Machop #066
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←   #065 Alakazam  |  #067 Machoke   → | 
Machop
#066
 - Superpower Pokemon
 
 
 | 
type | ![]()  | 
|
|---|---|---|---|
| gender | 75.0% ![]()  | 25.0% ![]()  | 
|
| height | 3'7" | 0.8 m | |
| weight | 43.0 lb. | 19.5 kg | |
| generation | 
 1st (Red, Blue, Yellow) National: #066 | Johto: #140 | Hoenn: #073 | Sinnoh: #040 
 | 
||
066
Family
![]() ![]() #066 - Machop  | ![]() ![]() #067 - Machoke Lv. 28 | ![]() ![]() #068 - Machamp Trade | 
Breeding
| Egg Groups | Steps to Hatch | 
|---|---|
| Humanshape | 5,100 | 
Moves
Abilities
| Guts | Increases Attack to 1.5× with a major status ailment. | 
| No Guard | Ensures all moves used by and against the Pokemon hit. | 
Level-up Moves
| Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|---|---|---|---|---|---|---|
| 1 | Leer | ![]()  | ![]()  | -- | 30 | 100% | Lowers the target's Defense by one stage. | 
| 1 | Low Kick | ![]()  | ![]()  | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | 
| 7 | Focus Energy | ![]()  | ![]()  | -- | 30 | -- | Increases the user's chance to score a critical hit. | 
| 10 | Karate Chop | ![]()  | ![]()  | 50 | 25 | 100% | Has an increased chance for a critical hit. | 
| 13 | Low Sweep | ![]()  | ![]()  | 60 | 20 | 100% | Lowers the target's Speed by one stage. | 
| 19 | Foresight | ![]()  | ![]()  | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | 
| 22 | Seismic Toss | ![]()  | ![]()  | 1 | 20 | 100% | Inflicts damage equal to the user's level. | 
| 25 | Revenge | ![]()  | ![]()  | 60 | 10 | 100% | Inflicts double damage if the user takes damage before attacking this turn. | 
| 31 | Vital Throw | ![]()  | ![]()  | 70 | 10 | -- | Never misses. | 
| 34 | Submission | ![]()  | ![]()  | 80 | 25 | 80% | User receives 1/4 the damage it inflicts in recoil. | 
| 37 | Wake-up Slap | ![]()  | ![]()  | 60 | 10 | 100% | If the target is asleep, has double power and wakes it up. | 
| 43 | Cross Chop | ![]()  | ![]()  | 100 | 5 | 80% | Has an increased chance for a critical hit. | 
| 46 | Scary Face | ![]()  | ![]()  | -- | 10 | 100% | Lowers the target's Speed by two stages. | 
| 49 | Dynamicpunch | ![]()  | ![]()  | 100 | 5 | 50% | Has a 100% chance to confuse the target. | 
TMs/HMs
| # | Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|---|---|---|---|---|---|---|
| TM6 | Toxic | ![]()  | ![]()  | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | 
| TM8 | Bulk Up | ![]()  | ![]()  | -- | 20 | -- | Raises the user's Attack and Defense by one stage. | 
| TM10 | Hidden Power | ![]()  | ![]()  | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | 
| TM11 | Sunny Day | ![]()  | ![]()  | -- | 5 | -- | Changes the weather to sunny for five turns. | 
| TM16 | Light Screen | ![]()  | ![]()  | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | 
| TM17 | Protect | ![]()  | ![]()  | -- | 10 | -- | Prevents any moves from hitting the user this turn. | 
| TM18 | Rain Dance | ![]()  | ![]()  | -- | 5 | -- | Changes the weather to rain for five turns. | 
| TM21 | Frustration | ![]()  | ![]()  | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | 
| TM23 | Smack Down | ![]()  | ![]()  | 50 | 15 | 100% | Removes any immunity to Ground damage. | 
| TM26 | Earthquake | ![]()  | ![]()  | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | 
| TM27 | Return | ![]()  | ![]()  | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | 
| TM28 | Dig | ![]()  | ![]()  | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | 
| TM31 | Brick Break | ![]()  | ![]()  | 75 | 15 | 100% | Destroys Reflect and Light Screen. | 
| TM32 | Double Team | ![]()  | ![]()  | -- | 15 | -- | Raises the user's evasion by one stage. | 
| TM35 | Flamethrower | ![]()  | ![]()  | 95 | 15 | 100% | Has a 10% chance to burn the target. | 
| TM38 | Fire Blast | ![]()  | ![]()  | 120 | 5 | 85% | Has a 10% chance to burn the target. | 
| TM39 | Rock Tomb | ![]()  | ![]()  | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | 
| TM42 | Facade | ![]()  | ![]()  | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | 
| TM44 | Rest | ![]()  | ![]()  | -- | 10 | -- | User sleeps for two turns, completely healing itself. | 
| TM45 | Attract | ![]()  | ![]()  | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | 
| TM46 | Thief | ![]()  | ![]()  | 40 | 10 | 100% | Takes the target's item. | 
| TM47 | Low Sweep | ![]()  | ![]()  | 60 | 20 | 100% | Lowers the target's Speed by one stage. | 
| TM48 | Round | ![]()  | ![]()  | 60 | 15 | 100% | Has double power if it's used more than once per turn. | 
| TM52 | Focus Blast | ![]()  | ![]()  | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. | 
| TM56 | Fling | ![]()  | ![]()  | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | 
| TM59 | Incinerate | ![]()  | ![]()  | 30 | 15 | 100% | Destroys the target's held berry. | 
| TM66 | Payback | ![]()  | ![]()  | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | 
| TM67 | Retaliate | ![]()  | ![]()  | 70 | 5 | 100% | Has double power if a friendly Pokemon fainted last turn. | 
| TM78 | Bulldoze | ![]()  | ![]()  | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. | 
| TM80 | Rock Slide | ![]()  | ![]()  | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | 
| TM84 | Poison Jab | ![]()  | ![]()  | 80 | 20 | 100% | Has a 30% chance to poison the target. | 
| TM87 | Swagger | ![]()  | ![]()  | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | 
| TM88 | Sleep Talk | ![]()  | ![]()  | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | 
| TM90 | Substitute | ![]()  | ![]()  | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | 
| TM94 | Rock Smash | ![]()  | ![]()  | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | 
| TM98 | Power-up Punch | ![]()  | ![]()  | 40 | 20 | 100% | Has a 100% chance to raise the user's Attack by one stage. | 
| TM100 | Confide | ![]()  | ![]()  | -- | 20 | -- | Lowers the target's Special Attack by one stage. | 
| HM4 | Strength | ![]()  | ![]()  | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | 
Egg Moves
| Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|---|---|---|---|---|---|
| Fire Punch | ![]()  | ![]()  | 75 | 15 | 100% | Has a 10% chance to burn the target. | 
| Ice Punch | ![]()  | ![]()  | 75 | 15 | 100% | Has a 10% chance to freeze the target. | 
| Thunderpunch | ![]()  | ![]()  | 75 | 15 | 100% | Has a 10% chance to paralyze the target. | 
| Rolling Kick | ![]()  | ![]()  | 60 | 15 | 85% | Has a 30% chance to make the target flinch. | 
| Counter | ![]()  | ![]()  | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. | 
| Meditate | ![]()  | ![]()  | -- | 40 | -- | Raises the user's Attack by one stage. | 
| Encore | ![]()  | ![]()  | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. | 
| Smellingsalt | ![]()  | ![]()  | 60 | 10 | 100% | If the target is paralyzed, inflicts double damage and cures the paralysis. | 
| Knock Off | ![]()  | ![]()  | 20 | 20 | 100% | Target drops its held item. | 
| Tickle | ![]()  | ![]()  | -- | 20 | 100% | Lowers the target's Attack and Defense by one stage. | 
| Close Combat | ![]()  | ![]()  | 120 | 5 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | 
| Power Trick | ![]()  | ![]()  | -- | 10 | -- | User swaps Attack and Defense. | 
| Bullet Punch | ![]()  | ![]()  | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | 
| Heavy Slam | ![]()  | ![]()  | 1 | 10 | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. | 
| Quick Guard | ![]()  | ![]()  | -- | 15 | -- | Prevents any priority moves from hitting friendly Pokemon this turn. | 
Stats
| at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) | 
|---|---|---|---|---|
| HP | 70 | 250 - 344 | 250 - 344 | 250 - 344 | 
| Attack | 80 | 148 - 233 | 165 - 259 | 181 - 284 | 
| Defense | 50 | 94 - 179 | 105 - 199 | 115 - 218 | 
| Sp. Attack | 35 | 67 - 152 | 75 - 169 | 82 - 185 | 
| Sp. Defense | 35 | 67 - 152 | 75 - 169 | 82 - 185 | 
| Speed | 35 | 67 - 152 | 75 - 169 | 82 - 185 | 
| TOTAL | 305 | |||
Other Stats
| Base Experience | Max Experience | Catch Rate | Happiness | EV Yields | 
|---|---|---|---|---|
| 75 | 1,059,860 | 180 | 70 | Attack: 1 point | 
Damage Taken
 
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Images
| Black | ![]() ![]() ![]() ![]()  | 
| White | |
| Diamond | ![]() ![]() ![]() ![]()  | 
| Pearl | |
| Platinum | ![]() ![]() ![]() ![]()  | 
| HeartGold | ![]() ![]() ![]() ![]()  | 
| SoulSilver | |
| Ruby | ![]() ![]() ![]() ![]()  | 
| Sapphire | |
| Emerald | ![]() ![]()  | 
| FireRed | ![]() ![]() ![]() ![]()  | 
| LeafGreen | |
| Gold | ![]() ![]() ![]() ![]()  | 
| Silver | |
| Crystal | ![]() ![]() ![]() ![]()  | 
| Red | ![]() ![]()  | 
| Blue | |
| Yellow | ![]() ![]()  | 
Flavortext
| Black 2 | Though small in stature, it is powerful enough to easily heft and throw a number of Geodude at once. | 
| White 2 | |
| Black | |
| White | |
| Diamond | It hefts a GRAVELER repeatedly to strengthen its entire body. It uses every type of martial arts. | 
| Pearl | |
| Platinum | |
| HeartGold | Always brimming with power, it passes time by lifting boulders. Doing so makes it even stronger. | 
| SoulSilver | It loves to work out and build its muscles. It is never satisfied, even if it trains hard all day long. | 
| Ruby | MACHOP's muscles are special - they never get sore no matter how much they are used in exercise.This Pokemon has sufficient power to hurl a hundred adult humans. | 
| Sapphire | |
| Emerald | |
| FireRed | Its whole body is composed of muscles. Even though it's the size of a human child, it can hurl 100 grown-ups. | 
| LeafGreen | Loves to build its muscles. It trains in all styles of martial arts to become even stronger. | 
| Gold | Always brimming with power, it passes time bylifting boulders. Doing so makes it even stronger. | 
| Silver | It loves to work out and build its muscles. It isnever satisfied, even if it trains hard all day long. | 
| Crystal | It trains by lifting rocks in the mountains. Itcan even pick up a GRAVELER with ease. | 
| Red | Loves to build its muscles. It trains in allstyles of martial arts to become even stronger. | 
| Blue | |
| Yellow | Very powerful in spite of its small size. Its masteryof many types of martial arts makes it very tough. | 
Other
| Name Etymology | Ma (macho) + chop (karate chop) | 
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←   #065 Alakazam  |  #067 Machoke   → | 

 #065 Alakazam 
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