Primeape #057
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← #056 Mankey | #058 Growlithe → |
Primeape
#057
- Pig Monkey Pokemon
|
type | ![]() |
|
|---|---|---|---|
| gender | 50.0% ![]() | 50.0% ![]() |
|
| height | 3'3" | 1.0 m | |
| weight | 70.6 lb. | 32.0 kg | |
| generation |
1st (Red, Blue, Yellow) National: #057 | Johto: #135
|
||
057
Moves
Abilities
| Vital Spirit | Prevents sleep. |
| Anger Point | Raises Attack to the maximum of six stages upon receiving a critical hit. |
Level-up Moves
| Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|---|
| 1 | Scratch | ![]() | ![]() | 40 | 35 | 100% | Inflicts regular damage with no additional effect. |
| 1 | Leer | ![]() | ![]() | -- | 30 | 100% | Lowers the target's Defense by one stage. |
| 1 | Low Kick | ![]() | ![]() | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| 1 | Focus Energy | ![]() | ![]() | -- | 30 | -- | Increases the user's chance to score a critical hit. |
| 1 | Fling | ![]() | ![]() | 1 | 10 | 100% | Throws held item at the target; power depends on the item. |
| 1 | Final Gambit | ![]() | ![]() | 1 | 5 | 100% | Inflicts damage equal to the user's remaining HP. User faints. |
| 9 | Fury Swipes | ![]() | ![]() | 18 | 15 | 80% | Hits 2-5 times in one turn. |
| 13 | Karate Chop | ![]() | ![]() | 50 | 25 | 100% | Has an increased chance for a critical hit. |
| 17 | Seismic Toss | ![]() | ![]() | 1 | 20 | 100% | Inflicts damage equal to the user's level. |
| 21 | Screech | ![]() | ![]() | -- | 40 | 85% | Lowers the target's Defense by two stages. |
| 25 | Assurance | ![]() | ![]() | 50 | 10 | 100% | Power is doubled if the target has already received damage this turn. |
| 28 | Rage | ![]() | ![]() | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
| 35 | Swagger | ![]() | ![]() | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. |
| 41 | Cross Chop | ![]() | ![]() | 100 | 5 | 80% | Has an increased chance for a critical hit. |
| 47 | Thrash | ![]() | ![]() | 120 | 10 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
| 53 | Punishment | ![]() | ![]() | 1 | 5 | 100% | Power increases against targets with more raised stats, up to a maximum of 200. |
| 59 | Close Combat | ![]() | ![]() | 120 | 5 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
| 63 | Final Gambit | ![]() | ![]() | 1 | 5 | 100% | Inflicts damage equal to the user's remaining HP. User faints. |
TMs/HMs
| # | Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|---|
| TM1 | Hone Claws | ![]() | ![]() | -- | 15 | -- | Raises the user's Attack and accuracy by one stage. |
| TM6 | Toxic | ![]() | ![]() | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
| TM8 | Bulk Up | ![]() | ![]() | -- | 20 | -- | Raises the user's Attack and Defense by one stage. |
| TM10 | Hidden Power | ![]() | ![]() | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM11 | Sunny Day | ![]() | ![]() | -- | 5 | -- | Changes the weather to sunny for five turns. |
| TM12 | Taunt | ![]() | ![]() | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. |
| TM15 | Hyper Beam | ![]() | ![]() | 150 | 5 | 90% | User foregoes its next turn to recharge. |
| TM17 | Protect | ![]() | ![]() | -- | 10 | -- | Prevents any moves from hitting the user this turn. |
| TM18 | Rain Dance | ![]() | ![]() | -- | 5 | -- | Changes the weather to rain for five turns. |
| TM21 | Frustration | ![]() | ![]() | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
| TM23 | Smack Down | ![]() | ![]() | 50 | 15 | 100% | Removes any immunity to Ground damage. |
| TM24 | Thunderbolt | ![]() | ![]() | 95 | 15 | 100% | Has a 10% chance to paralyze the target. |
| TM25 | Thunder | ![]() | ![]() | 120 | 10 | 70% | Has a 30% chance to paralyze the target. |
| TM26 | Earthquake | ![]() | ![]() | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. |
| TM27 | Return | ![]() | ![]() | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. |
| TM28 | Dig | ![]() | ![]() | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. |
| TM31 | Brick Break | ![]() | ![]() | 75 | 15 | 100% | Destroys Reflect and Light Screen. |
| TM32 | Double Team | ![]() | ![]() | -- | 15 | -- | Raises the user's evasion by one stage. |
| TM39 | Rock Tomb | ![]() | ![]() | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. |
| TM40 | Aerial Ace | ![]() | ![]() | 60 | 20 | -- | Never misses. |
| TM42 | Facade | ![]() | ![]() | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
| TM44 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
| TM45 | Attract | ![]() | ![]() | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| TM46 | Thief | ![]() | ![]() | 40 | 10 | 100% | Takes the target's item. |
| TM47 | Low Sweep | ![]() | ![]() | 60 | 20 | 100% | Lowers the target's Speed by one stage. |
| TM48 | Round | ![]() | ![]() | 60 | 15 | 100% | Has double power if it's used more than once per turn. |
| TM50 | Overheat | ![]() | ![]() | 140 | 5 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
| TM52 | Focus Blast | ![]() | ![]() | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
| TM56 | Fling | ![]() | ![]() | 1 | 10 | 100% | Throws held item at the target; power depends on the item. |
| TM62 | Acrobatics | ![]() | ![]() | 55 | 15 | 100% | Has double power if the user has no held item. |
| TM66 | Payback | ![]() | ![]() | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. |
| TM67 | Retaliate | ![]() | ![]() | 70 | 5 | 100% | Has double power if a friendly Pokemon fainted last turn. |
| TM68 | Giga Impact | ![]() | ![]() | 150 | 5 | 90% | User foregoes its next turn to recharge. |
| TM71 | Stone Edge | ![]() | ![]() | 100 | 5 | 80% | Has an increased chance for a critical hit. |
| TM78 | Bulldoze | ![]() | ![]() | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
| TM80 | Rock Slide | ![]() | ![]() | 75 | 10 | 90% | Has a 30% chance to make the target flinch. |
| TM84 | Poison Jab | ![]() | ![]() | 80 | 20 | 100% | Has a 30% chance to poison the target. |
| TM87 | Swagger | ![]() | ![]() | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. |
| TM88 | Sleep Talk | ![]() | ![]() | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
| TM89 | U-turn | ![]() | ![]() | 70 | 20 | 100% | User must switch out after attacking. |
| TM90 | Substitute | ![]() | ![]() | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| TM94 | Rock Smash | ![]() | ![]() | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
| TM98 | Power-up Punch | ![]() | ![]() | 40 | 20 | 100% | Has a 100% chance to raise the user's Attack by one stage. |
| TM100 | Confide | ![]() | ![]() | -- | 20 | -- | Lowers the target's Special Attack by one stage. |
| HM4 | Strength | ![]() | ![]() | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
| Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|
| Counter | ![]() | ![]() | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. |
| Meditate | ![]() | ![]() | -- | 40 | -- | Raises the user's Attack by one stage. |
| Reversal | ![]() | ![]() | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Foresight | ![]() | ![]() | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
| Sleep Talk | ![]() | ![]() | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
| Encore | ![]() | ![]() | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
| Beat Up | ![]() | ![]() | 1 | 10 | 100% | Hits once for every conscious Pokemon the trainer has. |
| Focus Punch | ![]() | ![]() | 150 | 20 | 100% | If the user takes damage before attacking, the attack is canceled. |
| Smellingsalt | ![]() | ![]() | 60 | 10 | 100% | If the target is paralyzed, inflicts double damage and cures the paralysis. |
| Revenge | ![]() | ![]() | 60 | 10 | 100% | Inflicts double damage if the user takes damage before attacking this turn. |
| Close Combat | ![]() | ![]() | 120 | 5 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
| Night Slash | ![]() | ![]() | 70 | 15 | 100% | Has an increased chance for a critical hit. |
Stats
| at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
|---|---|---|---|---|
| HP | 65 | 240 - 334 | 240 - 334 | 240 - 334 |
| Attack | 105 | 193 - 278 | 215 - 309 | 236 - 339 |
| Defense | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
| Sp. Attack | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
| Sp. Defense | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
| Speed | 95 | 175 - 260 | 195 - 289 | 214 - 317 |
| TOTAL | 455 | |||
Other Stats
| Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
|---|---|---|---|---|
| 149 | 1,000,000 | 75 | 70 | Attack: 2 points |
Damage Taken
1x
1x
2x
1x
1x
0.5x
0.5x
1x
1x
1x
1x
1x
1x
2x
1x
1x
0.5x
2x
|
Images
| Black | ![]() ![]() ![]() ![]() |
| White | |
| Diamond | ![]() ![]() ![]() ![]() |
| Pearl | |
| Platinum | ![]() ![]() ![]() ![]() |
| HeartGold | ![]() ![]() ![]() ![]() |
| SoulSilver | |
| Ruby | ![]() ![]() ![]() ![]() |
| Sapphire | |
| Emerald | ![]() ![]() |
| FireRed | ![]() ![]() ![]() ![]() |
| LeafGreen | |
| Gold | ![]() ![]() ![]() ![]() |
| Silver | |
| Crystal | ![]() ![]() ![]() ![]() |
| Red | ![]() ![]() |
| Blue | |
| Yellow | ![]() ![]() |
Flavortext
| Black 2 | It grows angry if you see its eyes and gets angrier if you run. If you beat it, it gets even madder. |
| White 2 | |
| Black | |
| White | |
| Diamond | It grows angry if you see its eyes and gets angrier if you run. If you beat it, it gets even madder. |
| Pearl | |
| Platinum | |
| HeartGold | If approached while asleep, it may awaken and angrily give chase in a groggy state of semi-sleep. |
| SoulSilver | It becomes wildly furious if it even senses someone looking at it. It chases anyone that meets its glare. |
| Ruby | When PRIMEAPE becomes furious, its blood circulation is boosted. In turn, its muscles are made even stronger.However, it also becomes much less intelligent at the same time. |
| Sapphire | |
| Emerald | |
| FireRed | It is always outrageously furious. If it gives chase, it will tenaciously track the target no matter how far. |
| LeafGreen | Always furious and tenacious to boot. It will not abandon chasing its quarry until it catches up. |
| Gold | If approached while asleep, it may awaken andangrily give chase in a groggy state of semi-sleep. |
| Silver | It becomes wildly furious if it even senses someonelooking at it. It chases anyone that meets its glare. |
| Crystal | It will beat up anyone who makes it mad, even if ithas to chase them until the end of the world. |
| Red | Always furious and tenacious to boot. It will notabandon chasing its quarry until it is caught. |
| Blue | |
| Yellow | It stops being angry only when nobody else isaround. To view this moment is very difficult. |
Other
| Name Etymology | Prime (as in being first/important) + ape |
|---|
← #056 Mankey | #058 Growlithe → |

#056 Mankey
→



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