Magnemite #081
Sections
Generations
More Pokemon
←   #080 Slowbro  |  #082 Magneton   → | 
Magnemite
#081
 - Magnet Pokemon
 
 
 | 
types | ![]()  | ![]()  | 
|---|---|---|---|
| gender | Genderless | ||
| height | 1'0" | 0.3 m | |
| weight | 13.2 lb. | 6.0 kg | |
| generation | 
 1st (Red, Blue, Yellow) National: #081 | Johto: #118 | Hoenn: #082 
 | 
||
081
Family
![]() ![]() #081 - Magnemite  | ![]() ![]() #082 - Magneton Lv. 30 | ![]() ![]() #462 - Magnezone Level up @ Mt. Coronet | 
Breeding
| Egg Groups | Steps to Hatch | 
|---|---|
| Mineral | 5,100 | 
Moves
Abilities
| Magnet Pull | Prevents Steel opponents from fleeing or switching out. | 
| Sturdy | Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP. | 
Level-up Moves
| Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|---|---|---|---|---|---|---|
| 1 | Tackle | ![]()  | ![]()  | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | 
| 6 | Thundershock | ![]()  | ![]()  | 40 | 30 | 100% | Has a 10% chance to paralyze the target. | 
| 11 | Supersonic | ![]()  | ![]()  | -- | 20 | 55% | Confuses the target. | 
| 16 | Sonicboom | ![]()  | ![]()  | 1 | 20 | 90% | Inflicts 20 points of damage. | 
| 21 | Thunder Wave | ![]()  | ![]()  | -- | 20 | 100% | Paralyzes the target. | 
| 27 | Lock-on | ![]()  | ![]()  | -- | 5 | -- | Ensures that the user's next move will hit the target. | 
| 33 | Swift | ![]()  | ![]()  | 60 | 20 | -- | Never misses. | 
| 39 | Screech | ![]()  | ![]()  | -- | 40 | 85% | Lowers the target's Defense by two stages. | 
| 45 | Zap Cannon | ![]()  | ![]()  | 120 | 5 | 50% | Has a 100% chance to paralyze the target. | 
TMs/HMs
| # | Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|---|---|---|---|---|---|---|
| TM3 | Curse | ![]()  | ![]()  | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | 
| TM4 | Rollout | ![]()  | ![]()  | 30 | 20 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | 
| TM6 | Toxic | ![]()  | ![]()  | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | 
| TM7 | Zap Cannon | ![]()  | ![]()  | 120 | 5 | 50% | Has a 100% chance to paralyze the target. | 
| TM10 | Hidden Power | ![]()  | ![]()  | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | 
| TM13 | Snore | ![]()  | ![]()  | 40 | 15 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | 
| TM17 | Protect | ![]()  | ![]()  | -- | 10 | -- | Prevents any moves from hitting the user this turn. | 
| TM18 | Rain Dance | ![]()  | ![]()  | -- | 5 | -- | Changes the weather to rain for five turns. | 
| TM20 | Endure | ![]()  | ![]()  | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | 
| TM21 | Frustration | ![]()  | ![]()  | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | 
| TM25 | Thunder | ![]()  | ![]()  | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | 
| TM27 | Return | ![]()  | ![]()  | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | 
| TM32 | Double Team | ![]()  | ![]()  | -- | 15 | -- | Raises the user's evasion by one stage. | 
| TM34 | Swagger | ![]()  | ![]()  | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | 
| TM35 | Sleep Talk | ![]()  | ![]()  | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | 
| TM39 | Swift | ![]()  | ![]()  | 60 | 20 | -- | Never misses. | 
| TM44 | Rest | ![]()  | ![]()  | -- | 10 | -- | User sleeps for two turns, completely healing itself. | 
| HM5 | Flash | ![]()  | ![]()  | -- | 20 | 100% | Lowers the target's accuracy by one stage. | 
Egg Moves
| Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|
Stats
| at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) | 
|---|---|---|---|---|
| HP | 25 | 160 - 254 | 160 - 254 | 160 - 254 | 
| Attack | 35 | 67 - 152 | 75 - 169 | 82 - 185 | 
| Defense | 70 | 130 - 215 | 145 - 239 | 159 - 262 | 
| Sp. Attack | 95 | 175 - 260 | 195 - 289 | 214 - 317 | 
| Sp. Defense | 55 | 103 - 188 | 115 - 209 | 126 - 229 | 
| Speed | 45 | 85 - 170 | 95 - 189 | 104 - 207 | 
| TOTAL | 325 | |||
Other Stats
| Base Experience | Max Experience | Catch Rate | Happiness | EV Yields | 
|---|---|---|---|---|
| 89 | 1,000,000 | 190 | 70 | Special Attack: 1 point | 
Damage Taken
 
0.5x
 
2x
 
0.25x
 
0x
 
4x
 
0.5x
 
0.5x
 
1x
 
0.25x
 
2x
 
1x
 
0.5x
 
0.5x
 
0.5x
 
0.5x
 
0.5x
 
1x
 
0.5x
 | 
Images
| Black | ![]() ![]() ![]() ![]()  | 
| White | |
| Diamond | ![]() ![]() ![]() ![]()  | 
| Pearl | |
| Platinum | ![]() ![]() ![]() ![]()  | 
| HeartGold | ![]() ![]() ![]() ![]()  | 
| SoulSilver | |
| Ruby | ![]() ![]() ![]() ![]()  | 
| Sapphire | |
| Emerald | ![]() ![]()  | 
| FireRed | ![]() ![]() ![]() ![]()  | 
| LeafGreen | |
| Gold | ![]() ![]() ![]() ![]()  | 
| Silver | |
| Crystal | ![]() ![]() ![]() ![]()  | 
| Red | ![]() ![]()  | 
| Blue | |
| Yellow | ![]() ![]()  | 
Flavortext
| Black 2 | The electromagnetic waves emitted by the units at the sides of its head expel antigravity, which allows it to float. | 
| White 2 | |
| Black | |
| White | |
| Diamond | The units at its sides generate electromagnetic waves that keep it airborne. It feeds on electricity. | 
| Pearl | |
| Platinum | |
| HeartGold | It is attracted by electromagnetic waves. It may approach Trainers if they are using their Pokegear. | 
| SoulSilver | The units at the sides of its body generate antigravity energy to keep it aloft in the air. | 
| Ruby | MAGNEMITE attaches itself to power lines to feed on electricity. If your house has a power outage,check your circuit breakers. You may find a large number of this Pokemon clinging to the breaker box. | 
| Sapphire | |
| Emerald | |
| FireRed | It moves while constantly hovering. It discharges THUNDER WAVE and so on from the units at its sides. | 
| LeafGreen | Uses antigravity to stay suspended. Appears without warning and uses THUNDER WAVE and similar moves. | 
| Gold | It is attracted by electromagnetic waves. It mayapproach trainers if they are using their POKeGEAR. | 
| Silver | The units at the sides of its body generate antigravity energy to keep it aloft in the air. | 
| Crystal | The electricity emitted by the units on each sideof its body cause it to become a strong magnet. | 
| Red | Uses anti-gravity to stay suspended. Appears withoutwarning and uses THUNDER WAVE and similar moves. | 
| Blue | |
| Yellow | It is born with the ability to defy gravity. Itfloats in air on powerful electromagnetic waves. | 
Other
| Name Etymology | Magne (as in magnet) + mite (as in a mite, a small bug) | 
|---|
←   #080 Slowbro  |  #082 Magneton   → | 

 #080 Slowbro 
 →
















2x
0.25x
4x
0.5x
2x
0.5x
0.5x
0.5x
1x
0.5x




































