Marill #183
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←   #182 Bellossom  |  #184 Azumarill   → | 
Marill
#183
 - Aqua Mouse Pokemon
 
 
 | 
type | ![]()  | 
|
|---|---|---|---|
| gender | 50.0% ![]()  | 50.0% ![]()  | 
|
| height | 1'4" | 0.4 m | |
| weight | 18.7 lb. | 8.5 kg | |
| generation | 
 2nd (Gold, Silver, Crystal) National: #183 | Johto: #130 | Hoenn: #055 | Sinnoh: #125 
 | 
||
183
Family
![]() ![]() #298 - Azurill  | ![]() ![]() #183 - Marill Loyal | ![]() ![]() #184 - Azumarill Lv. 18 | 
Breeding
| Egg Groups | Steps to Hatch | 
|---|---|
| Water 1 | Fairy | 2,550 | 
Locations
Where to catch Marill in Pokemon Black 2
| Area | Levels | Method | Rarity | 
|---|---|---|---|
| Pinwheel Forest (Inside) | 45-60 | Surfing | 30% | 
| Pinwheel Forest (Inside) | 45-60 | Surfing in dark spots | 60% | 
| Village Bridge | 36-38 | Walking in tall grass or a cave | 35% | 
| Village Bridge | 25-40 | Surfing | 30% | 
| Village Bridge | 40-42 | Walking in dark grass | 35% | 
| Village Bridge | 25-40 | Surfing in dark spots | 60% | 
| Relic Passage (Relic Castle Entrance) | 10-30 | Surfing in dark spots | 60% | 
| Relic Passage (Relic Castle Entrance) | 10-30 | Surfing | 30% | 
| Floccesy Ranch (Inner) | 5-15 | Surfing in dark spots | 30% | 
| Floccesy Ranch (Outer) | 5-15 | Surfing in dark spots | 30% | 
| Victory Road (Unknown Area 78) | 35-50 | Surfing in dark spots | 60% | 
| Victory Road (Unknown Area 78) | 35-50 | Surfing | 30% | 
| Abundant Shrine | 34 | Walking in tall grass or a cave | 10% | 
| Abundant Shrine | 25-40 | Surfing | 30% | 
| Abundant Shrine | 38 | Walking in dark grass | 10% | 
| Victory Road (Unknown Area 75) | 35-60 | Surfing in dark spots | 60% | 
| Victory Road (Unknown Area 71) | 35-50 | Surfing | 30% | 
| Victory Road (Unknown Area 71) | 35-50 | Surfing in dark spots | 60% | 
| Victory Road (Unknown Area 75) | 35-50 | Surfing | 30% | 
| Abundant Shrine | 25-40 | Surfing in dark spots | 60% | 
| Route 6 | 25 | Walking in tall grass or a cave | 5% | 
| Route 6 | 10-25 | Surfing | 30% | 
| Route 6 | 10-30 | Surfing in dark spots | 60% | 
| Route 6 | 28 | Walking in dark grass | 5% | 
| Route 11 | 40 | Walking in dark grass | 10% | 
| Route 11 | 36 | Walking in tall grass or a cave | 10% | 
| Route 20 | 5-15 | Surfing in dark spots | 30% | 
| Route 22 | 15-40 | Surfing | 30% | 
| Route 22 | 40-42 | Walking in tall grass or a cave | 10% | 
| Route 22 | 45-47 | Walking in dark grass | 10% | 
| Route 22 | 15-40 | Surfing in dark spots | 60% | 
Where to catch Marill in Pokemon White 2
| Area | Levels | Method | Rarity | 
|---|---|---|---|
| Pinwheel Forest (Inside) | 45-60 | Surfing | 30% | 
| Pinwheel Forest (Inside) | 45-60 | Surfing in dark spots | 60% | 
| Village Bridge | 36-38 | Walking in tall grass or a cave | 35% | 
| Village Bridge | 25-40 | Surfing | 30% | 
| Village Bridge | 40-42 | Walking in dark grass | 35% | 
| Village Bridge | 25-40 | Surfing in dark spots | 60% | 
| Relic Passage (Relic Castle Entrance) | 10-30 | Surfing in dark spots | 60% | 
| Relic Passage (Relic Castle Entrance) | 10-30 | Surfing | 30% | 
| Floccesy Ranch (Inner) | 5-15 | Surfing in dark spots | 30% | 
| Floccesy Ranch (Outer) | 5-15 | Surfing in dark spots | 30% | 
| Victory Road (Unknown Area 78) | 35-50 | Surfing in dark spots | 60% | 
| Victory Road (Unknown Area 78) | 35-50 | Surfing | 30% | 
| Abundant Shrine | 34 | Walking in tall grass or a cave | 10% | 
| Abundant Shrine | 25-40 | Surfing | 30% | 
| Abundant Shrine | 38 | Walking in dark grass | 10% | 
| Victory Road (Unknown Area 75) | 35-50 | Surfing in dark spots | 60% | 
| Victory Road (Unknown Area 71) | 35-50 | Surfing | 30% | 
| Victory Road (Unknown Area 71) | 35-50 | Surfing in dark spots | 60% | 
| Victory Road (Unknown Area 75) | 35-50 | Surfing | 30% | 
| Abundant Shrine | 25-40 | Surfing in dark spots | 60% | 
| Route 6 | 25 | Walking in tall grass or a cave | 5% | 
| Route 6 | 10-30 | Surfing | 30% | 
| Route 6 | 10-35 | Surfing in dark spots | 60% | 
| Route 6 | 28 | Walking in dark grass | 5% | 
| Route 11 | 40 | Walking in dark grass | 10% | 
| Route 11 | 36 | Walking in tall grass or a cave | 10% | 
| Route 20 | 5-15 | Surfing in dark spots | 30% | 
| Route 22 | 15-40 | Surfing | 30% | 
| Route 22 | 40-42 | Walking in tall grass or a cave | 10% | 
| Route 22 | 45-47 | Walking in dark grass | 10% | 
| Route 22 | 15-40 | Surfing in dark spots | 60% | 
Moves
Abilities
| Thick Fat | Halves damage from Fire and Ice moves. | 
| Huge Power | Doubles Attack in battle. | 
Level-up Moves
| Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|---|---|---|---|---|---|---|
| 1 | Tackle | ![]()  | ![]()  | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | 
| 1 | Bubble | ![]()  | ![]()  | 20 | 30 | 100% | Has a 10% chance to lower the target's Speed by one stage. | 
| 2 | Tail Whip | ![]()  | ![]()  | -- | 30 | 100% | Lowers the target's Defense by one stage. | 
| 5 | Water Sport | ![]()  | ![]()  | -- | 15 | -- | All damage from Fire moves is halved until the end of the battle. | 
| 7 | Water Gun | ![]()  | ![]()  | 40 | 25 | 100% | Inflicts regular damage with no additional effect. | 
| 10 | Defense Curl | ![]()  | ![]()  | -- | 40 | -- | Raises user's Defense by one stage. | 
| 10 | Rollout | ![]()  | ![]()  | 30 | 20 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | 
| 13 | Bubblebeam | ![]()  | ![]()  | 65 | 20 | 100% | Has a 10% chance to lower the target's Speed by one stage. | 
| 16 | Helping Hand | ![]()  | ![]()  | -- | 20 | -- | Ally's next move inflicts half more damage. | 
| 20 | Aqua Tail | ![]()  | ![]()  | 90 | 10 | 90% | Inflicts regular damage with no additional effect. | 
| 23 | Double-edge | ![]()  | ![]()  | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. | 
| 28 | Aqua Ring | ![]()  | ![]()  | -- | 20 | -- | Restores 1/16 of the user's max HP each turn. | 
| 31 | Rain Dance | ![]()  | ![]()  | -- | 5 | -- | Changes the weather to rain for five turns. | 
| 37 | Superpower | ![]()  | ![]()  | 120 | 5 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. | 
| 40 | Hydro Pump | ![]()  | ![]()  | 120 | 5 | 80% | Inflicts regular damage with no additional effect. | 
TMs/HMs
| # | Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|---|---|---|---|---|---|---|
| TM6 | Toxic | ![]()  | ![]()  | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | 
| TM7 | Hail | ![]()  | ![]()  | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | 
| TM10 | Hidden Power | ![]()  | ![]()  | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | 
| TM13 | Ice Beam | ![]()  | ![]()  | 95 | 10 | 100% | Has a 10% chance to freeze the target. | 
| TM14 | Blizzard | ![]()  | ![]()  | 120 | 5 | 70% | Has a 10% chance to freeze the target. | 
| TM16 | Light Screen | ![]()  | ![]()  | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | 
| TM17 | Protect | ![]()  | ![]()  | -- | 10 | -- | Prevents any moves from hitting the user this turn. | 
| TM18 | Rain Dance | ![]()  | ![]()  | -- | 5 | -- | Changes the weather to rain for five turns. | 
| TM21 | Frustration | ![]()  | ![]()  | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | 
| TM27 | Return | ![]()  | ![]()  | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | 
| TM28 | Dig | ![]()  | ![]()  | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | 
| TM31 | Brick Break | ![]()  | ![]()  | 75 | 15 | 100% | Destroys Reflect and Light Screen. | 
| TM32 | Double Team | ![]()  | ![]()  | -- | 15 | -- | Raises the user's evasion by one stage. | 
| TM42 | Facade | ![]()  | ![]()  | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | 
| TM44 | Rest | ![]()  | ![]()  | -- | 10 | -- | User sleeps for two turns, completely healing itself. | 
| TM45 | Attract | ![]()  | ![]()  | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | 
| TM48 | Round | ![]()  | ![]()  | 60 | 15 | 100% | Has double power if it's used more than once per turn. | 
| TM55 | Scald | ![]()  | ![]()  | 80 | 15 | 100% | Has a 30% chance to burn the target. | 
| TM56 | Fling | ![]()  | ![]()  | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | 
| TM83 | Work Up | ![]()  | ![]()  | -- | 30 | -- | Raises the user's Attack and Special Attack by one stage each. | 
| TM86 | Grass Knot | ![]()  | ![]()  | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | 
| TM87 | Swagger | ![]()  | ![]()  | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | 
| TM90 | Substitute | ![]()  | ![]()  | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | 
| TM94 | Rock Smash | ![]()  | ![]()  | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | 
| HM3 | Surf | ![]()  | ![]()  | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | 
| HM4 | Strength | ![]()  | ![]()  | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | 
| HM5 | Waterfall | ![]()  | ![]()  | 80 | 15 | 100% | Has a 20% chance to make the target flinch. | 
| HM6 | Dive | ![]()  | ![]()  | 80 | 10 | 100% | User dives underwater, dodging all attacks, and hits next turn. | 
Egg Moves
| Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|---|---|---|---|---|---|
| Slam | ![]()  | ![]()  | 80 | 20 | 75% | Inflicts regular damage with no additional effect. | 
| Body Slam | ![]()  | ![]()  | 85 | 15 | 100% | Has a 30% chance to paralyze the target. | 
| Sing | ![]()  | ![]()  | -- | 15 | 55% | Puts the target to sleep. | 
| Encore | ![]()  | ![]()  | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. | 
| Refresh | ![]()  | ![]()  | -- | 20 | -- | Cleanses the user of a burn, paralysis, or poison. | 
| Fake Tears | ![]()  | ![]()  | -- | 20 | 100% | Lowers the target's Special Defense by two stages. | 
| Tickle | ![]()  | ![]()  | -- | 20 | 100% | Lowers the target's Attack and Defense by one stage. | 
| Muddy Water | ![]()  | ![]()  | 95 | 10 | 85% | Has a 30% chance to lower the target's accuracy by one stage. | 
| Water Sport | ![]()  | ![]()  | -- | 15 | -- | All damage from Fire moves is halved until the end of the battle. | 
| Soak | ![]()  | ![]()  | -- | 20 | 100% | Changes the target's type to Water. | 
Stats
| at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) | 
|---|---|---|---|---|
| HP | 70 | 250 - 344 | 250 - 344 | 250 - 344 | 
| Attack | 20 | 40 - 125 | 45 - 139 | 49 - 152 | 
| Defense | 50 | 94 - 179 | 105 - 199 | 115 - 218 | 
| Sp. Attack | 20 | 40 - 125 | 45 - 139 | 49 - 152 | 
| Sp. Defense | 50 | 94 - 179 | 105 - 199 | 115 - 218 | 
| Speed | 40 | 76 - 161 | 85 - 179 | 93 - 196 | 
| TOTAL | 250 | |||
Other Stats
| Base Experience | Max Experience | Catch Rate | Happiness | EV Yields | 
|---|---|---|---|---|
| 58 | 800,000 | 190 | 70 | HP: 2 points | 
Damage Taken
 
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Images
| Black | ![]() ![]() ![]() ![]()  | 
| White | |
| Diamond | ![]() ![]() ![]() ![]()  | 
| Pearl | |
| Platinum | ![]() ![]() ![]() ![]()  | 
| HeartGold | ![]() ![]() ![]() ![]()  | 
| SoulSilver | |
| Ruby | ![]() ![]() ![]() ![]()  | 
| Sapphire | |
| Emerald | ![]() ![]()  | 
| Gold | ![]() ![]() ![]() ![]()  | 
| Silver | |
| Crystal | ![]() ![]() ![]() ![]()  | 
Flavortext
| Black 2 | The oil-filled tail functions as a buoy, so it's fine even in rivers with strong currents. | 
| White 2 | |
| Black | |
| White | |
| Diamond | |
| Pearl | |
| Platinum | |
| HeartGold | The tip of its tail, which contains oil that is lighter than water, lets it swim without drowning. | 
| SoulSilver | The end of its tail serves as a buoy that keeps it from drowning, even in a vicious current. | 
| Ruby | MARILL's oil-filled tail acts much like a life preserver. If you see just its tail bobbing on the water's surface,it's a sure indication that this Pokemon is diving beneath the water to feed on aquatic plants. | 
| Sapphire | |
| Emerald | |
| FireRed | The end of its tail serves as a buoy that keeps it from drowning, even in a vicious current. | 
| LeafGreen | The tip of its tail, which contains oil that is lighter than water, lets it swim without drowning. | 
| Gold | The tip of its tail, which contains oil that islighter than water, lets it swim without drowning. | 
| Silver | The end of its tail serves as a buoy that keepsit from drowning, even in a vicious current. | 
| Crystal | The fur on its body naturally repels water. Itcan stay dry, even when it plays in the water. | 
Other
| Name Etymology | Mares (meaning sea in Latin) | 
|---|
←   #182 Bellossom  |  #184 Azumarill   → | 

 #182 Bellossom 
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