Steelix #208
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←   #207 Gligar  |  #209 Snubbull   → | 
Steelix
#208
 - Iron Snake Pokemon
 
 
 | 
types | ![]()  | ![]()  | 
|---|---|---|---|
| gender | 50.0% ![]()  | 50.0% ![]()  | 
|
| height | 30'2" | 9.2 m | |
| weight | 882.0 lb. | 400.0 kg | |
| generation | 
 2nd (Gold, Silver, Crystal) National: #208 | Johto: #063 | Sinnoh: #035 
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||
208
Family
![]() ![]() #095 - Onix  | ![]() ![]() #208 - Steelix Trade withMetal Coat | 
Breeding
| Egg Groups | Steps to Hatch | 
|---|---|
| Mineral | 6,375 | 
Locations
Where to catch Steelix in Pokemon Diamond and Pearl
| Area | Levels | Method | Rarity | 
|---|---|---|---|
| Victory Road (1f) | 46 | Walking in tall grass or a cave | 10% | 
| Victory Road (2f) | 47 | Walking in tall grass or a cave | 10% | 
| Victory Road (B1f) | 46 | Walking in tall grass or a cave | 10% | 
| Victory Road (Inside B1f) | 52 | Walking in tall grass or a cave | 10% | 
| Victory Road (Inside) | 52 | Walking in tall grass or a cave | 10% | 
| Victory Road (Inside Exit) | 52 | Walking in tall grass or a cave | 10% | 
| Snowpoint Temple (1f) | 52 | Walking in tall grass or a cave | 5% | 
| Snowpoint Temple (B1f) | 53-54 | Walking in tall grass or a cave | 15% | 
| Snowpoint Temple (B2f) | 53-54 | Walking in tall grass or a cave | 15% | 
| Snowpoint Temple (B3f) | 53-54 | Walking in tall grass or a cave | 15% | 
| Snowpoint Temple (B4f) | 54-56 | Walking in tall grass or a cave | 20% | 
| Snowpoint Temple (B5f) | 54-56 | Walking in tall grass or a cave | 20% | 
| Iron Island (B2f Left) | 33-34 | Walking in tall grass or a cave | 10% | 
| Iron Island (B3f) | 33-34 | Walking in tall grass or a cave | 10% | 
Where to catch Steelix in Pokemon Platinum
| Area | Levels | Method | Rarity | 
|---|---|---|---|
| Victory Road (1f) | 42 | Walking in tall grass or a cave | 5% | 
| Victory Road (2f) | 42-44 | Walking in tall grass or a cave | 40% | 
| Victory Road (B1f) | 44 | Walking in tall grass or a cave | 5% | 
| Victory Road (Inside) | 50 | Walking in tall grass or a cave | 5% | 
| Victory Road (Inside Exit) | 50 | Walking in tall grass or a cave | 5% | 
| Iron Island (B2f Right) | 33-35 | Walking in tall grass or a cave | 10% | 
| Iron Island (B2f Left) | 33-35 | Walking in tall grass or a cave | 10% | 
| Iron Island (B3f) | 32-35 | Walking in tall grass or a cave | 30% | 
Where to catch Steelix in Pokemon HeartGold and SoulSilver
| Area | Levels | Method | Rarity | 
|---|---|---|---|
| Mt. Silver (2f) | 48 | Walking in tall grass or a cave | 20% | 
| Route 47 (Inside Cave) | 23 | Walking in tall grass or a cave | 2% | 
Moves
Abilities
| Rock Head | Protects against recoil damage. | 
| Sturdy | Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP. | 
Level-up Moves
| Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|---|---|---|---|---|---|---|
| 1 | Bind | ![]()  | ![]()  | 15 | 20 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. | 
| 1 | Tackle | ![]()  | ![]()  | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | 
| 1 | Harden | ![]()  | ![]()  | -- | 30 | -- | Raises the user's Defense by one stage. | 
| 1 | Mud Sport | ![]()  | ![]()  | -- | 15 | -- | All damage from Electric moves is halved until the end of the battle. | 
| 1 | Thunder Fang | ![]()  | ![]()  | 65 | 15 | 95% | Has a 10% chance to paralyze the target and a $effect_chance% chance to make the target flinch. | 
| 1 | Ice Fang | ![]()  | ![]()  | 65 | 15 | 95% | Has a 10% chance to freeze the target and a $effect_chance% chance to make the target flinch. | 
| 1 | Fire Fang | ![]()  | ![]()  | 65 | 15 | 95% | Has a 10% chance to burn the target and a $effect_chance% chance to make the target flinch. | 
| 6 | Screech | ![]()  | ![]()  | -- | 40 | 85% | Lowers the target's Defense by two stages. | 
| 9 | Rock Throw | ![]()  | ![]()  | 50 | 15 | 90% | Inflicts regular damage with no additional effect. | 
| 14 | Rage | ![]()  | ![]()  | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. | 
| 17 | Rock Tomb | ![]()  | ![]()  | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | 
| 22 | Sandstorm | ![]()  | ![]()  | -- | 10 | -- | Changes the weather to a sandstorm for five turns. | 
| 25 | Slam | ![]()  | ![]()  | 80 | 20 | 75% | Inflicts regular damage with no additional effect. | 
| 30 | Rock Polish | ![]()  | ![]()  | -- | 20 | -- | Raises the user's Speed by two stages. | 
| 33 | Dragonbreath | ![]()  | ![]()  | 60 | 20 | 100% | Has a 30% chance to paralyze the target. | 
| 38 | Curse | ![]()  | ![]()  | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | 
| 41 | Iron Tail | ![]()  | ![]()  | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. | 
| 46 | Crunch | ![]()  | ![]()  | 80 | 15 | 100% | Has a 20% chance to lower the target's Defense by one stage. | 
| 49 | Double-edge | ![]()  | ![]()  | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. | 
| 54 | Stone Edge | ![]()  | ![]()  | 100 | 5 | 80% | Has an increased chance for a critical hit. | 
TMs/HMs
| # | Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|---|---|---|---|---|---|---|
| TM5 | Roar | ![]()  | ![]()  | -- | 20 | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. | 
| TM6 | Toxic | ![]()  | ![]()  | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | 
| TM10 | Hidden Power | ![]()  | ![]()  | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | 
| TM11 | Sunny Day | ![]()  | ![]()  | -- | 5 | -- | Changes the weather to sunny for five turns. | 
| TM12 | Taunt | ![]()  | ![]()  | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | 
| TM15 | Hyper Beam | ![]()  | ![]()  | 150 | 5 | 90% | User foregoes its next turn to recharge. | 
| TM17 | Protect | ![]()  | ![]()  | -- | 10 | -- | Prevents any moves from hitting the user this turn. | 
| TM21 | Frustration | ![]()  | ![]()  | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | 
| TM23 | Iron Tail | ![]()  | ![]()  | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. | 
| TM26 | Earthquake | ![]()  | ![]()  | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | 
| TM27 | Return | ![]()  | ![]()  | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | 
| TM28 | Dig | ![]()  | ![]()  | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | 
| TM32 | Double Team | ![]()  | ![]()  | -- | 15 | -- | Raises the user's evasion by one stage. | 
| TM37 | Sandstorm | ![]()  | ![]()  | -- | 10 | -- | Changes the weather to a sandstorm for five turns. | 
| TM39 | Rock Tomb | ![]()  | ![]()  | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | 
| TM41 | Torment | ![]()  | ![]()  | -- | 15 | 100% | Prevents the target from using the same move twice in a row. | 
| TM42 | Facade | ![]()  | ![]()  | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | 
| TM43 | Secret Power | ![]()  | ![]()  | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | 
| TM44 | Rest | ![]()  | ![]()  | -- | 10 | -- | User sleeps for two turns, completely healing itself. | 
| TM45 | Attract | ![]()  | ![]()  | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | 
| TM58 | Endure | ![]()  | ![]()  | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | 
| TM59 | Dragon Pulse | ![]()  | ![]()  | 90 | 10 | 100% | Inflicts regular damage with no additional effect. | 
| TM64 | Explosion | ![]()  | ![]()  | 250 | 5 | 100% | User faints. | 
| TM66 | Payback | ![]()  | ![]()  | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | 
| TM68 | Giga Impact | ![]()  | ![]()  | 150 | 5 | 90% | User foregoes its next turn to recharge. | 
| TM69 | Rock Polish | ![]()  | ![]()  | -- | 20 | -- | Raises the user's Speed by two stages. | 
| TM71 | Stone Edge | ![]()  | ![]()  | 100 | 5 | 80% | Has an increased chance for a critical hit. | 
| TM74 | Gyro Ball | ![]()  | ![]()  | 1 | 5 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. | 
| TM76 | Stealth Rock | ![]()  | ![]()  | -- | 20 | -- | Causes damage when opposing Pokemon switch in. | 
| TM77 | Psych Up | ![]()  | ![]()  | -- | 10 | -- | Discards the user's stat changes and copies the target's. | 
| TM78 | Captivate | ![]()  | ![]()  | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. | 
| TM79 | Dark Pulse | ![]()  | ![]()  | 80 | 15 | 100% | Has a 20% chance to make the target flinch. | 
| TM80 | Rock Slide | ![]()  | ![]()  | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | 
| TM82 | Sleep Talk | ![]()  | ![]()  | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | 
| TM83 | Natural Gift | ![]()  | ![]()  | 1 | 15 | 100% | Power and type depend on the held berry. | 
| TM87 | Swagger | ![]()  | ![]()  | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | 
| TM90 | Substitute | ![]()  | ![]()  | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | 
| TM91 | Flash Cannon | ![]()  | ![]()  | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | 
| HM1 | Cut | ![]()  | ![]()  | 50 | 30 | 95% | Inflicts regular damage with no additional effect. | 
| HM4 | Strength | ![]()  | ![]()  | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | 
| HM6 | Rock Smash | ![]()  | ![]()  | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | 
| HM8 | Rock Climb | ![]()  | ![]()  | 90 | 20 | 85% | Has a 20% chance to confuse the target. | 
Egg Moves
| Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|---|---|---|---|---|---|
| Defense Curl | ![]()  | ![]()  | -- | 40 | -- | Raises user's Defense by one stage. | 
| Explosion | ![]()  | ![]()  | 250 | 5 | 100% | User faints. | 
| Rock Slide | ![]()  | ![]()  | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | 
| Flail | ![]()  | ![]()  | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | 
| Rollout | ![]()  | ![]()  | 30 | 20 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | 
| Block | ![]()  | ![]()  | -- | 5 | -- | Prevents the target from leaving battle. | 
| Rock Blast | ![]()  | ![]()  | 25 | 10 | 90% | Hits 2-5 times in one turn. | 
Stats
| at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) | 
|---|---|---|---|---|
| HP | 75 | 260 - 354 | 260 - 354 | 260 - 354 | 
| Attack | 85 | 157 - 242 | 175 - 269 | 192 - 295 | 
| Defense | 200 | 364 - 449 | 405 - 499 | 445 - 548 | 
| Sp. Attack | 55 | 103 - 188 | 115 - 209 | 126 - 229 | 
| Sp. Defense | 65 | 121 - 206 | 135 - 229 | 148 - 251 | 
| Speed | 30 | 58 - 143 | 65 - 159 | 71 - 174 | 
| TOTAL | 510 | |||
Other Stats
| Base Experience | Max Experience | Catch Rate | Happiness | EV Yields | 
|---|---|---|---|---|
| 196 | 1,000,000 | 25 | 70 | Defense: 2 points | 
Damage Taken
 
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Images
| Black | ![]() ![]() ![]() ![]()  | 
| White | |
| Diamond | ![]() ![]() ![]() ![]()  | 
| Pearl | |
| Platinum | ![]() ![]() ![]() ![]()  | 
| HeartGold | ![]() ![]() ![]() ![]()  | 
| SoulSilver | |
| Ruby | ![]() ![]() ![]() ![]()  | 
| Sapphire | |
| Emerald | ![]() ![]()  | 
| Gold | ![]() ![]() ![]() ![]()  | 
| Silver | |
| Crystal | ![]() ![]() ![]() ![]()  | 
Flavortext
| Black 2 | The iron it ingested with the soil it swallowed transformed its body and made it harder than diamonds. | 
| White 2 | |
| Black | |
| White | |
| Diamond | |
| Pearl | |
| Platinum | |
| HeartGold | Its body has been compressed deep under the ground. As a result, it is even harder than a diamond. | 
| SoulSilver | It's said that if an ONIX lives for 100 years, its composition becomes diamondlike as it evolves into a STEELIX. | 
| Ruby | STEELIX lives even further underground than ONIX. This Pokemon is known to dig towards the earth's core.There are records of this Pokemon reaching a depth of over six-tenths of a mile underground. | 
| Sapphire | |
| Emerald | |
| FireRed | It is said that if an ONIX lives for over 100 years, its composition changes to become diamond-like. | 
| LeafGreen | Its body has been compressed deep under the ground. As a result, it is even harder than diamond. | 
| Gold | Its body has been compressed deep under the ground.As a result, it is even harder than a diamond. | 
| Silver | It is said that if an ONIX lives for over 100 years,its composition changes to become diamond-like. | 
| Crystal | The many small metal particles that cover thisPokemon's body reflect bright light well. | 
Other
| Name Etymology | Steel + ix (as in the suffix of Onix) | 
|---|
←   #207 Gligar  |  #209 Snubbull   → | 

 #207 Gligar 
 →






















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