Solrock #338
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←   #337 Lunatone  |  #339 Barboach   → | 
Solrock
#338
 - Meteorite Pokemon
 
 
 | 
types | ![]()  | ![]()  | 
|---|---|---|---|
| gender | Genderless | ||
| height | 4'11" | 1.2 m | |
| weight | 339.6 lb. | 154.0 kg | |
| generation | 
 3rd (Ruby, Sapphire, Emerald) National: #338 | Hoenn: #126 
 | 
||
338
Family
![]() ![]() #338 - Solrock  | 
Breeding
| Egg Groups | Steps to Hatch | 
|---|---|
| Mineral | 6,375 | 
Locations
Where to catch Solrock in Pokemon Diamond and Pearl
| Area | Levels | Method | Rarity | 
|---|---|---|---|
| Mt. Coronet (2f) | 36-37 | Walking in tall grass or a cave | 8% | 
| Mt. Coronet (3f) | 36-37 | Walking in tall grass or a cave | 8% | 
| Mt. Coronet (Snowfall) | 38-39 | Walking in tall grass or a cave | 8% | 
| Mt. Coronet (Blizzard) | 38-39 | Walking in tall grass or a cave | 8% | 
| Mt. Coronet (4f) | 38-39 | Walking in tall grass or a cave | 8% | 
| Mt. Coronet (5f) | 38-39 | Walking in tall grass or a cave | 8% | 
| Mt. Coronet (6f) | 40-41 | Walking in tall grass or a cave | 8% | 
| Mt. Coronet (7f) | 40-41 | Walking in tall grass or a cave | 8% | 
| Mt. Coronet (Cave) | 39-40 | Walking in tall grass or a cave | 8% | 
| Sendoff Spring | 52 | Walking in tall grass or a cave | 8% | 
| Turnback Cave (Pillar 1) | 54-56 | Walking in tall grass or a cave | 8% | 
| Turnback Cave (Pillar 2) | 54-56 | Walking in tall grass or a cave | 8% | 
| Turnback Cave (Pillar 3) | 54-56 | Walking in tall grass or a cave | 8% | 
| Turnback Cave (Before Pillar 1) | 44-46 | Walking in tall grass or a cave | 8% | 
| Turnback Cave (Between Pillars 1 And 2) | 54-56 | Walking in tall grass or a cave | 8% | 
| Turnback Cave (Between Pillars 2 And 3) | 64-66 | Walking in tall grass or a cave | 8% | 
| Turnback Cave (After Pillar 3) | 54-56 | Walking in tall grass or a cave | 8% | 
| Lake Verity (Before Galactic Intervention) | 4 | Walking in tall grass or a cave | 8% | 
| Lake Verity (After Galactic Intervention) | 4 | Walking in tall grass or a cave | 8% | 
| Lake Valor | 35 | Walking in tall grass or a cave | 8% | 
| Lake Acuity | 34-36 | Walking in tall grass or a cave | 8% | 
Where to catch Solrock in Pokemon Platinum
| Area | Levels | Method | Rarity | 
|---|---|---|---|
| Mt. Coronet (2f) | 38 | Walking in tall grass or a cave | 8% | 
| Mt. Coronet (3f) | 38 | Walking in tall grass or a cave | 8% | 
| Mt. Coronet (Snowfall) | 38-39 | Walking in tall grass or a cave | 8% | 
| Mt. Coronet (Blizzard) | 38-39 | Walking in tall grass or a cave | 8% | 
| Mt. Coronet (4f) | 38 | Walking in tall grass or a cave | 8% | 
| Mt. Coronet (5f) | 38 | Walking in tall grass or a cave | 8% | 
| Mt. Coronet (6f) | 38-39 | Walking in tall grass or a cave | 8% | 
| Mt. Coronet (7f) | 38-40 | Walking in tall grass or a cave | 8% | 
| Mt. Coronet (Cave) | 38 | Walking in tall grass or a cave | 8% | 
| Sendoff Spring | 39-40 | Walking in tall grass or a cave | 8% | 
| Turnback Cave (Pillar 1) | 18 | Walking in tall grass or a cave | 8% | 
| Turnback Cave (Pillar 2) | 38 | Walking in tall grass or a cave | 8% | 
| Turnback Cave (Pillar 3) | 37 | Walking in tall grass or a cave | 8% | 
| Turnback Cave (Before Pillar 1) | 18 | Walking in tall grass or a cave | 8% | 
| Turnback Cave (Between Pillars 1 And 2) | 28 | Walking in tall grass or a cave | 8% | 
| Turnback Cave (Between Pillars 2 And 3) | 38 | Walking in tall grass or a cave | 8% | 
| Turnback Cave (After Pillar 3) | 45-47 | Walking in tall grass or a cave | 8% | 
| Lake Verity (Before Galactic Intervention) | 4 | Walking in tall grass or a cave | 8% | 
| Lake Verity (After Galactic Intervention) | 4 | Walking in tall grass or a cave | 8% | 
| Lake Valor | 40-41 | Walking in tall grass or a cave | 8% | 
| Lake Acuity | 40-41 | Walking in tall grass or a cave | 8% | 
Moves
Abilities
| Levitate | Evades Ground moves. | 
Level-up Moves
| Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|---|---|---|---|---|---|---|
| 1 | Tackle | ![]()  | ![]()  | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | 
| 1 | Confusion | ![]()  | ![]()  | 50 | 25 | 100% | Has a 10% chance to confuse the target. | 
| 1 | Harden | ![]()  | ![]()  | -- | 30 | -- | Raises the user's Defense by one stage. | 
| 9 | Rock Throw | ![]()  | ![]()  | 50 | 15 | 90% | Inflicts regular damage with no additional effect. | 
| 12 | Fire Spin | ![]()  | ![]()  | 35 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. | 
| 20 | Rock Polish | ![]()  | ![]()  | -- | 20 | -- | Raises the user's Speed by two stages. | 
| 23 | Psywave | ![]()  | ![]()  | 1 | 15 | 80% | Inflicts damage between 50% and 150% of the user's level. | 
| 31 | Embargo | ![]()  | ![]()  | -- | 15 | 100% | Target cannot use held items. | 
| 34 | Cosmic Power | ![]()  | ![]()  | -- | 20 | -- | Raises the user's Defense and Special Defense by one stage. | 
| 42 | Heal Block | ![]()  | ![]()  | -- | 15 | 100% | Prevents target from restoring its HP for five turns. | 
| 45 | Rock Slide | ![]()  | ![]()  | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | 
| 53 | Solarbeam | ![]()  | ![]()  | 120 | 10 | 100% | Requires a turn to charge before attacking. | 
| 56 | Explosion | ![]()  | ![]()  | 250 | 5 | 100% | User faints. | 
TMs/HMs
| # | Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|---|---|---|---|---|---|---|
| TM4 | Calm Mind | ![]()  | ![]()  | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | 
| TM6 | Toxic | ![]()  | ![]()  | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | 
| TM10 | Hidden Power | ![]()  | ![]()  | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | 
| TM11 | Sunny Day | ![]()  | ![]()  | -- | 5 | -- | Changes the weather to sunny for five turns. | 
| TM15 | Hyper Beam | ![]()  | ![]()  | 150 | 5 | 90% | User foregoes its next turn to recharge. | 
| TM16 | Light Screen | ![]()  | ![]()  | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | 
| TM17 | Protect | ![]()  | ![]()  | -- | 10 | -- | Prevents any moves from hitting the user this turn. | 
| TM20 | Safeguard | ![]()  | ![]()  | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | 
| TM21 | Frustration | ![]()  | ![]()  | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | 
| TM22 | Solarbeam | ![]()  | ![]()  | 120 | 10 | 100% | Requires a turn to charge before attacking. | 
| TM26 | Earthquake | ![]()  | ![]()  | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | 
| TM27 | Return | ![]()  | ![]()  | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | 
| TM29 | Psychic | ![]()  | ![]()  | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | 
| TM30 | Shadow Ball | ![]()  | ![]()  | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | 
| TM32 | Double Team | ![]()  | ![]()  | -- | 15 | -- | Raises the user's evasion by one stage. | 
| TM33 | Reflect | ![]()  | ![]()  | -- | 20 | -- | Reduces damage from physical attacks by half. | 
| TM35 | Flamethrower | ![]()  | ![]()  | 95 | 15 | 100% | Has a 10% chance to burn the target. | 
| TM37 | Sandstorm | ![]()  | ![]()  | -- | 10 | -- | Changes the weather to a sandstorm for five turns. | 
| TM38 | Fire Blast | ![]()  | ![]()  | 120 | 5 | 85% | Has a 10% chance to burn the target. | 
| TM39 | Rock Tomb | ![]()  | ![]()  | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | 
| TM42 | Facade | ![]()  | ![]()  | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | 
| TM43 | Secret Power | ![]()  | ![]()  | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | 
| TM44 | Rest | ![]()  | ![]()  | -- | 10 | -- | User sleeps for two turns, completely healing itself. | 
| TM48 | Skill Swap | ![]()  | ![]()  | -- | 10 | -- | User and target swap abilities. | 
| TM50 | Overheat | ![]()  | ![]()  | 140 | 5 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. | 
| TM57 | Charge Beam | ![]()  | ![]()  | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | 
| TM58 | Endure | ![]()  | ![]()  | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | 
| TM61 | Will-o-wisp | ![]()  | ![]()  | -- | 15 | 75% | Burns the target. | 
| TM63 | Embargo | ![]()  | ![]()  | -- | 15 | 100% | Target cannot use held items. | 
| TM64 | Explosion | ![]()  | ![]()  | 250 | 5 | 100% | User faints. | 
| TM67 | Recycle | ![]()  | ![]()  | -- | 10 | -- | User recovers the item it last used up. | 
| TM68 | Giga Impact | ![]()  | ![]()  | 150 | 5 | 90% | User foregoes its next turn to recharge. | 
| TM69 | Rock Polish | ![]()  | ![]()  | -- | 20 | -- | Raises the user's Speed by two stages. | 
| TM70 | Flash | ![]()  | ![]()  | -- | 20 | 100% | Lowers the target's accuracy by one stage. | 
| TM71 | Stone Edge | ![]()  | ![]()  | 100 | 5 | 80% | Has an increased chance for a critical hit. | 
| TM74 | Gyro Ball | ![]()  | ![]()  | 1 | 5 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. | 
| TM76 | Stealth Rock | ![]()  | ![]()  | -- | 20 | -- | Causes damage when opposing Pokemon switch in. | 
| TM77 | Psych Up | ![]()  | ![]()  | -- | 10 | -- | Discards the user's stat changes and copies the target's. | 
| TM80 | Rock Slide | ![]()  | ![]()  | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | 
| TM82 | Sleep Talk | ![]()  | ![]()  | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | 
| TM83 | Natural Gift | ![]()  | ![]()  | 1 | 15 | 100% | Power and type depend on the held berry. | 
| TM85 | Dream Eater | ![]()  | ![]()  | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. | 
| TM86 | Grass Knot | ![]()  | ![]()  | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | 
| TM87 | Swagger | ![]()  | ![]()  | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | 
| TM90 | Substitute | ![]()  | ![]()  | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | 
| TM92 | Trick Room | ![]()  | ![]()  | -- | 5 | -- | For five turns, slower Pokemon will act before faster Pokemon. | 
Egg Moves
| Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|
Stats
| at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) | 
|---|---|---|---|---|
| HP | 70 | 250 - 344 | 250 - 344 | 250 - 344 | 
| Attack | 95 | 175 - 260 | 195 - 289 | 214 - 317 | 
| Defense | 85 | 157 - 242 | 175 - 269 | 192 - 295 | 
| Sp. Attack | 55 | 103 - 188 | 115 - 209 | 126 - 229 | 
| Sp. Defense | 65 | 121 - 206 | 135 - 229 | 148 - 251 | 
| Speed | 70 | 130 - 215 | 145 - 239 | 159 - 262 | 
| TOTAL | 440 | |||
Other Stats
| Base Experience | Max Experience | Catch Rate | Happiness | EV Yields | 
|---|---|---|---|---|
| 150 | 800,000 | 45 | 70 | Attack: 2 points | 
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Images
| Black | ![]() ![]() ![]() ![]()  | 
| White | |
| Diamond | ![]() ![]() ![]() ![]()  | 
| Pearl | |
| Platinum | ![]() ![]() ![]() ![]()  | 
| HeartGold | ![]() ![]() ![]() ![]()  | 
| SoulSilver | |
| Ruby | ![]() ![]() ![]() ![]()  | 
| Sapphire | |
| Emerald | ![]() ![]()  | 
Flavortext
| Black 2 | Solar energy is the source of its power, so it is strong during the daytime. When it spins, its body shines. | 
| White 2 | |
| Black | |
| White | |
| Diamond | |
| Pearl | |
| Platinum | |
| HeartGold | When it rotates itself, it gives off light similar to the sun, thus blinding its foes. | 
| SoulSilver | |
| Ruby | SOLROCK is a new species of Pokemon that is said to have fallen from space. It floats in air and moves silently.In battle, this Pokemon releases intensely bright light. | 
| Sapphire | Sunlight is the source of SOLROCK's power. It is said to possess the ability to read the emotions of others.This Pokemon gives off intense heat while rotating its body. | 
| Emerald | Solar energy is the source of this Pokemon's power. On sunny days, groups of SOLROCK line up facing the sun and absorb its light. | 
| FireRed | It absorbs solar energy during the day. Always expressionless, it can sense what its foe is thinking. | 
| LeafGreen | 
Other
| Name Etymology | Solar + rock | 
|---|
←   #337 Lunatone  |  #339 Barboach   → | 

 #337 Lunatone 
 →















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