Mewtwo #150
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← #149 Dragonite | #151 Mew → |
Mewtwo
#150
- Genetic Pokemon
|
type | ![]() |
|
|---|---|---|---|
| gender | Genderless | ||
| height | 7'7" | 2.0 m | |
| weight | 269.0 lb. | 122.0 kg | |
| generation |
1st (Red, Blue, Yellow) National: #150 | Johto: #249
|
||
150
Family
![]() ![]() #150 - Mewtwo |
Breeding
| Egg Groups | Steps to Hatch |
|---|---|
| No Eggs | 30,600 |
Moves
Abilities
| Pressure | Increases the PP cost of moves targetting the Pokemon by one. |
Level-up Moves
| Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|---|
| 1 | Disable | ![]() | ![]() | -- | 20 | 100% | Disables the target's last used move for 1-8 turns. |
| 1 | Confusion | ![]() | ![]() | 50 | 25 | 100% | Has a 10% chance to confuse the target. |
| 11 | Barrier | ![]() | ![]() | -- | 30 | -- | Raises the user's Defense by two stages. |
| 22 | Swift | ![]() | ![]() | 60 | 20 | -- | Never misses. |
| 33 | Psych Up | ![]() | ![]() | -- | 10 | -- | Discards the user's stat changes and copies the target's. |
| 44 | Future Sight | ![]() | ![]() | 100 | 10 | 100% | Hits the target two turns later. |
| 55 | Mist | ![]() | ![]() | -- | 30 | -- | Protects the user's stats from being changed by enemy moves. |
| 66 | Psychic | ![]() | ![]() | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
| 77 | Amnesia | ![]() | ![]() | -- | 20 | -- | Raises the user's Special Defense by two stages. |
| 88 | Recover | ![]() | ![]() | -- | 10 | -- | Heals the user by half its max HP. |
| 99 | Safeguard | ![]() | ![]() | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. |
TMs/HMs
| # | Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|---|
| TM1 | Dynamicpunch | ![]() | ![]() | 100 | 5 | 50% | Has a 100% chance to confuse the target. |
| TM2 | Headbutt | ![]() | ![]() | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
| TM3 | Curse | ![]() | ![]() | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| TM6 | Toxic | ![]() | ![]() | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
| TM7 | Zap Cannon | ![]() | ![]() | 120 | 5 | 50% | Has a 100% chance to paralyze the target. |
| TM8 | Rock Smash | ![]() | ![]() | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
| TM9 | Psych Up | ![]() | ![]() | -- | 10 | -- | Discards the user's stat changes and copies the target's. |
| TM10 | Hidden Power | ![]() | ![]() | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM11 | Sunny Day | ![]() | ![]() | -- | 5 | -- | Changes the weather to sunny for five turns. |
| TM13 | Snore | ![]() | ![]() | 40 | 15 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| TM14 | Blizzard | ![]() | ![]() | 120 | 5 | 70% | Has a 10% chance to freeze the target. |
| TM15 | Hyper Beam | ![]() | ![]() | 150 | 5 | 90% | User foregoes its next turn to recharge. |
| TM16 | Icy Wind | ![]() | ![]() | 55 | 15 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
| TM17 | Protect | ![]() | ![]() | -- | 10 | -- | Prevents any moves from hitting the user this turn. |
| TM18 | Rain Dance | ![]() | ![]() | -- | 5 | -- | Changes the weather to rain for five turns. |
| TM20 | Endure | ![]() | ![]() | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. |
| TM21 | Frustration | ![]() | ![]() | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
| TM22 | Solarbeam | ![]() | ![]() | 120 | 10 | 100% | Requires a turn to charge before attacking. |
| TM23 | Iron Tail | ![]() | ![]() | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
| TM25 | Thunder | ![]() | ![]() | 120 | 10 | 70% | Has a 30% chance to paralyze the target. |
| TM27 | Return | ![]() | ![]() | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. |
| TM29 | Psychic | ![]() | ![]() | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
| TM30 | Shadow Ball | ![]() | ![]() | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
| TM31 | Mud-slap | ![]() | ![]() | 20 | 10 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
| TM32 | Double Team | ![]() | ![]() | -- | 15 | -- | Raises the user's evasion by one stage. |
| TM33 | Ice Punch | ![]() | ![]() | 75 | 15 | 100% | Has a 10% chance to freeze the target. |
| TM34 | Swagger | ![]() | ![]() | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. |
| TM35 | Sleep Talk | ![]() | ![]() | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
| TM38 | Fire Blast | ![]() | ![]() | 120 | 5 | 85% | Has a 10% chance to burn the target. |
| TM39 | Swift | ![]() | ![]() | 60 | 20 | -- | Never misses. |
| TM41 | Thunderpunch | ![]() | ![]() | 75 | 15 | 100% | Has a 10% chance to paralyze the target. |
| TM42 | Dream Eater | ![]() | ![]() | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. |
| TM43 | Detect | ![]() | ![]() | -- | 5 | -- | Prevents any moves from hitting the user this turn. |
| TM44 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
| TM48 | Fire Punch | ![]() | ![]() | 75 | 15 | 100% | Has a 10% chance to burn the target. |
| TM50 | Nightmare | ![]() | ![]() | -- | 15 | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
| HM4 | Strength | ![]() | ![]() | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
| HM5 | Flash | ![]() | ![]() | -- | 20 | 100% | Lowers the target's accuracy by one stage. |
Egg Moves
| Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|
Stats
| at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
|---|---|---|---|---|
| HP | 106 | 322 - 416 | 322 - 416 | 322 - 416 |
| Attack | 110 | 202 - 287 | 225 - 319 | 247 - 350 |
| Defense | 90 | 166 - 251 | 185 - 279 | 203 - 306 |
| Sp. Attack | 154 | 281 - 366 | 313 - 407 | 344 - 447 |
| Sp. Defense | 90 | 166 - 251 | 185 - 279 | 203 - 306 |
| Speed | 130 | 238 - 323 | 265 - 359 | 291 - 394 |
| TOTAL | 680 | |||
Other Stats
| Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
|---|---|---|---|---|
| 220 | 1,250,000 | 3 | 0 | Special Attack: 3 points |
Damage Taken
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Images
| Black | ![]() ![]() ![]() ![]() |
| White | |
| Diamond | ![]() ![]() ![]() ![]() |
| Pearl | |
| Platinum | ![]() ![]() ![]() ![]() |
| HeartGold | ![]() ![]() ![]() ![]() |
| SoulSilver | |
| Ruby | ![]() ![]() ![]() ![]() |
| Sapphire | |
| Emerald | ![]() ![]() |
| FireRed | ![]() ![]() ![]() ![]() |
| LeafGreen | |
| Gold | ![]() ![]() ![]() ![]() |
| Silver | |
| Crystal | ![]() ![]() ![]() ![]() |
| Red | ![]() ![]() |
| Blue | |
| Yellow | ![]() ![]() |
Flavortext
| Black 2 | A Pokemon created by recombining Mew's genes. It's said to have the most savage heart among Pokemon. |
| White 2 | |
| Black | |
| White | |
| Diamond | A Pokemon created by recombining MEW's genes. It's said to have the most savage heart among Pokemon. |
| Pearl | |
| Platinum | |
| HeartGold | Because its battle abilities were raised to the ultimate level, it thinks only of defeating its foes. |
| SoulSilver | It usually remains motionless to conserve energy, so that it may unleash its full power in battle. |
| Ruby | MEWTWO is a Pokemon that was created by genetic manipulation. However, even though the scientificpower of humans created this Pokemon's body, they failed to endow MEWTWO with a compassionate heart. |
| Sapphire | |
| Emerald | |
| FireRed | A Pokemon whose genetic code was repeatedly recombined for research. It turned vicious as a result. |
| LeafGreen | It was created by a scientist after years of horrific gene-splicing and DNA- engineering experiments. |
| Gold | Because its battle abilities were raised to theultimate level, it thinks only of defeating its foes. |
| Silver | It usually remains motionless to conserve energy, sothat it may unleash its full power in battle. |
| Crystal | Said to rest quietly in an undiscovered cave,this Pokemon was created solely for battling. |
| Red | It was created by a scientist after years of horrificgene splicing and DNA engineering experiments. |
| Blue | |
| Yellow | Its DNA is almost the same as MEW's. However, its sizeand disposition are vastly different. |
Other
| Name Etymology | Mew (as in the Pokemon, Mew) + two (as in the number two) |
|---|
← #149 Dragonite | #151 Mew → |

#149 Dragonite
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