Pinsir #127
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← #126 Magmar | #128 Tauros → |
Pinsir
#127
- Stag Beetle Pokemon
|
type | ![]() |
|
|---|---|---|---|
| gender | 50.0% ![]() | 50.0% ![]() |
|
| height | 5'11" | 1.5 m | |
| weight | 121.3 lb. | 55.0 kg | |
| generation |
1st (Red, Blue, Yellow) National: #127 | Johto: #112 | Hoenn: #167
|
||
127
Family
![]() ![]() #127 - Pinsir |
Breeding
| Egg Groups | Steps to Hatch |
|---|---|
| Bug | 6,375 |
Locations
Where to catch Pinsir in Pokemon Black and White
| Area | Levels | Method | Rarity |
|---|---|---|---|
| Route 12 | 50 | Walking in tall grass or a cave | 5% |
| Route 12 | 60 | Walking in dark grass | 5% |
Where to catch Pinsir in Pokemon White 2
| Area | Levels | Method | Rarity |
|---|---|---|---|
| Lostlorn Forest | 26 | Walking in dark grass | 5% |
| Lostlorn Forest | 24 | Walking in tall grass or a cave | 5% |
| Route 12 | 40-42 | Walking in dark grass | 15% |
| Route 12 | 36-38 | Walking in tall grass or a cave | 15% |
Moves
Abilities
| Hyper Cutter | Protects against opponent-inflicted Attack drops. |
| Mold Breaker | Makes moves ignore targets' abilities if they could hinder or prevent them. |
Level-up Moves
| Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|---|
| 1 | Vicegrip | ![]() | ![]() | 55 | 30 | 100% | Inflicts regular damage with no additional effect. |
| 1 | Focus Energy | ![]() | ![]() | -- | 30 | -- | Increases the user's chance to score a critical hit. |
| 4 | Bind | ![]() | ![]() | 15 | 20 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| 8 | Seismic Toss | ![]() | ![]() | 1 | 20 | 100% | Inflicts damage equal to the user's level. |
| 11 | Harden | ![]() | ![]() | -- | 30 | -- | Raises the user's Defense by one stage. |
| 15 | Revenge | ![]() | ![]() | 60 | 10 | 100% | Inflicts double damage if the user takes damage before attacking this turn. |
| 18 | Brick Break | ![]() | ![]() | 75 | 15 | 100% | Destroys Reflect and Light Screen. |
| 22 | Vital Throw | ![]() | ![]() | 70 | 10 | -- | Never misses. |
| 26 | Submission | ![]() | ![]() | 80 | 25 | 80% | User receives 1/4 the damage it inflicts in recoil. |
| 29 | X-scissor | ![]() | ![]() | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
| 33 | Storm Throw | ![]() | ![]() | 40 | 10 | 100% | Always scores a critical hit. |
| 36 | Thrash | ![]() | ![]() | 120 | 10 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
| 40 | Swords Dance | ![]() | ![]() | -- | 30 | -- | Raises the user's Attack by two stages. |
| 43 | Superpower | ![]() | ![]() | 120 | 5 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
| 47 | Guillotine | ![]() | ![]() | 1 | 5 | 30% | Causes a one-hit KO. |
TMs/HMs
| # | Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|---|
| TM6 | Toxic | ![]() | ![]() | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
| TM8 | Bulk Up | ![]() | ![]() | -- | 20 | -- | Raises the user's Attack and Defense by one stage. |
| TM10 | Hidden Power | ![]() | ![]() | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM11 | Sunny Day | ![]() | ![]() | -- | 5 | -- | Changes the weather to sunny for five turns. |
| TM15 | Hyper Beam | ![]() | ![]() | 150 | 5 | 90% | User foregoes its next turn to recharge. |
| TM17 | Protect | ![]() | ![]() | -- | 10 | -- | Prevents any moves from hitting the user this turn. |
| TM18 | Rain Dance | ![]() | ![]() | -- | 5 | -- | Changes the weather to rain for five turns. |
| TM21 | Frustration | ![]() | ![]() | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
| TM23 | Smack Down | ![]() | ![]() | 50 | 15 | 100% | Removes any immunity to Ground damage. |
| TM26 | Earthquake | ![]() | ![]() | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. |
| TM27 | Return | ![]() | ![]() | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. |
| TM28 | Dig | ![]() | ![]() | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. |
| TM31 | Brick Break | ![]() | ![]() | 75 | 15 | 100% | Destroys Reflect and Light Screen. |
| TM32 | Double Team | ![]() | ![]() | -- | 15 | -- | Raises the user's evasion by one stage. |
| TM39 | Rock Tomb | ![]() | ![]() | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. |
| TM42 | Facade | ![]() | ![]() | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
| TM44 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
| TM45 | Attract | ![]() | ![]() | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| TM46 | Thief | ![]() | ![]() | 40 | 10 | 100% | Takes the target's item. |
| TM48 | Round | ![]() | ![]() | 60 | 15 | 100% | Has double power if it's used more than once per turn. |
| TM52 | Focus Blast | ![]() | ![]() | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
| TM54 | False Swipe | ![]() | ![]() | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
| TM56 | Fling | ![]() | ![]() | 1 | 10 | 100% | Throws held item at the target; power depends on the item. |
| TM68 | Giga Impact | ![]() | ![]() | 150 | 5 | 90% | User foregoes its next turn to recharge. |
| TM71 | Stone Edge | ![]() | ![]() | 100 | 5 | 80% | Has an increased chance for a critical hit. |
| TM75 | Swords Dance | ![]() | ![]() | -- | 30 | -- | Raises the user's Attack by two stages. |
| TM76 | Struggle Bug | ![]() | ![]() | 30 | 20 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
| TM78 | Bulldoze | ![]() | ![]() | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
| TM80 | Rock Slide | ![]() | ![]() | 75 | 10 | 90% | Has a 30% chance to make the target flinch. |
| TM81 | X-scissor | ![]() | ![]() | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
| TM87 | Swagger | ![]() | ![]() | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. |
| TM90 | Substitute | ![]() | ![]() | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| TM94 | Rock Smash | ![]() | ![]() | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
| HM1 | Cut | ![]() | ![]() | 50 | 30 | 95% | Inflicts regular damage with no additional effect. |
| HM4 | Strength | ![]() | ![]() | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
| Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|
| Fury Attack | ![]() | ![]() | 15 | 20 | 85% | Hits 2-5 times in one turn. |
| Quick Attack | ![]() | ![]() | 40 | 30 | 100% | Inflicts regular damage with no additional effect. |
| Flail | ![]() | ![]() | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Faint Attack | ![]() | ![]() | 60 | 20 | -- | Never misses. |
| Superpower | ![]() | ![]() | 120 | 5 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
| Feint | ![]() | ![]() | 30 | 10 | 100% | Only works if the target uses Protect or Detect on this turn. |
| Close Combat | ![]() | ![]() | 120 | 5 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
| Me First | ![]() | ![]() | 1 | 20 | -- | Uses the target's move against it before it attacks, with power increased by half. |
| Bug Bite | ![]() | ![]() | 60 | 20 | 100% | If target has a berry, inflicts double damage and uses the berry. |
Stats
| at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
|---|---|---|---|---|
| HP | 65 | 240 - 334 | 240 - 334 | 240 - 334 |
| Attack | 125 | 229 - 314 | 255 - 349 | 280 - 383 |
| Defense | 100 | 184 - 269 | 205 - 299 | 225 - 328 |
| Sp. Attack | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
| Sp. Defense | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
| Speed | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
| TOTAL | 500 | |||
Other Stats
| Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
|---|---|---|---|---|
| 200 | 1,250,000 | 45 | 70 | Attack: 2 points |
Damage Taken
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Images
| Black | ![]() ![]() ![]() ![]() |
| White | |
| Diamond | ![]() ![]() ![]() ![]() |
| Pearl | |
| Platinum | ![]() ![]() ![]() ![]() |
| HeartGold | ![]() ![]() ![]() ![]() |
| SoulSilver | |
| Ruby | ![]() ![]() ![]() ![]() |
| Sapphire | |
| Emerald | ![]() ![]() |
| FireRed | ![]() ![]() ![]() ![]() |
| LeafGreen | |
| Gold | ![]() ![]() ![]() ![]() |
| Silver | |
| Crystal | ![]() ![]() ![]() ![]() |
| Red | ![]() ![]() |
| Blue | |
| Yellow | ![]() ![]() |
Flavortext
| Black 2 | It grips prey with its powerful pincers and will not let go until the prey is torn in half. |
| White 2 | |
| Black | |
| White | |
| Diamond | It grips prey with its pincers until the prey is torn in half. What it can't tear, it tosses far. |
| Pearl | |
| Platinum | |
| HeartGold | With its pincer horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body. |
| SoulSilver | It swings its long pincer horns wildly to attack. During cold periods, it hides deep in forests. |
| Ruby | PINSIR is astoundingly strong. It can grip a foe weighing twice its weight in its horns and easily lift it.This Pokemon's movements turn sluggish in cold places. |
| Sapphire | |
| Emerald | |
| FireRed | Its two long pincer horns are powerful. Once they grip an enemy, they won't release until the foe is torn. |
| LeafGreen | If it fails to crush the foe in its pincers, it will swing around and toss the opponent. |
| Gold | With its horns, it digs burrows to sleep in at night.In the morning, damp soil clings to its body. |
| Silver | Swings its long antlers wildly to attack. Duringcold periods, it hides deep in forests. |
| Crystal | When the temperature drops at night, it sleepson treetops or among roots where it is well hidden. |
| Red | If it fails to crush the victim in its pincers,it will swing it around and toss it hard. |
| Blue | |
| Yellow | Grips its prey in its pincers and squeezes hard! Itcan't move if it's cold, so it lives in warm places. |
Other
| Name Etymology | As in pincer |
|---|
← #126 Magmar | #128 Tauros → |

#126 Magmar
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