←   #450 Hippowdon  |  #452 Drapion   → | 
Skorupi
#451
 - Scorpion Pokemon
 
 
 | 
types | ![]()  | ![]()  | 
|---|---|---|---|
| gender | 50.0% ![]()  | 50.0% ![]()  | 
|
| height | 3'7" | 0.8 m | |
| weight | 26.5 lb. | 12.0 kg | |
| generation | 
 4th (Diamond, Pearl, Platinum) National: #451 | Sinnoh: #127 
 | 
||
451
Moves
Abilities
| Battle Armor | Protects against critical hits. | 
| Sniper | Strengthens critical hits to inflict 3× damage rather than 2×. | 
Level-up Moves
| Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|---|---|---|---|---|---|---|
| 1 | Poison Sting | ![]()  | ![]()  | 15 | 35 | 100% | Has a 30% chance to poison the target. | 
| 1 | Leer | ![]()  | ![]()  | -- | 30 | 100% | Lowers the target's Defense by one stage. | 
| 1 | Bite | ![]()  | ![]()  | 60 | 25 | 100% | Has a 30% chance to make the target flinch. | 
| 5 | Knock Off | ![]()  | ![]()  | 20 | 20 | 100% | Target drops its held item. | 
| 9 | Pin Missile | ![]()  | ![]()  | 14 | 20 | 85% | Hits 2-5 times in one turn. | 
| 13 | Acupressure | ![]()  | ![]()  | -- | 30 | -- | Raises one of a friendly Pokemon's stats at random by two stages. | 
| 16 | Pursuit | ![]()  | ![]()  | 40 | 20 | 100% | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. | 
| 20 | Bug Bite | ![]()  | ![]()  | 60 | 20 | 100% | If target has a berry, inflicts double damage and uses the berry. | 
| 23 | Poison Fang | ![]()  | ![]()  | 50 | 15 | 100% | Has a 30% chance to badly poison the target. | 
| 27 | Venoshock | ![]()  | ![]()  | 65 | 10 | 100% | Inflicts double damage if the target is Poisoned. | 
| 30 | Hone Claws | ![]()  | ![]()  | -- | 15 | -- | Raises the user's Attack and accuracy by one stage. | 
| 34 | Toxic Spikes | ![]()  | ![]()  | -- | 20 | -- | Scatters poisoned spikes, poisoning opposing Pokemon that switch in. | 
| 38 | Night Slash | ![]()  | ![]()  | 70 | 15 | 100% | Has an increased chance for a critical hit. | 
| 41 | Scary Face | ![]()  | ![]()  | -- | 10 | 100% | Lowers the target's Speed by two stages. | 
| 45 | Crunch | ![]()  | ![]()  | 80 | 15 | 100% | Has a 20% chance to lower the target's Defense by one stage. | 
| 47 | Fell Stinger | ![]()  | ![]()  | 30 | 25 | 100% | Raises the user's Attack by two stages if it KOs the target. | 
| 49 | Cross Poison | ![]()  | ![]()  | 70 | 20 | 100% | Has an increased chance for a critical hit and a 10% chance to poison the target. | 
TMs/HMs
| # | Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|---|---|---|---|---|---|---|
| TM1 | Hone Claws | ![]()  | ![]()  | -- | 15 | -- | Raises the user's Attack and accuracy by one stage. | 
| TM6 | Toxic | ![]()  | ![]()  | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | 
| TM9 | Venoshock | ![]()  | ![]()  | 65 | 10 | 100% | Inflicts double damage if the target is Poisoned. | 
| TM10 | Hidden Power | ![]()  | ![]()  | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | 
| TM11 | Sunny Day | ![]()  | ![]()  | -- | 5 | -- | Changes the weather to sunny for five turns. | 
| TM12 | Taunt | ![]()  | ![]()  | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | 
| TM17 | Protect | ![]()  | ![]()  | -- | 10 | -- | Prevents any moves from hitting the user this turn. | 
| TM18 | Rain Dance | ![]()  | ![]()  | -- | 5 | -- | Changes the weather to rain for five turns. | 
| TM21 | Frustration | ![]()  | ![]()  | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | 
| TM27 | Return | ![]()  | ![]()  | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | 
| TM28 | Dig | ![]()  | ![]()  | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | 
| TM30 | Shadow Ball | ![]()  | ![]()  | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | 
| TM31 | Brick Break | ![]()  | ![]()  | 75 | 15 | 100% | Destroys Reflect and Light Screen. | 
| TM32 | Double Team | ![]()  | ![]()  | -- | 15 | -- | Raises the user's evasion by one stage. | 
| TM36 | Sludge Bomb | ![]()  | ![]()  | 90 | 10 | 100% | Has a 30% chance to poison the target. | 
| TM39 | Rock Tomb | ![]()  | ![]()  | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | 
| TM40 | Aerial Ace | ![]()  | ![]()  | 60 | 20 | -- | Never misses. | 
| TM41 | Torment | ![]()  | ![]()  | -- | 15 | 100% | Prevents the target from using the same move twice in a row. | 
| TM42 | Facade | ![]()  | ![]()  | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | 
| TM44 | Rest | ![]()  | ![]()  | -- | 10 | -- | User sleeps for two turns, completely healing itself. | 
| TM45 | Attract | ![]()  | ![]()  | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | 
| TM46 | Thief | ![]()  | ![]()  | 40 | 10 | 100% | Takes the target's item. | 
| TM48 | Round | ![]()  | ![]()  | 60 | 15 | 100% | Has double power if it's used more than once per turn. | 
| TM54 | False Swipe | ![]()  | ![]()  | 40 | 40 | 100% | Cannot lower the target's HP below 1. | 
| TM56 | Fling | ![]()  | ![]()  | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | 
| TM66 | Payback | ![]()  | ![]()  | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | 
| TM70 | Flash | ![]()  | ![]()  | -- | 20 | 100% | Lowers the target's accuracy by one stage. | 
| TM75 | Swords Dance | ![]()  | ![]()  | -- | 30 | -- | Raises the user's Attack by two stages. | 
| TM76 | Struggle Bug | ![]()  | ![]()  | 30 | 20 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. | 
| TM81 | X-scissor | ![]()  | ![]()  | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | 
| TM83 | Infestation | ![]()  | ![]()  | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. | 
| TM84 | Poison Jab | ![]()  | ![]()  | 80 | 20 | 100% | Has a 30% chance to poison the target. | 
| TM87 | Swagger | ![]()  | ![]()  | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | 
| TM88 | Sleep Talk | ![]()  | ![]()  | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | 
| TM90 | Substitute | ![]()  | ![]()  | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | 
| TM94 | Rock Smash | ![]()  | ![]()  | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | 
| TM97 | Dark Pulse | ![]()  | ![]()  | 80 | 15 | 100% | Has a 20% chance to make the target flinch. | 
| TM100 | Confide | ![]()  | ![]()  | -- | 20 | -- | Lowers the target's Special Attack by one stage. | 
| HM1 | Cut | ![]()  | ![]()  | 50 | 30 | 95% | Inflicts regular damage with no additional effect. | 
| HM4 | Strength | ![]()  | ![]()  | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | 
Egg Moves
| Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|---|---|---|---|---|---|
| Whirlwind | ![]()  | ![]()  | -- | 20 | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. | 
| Sand-attack | ![]()  | ![]()  | -- | 15 | 100% | Lowers the target's accuracy by one stage. | 
| Twineedle | ![]()  | ![]()  | 25 | 20 | 100% | Hits twice in the same turn. Has a 20% chance to poison the target. | 
| Agility | ![]()  | ![]()  | -- | 30 | -- | Raises the user's Speed by two stages. | 
| Screech | ![]()  | ![]()  | -- | 40 | 85% | Lowers the target's Defense by two stages. | 
| Confuse Ray | ![]()  | ![]()  | -- | 10 | 100% | Confuses the target. | 
| Slash | ![]()  | ![]()  | 70 | 20 | 100% | Has an increased chance for a critical hit. | 
| Faint Attack | ![]()  | ![]()  | 60 | 20 | -- | Never misses. | 
| Pursuit | ![]()  | ![]()  | 40 | 20 | 100% | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. | 
| Iron Tail | ![]()  | ![]()  | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. | 
| Poison Tail | ![]()  | ![]()  | 50 | 25 | 100% | Has an increased chance for a critical hit and a 10% chance to poison the target. | 
| Night Slash | ![]()  | ![]()  | 70 | 15 | 100% | Has an increased chance for a critical hit. | 
Stats
| at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) | 
|---|---|---|---|---|
| HP | 40 | 190 - 284 | 190 - 284 | 190 - 284 | 
| Attack | 50 | 94 - 179 | 105 - 199 | 115 - 218 | 
| Defense | 90 | 166 - 251 | 185 - 279 | 203 - 306 | 
| Sp. Attack | 30 | 58 - 143 | 65 - 159 | 71 - 174 | 
| Sp. Defense | 55 | 103 - 188 | 115 - 209 | 126 - 229 | 
| Speed | 65 | 121 - 206 | 135 - 229 | 148 - 251 | 
| TOTAL | 330 | |||
Other Stats
| Base Experience | Max Experience | Catch Rate | Happiness | EV Yields | 
|---|---|---|---|---|
| 114 | 1,250,000 | 120 | 70 | Defense: 1 point | 
Damage Taken
 
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Images
| Black | ![]() ![]() ![]() ![]()  | 
| White | |
| Diamond | ![]() ![]() ![]() ![]()  | 
| Pearl | |
| Platinum | ![]() ![]() ![]() ![]()  | 
| HeartGold | ![]() ![]() ![]() ![]()  | 
| SoulSilver | 
Flavortext
| Black 2 | It lives in arid regions and can go without food for a year while waiting for prey. | 
| White 2 | |
| Black | |
| White | |
| Diamond | It grips prey with its tail claws and injects poison. It tenaciously hangs on until the poison takes. | 
| Pearl | It lives in arid lands. It buries itself in sand and lies in wait for unsuspecting prey. | 
| HeartGold | It burrows under the sand to lie in wait for prey. Its tail claws can inject its prey with a savage poison. | 
| SoulSilver | 
←   #450 Hippowdon  |  #452 Drapion   → | 

 #450 Hippowdon 
 →




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