun | ![]() | ![]() | 40 | 25 | 100% | Inflicts regular damage with no additional effect. |
| 1 | Water Sport | ![]() | ![]() | -- | 15 | -- | All damage from Fire moves is halved until the end of the battle. |
| 1 | Aqua Jet | ![]() | ![]() | 40 | 20 | 100% | Inflicts regular damage with no additional effect. |
| 4 | Tail Whip | ![]() | ![]() | -- | 30 | 100% | Lowers the target's Defense by one stage. |
| 8 | Water Gun | ![]() | ![]() | 40 | 25 | 100% | Inflicts regular damage with no additional effect. |
| 11 | Disable | ![]() | ![]() | -- | 20 | 100% | Disables the target's last used move for 1-8 turns. |
| 15 | Confusion | ![]() | ![]() | 50 | 25 | 100% | Has a 10% chance to confuse the target. |
| 18 | Water Pulse | ![]() | ![]() | 60 | 20 | 100% | Has a 20% chance to confuse the target. |
| 22 | Fury Swipes | ![]() | ![]() | 18 | 15 | 80% | Hits 2-5 times in one turn. |
| 25 | Screech | ![]() | ![]() | -- | 40 | 85% | Lowers the target's Defense by two stages. |
| 29 | Zen Headbutt | ![]() | ![]() | 80 | 15 | 90% | Has a 20% chance to make the target flinch. |
| 32 | Aqua Tail | ![]() | ![]() | 90 | 10 | 90% | Inflicts regular damage with no additional effect. |
| 38 | Soak | ![]() | ![]() | -- | 20 | 100% | Changes the target's type to Water. |
| 43 | Psych Up | ![]() | ![]() | -- | 10 | -- | Discards the user's stat changes and copies the target's. |
| 49 | Amnesia | ![]() | ![]() | -- | 20 | -- | Raises the user's Special Defense by two stages. |
| 54 | Hydro Pump | ![]() | ![]() | 120 | 5 | 80% | Inflicts regular damage with no additional effect. |
| 60 | Wonder Room | ![]() | ![]() | -- | 10 | -- | All Pokemon's Defense and Special Defense are swapped for 5 turns. |
TMs/HMs
| # | Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|---|
| TM1 | Hone Claws | ![]() | ![]() | -- | 15 | -- | Raises the user's Attack and accuracy by one stage. |
| TM3 | Psyshock | ![]() | ![]() | 80 | 10 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
| TM4 | Calm Mind | ![]() | ![]() | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. |
| TM6 | Toxic | ![]() | ![]() | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
| TM7 | Hail | ![]() | ![]() | -- | 10 | -- | Changes the weather to a hailstorm for five turns. |
| TM10 | Hidden Power | ![]() | ![]() | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM13 | Ice Beam | ![]() | ![]() | 95 | 10 | 100% | Has a 10% chance to freeze the target. |
| TM14 | Blizzard | ![]() | ![]() | 120 | 5 | 70% | Has a 10% chance to freeze the target. |
| TM15 | Hyper Beam | ![]() | ![]() | 150 | 5 | 90% | User foregoes its next turn to recharge. |
| TM16 | Light Screen | ![]() | ![]() | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. |
| TM17 | Protect | ![]() | ![]() | -- | 10 | -- | Prevents any moves from hitting the user this turn. |
| TM18 | Rain Dance | ![]() | ![]() | -- | 5 | -- | Changes the weather to rain for five turns. |
| TM21 | Frustration | ![]() | ![]() | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
| TM27 | Return | ![]() | ![]() | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. |
| TM28 | Dig | ![]() | ![]() | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. |
| TM29 | Psychic | ![]() | ![]() | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
| TM31 | Brick Break | ![]() | ![]() | 75 | 15 | 100% | Destroys Reflect and Light Screen. |
| TM32 | Double Team | ![]() | ![]() | -- | 15 | -- | Raises the user's evasion by one stage. |
| TM40 | Aerial Ace | ![]() | ![]() | 60 | 20 | -- | Never misses. |
| TM42 | Facade | ![]() | ![]() | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
| TM44 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
| TM45 | Attract | ![]() | ![]() | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| TM47 | Low Sweep | ![]() | ![]() | 60 | 20 | 100% | Lowers the target's Speed by one stage. |
| TM48 | Round | ![]() | ![]() | 60 | 15 | 100% | Has double power if it's used more than once per turn. |
| TM52 | Focus Blast | ![]() | ![]() | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
| TM55 | Scald | ![]() | ![]() | 80 | 15 | 100% | Has a 30% chance to burn the target. |
| TM56 | Fling | ![]() | ![]() | 1 | 10 | 100% | Throws held item at the target; power depends on the item. |
| TM65 | Shadow Claw | ![]() | ![]() | 70 | 15 | 100% | Has an increased chance for a critical hit. |
| TM68 | Giga Impact | ![]() | ![]() | 150 | 5 | 90% | User foregoes its next turn to recharge. |
| TM70 | Flash | ![]() | ![]() | -- | 20 | 100% | Lowers the target's accuracy by one stage. |
| TM77 | Psych Up | ![]() | ![]() | -- | 10 | -- | Discards the user's stat changes and copies the target's. |
| TM87 | Swagger | ![]() | ![]() | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. |
| TM88 | Sleep Talk | ![]() | ![]() | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
| TM90 | Substitute | ![]() | ![]() | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| TM94 | Rock Smash | ![]() | ![]() | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
| TM98 | Power-up Punch | ![]() | ![]() | 40 | 20 | 100% | Has a 100% chance to raise the user's Attack by one stage. |
| TM100 | Confide | ![]() | ![]() | -- | 20 | -- | Lowers the target's Special Attack by one stage. |
| HM3 | Surf | ![]() | ![]() | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. |
| HM4 | Strength | ![]() | ![]() | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
| HM5 | Waterfall | ![]() | ![]() | 80 | 15 | 100% | Has a 20% chance to make the target flinch. |
Egg Moves
| Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|
| Psybeam | ![]() | ![]() | 65 | 20 | 100% | Has a 10% chance to confuse the target. |
| Hypnosis | ![]() | ![]() | -- | 20 | 60% | Puts the target to sleep. |
| Confuse Ray | ![]() | ![]() | -- | 10 | 100% | Confuses the target. |
| Foresight | ![]() | ![]() | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
| Sleep Talk | ![]() | ![]() | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
| Encore | ![]() | ![]() | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
| Cross Chop | ![]() | ![]() | 100 | 5 | 80% | Has an increased chance for a critical hit. |
| Future Sight | ![]() | ![]() | 100 | 10 | 100% | Hits the target two turns later. |
| Yawn | ![]() | ![]() | -- | 10 | -- | Target sleeps at the end of the next turn. |
| Refresh | ![]() | ![]() | -- | 20 | -- | Cleanses the user of a burn, paralysis, or poison. |
| Secret Power | ![]() | ![]() | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
| Mud Bomb | ![]() | ![]() | 65 | 10 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
| Synchronoise | ![]() | ![]() | 70 | 15 | 100% | Hits any Pokemon that shares a type with the user. |
| Simple Beam | ![]() | ![]() | -- | 15 | 100% | Changes the target's ability to Simple. |
| Clear Smog | ![]() | ![]() | 50 | 15 | -- | Removes all of the target's stat modifiers. |
Stats
| at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
|---|---|---|---|---|
| HP | 80 | 270 - 364 | 270 - 364 | 270 - 364 |
| Attack | 82 | 152 - 236 | 169 - 263 | 185 - 289 |
| Defense | 78 | 144 - 229 | 161 - 255 | 177 - 280 |
| Sp. Attack | 95 | 175 - 260 | 195 - 289 | 214 - 317 |
| Sp. Defense | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
| Speed | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
| TOTAL | 500 | |||
Other Stats
| Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
|---|---|---|---|---|
| 174 | 1,000,000 | 75 | 70 | Special Attack: 2 points |
Damage Taken
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Images
| Black | ![]() ![]() ![]() ![]() |
| White | |
| Diamond | ![]() ![]() ![]() ![]() |
| Pearl | |
| Platinum | ![]() ![]() ![]() ![]() |
| HeartGold | ![]() ![]() ![]() ![]() |
| SoulSilver | |
| Ruby | ![]() ![]() ![]() ![]() |
| Sapphire | |
| Emerald | ![]() ![]() |
| FireRed | ![]() ![]() ![]() ![]() |
| LeafGreen | |
| Gold | ![]() ![]() ![]() ![]() |
| Silver | |
| Crystal | ![]() ![]() ![]() ![]() |
| Red | ![]() ![]() |
| Blue | |
| Yellow | ![]() ![]() |
Flavortext
| Black 2 | When its forehead shines mysteriously, Golduck can use the full extent of its power. |
| White 2 | |
| Black | |
| White | |
| Diamond | A Pokemon that lives in lakes. It swims faster than any human swimming champion. |
| Pearl | |
| Platinum | |
| HeartGold | When it swims at full speed using its long, webbed limbs, its forehead somehow begins to glow. |
| SoulSilver | It appears by waterways at dusk. It may use telekinetic powers if its forehead glows mysteriously. |
| Ruby | The webbed flippers on its forelegs and hind legs and the streamlined body of GOLDUCK give it frightening speed.This Pokemon is definitely much faster than even the most athletic swimmer. |
| Sapphire | |
| Emerald | |
| FireRed | The forelegs are webbed, helping to make it an adept swimmer. It can be seen swimming elegantly in lakes, etc. |
| LeafGreen | Often seen swimming elegantly by lakeshores. It is often mistaken for the Japanese monster Kappa. |
| Gold | When it swims at full speed using its long, webbedlimbs, its forehead somehow begins to glow. |
| Silver | It appears by waterways at dusk. It may use telekinetic powers if its forehead glows mysteriously. |
| Crystal | It swims gracefully along on the quiet, slow-movingrivers and lakes of which it is so fond. |
| Red | Often seen swimming elegantly by lake shores. Itis often mistaken for the Japanese monster, Kappa. |
| Blue | |
| Yellow | Its slim and long limbs end in broad flippers. Theyare used for swimming gracefully in lakes. |
Other
| Name Etymology | Gol (as in gold) + duck |
|---|
← #054 Psyduck | #056 Mankey → |

#054 Psyduck
→



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