←   #531 Audino  |  #533 Gurdurr   → | 
Timburr
#532
 - Muscular Pokemon
 
 
 | 
type | ![]()  | 
|
|---|---|---|---|
| gender | 75.0% ![]()  | 25.0% ![]()  | 
|
| height | 2'0" | 0.6 m | |
| weight | 27.6 lb. | 12.5 kg | |
| generation | 
 5th (Black & White) National: #532 | Unova: #038 
 | 
||
532
Family
![]() ![]() #532 - Timburr  | ![]() ![]() #533 - Gurdurr Lv. 25 | ![]() ![]() #534 - Conkeldurr Trade | 
Breeding
| Egg Groups | Steps to Hatch | 
|---|---|
| Humanshape | 5,100 | 
Locations
Where to catch Timburr in Pokemon Black and White
| Area | Levels | Method | Rarity | 
|---|---|---|---|
| Pinwheel Forest (Outside) | 13-14 | Walking in tall grass or a cave | 20% | 
| Pinwheel Forest (Outside) | 15-16 | Walking in dark grass | 20% | 
| Cold Storage | 21-22 | Walking in tall grass or a cave | 15% | 
| Cold Storage | 25-26 | Walking in dark grass | 15% | 
Where to catch Timburr in Pokemon Black 2 and White 2
| Area | Levels | Method | Rarity | 
|---|---|---|---|
| Relic Passage (Castelia Sewers Entrance) | 17-18 | Walking in tall grass or a cave | 20% | 
Moves
Abilities
| Guts | Increases Attack to 1.5× with a major status ailment. | 
| Sheer Force | Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects. | 
Level-up Moves
| Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|---|---|---|---|---|---|---|
| 1 | Pound | ![]()  | ![]()  | 40 | 35 | 100% | Inflicts regular damage with no additional effect. | 
| 1 | Leer | ![]()  | ![]()  | -- | 30 | 100% | Lowers the target's Defense by one stage. | 
| 4 | Focus Energy | ![]()  | ![]()  | -- | 30 | -- | Increases the user's chance to score a critical hit. | 
| 8 | Bide | ![]()  | ![]()  | 1 | 10 | -- | User waits for 2-3 turns, then hits back for twice the damage it took. | 
| 12 | Low Kick | ![]()  | ![]()  | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | 
| 16 | Rock Throw | ![]()  | ![]()  | 50 | 15 | 90% | Inflicts regular damage with no additional effect. | 
| 20 | Wake-up Slap | ![]()  | ![]()  | 60 | 10 | 100% | If the target is asleep, has double power and wakes it up. | 
| 24 | Chip Away | ![]()  | ![]()  | 70 | 20 | 100% | Ignores the target's stat modifiers. | 
| 28 | Bulk Up | ![]()  | ![]()  | -- | 20 | -- | Raises the user's Attack and Defense by one stage. | 
| 31 | Rock Slide | ![]()  | ![]()  | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | 
| 34 | Dynamicpunch | ![]()  | ![]()  | 100 | 5 | 50% | Has a 100% chance to confuse the target. | 
| 37 | Scary Face | ![]()  | ![]()  | -- | 10 | 100% | Lowers the target's Speed by two stages. | 
| 40 | Hammer Arm | ![]()  | ![]()  | 100 | 10 | 90% | Lowers user's Speed by one stage. | 
| 43 | Stone Edge | ![]()  | ![]()  | 100 | 5 | 80% | Has an increased chance for a critical hit. | 
| 46 | Focus Punch | ![]()  | ![]()  | 150 | 20 | 100% | If the user takes damage before attacking, the attack is canceled. | 
| 49 | Superpower | ![]()  | ![]()  | 120 | 5 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. | 
TMs/HMs
| # | Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|---|---|---|---|---|---|---|
| TM6 | Toxic | ![]()  | ![]()  | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | 
| TM8 | Bulk Up | ![]()  | ![]()  | -- | 20 | -- | Raises the user's Attack and Defense by one stage. | 
| TM10 | Hidden Power | ![]()  | ![]()  | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | 
| TM11 | Sunny Day | ![]()  | ![]()  | -- | 5 | -- | Changes the weather to sunny for five turns. | 
| TM12 | Taunt | ![]()  | ![]()  | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | 
| TM17 | Protect | ![]()  | ![]()  | -- | 10 | -- | Prevents any moves from hitting the user this turn. | 
| TM18 | Rain Dance | ![]()  | ![]()  | -- | 5 | -- | Changes the weather to rain for five turns. | 
| TM21 | Frustration | ![]()  | ![]()  | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | 
| TM23 | Smack Down | ![]()  | ![]()  | 50 | 15 | 100% | Removes any immunity to Ground damage. | 
| TM27 | Return | ![]()  | ![]()  | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | 
| TM28 | Dig | ![]()  | ![]()  | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | 
| TM31 | Brick Break | ![]()  | ![]()  | 75 | 15 | 100% | Destroys Reflect and Light Screen. | 
| TM32 | Double Team | ![]()  | ![]()  | -- | 15 | -- | Raises the user's evasion by one stage. | 
| TM39 | Rock Tomb | ![]()  | ![]()  | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | 
| TM42 | Facade | ![]()  | ![]()  | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | 
| TM44 | Rest | ![]()  | ![]()  | -- | 10 | -- | User sleeps for two turns, completely healing itself. | 
| TM45 | Attract | ![]()  | ![]()  | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | 
| TM47 | Low Sweep | ![]()  | ![]()  | 60 | 20 | 100% | Lowers the target's Speed by one stage. | 
| TM48 | Round | ![]()  | ![]()  | 60 | 15 | 100% | Has double power if it's used more than once per turn. | 
| TM52 | Focus Blast | ![]()  | ![]()  | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. | 
| TM56 | Fling | ![]()  | ![]()  | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | 
| TM66 | Payback | ![]()  | ![]()  | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | 
| TM67 | Retaliate | ![]()  | ![]()  | 70 | 5 | 100% | Has double power if a friendly Pokemon fainted last turn. | 
| TM71 | Stone Edge | ![]()  | ![]()  | 100 | 5 | 80% | Has an increased chance for a critical hit. | 
| TM80 | Rock Slide | ![]()  | ![]()  | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | 
| TM83 | Work Up | ![]()  | ![]()  | -- | 30 | -- | Raises the user's Attack and Special Attack by one stage each. | 
| TM84 | Poison Jab | ![]()  | ![]()  | 80 | 20 | 100% | Has a 30% chance to poison the target. | 
| TM86 | Grass Knot | ![]()  | ![]()  | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | 
| TM87 | Swagger | ![]()  | ![]()  | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | 
| TM90 | Substitute | ![]()  | ![]()  | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | 
| TM94 | Rock Smash | ![]()  | ![]()  | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | 
| HM4 | Strength | ![]()  | ![]()  | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | 
Egg Moves
| Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|---|---|---|---|---|---|
| Comet Punch | ![]()  | ![]()  | 18 | 15 | 85% | Hits 2-5 times in one turn. | 
| Counter | ![]()  | ![]()  | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. | 
| Reversal | ![]()  | ![]()  | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | 
| Mach Punch | ![]()  | ![]()  | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | 
| Foresight | ![]()  | ![]()  | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | 
| Detect | ![]()  | ![]()  | -- | 5 | -- | Prevents any moves from hitting the user this turn. | 
| Endure | ![]()  | ![]()  | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | 
| Smellingsalt | ![]()  | ![]()  | 60 | 10 | 100% | If the target is paralyzed, inflicts double damage and cures the paralysis. | 
| Force Palm | ![]()  | ![]()  | 60 | 10 | 100% | Has a 30% chance to paralyze the target. | 
| Drain Punch | ![]()  | ![]()  | 75 | 10 | 100% | Heals the user by half the damage inflicted. | 
| Wide Guard | ![]()  | ![]()  | -- | 10 | -- | Prevents any multi-target moves from hitting friendly Pokemon this turn. | 
Stats
| at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) | 
|---|---|---|---|---|
| HP | 75 | 260 - 354 | 260 - 354 | 260 - 354 | 
| Attack | 80 | 148 - 233 | 165 - 259 | 181 - 284 | 
| Defense | 55 | 103 - 188 | 115 - 209 | 126 - 229 | 
| Sp. Attack | 25 | 49 - 134 | 55 - 149 | 60 - 163 | 
| Sp. Defense | 35 | 67 - 152 | 75 - 169 | 82 - 185 | 
| Speed | 35 | 67 - 152 | 75 - 169 | 82 - 185 | 
| TOTAL | 305 | |||
Other Stats
| Base Experience | Max Experience | Catch Rate | Happiness | EV Yields | 
|---|---|---|---|---|
| 61 | 1,059,860 | 180 | 70 | Attack: 1 point | 
Damage Taken
 
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1x
 
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1x
 
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2x
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Images
| Black | ![]() ![]() ![]() ![]()  | 
| White | 
Flavortext
| Black 2 | Always carrying squared logs, they help out with construction. As they grow, they carry bigger logs. | 
| White 2 | |
| Black | It fights by swinging a piece of lumber around. It is close to evolving when it can handle the lumber without difficulty. | 
| White | 
←   #531 Audino  |  #533 Gurdurr   → | 

 #531 Audino 
 →




















2x
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