←   #507 Herdier  |  #509 Purrloin   → | 
Stoutland
#508
 - Big-hearted Pokemon
 
 
 | 
type | ![]()  | 
|
|---|---|---|---|
| gender | 50.0% ![]()  | 50.0% ![]()  | 
|
| height | 4'11" | 1.2 m | |
| weight | 134.5 lb. | 61.0 kg | |
| generation | 
 5th (Black & White) National: #508 | Unova: #014 
 | 
||
508
Family
![]() ![]() #506 - Lillipup  | ![]() ![]() #507 - Herdier Lv. 16 | ![]() ![]() #508 - Stoutland Lv. 32 | 
Breeding
| Egg Groups | Steps to Hatch | 
|---|---|
| Ground | 3,825 | 
Locations
Where to catch Stoutland in Pokemon Black and White
| Area | Levels | Method | Rarity | 
|---|---|---|---|
| Cold Storage | 23 | Walking in rustling grass | 5% | 
| P2 Laboratory | 31 | Walking in rustling grass | 5% | 
| Route 10 | 36 | Walking in rustling grass | 5% | 
| Route 10 (Victory Road Gate) | 36 | Walking in rustling grass | 5% | 
Where to catch Stoutland in Pokemon Black 2 and White 2
| Area | Levels | Method | Rarity | 
|---|---|---|---|
| P2 Laboratory | 59 | Walking in rustling grass | 5% | 
| Route 1 | 59 | Walking in rustling grass | 5% | 
| Route 2 | 59 | Walking in rustling grass | 5% | 
| Route 3 | 58 | Walking in rustling grass | 5% | 
Moves
Abilities
| Intimidate | Lowers opponents' Attack one stage upon entering battle. | 
| Sand Rush | Doubles Speed during a sandstorm. | 
Level-up Moves
| Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|---|---|---|---|---|---|---|
| 1 | Tackle | ![]()  | ![]()  | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | 
| 1 | Leer | ![]()  | ![]()  | -- | 30 | 100% | Lowers the target's Defense by one stage. | 
| 1 | Bite | ![]()  | ![]()  | 60 | 25 | 100% | Has a 30% chance to make the target flinch. | 
| 1 | Odor Sleuth | ![]()  | ![]()  | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | 
| 1 | Thunder Fang | ![]()  | ![]()  | 65 | 15 | 95% | Has a 10% chance to paralyze the target and a $effect_chance% chance to make the target flinch. | 
| 1 | Ice Fang | ![]()  | ![]()  | 65 | 15 | 95% | Has a 10% chance to freeze the target and a $effect_chance% chance to make the target flinch. | 
| 1 | Fire Fang | ![]()  | ![]()  | 65 | 15 | 95% | Has a 10% chance to burn the target and a $effect_chance% chance to make the target flinch. | 
| 5 | Odor Sleuth | ![]()  | ![]()  | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | 
| 8 | Bite | ![]()  | ![]()  | 60 | 25 | 100% | Has a 30% chance to make the target flinch. | 
| 12 | Helping Hand | ![]()  | ![]()  | -- | 20 | -- | Ally's next move inflicts half more damage. | 
| 15 | Take Down | ![]()  | ![]()  | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. | 
| 20 | Work Up | ![]()  | ![]()  | -- | 30 | -- | Raises the user's Attack and Special Attack by one stage each. | 
| 24 | Crunch | ![]()  | ![]()  | 80 | 15 | 100% | Has a 20% chance to lower the target's Defense by one stage. | 
| 29 | Roar | ![]()  | ![]()  | -- | 20 | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. | 
| 36 | Retaliate | ![]()  | ![]()  | 70 | 5 | 100% | Has double power if a friendly Pokemon fainted last turn. | 
| 42 | Reversal | ![]()  | ![]()  | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | 
| 51 | Last Resort | ![]()  | ![]()  | 140 | 5 | 100% | Can only be used after all of the user's other moves have been used. | 
| 59 | Giga Impact | ![]()  | ![]()  | 150 | 5 | 90% | User foregoes its next turn to recharge. | 
TMs/HMs
| # | Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|---|---|---|---|---|---|---|
| TM5 | Roar | ![]()  | ![]()  | -- | 20 | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. | 
| TM6 | Toxic | ![]()  | ![]()  | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | 
| TM10 | Hidden Power | ![]()  | ![]()  | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | 
| TM11 | Sunny Day | ![]()  | ![]()  | -- | 5 | -- | Changes the weather to sunny for five turns. | 
| TM15 | Hyper Beam | ![]()  | ![]()  | 150 | 5 | 90% | User foregoes its next turn to recharge. | 
| TM17 | Protect | ![]()  | ![]()  | -- | 10 | -- | Prevents any moves from hitting the user this turn. | 
| TM18 | Rain Dance | ![]()  | ![]()  | -- | 5 | -- | Changes the weather to rain for five turns. | 
| TM21 | Frustration | ![]()  | ![]()  | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | 
| TM24 | Thunderbolt | ![]()  | ![]()  | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | 
| TM25 | Thunder | ![]()  | ![]()  | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | 
| TM27 | Return | ![]()  | ![]()  | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | 
| TM28 | Dig | ![]()  | ![]()  | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | 
| TM30 | Shadow Ball | ![]()  | ![]()  | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | 
| TM32 | Double Team | ![]()  | ![]()  | -- | 15 | -- | Raises the user's evasion by one stage. | 
| TM39 | Rock Tomb | ![]()  | ![]()  | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | 
| TM40 | Aerial Ace | ![]()  | ![]()  | 60 | 20 | -- | Never misses. | 
| TM42 | Facade | ![]()  | ![]()  | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | 
| TM44 | Rest | ![]()  | ![]()  | -- | 10 | -- | User sleeps for two turns, completely healing itself. | 
| TM45 | Attract | ![]()  | ![]()  | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | 
| TM48 | Round | ![]()  | ![]()  | 60 | 15 | 100% | Has double power if it's used more than once per turn. | 
| TM66 | Payback | ![]()  | ![]()  | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | 
| TM67 | Retaliate | ![]()  | ![]()  | 70 | 5 | 100% | Has double power if a friendly Pokemon fainted last turn. | 
| TM68 | Giga Impact | ![]()  | ![]()  | 150 | 5 | 90% | User foregoes its next turn to recharge. | 
| TM73 | Thunder Wave | ![]()  | ![]()  | -- | 20 | 100% | Paralyzes the target. | 
| TM83 | Work Up | ![]()  | ![]()  | -- | 30 | -- | Raises the user's Attack and Special Attack by one stage each. | 
| TM87 | Swagger | ![]()  | ![]()  | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | 
| TM90 | Substitute | ![]()  | ![]()  | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | 
| TM93 | Wild Charge | ![]()  | ![]()  | 90 | 15 | 100% | User receives 1/4 the damage it inflicts in recoil. | 
| TM94 | Rock Smash | ![]()  | ![]()  | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | 
| TM95 | Snarl | ![]()  | ![]()  | 55 | 15 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. | 
| HM3 | Surf | ![]()  | ![]()  | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | 
| HM4 | Strength | ![]()  | ![]()  | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | 
Egg Moves
| Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|---|---|---|---|---|---|
| Sand-attack | ![]()  | ![]()  | -- | 15 | 100% | Lowers the target's accuracy by one stage. | 
| Lick | ![]()  | ![]()  | 20 | 30 | 100% | Has a 30% chance to paralyze the target. | 
| Mud-slap | ![]()  | ![]()  | 20 | 10 | 100% | Has a 100% chance to lower the target's accuracy by one stage. | 
| Endure | ![]()  | ![]()  | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | 
| Charm | ![]()  | ![]()  | -- | 20 | 100% | Lowers the target's Attack by two stages. | 
| Pursuit | ![]()  | ![]()  | 40 | 20 | 100% | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. | 
| Yawn | ![]()  | ![]()  | -- | 10 | -- | Target sleeps at the end of the next turn. | 
| Howl | ![]()  | ![]()  | -- | 40 | -- | Raises the user's Attack by one stage. | 
| Thunder Fang | ![]()  | ![]()  | 65 | 15 | 95% | Has a 10% chance to paralyze the target and a $effect_chance% chance to make the target flinch. | 
| Ice Fang | ![]()  | ![]()  | 65 | 15 | 95% | Has a 10% chance to freeze the target and a $effect_chance% chance to make the target flinch. | 
| Fire Fang | ![]()  | ![]()  | 65 | 15 | 95% | Has a 10% chance to burn the target and a $effect_chance% chance to make the target flinch. | 
Stats
| at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) | 
|---|---|---|---|---|
| HP | 85 | 280 - 374 | 280 - 374 | 280 - 374 | 
| Attack | 100 | 184 - 269 | 205 - 299 | 225 - 328 | 
| Defense | 90 | 166 - 251 | 185 - 279 | 203 - 306 | 
| Sp. Attack | 45 | 85 - 170 | 95 - 189 | 104 - 207 | 
| Sp. Defense | 90 | 166 - 251 | 185 - 279 | 203 - 306 | 
| Speed | 80 | 148 - 233 | 165 - 259 | 181 - 284 | 
| TOTAL | 490 | |||
Other Stats
| Base Experience | Max Experience | Catch Rate | Happiness | EV Yields | 
|---|---|---|---|---|
| 221 | 1,059,860 | 45 | 70 | Attack: 3 points | 
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Images
| Black | ![]() ![]() ![]() ![]()  | 
| White | 
Flavortext
| Black 2 | Being wrapped in its long fur is so comfortable that a person would be fine even overnight on a wintry mountain. | 
| White 2 | |
| Black | It rescues people stranded by blizzards in the mountains. Its shaggy fur shields it from the cold. | 
| White | 
←   #507 Herdier  |  #509 Purrloin   → | 

 #507 Herdier 
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