←   #297 Hariyama  |  #299 Nosepass   → | 
Azurill
#298
 - Polka Dot Pokemon
 
 
 | 
type | ![]()  | 
|
|---|---|---|---|
| gender | 25.0% ![]()  | 75.0% ![]()  | 
|
| height | 1'8" | 0.2 m | |
| weight | 4.4 lb. | 2.0 kg | |
| generation | 
 3rd (Ruby, Sapphire, Emerald) National: #298 | Hoenn: #054 | Sinnoh: #124 
 | 
||
298
Family
![]() ![]() #298 - Azurill  | ![]() ![]() #183 - Marill Loyal | ![]() ![]() #184 - Azumarill Lv. 18 | 
Breeding
| Egg Groups | Steps to Hatch | 
|---|---|
| No Eggs | 2,550 | 
Locations
Where to catch Azurill in Pokemon Black 2 and White 2
| Area | Levels | Method | Rarity | 
|---|---|---|---|
| Floccesy Ranch (Outer) | 5-15 | Surfing | 30% | 
| Floccesy Ranch (Inner) | 5 | Walking in tall grass or a cave | 20% | 
| Floccesy Ranch (Inner) | 5-15 | Surfing | 30% | 
| Route 20 | 5-15 | Surfing | 30% | 
Moves
Abilities
| Thick Fat | Halves damage from Fire and Ice moves. | 
| Huge Power | Doubles Attack in battle. | 
Level-up Moves
| Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|---|---|---|---|---|---|---|
| 1 | Bubble | ![]()  | ![]()  | 20 | 30 | 100% | Has a 10% chance to lower the target's Speed by one stage. | 
| 1 | Splash | ![]()  | ![]()  | -- | 40 | -- | Does nothing. | 
| 2 | Tail Whip | ![]()  | ![]()  | -- | 30 | 100% | Lowers the target's Defense by one stage. | 
| 5 | Water Sport | ![]()  | ![]()  | -- | 15 | -- | All damage from Fire moves is halved until the end of the battle. | 
| 7 | Water Gun | ![]()  | ![]()  | 40 | 25 | 100% | Inflicts regular damage with no additional effect. | 
| 10 | Charm | ![]()  | ![]()  | -- | 20 | 100% | Lowers the target's Attack by two stages. | 
| 13 | Bubblebeam | ![]()  | ![]()  | 65 | 20 | 100% | Has a 10% chance to lower the target's Speed by one stage. | 
| 16 | Helping Hand | ![]()  | ![]()  | -- | 20 | -- | Ally's next move inflicts half more damage. | 
| 20 | Slam | ![]()  | ![]()  | 80 | 20 | 75% | Inflicts regular damage with no additional effect. | 
| 23 | Bounce | ![]()  | ![]()  | 85 | 5 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. | 
TMs/HMs
| # | Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|---|---|---|---|---|---|---|
| TM6 | Toxic | ![]()  | ![]()  | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | 
| TM7 | Hail | ![]()  | ![]()  | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | 
| TM10 | Hidden Power | ![]()  | ![]()  | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | 
| TM13 | Ice Beam | ![]()  | ![]()  | 95 | 10 | 100% | Has a 10% chance to freeze the target. | 
| TM14 | Blizzard | ![]()  | ![]()  | 120 | 5 | 70% | Has a 10% chance to freeze the target. | 
| TM16 | Light Screen | ![]()  | ![]()  | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | 
| TM17 | Protect | ![]()  | ![]()  | -- | 10 | -- | Prevents any moves from hitting the user this turn. | 
| TM18 | Rain Dance | ![]()  | ![]()  | -- | 5 | -- | Changes the weather to rain for five turns. | 
| TM21 | Frustration | ![]()  | ![]()  | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | 
| TM27 | Return | ![]()  | ![]()  | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | 
| TM32 | Double Team | ![]()  | ![]()  | -- | 15 | -- | Raises the user's evasion by one stage. | 
| TM42 | Facade | ![]()  | ![]()  | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | 
| TM44 | Rest | ![]()  | ![]()  | -- | 10 | -- | User sleeps for two turns, completely healing itself. | 
| TM45 | Attract | ![]()  | ![]()  | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | 
| TM48 | Round | ![]()  | ![]()  | 60 | 15 | 100% | Has double power if it's used more than once per turn. | 
| TM55 | Scald | ![]()  | ![]()  | 80 | 15 | 100% | Has a 30% chance to burn the target. | 
| TM83 | Work Up | ![]()  | ![]()  | -- | 30 | -- | Raises the user's Attack and Special Attack by one stage each. | 
| TM87 | Swagger | ![]()  | ![]()  | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | 
| TM90 | Substitute | ![]()  | ![]()  | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | 
| HM3 | Surf | ![]()  | ![]()  | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | 
| HM5 | Waterfall | ![]()  | ![]()  | 80 | 15 | 100% | Has a 20% chance to make the target flinch. | 
Egg Moves
| Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|---|---|---|---|---|---|
| Slam | ![]()  | ![]()  | 80 | 20 | 75% | Inflicts regular damage with no additional effect. | 
| Body Slam | ![]()  | ![]()  | 85 | 15 | 100% | Has a 30% chance to paralyze the target. | 
| Sing | ![]()  | ![]()  | -- | 15 | 55% | Puts the target to sleep. | 
| Encore | ![]()  | ![]()  | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. | 
| Refresh | ![]()  | ![]()  | -- | 20 | -- | Cleanses the user of a burn, paralysis, or poison. | 
| Fake Tears | ![]()  | ![]()  | -- | 20 | 100% | Lowers the target's Special Defense by two stages. | 
| Tickle | ![]()  | ![]()  | -- | 20 | 100% | Lowers the target's Attack and Defense by one stage. | 
| Muddy Water | ![]()  | ![]()  | 95 | 10 | 85% | Has a 30% chance to lower the target's accuracy by one stage. | 
| Water Sport | ![]()  | ![]()  | -- | 15 | -- | All damage from Fire moves is halved until the end of the battle. | 
| Soak | ![]()  | ![]()  | -- | 20 | 100% | Changes the target's type to Water. | 
Stats
| at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) | 
|---|---|---|---|---|
| HP | 50 | 210 - 304 | 210 - 304 | 210 - 304 | 
| Attack | 20 | 40 - 125 | 45 - 139 | 49 - 152 | 
| Defense | 40 | 76 - 161 | 85 - 179 | 93 - 196 | 
| Sp. Attack | 20 | 40 - 125 | 45 - 139 | 49 - 152 | 
| Sp. Defense | 40 | 76 - 161 | 85 - 179 | 93 - 196 | 
| Speed | 20 | 40 - 125 | 45 - 139 | 49 - 152 | 
| TOTAL | 190 | |||
Other Stats
| Base Experience | Max Experience | Catch Rate | Happiness | EV Yields | 
|---|---|---|---|---|
| 33 | 800,000 | 150 | 70 | HP: 1 point | 
Damage Taken
 
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Images
| Black | ![]() ![]() ![]() ![]()  | 
| White | |
| Diamond | ![]() ![]() ![]() ![]()  | 
| Pearl | |
| Platinum | ![]() ![]() ![]() ![]()  | 
| HeartGold | ![]() ![]() ![]() ![]()  | 
| SoulSilver | |
| Ruby | ![]() ![]() ![]() ![]()  | 
| Sapphire | |
| Emerald | ![]() ![]()  | 
Flavortext
| Black 2 | It swings its large, nutrient-filled tail around to fight opponents bigger than itself. | 
| White 2 | |
| Black | |
| White | |
| Diamond | |
| Pearl | |
| Platinum | |
| HeartGold | Its tail is packed full of the nutrients it needs to grow. | 
| SoulSilver | |
| Ruby | AZURILL spins its tail as if it were a lasso, then hurls it far. The momentum of the throw sends its body flying, too.Using this unique action, one of these Pokemon managed to hurl itself a record 33 feet. | 
| Sapphire | AZURILL's tail is large and bouncy. It is packed full of the nutrients this Pokemon needs to grow.AZURILL can be seen bouncing and playing on its big, rubbery tail. | 
| Emerald | Its tail, which is packed with nutrition, is very bouncy like a rubber ball. On sunny days they gather at the edge of water and splash about for fun. | 
| FireRed | It battles by flinging around its tail, which is bigger than its body. The tail is a flotation device in water. | 
| LeafGreen | 
Other
| Name Etymology | As in azure (shade of blue) + rill (small river or brook) | 
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←   #297 Hariyama  |  #299 Nosepass   → | 

 #297 Hariyama 
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