Pokemon Diamond/Pearl - Competitive Battling Guide
PPPPPP OOOO K K EEEEE M M OOOO N N P P O O K K E MM MM O O NN N PPPPP O O KK EEEEE M M M M O O N N N P O O KK E M M M O O N N N P O O K K E M M O O N NN P OOOO K K EEEEE M M OOOO N N DDD // PPPP D D // P P D D // PPP DDD // P | | |COMPETITIVE BATTLING GUIDE/MOVESET LIST| | | SECTIONS I. Intro/About Me. II. Training Your Pokemon. III.Pokemon Terms. IV. The Actual Guide. V. The Technical Stuff. DISCLAIMER: I did not come up with these movesets. They were suggested by people from the various Message Boards I frequent. The reason I wrote them all down in a FAQ like this was because I wanted to have ALL the Diamond and Pearl movesets gathered in one easy to find place. Do NOT assume that any one moveset is the best, because there is no such thing as a "One Moveset to rule them all." VERSIONS -Version 0: Got the basic guide up, movesets for Torterra-Luxray. -Version 0.1: Movesets for Roserade-Pachirisu. -Version 0.2: Added Movesets for Floatzel-Mismagus, got a better IV chart up. -Version 0.3: Added Movesets for Honchkrow-Garchomp. Section I: Intro/About me. First off, I am NOT good at battling. I just made this Guide because so far nobody else has, so enjoy it! My name here is Parrot_Lover. As you can figure out from my name, I like birds. This is my first FAQ and I've been playing since the old days of Blue. And one final thing about me, I am a girl. Yes, that's right. I am A GIRL. And I don't play with those sickeningly cute Pikachus. I prefer a Metagross or a Tyranitar any day! Anyway, to the Pokemon stuff. The whole "Battle your friends" thing has been around right from the start, but until the fourth generation, Pokemon Diamond and Pearl, came out, battling over the internet was only possible with fanmade programs like Netbattle. Now all your DS needs is an internet access point and a fellow battler's Friend Code to get started. Section II: Training Your Pokemon "So what do I do," you ask. The first thing you do is you pick your Pokemon. A good team of Pokemon is balanced to make up for any weakness. Going out with six Gyarados is NOT a good idea, especially if your opponent has at least one electric Pokemon! Which Pokemon you decide to use also depends on what you want them to do. Here are some of the ways that Pokemon can be trained. Sweeper-A Pokemon who's mostly meant to attack. Depending on which stat is better, you can either have a Physical Sweeper or a Special Sweeper. Sometimes, the Physical and Special Stats are close enough that you can make the Pokemon a Mixed Sweeper, with both Physical AND Special attacks. Sweepers in general also have a lot of speed on them, so they can get their hits in before the other guy does. Hazer-Haze is a move that makes ALL Stats go back to normal. For instance, if your opponent has used Swords Dance to increase their Attack a lot, Haze will make sure that all that Sword-dancing was for nothing. Hazers tend to have high Defense, in case the opponent has already used Swords dance a couple of times. Tank-Usually a Pokemon with good Defense, Tanks are MADE to take hits. Tanks have recovering moves, like Rest, and items that recover hit points. There are a couple of variations of this. The Wall is meant to take any kind of hit, while the Sponge is meant to take all kinds of Special Attacks. Choice Bander/CB-er: A Pokemon holding the item Choice Band. Choice Band increases the power of your moves, but you can only use one move...Until you switch out, at least! Stallers-Stallers are like the Tanks, but they have moves that are meant to s-l-o-wly kill the opponent, like Toxic and Will-o-Wisp. Annoyer-Annoyers are the ones with the irritating moves, like Confuse Ray, or Attract. Baton Passers are Pokemon with the move Baton Pass. Baton Pass is a move that lets your first Pokemon pass any Stat-Boosting moves, like Sword Dance or moves that will keep your opponent from getting away, like Mean Look, to the next Pokemon who might need them. Spiker-Spiker is a Pokemon who has either the move Spikes or Toxic Spikes. Healer/Cleric-These Pokemon are for healing others. They have moves like Aromatherapy and Wish. SunnyBeamer-A Pokemon that uses Sunny Day to get some one-shot Solar Beams. Shuffler-A Shuffler (Also known as a Toxi/Pyro/Parashuffler, depending on what you use) is a Pokemon with some kind of move to make your opponent burned, poisoned, or paralyzed. They also have a move that forces the opponent to switch out, like Roar or Whirlwind. When that is done, they move on to the next Pokemon the opponent brings out If it's done correctly, the opponent's entire team could end up burned, poisoned, or paralyzed. Trappers-Trappers are Pokemon with either the moves Mean Look or Fire spin, or the abilities Shadow Tag or Arena Trap. They're made to keep the opponent from switching out. They usually have either a Poisoning or a Burning move. I think I'm going to stop here (For now, anyway), but you get the idea. the game is a LOT more complicated than it looks. NOTE: If you see an unfamiliar term on the Boards, don't be afraid to ask about it. The Boards tend to use short-hand and abbreviations to get their meaning across quicker. NATURES Once you've figured out what you're going to use and what its' role is going to be, the next thing you must do is get the Pokemon itself. Each Pokemon comes with a "Personality" or "Nature" on it. These natures affect how the Pokemon's stats grow. Here's what each personality does. The Plus sign means that Stat grows quicker, the Minus sign means that stat grows slower. -Lonely: +Attack, -Defense -Brave: +Attack, -Speed -Adamant: +Attack, -Special Attack -Naughty: +Attack, -Special Defense -Bold: +Defense, -Attack -Relaxed: +Defense, -Speed -Impish: +Defense, -Special Attack -Lax: +Defense, -Special Defense -Timid: +Speed, -Attack -Hasty: +Speed, -Defense -Jolly: +Speed, -Special Attack Naive: +Speed, -Special Defense -Modest: +Special Attack, -Attack -Mild: +Special Attack, -Defense -Quiet: +Special Attack, -Speed -Rash: +Special Attack, -Special Defense -Calm: +Special Defense, -Attack -Gentle: +Special Defense, -Defense -Sassy: +Special Defense, -Speed -Careful: +Special Defense, -Special Attack There are also some Natures that DON'T affect any Stat. They are Hardy, Docile, Serious, Bashful, and Quirky. When you've figured out what Nature will affect your Pokemon's stats in the best way, the next thing to do is get a Pokemon with that Nature. It's harder than it looks. The easiest way is to find one in the wild and catch it, but there are times when you can't do it that way. If the Pokemon you want can't be found in the wild, or if the Pokemon can only learn the moves you want by breeding. The Day Care center in Solaceon Town has an option where you can raise two Pokemon at a time. If those two Pokemon are in the same breeding group, and if they're different genders, they'll make a Pokemon egg. The baby Pokemon is the same species as its' mother, and if it can learn the TMs that its' father has, it will have those TMs. BASE STATS AND TIERS Base Stats are more or less the numbers used to calculate the stats for each species of Pokemon. The Base Stats change when the Pokemon Evolves. In other words, they're a quick way to see what each Pokemon's strongest and weakest stats are. A good way to see which Pokemon is more suited for combat is to add all its' Base Stats together. That Palkia has a MUCH higher total than a Pachirisu. Experienced Battlers like to rank Pokemon by how much their total Base Stats are. The larger the total is, the higher it's ranked. Each rank is called a Tier, so when people use the phrase "High tier," that's what they mean. INDIVIVUAL VALUES AND HIDDEN POWER Individual Values, or IVs for short are numbers, from 0 to 31, given to each and every Pokemon when you first encounter it. This determines what your Pokemon's stats are. For instance you see how two Pokemon, even if they have the same Nature, have some different stats? That's IVs. I am NOT good at calculating them, so please don't ask. there is another way, though. In Diamond and Pearl, you can tell what stat has the highest IV on each Pokemon by looking at its' Summary See the line at the bottom of the screen where its' Nature is shown? the "Loves to Eat," "Somewhat vain" "Likes to thrash about." That's the Stat with the highest IV. Here is the chart, from highest to lowest, of all the sayings. HP: Loves to eat, often dozes off, often scatters things, scatters things often, likes to relax ATK: Proud of its power, likes to thrash about, a little quick tempered, likes to fight, quick tempered DEF: Sturdy body, capable of taking hits, highly persistent, good endurance, good perseverance S. ATK: Highly curious, mischievous, thoroughly cunning, often lost in thought, very finicky S. DEF: Strong willed, somewhat vain, strongly defiant, hates to lose, somewhat stubborn SPEED: Likes to run, alert to sounds, impetuous and silly, somewhat of a clown, quick to flee It is possible to breed IVs, when your Pokemon make an egg that egg gets the IVs from three different stats from its parents. The other three are put on randomly. IVs also affect a move called Hidden Power. They affect what type it is, and how powerful it is. If you want your Pokemon to have a particular type, it may take a while to get the right one. EFFORT VALUES, MACHO BRACE, AND POKERUS. Effort Values are points your pokemon can get from fighting other Pokemon. For instance, if you spend a lot of time fighting wild Gastly in the Old Chateau, and you notice that your Pokemon's Special Attack is going up a bit faster than normal, that's because Gastly carries a Effort Value for Special Attack. Four Effort Values for one stat means that when your Pokemon levels up, it will gain one more point than normal for that stat. Since lower level Pokemon grow quicker than higher level ones, the increase in stats isn't very obvious. On the other hand, if you train a Pokemon that starts at level 50 or more, you'll see their EV trained stats grow a LOT! The item Macho Brace makes the Effort Values, or EVs for short, double, so instead of getting one EV Point from fighting a Gastly, you get two. On very rare occasions, the lady at any Pokemon Center will tell you that your Pokemon has a disease called Pokerus. Unlike real life, it's a very good thing to get Pokerus. Pokerus does the same thing that Macho Brace does, it doubles the EVs you get from fighting Pokemon. If your Pokemon has Pokerus, you'll see it in the Pokemon's summary. It's a purple square that says "PKRS" under your Pokemon's name. After a few days outside the storage box, your Pokemon will lose the purple box and gain a smiley face in the lower right corner of its picture. This DOES NOT mean your Pokemon has lost the EV gain. It means that your Pokemon won't be able to spread it to any other Pokemon. Keep the infected Pokemon in the Storage Box if you don't want that to happen. If you want another Pokemon to get Pokerus, just keep it in the same party as an infected one and fight some battles. After a while, check the new Pokemon's summary to see if it has Pokerus. If not, keep on battling. So back to Effort Values. If your Pokemon has had Pokerus and if you put a Macho Brace on it, then your EV's will be quadrupled, So, that 1-Point Gastly will now be worth FOUR points. The sad thing is, you can only gain so many Effort Values. Each stat can only take 255 Effort Values (Although it's more usual to give your Pokemon 252 EVs, because it's easier to divide by 4.) In all your Pokemon will gain a total of 510 EVs. If you think you have all your EVs in place, you can make sure of it by going to Sunnyshore city, go to the sticker shop and talk to the lady there. If your EVs are full, she'll give your Pokemon a ribbon. Sometimes when I see a Moveset, it won't have the EVs attatched, or the EVs are all over the place. I try to keep it simple by making the EVs round numbers. GETTING MACHO BRACE/VITAMINS/OTHER EV GAINING ITEMS. To get a Macho Brace you must have three Burmy in your Party. Make each one of them a different type by making one fight in a building, another fight in grass, and the third one fight in a cave. Then take all three of them to Pastoria City. See that house just above the Pokemart? If you talk to him with all three different kinds of Burmy he will give you the Macho Brace. You can also gain Effort Values by feeding your Pokemon "Vitamins." These are "Nutritious Drinks" which give you 10 EVs in one Stat. You can only feed your Pokemon 10 of these per stat, and I don't think they are affected by Pokerus or Macho Brace. HP Up-Hit Points Protein-Attack Iron-Defense Calcium-Special Attack Zinc-Special Defense Carbos-Speed I have also heard of other EV increasing items. They are prizes in the Battle tower. I haven't gotten as far as fighting in the Tower (My team still needs work) but what these items do is when you finish a fight they will add 4 EVs to a certain stat along with your normal EVs. This is the list of what affects what. Power Weight-Hit Points Power Bracer-Attack Power Belt-Defense Power Lens-Special Attack Power Band-Special Defense Power Ankle-Speed REDUCING EVs If you made a mistake and accidentally put the wrong kind of EVs on your Pokemon, there is a way to fix that. Certain Berries will lower the EVs on one Stat. They are: -Hit Point Evs: Pomeg Berry -Attack EVs: Kelpsy Berry -Defense EVs: Qualot Berry -Special Attack EVs: Hondew berry -Special Defense EVs: Grepa berry -Speed Evs: Tamato Berry. Each Berry will take off 10 EVs, and they will make your Pokemon like you more. The only downside is finding enough of the right berry. EASY PLACES TO TRAIN This is a list of some easy places to train each Stat. These aren't the only places, but they're the best I can think of. HIT POINTS At the beginning of the game, wild Bidoofs are worth 1 EV in Hit Points. Another good place is the Valley Windworks. You'll find wild Shellos, worth 1 EV Point each. Also if you come back later on Fridays in the game there will be a wild Drifblim there, it's also worth 1 Point. ATTACK Wild Shinx are worth 1 EV each. They're found in Route 202, 203, and 204. Wild Machop are also worth 1 EV. They can be found on Route 207. DEFENSE If you go into almost any cave in Sinnoh, you'll find wild Geodudes and Onix. They're both worth 1 Point each. Their Evolved forms, Graveler and Steelix, are 2 Points. SPECIAL ATTACK As you could tell from the earlier example I used, Gastly is worth 1 EV of Special Attack. The Old Chateau is a very good place to fight them. Special Defense The most common Pokemon with Special Defense EVs are Tentacool (Worth 1 Point) and Tentacruel (Worth 2 Points.) If you haven't gotten Surf yet, you can find Mime Jr. (1 Point) and Mr. Mime (2 Points in Diamond) and Cleffa in the first floor of Mt. Coronet. SPEED Wild Starly have 1 Point of Speed EVs. They are pretty common in the beginning of the game. Zubat are also 1 Point and found in almost every cave. Their Evolved forms, Staravia and Golbat, are worth 2 Points. Later in the Game, a good place is Route 218. There are Floatzel (Worth 2 Points) Wingull (1 Point) as well as Glameow, (Worth 1 Point) if you have Pearl. CHOOSING YOUR MOVES Now you have to make the tough choice of choosing your Pokemon's attacks. It all depends on several things. STAB A Pokemon's Type affects the power of its' attacks. If the attack is the same type as the Pokemon that's using it, it gets multiplied by 1.5. In other words, it's the Same Type Attack Bonus, or STAB for short. ACCURACY Some attacks are very powerful, but have you checked out their accuracy stats? Imagine this totally hypothetical battle. You have a Weavile versus your friend and their Salamence. "Well", you say "Salamence is double weak versus Ice, no problem. I'll use Blizzard to beat them!" The Blizzard misses. The Salamence then uses Flamethrower, which gets a critical hit and your Weavile is knocked out. Too bad. In the world of Pokemon Battling, sometimes even the smallest mistake can cost you the battle. DIFFERENT ATTACKS You have to be ready to take on all kinds of other Pokemon in battles. Therefore it's usually NOT a good idea to put more than one of the same type of damaging attack on your Pokemon. Two Electric moves or two Normal moves would mean that your Pokemon wouldn't be able to do half its' moves against Ground types or Ghost types. IS THE ATTACK PHYSICAL OR SPECIAL? With the new generation of Pokemon games came a change to which attacks are Physical and which are special. Now anything with "Direct contact" is Physical and everything else is either Special or Status. This means that Physical Sweepers won't be able to use Surf quite as well as they used to. It's another thing a potential battler must consider. ITEMS Items are another vital part of battling. It's very difficult to choose just one to use, but I'll give some recommendations. -Leftovers: A VERY good item. It restores a bit of Hit Points at the end of every turn. Shell Bell does the same thing, but you need to actually attack to use it, which is kinda hard sometimes. So Leftovers are better than Shell Bell. -Chesto Berry: This is mostly good if your Pokemon has the move Rest. After it's done healing, the berry will wake up your Pokemon, leaving it ready to do some more fighting. -Lum Berry: This berry will cure ANY sort of stat ailment. Poison, Paralysis, Sleep, Confusion. You name it, a Lum will cure it. The only thing it does NOT cure is fainting. -Choice Band-Increases the power of a move by half, but the Pokemon can ONLY use that move...Until it switches out at least. -Life Orb: It increases your Pokemon's attack, but when you attack it takes 10 Percent of your Pokemon's Hit Points away. -The "Pinch" Berries: These each raise the power of one Stat "In a Pinch," or when your Hit points are in the red. They can only be traded over from one of the third-generation games (Like Ruby or Emerald.) They are Salac Berry (Speed), Petaya Berry (Special Attack), Liechi Berry (Attack),Ganlon Berry (Defense) and Apicot Berry (Special Defense) III. Pokemon Terms. Here are some of the abbreviations you'll see on the Pokemon Message Boards. AA-Aerial Ace DD/DDance-Dragon Dance EQ-Earthquake WoW-Will-O-Wisp STAB-Same Type Attack Bonus. OU-Overused (Meaning very popular) UU-Underused (Not so popular) CB-Choice Band TTar/T-tar-Tyrannitar HP-Hidden Power Uber-Pokemon with VERY powerful stats. These tend to be Legendaries. Hax-a slang term meaning "Luck." If your Pokemon manages to pull off three Fissures in a row, or to hit the opponent with a Zap Cannon in an actual battle, that's some good Hax. IV. The Actual Guide. I'm sure you're tired of me going on and on about training by now, so here's the stuff you want. #3 (389) TORTERRA Types: Grass/Ground Ability: Overgrow Increases the power of Grass-type attacks when Hit Points are below 1/3. Base Stats: HP-95 Attack-109 Defense-105 Special Attack-75 Special Defense-85 Speed-56 It's double weak against ice, which is not a good thing. Torterra is best used as a Tank or a Physical Sweeper. Physical Sweeper Torterra @ Choice Band/Leftovers Impish / Adamant – 252 Atk, 252 Def, 6 HP ~ Wood Hammer ~ Stone Edge ~ Earthquake ~ Superpower/Crunch/Stealth Rock Another Physical Sweeper. Torterra@Life Orb/Leftovers Nature: Adamant/Jolly. EVs: 252 Atk, 252 Spd, 6 HP. Overgrow - Swords Dance/Rock Polish - Earthquake - Wood Hammer - Stone Edge/Crunch/Superpower Torterra's not much of a speed demon, even Rock Polish might not be of much help. It might be a good idea to drop the Swords Dance/Rock Polish in favor of Crunch or Super Power and use a Choice band instead. Tankterra Torterra@Leftovers Nature: Adamant/Impish. EVs: 252 HP, 129 Spec. Def, 129 Atk/Def. Overgrow - Curse - Earthquake - Wood Hammer/Stone Edge - Stealth Rock/Leech Seed The problem with Curse is that it essentially gives the opponent a chance to switch out to a Pokemon with an Ice attack, something you DON'T want to see around a Torterra. Staller/Annoyer Torterra@Leftovers Nature: Impish/Careful. EVs: 252 HP, 129 Def, 129 Spec. Def. Overgrow - Toxic - Leech Seed - Earthquake/Wood Hammer - Substitute/Stealth Rock/Synthesis Just keep it away from any Special Sweepers. Here's a Defensive Torterra. Torterra@Light Clay/Leftovers Nature: Adamant. EVs: 252 HP, 129 Atk, 129 Def Overgrow - Light Screen - Reflect - Earthquake - Wood Hammer/Stone Edge Light Screen and Reflect stay up, even after Torterra is switched out or fainted. That could make a difference between a win and a loss. Light Clay is there to keep the Screens up even longer. It's not exactly a GOOD set, but it's there. THE MOVES Torterra learns Curse, Earthquake, Leech Seed, Synthesis, and Crunch naturally. Toxic, Light Screen, Earthquake, Reflect, Rock Polish, Stone Edge, Substitute, and Swords Dance are all TMs. Superpower is an Egg Move, and Wood Hammer can be learned by taking your Torterra to the Move Tutor in Pastoria City with a Heart Scale. #6 (392) INFERNAPE Types: Fire/Fighting Ability: Blaze Increases the power of fire-type attacks when Hit Points are below 1/3. Base Stats: HP-76 Attack-104 Defense-71 Special Attack-104 Special Defense-71 Speed-108 Like Torterra, Infernape is best at attacking, both physically and with special attacks. Unlike Torterra, it's got the speed to REALLY sweep the opponents. It's main weaknesses are ground, water, flying, and psychic. While its' defenses aren't too great, it makes up for it with a good movepool to choose from. Physical Sweeper Infernape@Muscle Band/Salac Berry Nature: Jolly. EVs: 252 Atk, 252 Speed, 6 HP. Blaze - Swords Dance - Flare Blitz - Close Combat - Stone Edge Salac Berry to raise Speed, everything else is the same. Choice Bander Infernape@Choice Band Nature: Jolly. EVs: 252 Atk, 252 Speed, 6 HP. Blaze - Flare Blitz - Close Combat - Stone Edge - U-Turn/Thunderpunch/Mach Punch Pick your move and start the pounding. In case the opponent decides to switch to something resistant, like a ghost type, you can use U-turn to get Infernape out of there while getting in some last licks. Special Sweeper Infernape@Wisdom Glasses/Salac Berry Nature: Timid. EVs: 252 Spec. Atk, 252 Speed, 6 HP. Blaze - Nasty Plot - Flamethrower - Grass Knot - Focus Blast/HP Ice Ah, Nasty Plot. The Special equivalent of Swords Dance. Back when I was starting the game, Azelf always used it to KO my Pokemon...In one hit! It was a pain, but I'm getting off topic. Anyway, this one's just like the Physical ones. Use Nasty Plot at least once, then start pounding. Wisdom Glasses increases the power of special attacks, so there you go. A Special "Choice-Band-er" Infernape@Choice Specs Nature: Timid EVs: 252 Spec. Atk, 252 Speed, 6 HP. Blaze - Flamethrower - Grass Knot - Focus Blast/HP Ice/Overheat - Focus Blast/HP Ice/Overheat Focus Blast is NOT the most accurate attack in the world. If you want a fighting attack, you might be better off using Close Combat. Sunnybeamer Infernape@Wisdom Glasses/Muscle Band Nature: Hasty/Naive/Timid. Blaze EVs: Choose a set. Either: 252 Speed, 129 Atk, 129 Spec. Atk. Or: 252 Speed, 252 Spec. Atk, 6 HP. - Sunny Day - Solarbeam - Flamethrower/Flare Blitz - Close Combat/Focus Blast I guess it depends on how much you want a Physical attack. If you're dead-set on having ALL special attacks, go with Flamethrower and Focus Blast. If you're feeling a little more "Mixed" go with Flare Blitz and Close Combat. A true Mixed Sweeper. Infernape @ Life Orb Nature: Naive/Hasty Blaze EVs: 252 Speed, 132 Atk, 124 SpAtk ~ Fire Blast ~ Close Combat ~ Hidden Power Ice / Stone Edge ~ Grass Knot You might want to take out Fire Blast and replace it with the more accurate Flamethrower. THE MOVES Infernape learns Mach Punch, Close Combat, and Flare Blitz naturally. Hidden Power, Solarbeam, Sunny Day, Flamethrower, Fire Blast, Overheat, Focus Blast, Stone Edge, Swords Dance, Grass Knot, and U-turn are all TMS. Thunderpunch is an Egg Move. #9 (395) EMPOLEON Types: Water/Steel Ability: Torrent Increases the power of water-type attacks when Hit Points are below 1/3. Base Stats: HP-84 Attack-86 Defense-88 Special Attack-111 Special Defense-101 Speed-60 Empoleon, being part Steel, has a LOT of resistances. The problem is, its' few weaknesses (Ground, Fighting, and Electric) are VERY common. Empie's Speed isn't too good, either, which is a bad thing for a Sweeper. Physical Sweeper. Empoleon@Life Orb/Muscle Band Nature: Adamant EVs: 252 Atk, 252 Spd, 6 HP. Torrent - Swords Dance - Waterfall - Earthquake - Drill Peck/Steel Wing/Avalanche This set would probably work best with a Baton Passer to get some Speed on it. Choice Specsmon. Empoleon@Choice Specs Nature: Modest EVs: 252 HP, 252 Spec. Atk, 4 Spec. Def. Torrent - Surf - Ice Beam - Grass Knot - Flash Cannon/HP Flying Again, it's too slow to really pull this off. It's best for a hit-and-runner. Special Wall/Support. Empoleon@Leftovers Nature: Calm EVs: 252 HP, 252 Spec. Def, 6 Spec. Atk. Torrent - Surf - Ice Beam - Stealth Rock - Yawn/Roar Don't expect it to be able to take EVERYTHING your opponent can throw at you, and keep your eye out for Magnezones. Special Sweeper. Empoleon@Life Orb/Wisdom Glasses Nature: Modest. EVs: 252 Spec. Atk, 185 Spd, 73 HP. Torrent - Agility - Surf - Ice Beam - Grass Knot Agility to get some speed on it, then keep pounding your opponents. If you use Life Orb, just watch your Hit Points. THE MOVES Empoleon learns Swords Dance and Drill Peck naturally. Roar, Hidden Power, Earthquake, Ice Beam, Steel Wing, Avalanche, Stealth Rock, and Grass Knot are TMs. Surf and Waterfall are HMs. Yawn and Agility are Egg Moves. #12 (398) STARAPTOR Types: Normal/Flying Ability: Intimidate: When entering in the battle, this Pokemon lowers the foe's attack. Base Stats: HP-85 Attack-120 Defense-70 Special Attack-50 Special Defense-50 Speed-100 Whoa, look at that attack! It's speed isn't too shabby, either. With those stats, it's definitely best as a Physical Sweeper. The problem is, Steel Types like Skarmory, Jirachi, Metagross and Bronzong all resist Flying and Normal attacks. Even Close Combat only does normal damage against them. When this happens it's a good idea to use the move U-turn to get Staraptor out of there! A Choice Bander Staraptor@Choice Band Nature: Adamant Intimidate EVs: 16 HP, 252 Atk, 240 Spd Brave Bird Close Combat U-Turn/Pursuit Quick Attack/Double-Edge/Return When using Double Edge and Brave Bird, be careful of the recoil. With Brave Bird, the harder you hit the enemy, the more damage you take. This set works well with a Wish-er to heal it. A Variation on a Choice Bander Staraptor@Choice Scarf/Life Orb Nature: Adamant Intimidate EVs: 60 HP, 252 Atk, 196 Spd Brave Bird Close Combat U-Turn/Pursuit Double-Edge/Return Choice Scarf is like the Choice Band, but it doesn't raise attack, it raises Speed. Between Staraptor's already high speed and the Choice Scarf, you'll make every move into a stronger version of Quick Attack. Once again, keep an eye on your Hit Points. You DON'T want to lose a Pokemon if you can avoid it. Staraptor@Life Orb Nature: Adamant Intimidate EVs: 16 HP, 252 Atk, 240 Spd Brave Bird Close Combat U-Turn/Pursuit/Endeavor Return/Double Edge/Roost Another Hit-And-Run Staraptor. It's a bit risky, but if you want to make use of the Brave Bird recoil, try using Endeavor. Like the other sets, this moveset would benefit greatly with a Pokemon using Wish on your team. THE MOVES Staraptor can learn Quick Attack, Close Combat, Brave Bird, and Endeavor naturally. U-Turn, Return, and Roost are all TMs. Pursuit and Double Edge are all Egg Moves. #14 (400) BIBAREL Types: Normal/Water Abilities: Simple: Doubles stat changes from held items and attacks. Unaware: The opponent's stat changes are ignored. Base Stats: HP-79 Attack-85 Defense-60 Special Attack-55 Special Defense-60 Speed-71 Bibarel is usually used as an HM Pokemon. It's also used for really bad puns ("Do a Bibarel Roll!") Needless to say, I couldn't find much for Bibarel movesets. A Choice Bander Bibarel@Choice Band Nature: Adamant Unaware EVs: 252 Atk, 252 Spd, 6 Hit Points Return Aqua Tail/Waterfall Superpower/Focus Punch Quick Attack/Thunder/Pluck Unaware is definitely the better Ability, because it'll let Bibarel ignore any Pokemon who have been beefing up their Defense. Return and whatever Water attack you pick are for STAB, Superpower and Focus Punch are to get rid of any Steel types. The other attack is mostly a filler. Pick whatever one suits you best. Physical Sweeper Bibarel@Liechi Berry Nature: Adamant Simple EVs: 252 Atk, 252 Spd, 6 Hit Points Return Waterfall Thunder Wave Endure T-wave is there to slow the opponent down. If you don't think you'll make it through the turn, use Endure. That will activate the Liechi Berry and increase your Attack. Special Sweeper Bibarel@Leftovers/Expert Belt/Life Orb Nature: Modest Simple EVs: 252 Sp.Atk, 252 Spd, 6 HP. Charge Beam Ice Beam Surf Grass Knot/Superpower Charge Beam, and to a point Grass Knot, both take advantage of Simple. Superpower is not a Special Attack. It's there for taking the Steel Types down, but that's all. So if you don't want to waste your EVs, don't use it. Annoyer Bibarel@ Nature:Impish Unaware EVs: 252 Def, 252 Spd, 6 Atk. Waterfall Headbutt Thunder Wave Attract This last one isn't much. This moveset DEPENDS on Hax. Get them Paralyzed, then Attracted (If possible!) and try to get as many Flinches as you can. THE MOVES Bibarel learns Superpower and Headbutt naturally. Quick Attack and Aqua Tail are all Egg moves. The rest of them are all TMs, except for Surf and Waterfall, which are HMs. #16 (402) KRICKETUNE Type: Bug Ability: Swarm: Increases the power of Bug-type attacks when Hit Points are below 1/3. Base Stats: HP-77 Attack-85 Defense-51 Special Attack-55 Special Defense-51 Speed-65 This underused Bug with the low Stats and the small movepool is best used as a Physical Sweeper. Preferably with a Baton Passer to get some defenses on it. Physical Sweeper Kricketune@Salac Berry Nature: Jolly Swarm EVs: 252 Atk, 252 Spd, 6 HP. Substitute/Endure X-Scissor Swords Dance Brick Break This moveset's pretty easy. Use Swords Dance or Substitute, then start pounding away at the opponent. If your Hit Points get low, the Salac berry will up your Speed. An Annoyer Kricketune @ Leftovers Nature: Adamant/Hasty EVs: 252 HP, 252 Atk, 6 Spd. Substitite Perish Song Sing X-Scissor Use it with a good Spiker and keep it well away from any soundproof Pokes. THE MOVES Kricketune learns Sing, X-Scissor, and Perish Song naturally. X-Scissor, Substitute, Endure, and Brick Break are all TMs. It does not seem to have any Egg Moves. #19 (405) LUXRAY Type: Electric Abilities: Intimidate: When entering in the battle, this Pokemon lowers the foe's attack. Rivalry: If this Pokemon and its' opponent are the same gender, this Pokemon's attack goes up. Base Stats: HP-80 Attack-120 Defense-79 Special Attack-95 Special Defense-79 Speed-70 Sadly, Luxray doesn't have that good a movepool. It's got some good attack, though. The problem is that the most powerful Electric attack, Thunder,is a Special Attack, so you wouldn't be able to use that good Attack Stat. Luxray is best described as an Underused Pokemon. Physical Sweeper Luxray@leftovers Nature: Adamant Intimidate EVs: 252 Atk, 252 Spd, 6 HP. Crunch/Iron Tail Thunder Fang/Spark Fire Fang/Ice Fang Charge/Thunder Wave Thunder Fang has more power, but less of a chance of paralyzing. Charge is there to boost up whatever electric attack you go with, Crunch is to take out any ghosts or Psychics, and as the other two, pick whatever sounds better. Another Physical Sweeper Luxray Nature: Adamant/Brave Intimidate EVs: 252 Atk, 252 Def, 6 Spd. Thunder Wave Thunder Fang Ice Fang Bite Paralyze them with Thunder Wave, then since being Paralyzed slows down your opponent, either go for Bite (And hope they flinch) or one of the Fangs. A "HAX"-Ray Luxray @ Lefties Nature: Adamant Rivalry EVs: 252 Atk, 252 Spd, 6 HP. -Thunder Fang/Spark -Attract -Thunder Wave -Ice Fang Rivalry to help if the opponent is the same gender, Attract if it's not. THE MOVES Luxray learns Spark, Bite, Crunch, Thunder Fang, and Charge naturally. Iron Tail, Attract, and Thunder Wave are all TMs, Fire Fang and Ice Fang are all Egg moves. #27 (407) ROSERADE Types: Grass/Poison Abilities: Natural Cure : Status conditions are cured when this Pokemon is withdrawn from battle. Poison Point : When a direct attack makes contact with Roserade, the opposing Pokemon has a 30% chance of being poisoned. Base Stats: HP-60 Attack-70 Defense-55 Special Attack-125 Special Defense-105 Speed-90 Roselia’s Evolved form, Roserade is a bit of an improvement. The Special Attack is very good. However, low speed and defenses don’t help very much against fast Physical Sweepers, making Roserade an excellent example of an Underused Pokemon. Choice Scarf-er Roserade@Choice Scarf Nature: Timid Evs: 252 Sp. Atk, 252 Spd, 6 HP. Natural Cure -Sleep Powder -Leaf Storm -Sludge Bomb/Shadow Ball/Weather Ball -Hidden Power Ice With the Speed Boost from Choice Scarf, Roserade should be able to move faster than anything that’s not a Sweeper. Don’t use Sleep Powder unless you‘re desperate. If it misses, or if the opponent switches out, or even if the opposing Pokemon wakes up before it’s knocked out, Roserade could be in VERY big trouble. A Choice Specs user Roserade@Choice Specs Nature: Timid EVs: 252Sp. Atk, 252 Spd, 6 HP Natural Cure -Leaf Storm -Sludge Bomb -Shadow Ball/Energy Ball/Weather Ball -Hidden Power Fire Leaf Storm and Sludge Bomb are good Stab attacks. Hidden Power Fire is there for the Steel Types, Shadow Ball will take out the Ghost types. Energy Ball is a STAB attack that won’t make your Stats fall, and Weather Ball is for being versatile. A Weather Wizard Roserade@Heat Rock/Damp Rock/Life Orb Nature: Timid Evs: 252 Sp. Atk 252 Spd, 6 HP Natural Cure -Sunny Day/Rain Dance -Energy Ball -Weather Ball -Hidden Power Ice Takes advantage of Weather Ball. It’s a good set to build a team around, just don’t make Roserade your only Weather Wizard. Anyway, you can choose from either Sunny Day or Rain Dance. The first one will give you a better chance to beat Steel Types, but Rain Dance is the one NOBODY expects. Energy Ball is there for the STAB, while Hidden Power is for those dragons. SUB-SEEDER Roserade@Leftovers Nature: Timid Evs: 252 HP, 252 Spd, 6 Sp. Atk. Natural Cure -Substitute -Leech Seed -Growth -Energy Ball Use Substitute first, then if your opponent can be Leech Seeded, use that. If the Substitute is broken, do it again. When you have a chance, use Growth to get the extra power and Energy Ball for a STAB-ed attack. If you know your opponent has another Grass type, switch out Leech Seed for a good Hidden Power or Sludge Bomb. THE MOVES Roserade learns Aromatherapy, Growth, and Leech Seed as Roselia. It learns Weather Ball naturally,. Hidden Power, Sludge Bomb, Shadow Ball, Sunny Day, Rain Dance, Energy Ball are all TMs, and Sleep Powder, Synthesis, and Leaf Storm are Egg Moves. #37 (409) RAMPARDOS Type: Rock Ability: Mold Breaker (Any ability that would prevent an attack is negated) Base Stats: HP-97 Attack-165 Defense-60 Special Attack-65 Special Defense-50 Speed-58 Its’ fossil can only be found in Diamond. Rampardos has VERY good attack, and an interesting ability (That’ll take care of any Levitators!) but it makes up for that VERY bad defenses. Physical Sweeper Rampardos@Leftovers Nature: Adamant Mold Breaker EVs: 252 Atk, 252 Spd 6 HP -Stone Edge -Earthquake -Pursuit/Crunch -Rock Polish This set doesn’t need much explanation. Rock Polish is to get Rampardos’ speed up. Just watch out for faster hard hitters. Another Physical Sweeper Rampardos@Life Orb Nature: Adamant EVs: 252 Atk, 129 HP, 129 Spd Mold Breaker -Head Smash -Zen Headbutt -Focus Punch -Crunch Be careful, Head Smash, in my opinion, is low on accuracy. Anyway, Focus Punch is there for when you think your opponent will switch out. Choice Band-er Rampardos@Choice Band Nature: Jolly EVs: 252 Atk, 129 HP, 129 Spd. Mold Breaker -Stone Edge -Earthquake -Pursuit -Hammer Arm This set is best used with a Baton Passer of some kind. Rampardos could use the speed. Choice Scarf-er Rampardos@Choice Scarf Nature: Adamant EVs: 252 Atk, 129 Spd, 129 HP Mold Breaker -Earthquake -Stone Edge -Pursuit -Hammer Arm Choice Scarf for making you fast enough to get the first hit, Stone Edge for STAB, even though the accuracy’s a bit low. Earthquake for taking out everything except Fliers, Pursuit for the Ghost Types and Hit-and-Runners, and Hammer arm for the Normals. THE MOVES Rampardos learns Head Smash, Pursuit, and Zen Headbutt naturally. Focus Punch, Earthquake, Rock Polish, and Stone Edge are all Tms. Crunch and Hammer Arm are Egg Moves. #39 (411) BASTIODON Types: Rock/Steel Ability: Sturdy. (If the opponent uses a 1-Hit KO attack, like Fissure or Sheer Cold, it will not work.) Base Stats: HP-60 Attack-52 Defense-168 Special Attack-47 Special Defense-138 Speed-30 Bastiodon comes from the Pearl-Exclusive Fossil. Stat-wise, it’s also the opposite of Rampardos. Bastiodon has spectacular defenses (Which it needs, being weak against several common types!), but very little Attack and Special Attack. It’s best off as a Wall or a Tank. A Tank-ish Moveset Bastiodon@Leftovers Nature: Impish/Careful Evs: 252 Def, 252 Sp. Def, 6 HP. Sturdy -Curse -Rock Slide -Stealth Rock -Iron Head/Rest/Earthquake/Roar If you go with Rest, you can switch Lefties for a Chesto Berry. Roar is to get rid of anything that can hurt Bastiodon. Here’s Another One. Bastiodon @Leftovers Nature: Impish/Careful Evs: 252 HP, 129 Def, 129 Sp. Def. Sturdy -Substitute/Protect -Roar -Stealth Rock -Metal Burst Fairly simple, Substitute, then start Stealth Rocking. THE MOVES Bastiodon can learn Protect from the Move Tutor. It learns Iron Head, and Metal Burst naturally. Roar, Rest, Earthquake, Rock Slide, Stealth Rock, and Substitute are all Tms. Curse is an Egg Move. #46 (413) WORMADAM Types: Bug/Grass, Bug/Ground, Bug/Steel Ability: Anticipation (If the opponent has any moves that are Super Effective against this Pokemon, or 1-Hit KO moves, the screen will tell you when that Pokemon appears in battle.) Wormadam is an odd Pokemon. First, it only comes from female Burmy. Second, its’ type depends on where the Burmy it Evolved from fought last. If it was fighting in a forest, it will become a Bug/Grass type. If it was fighting in a Cave, it becomes a Bug/Rock type. If it was fighting in a building, it becomes a Bug/Steel type. All three types have different Base Stats, so I’ll list them all here. Base Stats (Bug/Grass): HP-60 Attack-59 Defense-85 Special Attack-79 Special Defense-105 Speed-36 Base Stats (Bug/Ground): HP-60 Attack-59 Defense-105 Special Attack-59 Special Defense-85 Speed-36 Base Stats (Bug/Steel): HP-60 Attack-69 Defense-95 Special Attack-69 Special Defense-95 Speed-36 Sadly, all three of them have rather low Stats, so they‘re hardly ever used. Wormadam in general has a lousy move pool. The only Type I’ve been able to find Movesets for is the Bug/Steel one. A Tank Wormadam (Steel form)@Leftovers Nature: Modest/Bold/Calm EVs: 252 Def, 252 Sp Def, (Or Sp. Atk) 6 HP. Anticipation -Protect -Stealth Rock/Metal Sound -Toxic -Substitute/Flash Cannon Flash Cannon and Metal Sound go together. If you take out the one, it’s probably not worth keeping the other. Special Sweeper-ish Wormadam (Steel Form)@Leftovers Nature: Modest Evs: 252 HP, 252 Sp. Atk, 6 Def. Anticipation -Stealth Rock -Metal Sound -Shadow Ball/Flash Cannon -Hidden Power (Fighting/Bug) Most of Wormadam’s moves are Special, so this fits her a bit better than the last one. THE MOVES Wormadam learns Protect, Hidden Power, and Metal Sound naturally. Stealth Rock, Toxic, Shadow Ball, Substitute, and Flash Cannon are all Tms. #47 (414) MOTHIM Type: Bug/Flying Ability: Swarm (When this Pokemon’s Hit Points drop below 1/3, Swarm increases the power of its’ Bug-type attacks.) Base Stats: HP-70 Attack-94 Defense-50 Special Attack-94 Special Defense-50 Speed-66 Mothim is the male equivalent of Wormadam. Unfortunately, it’s got almost the same Base Stats, except better Speed. You probably won’t find many of these in competitive battles. A Choice Scarf-er Mothim @Choice Scarf/Wiseglasses Nature: Modest/Timid Evs: 252 Sp. Atk, 252 Spd, 6 HP. Swarm -Air Slash -Bug Buzz -Hidden Power-Ground/Rock -Shadow Ball/Psychic/Energy Ball/Substitute I couldn’t find that many Movesets for Mothim. Anyway, this one’s a typical Special Sweeper. Air Slash and Bug Buzz for STAB. Hidden Power for taking out Rock-Types or Fliers. The last move is whatever you feel like using. THE MOVES Mothim learns Hidden Power, Air Slash, Psychic, and Bug Buzz naturally. Shadow Ball, Energy Ball, and Substitute are all Tms. #49 (416) VESPIQUEN Types: Bug/Flying Ability: Pressure (Any moves used by the opponent count as 2 PP not 1.) Base Stats: HP-70 Attack-80 Defense-102 Special Attack-80 Special Defense-102 Speed-40 Hmm, I think Game Freak likes Bug/Flying types, it keeps making more of them! Anyway, Vespiquen is mostly average stat-wise. It has several signature moves which at least makes it stand out a little. The problem is its’ speed! It’s almost as slow as Wormadam. It makes up for that with a good Ability, but I think that Vespiquen is going to stay in the Under-Used category. A Toxi-Staller/Annoyer Vespiquen @Leftovers Nature: Evs: 252 HP, 129 Def, 129 Spd. Pressure -Defend Order -Heal Order -Toxic -Destiny Bond/Aerial Ace This set makes use of a couple of Vespiquen’s Signature Moves. Toxic first, if you can, then build up your defenses. Heal when your Hit Points are getting low, and either Destiny Bond when it looks like Vespiquen’s about to get KO’ed, or if you want an actual attack, use Aerial Ace. THE MOVES Vespiquen learns Defend Order, Heal Order, Toxic, and Destiny Bond naturally. Aerial Ace is a TM. #55 (417) PACHIRISU Type: Electric Abilities: Pickup (If this Pokemon isn’t holding anything at the end of a battle, it will sometimes pick up items Run Away: If this Pokemon is in a battle with a wild Pokemon, it can flee easily. Base Stats: HP-60 Attack-45 Defense-70 Special Attack-45 Special Defense-90 Speed-95 I’ll admit that they need to make more Electric Pokemon, but they can certainly do better than this! It’s horribly weak, it doesn‘t evolve, and the abilities are useless in a competitive battle. Not to mention that it’s disgustingly cute…And I’m not talking about real cute, I mean sickeningly sweet! Anyway, I may as well include some sets for it. Annoyer Pachiris@Leftovers Nature: Hasty/Naïve/Jolly EVs: 252 HP, 252 Spd, 6 whatever you want. Pickup -Flatter/Attract -Super Fang -Substitute -Thunder Wave Super Fang ALWAYS takes out half of the opponent’s Hit Points. It’s a good move, even if it’s on a Pachirisu. Just be careful because it does occasionally miss. A Special Sweeper Pachirisu@Wisdom Glasses Nature: Modest/Timid Evs: 252 Spd, 252 Sp. Atk. 6 HP. Pickup -Substitute -Super Fang -Fake tears -Grass Knot Substitute and Super fang are always good on Pachirisu. Fake Tears to lower the opponent’s Special Defense and Grass Knot for an actual attack. THE MOVES Pachirisu learns Super Fang naturally. Attract, Thunder Wave, Substitute, and Grass Knot are all Tms. Flatter and Fake Tears are all Egg Moves. #57 (419) FLOATZEL Type: Water Ability: Swift Swim (If the in-game weather is raining, this Pokemon's speed is doubled) Base Stats: HP-85 Attack-105 Defense-55 Special Attack-85 Special Defense-50 Speed-115 With that attack and that speed, Floatzel would work best as a Physical Sweeper or a Choice Band-er. It also learns Baton Pass, which is always good. Baton Passer Floatzel@Leftovers Nature: Jolly EVs: 252 HP, 129 Atk, 129 Spd/Def. Swift Swim -Baton Pass -Bulk Up/Agility -Taunt/Substitute -Waterfall Fairly easy. Use Bulk Up and/or Taunt, then Baton Pass if things get too ugly. Choice Band-er Floatzel@Choice Band Nature: Jolly EVs: 252 Atk, 252 Spd, 6 HP. Swift Swim -Waterfall -Ice Fang -Crunch -Aqua Jet/Pursuit/Agility Aqua Jet's the water version of Quick Attack, but it's not as powerful as Waterfall. THE MOVES Floatzel learns Ice Fang from the Move Tutor in Pastoria City. Aqua Jet, Crunch, and Agility are all learned naturally as Floatzel levels up. Bulk Up, Taunt, and Substitute are all TMs, and Waterfall is an HM. #59 (421) CHERRIM Type: Grass Ability: Flower Gift (If the In-Game weather is Sunny, this Pokemon and its' ally's Attack and Special Attack is multiplied by half. Base Stats: HP-70 Attack-60 Defense-70 Special Attack-87 Special Defense-78 Speed-85 Cherrim isn't much to look at in normal cometitive play, but when it comes to two on two, it really helps! Its' Ability is best with any team based on Sunny Day, especially one with a Groudon on it, will really do good with this Pokemon. A Two-on-Two Cherrim Cherrim@Focus Sash Nature: Timid/Modest/Bold EVs: 252 HP, 252 Sp. Atk/Sp. Def, 6 Spd. Flower Gift -Protect -Helping Hand -Worry Seed -Grass Knot/Grasswhistle/Aromatherapy This set is for a team with Groudon or something with Sunny Day. Focus Sash is to keep Cherrim into more than one round. Protect is for the Earthquakes (Something you're bound to see with Groudon) Worry Seed will get rid of any resters, and when used with something with a bad ability, (Sadly, it doesn't work for Slaking) will replace that Ability with Insomnia. If you don't want an attacking move, replace the Special Attack EVs with Special Defense or regular Defense. Another Two-on-Two Cherrim (SunnyBeamer) Cherim@Heat Rock Nature: Timid EVs: 252 Sp. Atk, 252 Spd, 6 HP. -Sunny Day -Solarbeam -Helping Hand -Protect For the team that doesn't have Groudon. It's mostly a Support Pokemon. A Cherim for One-on-One battles Cherrim@Leftovers Nature: Modest/Timid EVs: 252 HP, 252 Sp. Atk, 6 Spd. -Substitute -Leech Seed -Solarbeam -HP Fire/HP Ice/Grasswhistle/Sunny Day It's pretty much a standard Grass-Type without the Ability. Hidden Power is just in case Cherrim runs into another Grass. THE MOVES Cherrim can learn Leech Seed, Helping Hand, Sunny Day, Worry Seed, and Solarbeam naturally. Hidden Power, Protect, Grass Knot, and Substitute are all TMs. Grasswhistle and Aromatherapy are Egg Moves. #61 (423) GASTRODON Type: Water Abilities: Sticky Hold: This Pokemon's item cannot be taken from it. Storm Drain: In a Two-on-Two battle, any Water attacks will be drawn to this Pokemon. Base Stats: HP-111 Attack-83 Defense-68 Special Attack-92 Special Defense-92 Speed-39 Ah, Gastrodon. It's a bit like Quagsire, but without Water Absorb. Unfortunately, attacks drawn by Storm Drain hit just as hard as anything, Storm Drain is only useful in a Two-on-Two battle, however Sticky Hold will stop any Thieves in their tracks. A VERY slow Special Sweeper Gastrodon@Leftovers Nature: Bold EVs: 252 Def, 129 HP, 129 Sp. Atk Sticky Hold -Surf -Ice Beam -HP Electric -Recover The Ability can be changed if you're a Two-on-Two player. Just watch out for faster sweepers, especially those with Grass-Type Attacks. HP Electric is in case you run into another Water-Type (Gyarados!) Another Special Sweeper Gastrodon@Leftovers Nature: Calm EVs: 252 Sp. Def, 129 HP, 125 Sp. Atk. Sticky Hold -Mud Bomb/HP Ground/Earthquake -Surf -Ice Beam -Recover It's pretty much the same thing, but with a Ground type attack for STAB and to take out any Steel and Rock types, the only thing that might just move slower. A Counter-er Gastrodon @ Leftovers Nature: Bold/Modest/Calm EVs: 252 HP, 129 Def, 129 Sp. Def Sticky Hold -Surf -Counter -Mirror Coat -Recover This one was meant to take hits and dish them right back. Recover is a lifesaver here. Once again, if you're going to use Gastro in a Double Battle, you might want to give it Storm Drain. A Tank-ish Gastrodon Gastrodon@Leftovers Nature:Bold EVs: 252 Def, 129 Sp. Def, 129 Sp. Atk. Sticky Hold -Stockpile -Swallow/Recover -Surf -Ice Beam Stockpile to increase the defenses, Swallow and Recover are to keep Gastrodon in battle as long as it can. Keep an eye out for anything with Energy Ball or any other Water Types. THE MOVES Gastrodon learns Mud Bomb, Hidden Power, and Recover naturally. Ice Beam and Earthquake are Tms. Surf is an HM. Counter and Mirror Coat are Egg Moves. #64 (424) AMBIPOM Type: Normal Abilities: Technician (Any move with a power under 60 that this Pokemon uses is strengthened by half.) Pickup (If this Pokemon isn’t holding anything at the end of a battle, it will sometimes pick up items Base Stats: HP-75 Attack-100 Defense-66 Special Attack-60 Special Defense-66 Speed-115 Ambipom has a VERY wide Movepool and an ability that's useful in Competitive Battle. Its' stats are pretty good, and it learns Baton Pass too! Baton Passer Ambipom@Leftovers Nature: Jolly EVs: 252 HP, 252 Atk, 6 Spd. Technician -Substitute -Baton Pass -Thunder Wave/Agility -Return This moveset is for making Substitutes and then Baton Passing them. You can also Pass Agility, if you include that move. Return is a good Normal attack. A Choice Bander Ambipom@Choice Band Nature: Adamant/Jolly/Careful EVs: 252 Atk, 252 Spd, 6 HP. Technician -Return -Thunder -Focus Punch -Shadow Claw This move would go best with a Rain Dancer to improve Thunder's accuracy, although you should probably make sure the opponent doesn't have another "Thunder-Dancer" in their team. THE MOVES Ambipom learns Baton Pass, and Agility naturally. Thunder, Focus Punch, Substitute, Thunder Wave, Return, and Shadow Calw are all TMs. #66 (426) DRIFBLIM Type: Ghost/Flying Abilities: Unburden (If this Pokemon uses a once-only item in this battle, this Pokemon's speed is doubled) Aftermath (When this Pokemon faints, the opponent loses 1/4 of their Hit Points) HP-150 Attack-80 Defense-44 Special Attack-90 Special Defense-54 Speed-80 It may not be in the same league as Blissey, but that's still a lot of Hit Points. Too bad its defenses aren't so hot. Special Sweeper Drifblim @Petaya Berry Nature: Modest/Timid EVs: 252 HP, 252 Sp. Atk, 6 Spd. Unburden -Hypnosis/Substitute -Shadow Ball -Thunderbolt -Hp-Flying/Baton Pass Hidden Power is for STAB, Baton Pass is if you want to Pass the Special Attack from the Petaya berry Another Special Sweeper Drifblim @Petaya Berry Nature: Timid EVs: 252 HP, 252 Spd, 6 Sp. Atk. Unburden -Substitute -Baton Pass -Hypnosis -Haze/Shadow Ball/ Thunderbolt/Will-O-Wisp Petaya Berry can be replaced with any of the other "Pinch" Berries. A Baton Passer Drifblim@Chesto Berry Nature: Timid/Modest/Calm EVs: 252 HP, 252 Spd, 6 Atk. Unburden -Shadow Ball/Ominous Wind -Stockpile -Rest -Baton Pass Stockpile increases the user's Defenses, which can be Baton Passed. Ominous Wind has a chance of raising ALL of Drifblim's stats, which is good for a Baton Passer. THE MOVES Drifblim learns Stockpile, Ominous Wind, Baton Pass, and Shadow Ball naturally. Hidden Power, Thunderbolt, Rest, Will-o-Wisp, and Substitute are all TMs. Haze and Hypnosis are Egg Moves. #68 (428) LOPUNNY Type: Normal Abilities: Cute Charm (If a Pokemon of the opposite gender hits this Pokemon with a Direct Attack, there is a 30% chance that that Pokemon will be infatuated.) Klutz: This Pokemon cannot use any held items. HP-65 Attack-76 Defense-84 Special Attack-54 Special Defense-96 Speed-105 I won't comment on Lopunny's looks. I will however say that it has a very nice movepool. It can be a Baton Passer, or even a "Trick-Bander" (Which is helped by the Ability Klutz!) Baton Passer Lopunny@Leftovers Nature: Timid/Modest/Calm EVs: 252 HP, 252 Spd, 6 Sp. Atk. Cute Charm -Baton Pass -Agility -Substitute -Healing Wish/Charge Beam Baton Pass Agilities and Substitutes. If it looks like Lopunny's about to be KO'ed, use Healing Wish to get your next fighter ready...Or if you want an actual attack, use Charge Beam. Item Switcher (I can't say "Trick-Bander" anymore!) Lopunny@Flame Orb/Iron Ball Nature: Bold EVs: 252 HP, 129 Def, 129 Spd. Klutz -Switcheroo -Encore -Rest -Swagger Klutz won't let Lopunny use any items, right? So that means Lopunny can hold any sort of bad item without putting up with the bad stuff. Switcheroo gives your opponent that bad stuff. Flame Orb burns any (Non-Klutzy) Pokemon that holds it, and even if it heals it'll just start again. As for the rest of the moves...they're all there to (Hopefully) keep the opponent busy until it's too late. Another Switcher/Baton Passer Lopunny@Flame Orb Nature: Timid EVs: 252 HP, 252 Spd, 6 Def. Klutz -Switcheroo -Swagger -Agility/Rest -Baton Pass/Charge Beam. Pretty much the same. Be aware that Charge Beam can sometimes miss. THE MOVES Lopunny can learn Baton Pass, Agility, and Healing Wish naturally. Rest, Substitute, and Charge Beam are all TMs. Switcheroo, Swagger, and Encore are all Egg Moves. #73 (429) MISMAGUS Type: Ghost Ability: Levitate (Ground attacks will not affect this Pokemon.) HP-60 Attack-60 Defense-60 Special Attack-105 Special Defense-105 Speed-105 At least its' numbers are mostly the same. Either decent or fairly bad. Anyway, it's got a good Ability and it can move faster than some Overused Pokemon. So, what can it do? Special Sweeper Mismagius@Leftovers Nature: Modest EVs: 252 Sp. Atk, 252 Spd, 6 Def. Levitate -Calm Mind -Shadow Ball -Thunderbolt/Psychic/Energy Ball/Ominous Wind -Thunderbolt/Psychic/Energy Ball/Ominous Wind Keep it away from Physical Pokemon. Other than that, it's pretty easy. And another one. Mismagus@Leftovers Nature: Timid/Bold EVs: 252 Spd, 129 HP, 129 Def. -Calm Mind -Will-o-Wisp/Substitute/Taunt -Thunder/Thunderbolt -Hidden Power Ice/Hidden Power Fire/Shadow Ball/Energy Ball/Hidden Power Fighting Calm Mind once or twice, then Sweep away. If you have a Rain Dancer on your team, go with Thunder. If not, stick with Thunderbolt. The last move depends on what you think you'll be facing. Hidden Power Ice is for the Dragons, Fire is for Steel Types, Fighting is for any Tyrannitars, Shadow Ball is if you want a STAB-ed attack, and Energy Ball is for Ground or Water Pokemon. A "Perish-Trapper" Mismagius@Leftovers Nature: Bold EV's:252 Def, 129 HP, 129 Sp. Def. Levitate -Mean Look -Perish Song -Protect -Destiny Bond/Rest Mean Look is there to keep your opponent from getting out of there in time. Perish Song will take down any Pokemon in the area when the three-turn countdown ends. Rest and Protect are to keep Mismagus alive until Perish Song strikes. If you're not sure that it'll last the whole time, go for Destiny Bond and take your opponent down that way. THE MOVES Mismagus learns Mean Look, Shadow Ball and Perish Song as Misdreavus. Calm Mind, Hidden Power, Taunt, Protect, Thunderbolt, Thunder, Psychic, Energy Ball, Substitute, Will-o-Wisp, Destiny Bond, and Ominous Wind are Egg Moves. #75 (430) HONCHKROW Types: Dark/Flying Abilities: Insomnia (This Pokemon cannot have the condition Sleep.) Super Luck (Increases the chances of getting a critical hit.) HP-100 Attack-125 Defense-52 Special Attack-105 Special Defense-52 Speed-71 Murkrow's Evolution has lost some speed and gained some attacking power. It also has a fairly nifty Ability that increases the chances of getting a Critical. The only downside is the speed, and that it has a very small Movepool for Special Attacks. A "Hax"-Krow Honchkrow@Scope Lens Nature: Adamant EVs: 252 Atk, 252 Spd, 6 HP Super Luck -Sucker Punch -Night Slash -Drill Peck -Substitute This Moveset is for getting as many Criticals as you can. Sucker Punch is for when the opponent goes "A Honchkrow?! That thing has such low defense, I'm gonna knock it out right now!" Night Slash is for STAB, and MORE critical Hax. Drill Peck is just for STAB ans Substitute is for keeping Honchkrow out for as long as it can. A Special Sweeper Honchkrow@Salac Berry Nature: Modest/Timid EVs: 252 Sp. Atk, 252 Spd, 6 HP Super Luck -Nasty Plot -Dark Pulse -Psychic -Shadow Ball Nasty Plot to raise the Special Attack, and the rest of them to Sweep. This set would do better with a Baton Passer to raise Honchkrow's speed. Another Special Sweeper Honchkrow@Salac Berry Nature: Modest/Timid EVs: 252 Sp. Atk, 252 Spd, 6 HP Super Luck -Drill Peck/Psychic/Shadow Ball -Dark Pulse -Icy Wind -Confuse Ray/Mirror Move/Thunder Wave Icy Wind comes from a Move Tutor in Emerald. If you breed your Murkrow there and move it to Diamond or Pearl, you'll have to take your chances on which Ability it has. Icy Wind is there for two reasons. First, to slow your opponent down. Second, to take on any Dragons you might encounter. Choice Scarf-er Honchkrow@Choice Scarf Nature: Lonely EVs: 252 Atk, 252 Spd, 6 HP. Super Luck -Drill Peck -Night Slash -Pursuit/Thunder Wave/Roost -Hidden power Fire/Water/Fighting/rock Physical Sweeper Honchkrow@Life Orb Nature: Adamant/Jolly EVs: 252 Atk, 252 Spd, 6 HP Super Luck -Sucker Punch -Drill Peck -Substitute -Roost sucker Punch to take on any Physical Pokemon, Substitute and Roost to keep Honchkrow in battle, and Drill Peck for a regular attack. Choice Scarf to increase Honchkrow's less-than-average speed, and the others are mostly there for STAB. Hidden Power is there for anything that's not weak against Dark or Flying. THE MOVES Honchkrow learns Icy Wind from the Move Tutor in Emerald as a Murkrow. Pursuit comes from the Move Tutor in Pastoria City. Sucker Punch is learned as a Murkrow. Nasty Plot, Night Slash, and Dark Pulse are all learned naturally. Hidden Power, Psychic, Shadow Ball, Roost, Thunder Wave, and Substitute are all TMs. Drill Peck, Confuse Ray, and Mirror Move are Egg Moves. #77 (432) PURUGLY Type: Normal Abilities: Own Tempo (This Pokemon cannot be Confused.) Thick Fat (Any Fire and Ice damage this Pokemon takes is halved.) HP-71 Attack-82 Defense-64 Special Attack-64 Special Defense-59 Speed-112 When my younger sister first saw Purugly, the first words out of her mouth were "Eww!" It's a LOT like Persian, but not so pretty. The Stats are almost the same, too. The Abilities are a bit different, though. Purugly can only be found in Pearl. Physical Sweeper Purugly@Leftovers Nature: Adamant EVs: 252 Atk, 252 Spd, 6 HP. -Hypnosis/Quick Attack -Shadow Claw -Return -U-Turn Hypnosis to make sure the opponent can't touch you (Although it's not very accurate.) Shadow Claw to deal with any Ghosts, Return for a nice STAB-ed attack and U-Turn to get Purugly away from something it can't take on. If you can't take Hypnosis's lack of accuracy, go for Quick Attack. A Choice Bander Purugly@Choice Band Nature: Adamant EVs: 252 Atk, 252 Spd, 6 HP -Return -Shadow Claw -U-Turn -Hidden Power Fire Pretty much the same. Pick an attack and go with it. U-Turn is for hitting and running, Hidden Power is for dealing with Steels. THE MOVES Purugly learns Hypnosis naturally. Hidden Power, Return, Shadow Claw, and U-Turn are all TMs. Quick Attack is an Egg Move. #85 (435) SKUNTANK Types: Dark/Poison Abilities: Stench (If this Pokemon is in the first slot of your party, wild encounters decrease.) Aftermath (When this Pokemon is fainted, the opponent takes damage) HP-103 Attack-93 Defense-67 Special Attack-71 Special Defense-61 Speed-84 Skuntank is a very odd type. Because it's a Dark type, Skuntank doesn't have to worry about one of Poison's biggest weaknesses, Psychic Types. It still has to keep a lookout for any Ground or Fighting Types. Only one of its' Abilities is useful in Cometitive Battling and that's Aftermath. It's got a rather bad Movepool and its' Defenses aren't too good, but Skuntank is a excellent Underused Pokemon. Choice Bander/Exploder Skuntank@ChoiceBand/Choice Scarf Nature: Adamant/Jolly EVs: 252 Atk, 252 Spd, 6 HP Aftermath -Explosion -Dark Slash -Poison Jab -Pursuit/Iron Tail I do NOT like Explosion. I do NOT like the idea of losing a good Pokemon, even if it does take out the opponent. But it's a Moveset, so it's here. Anyways, Explosion's there as a last resort. Dark Slash and Poison Jab are for STAB, and Pusuit's for any Hit-and-Runners. Annoyer/Toxi-staller Skuntank@Leftovers Nature: Jolly EVs: 252 HP, 252 Spd, 6 Atk. -Substitute -Protect -Dig/Swagger -Toxic Substitute and Protect to keep Skuntank in the battle, Protect is also to see what moves the opponent has. Dig is another move to avoid hits (Just make sure the opponent doesn't have Earthquake. That hits a Pokemon while it's Digging) and Toxic is to make your opponent poisoned. THE MOVES Skuntank learns Toxic, Night Slash, and Explosion naturally. Protect, Dig, Poison Jab, Substitute, and Swagger are all TMs. 89 (437) BRONZONG Type: Psychic/Steel Abilities: Levitate (Ground attacks will not affect this Pokemon.) Heatproof (Fire-Type attacks will do less damage to this Pokemon.) HP-67 Attack-89 Defense-116 Special Attack-79 Special Defense-116 Speed-33 Bronzong has some good defenses, and its' Abilites each help with one of its' major weaknesses. On the other hand, it's not good on Hit Points, and that speed! It's SLOW! In spite of the fact that it makes a good Tank, I could only find a couple of movesets for Bronzong. Tankish Bronzong Bronzong@Leftovers Nature: Impish EVs: 252 HP, 129 Def, 129 Atk. Levitate -Hypnosis -Stealth Rock/Reflect -Gyro Ball/Earthquake -Explosion Hypnosis to buy some time while you Stealth Rock/Reflect. Gyro Ball and Earthquake for an attack you can use, and Explosion for a last resort. And another Tank Bronzong@Leftovers Nature: Impish EVs: 252 HP, 129 Def, 129 Atk. Hypnosis Trick Room Stealth Rock/Reflect/Light Screen Earthquake Trick Room to boost up its' Speed for five turns. While that's going on, use Hypnosis, then whatever status-boosing move you have. When that's done, you can start on the Earthquakes. A Third Tank Bronzong@Leftovers/Lum Berry Nature: Bold EVs: 252 HP, 252 Def, 6 Sp. Def -Psychic -Calm Mind -Hypnosis -Rest This one's got Calm Mind to increase its' Special Defense as well as Rest to Heal. The other two moves are Psychic for an attack, and Hypnosis, to buy time while you Calm Mind. THE MOVES Bronzong learns Hypnosis and Gyro Ball naturally. Calm Mind, Earthquake, Psychic, Reflect, Light Screen, Explosion, Stealth Rock and Trick Room are all Tms. #202 (441) CHATOT Types: Normal/Flying Abilities: Keen Eye (This Pokemon's accuracy cannot be reduced) Tangled Feet (When this Pokemon is confused, its' Evasion goes up) HP-76 Attack-65 Defense-45 Special Attack-92 Special Defense-42 Speed-91 Ah, Chatot. The Parrot Pokemon. If it had better stats, I'd use it. Still, Chatot learns a rather cool Signature move, Chatter. This is the move where you record a phrase on the DS's mircophone and when Chatot uses the move, it says a mixed-up version of what you recorded. Too bad, It would be funny to have your Pokemon tell your opponent what you REALLY think of them. A Choice Spec-er Chatot@Choice Specs Nature: Timid/Modest EVs: 252 Sp. Atk, 252 Spd, 6 HP. Keen Eye -Chatter -Hyper Voice -HP Fighting -U-turn/Mimic A Special Sweeper Chatot@Leftovers Nature: Timid EVs: 252 Sp. Atk/252 Spd/6 HP Keen Eye -Chatter -Hyper Voice -Nasty Plot -Sing/Roost Sing is NOT accurate, but it'll make your opponent fall asleep. Just keep an eye out for any Soundproof Pokemon. Nasty Plot to get the Special Attack up, and Chatter and Hyper Voice for some STAB-ed Special Attacks. And Another Special Sweeper Chatot@Life Orb Nature: Timid/Modest EVs: 252 Spd, 252 Sp. Atk, 6 HP. Keen Eye -Encore -Nasty Plot -Hyper Voice -Hidden Power (Fighting/Ghost/Ground) Like the last set, Encore is to keep your opponent busy, Nasty Plot for setting up a Sweep, Hyper Voice for STAB, and Hidden Power to cover anything that Hyper Voice won't hit. THE MOVES Chatot learns Chatter, Roost, Sing, Mimic, and Hyper Voice naturally. Hidden Power and U-Turn are TMs. Nasty Plot and Encore are Egg Moves. #108 (442) SPIRITOMB Types: Ghost/Dark Ability: Pressure (Any moves used by the opponent count as 2 PP not 1.) HP-50 Attack-92 Defense-108 Special Attack-92 Special Defense-108 Speed-35 Spiritomb is one of only two pokemon that is not weak against ANY type. That's right, it has NO weaknesses! It also has better stats than the only other Pokemon that's Ghost/Dark, Sableye. Its' defenses are better than average, so when you think about it, Spiritomb would make an excellent Tank. Too bad it's so slow...and such a pain to get! Anti-Blissey Spiritomb Spiritomb@Leftovers Nature: Modest/Mild/Calm EVs: 252 HP, 129 Sp. Atk, 129 Def. Pressure -Calm Mind/Nasty Plot -Hypnosis/Will-o-Wisp -Dark Pulse -Rest The first attack (Whichever one you want to go for) is to increase your Stats, Hypnosis and Will-o-Wisp are to either stall, or to start hurting your opponent. Dark Pulse is to make use of the Stat boosts with STAB, and Rest is to keep Spiritomb going. A Tank-ish Set Spiritomb@Leftovers Nature: Calm EVs: 252 hp, 129 Sp Atk, 129 Sp Def Pressure -Pain Split -Will-o-Wisp -Calm Mind -Dark Pulse It's almost the same as the last set, but this time Pain Split is there as a (Sort-of) recovering move. Annoyer Spiritomb@Leftovers Nature: Careful EVs: 252 HP, 129 Atk, 129 Sp. Def. Pressure -Sucker Punch/Taunt -Pursuit/Taunt -Pain Split -Will-o-wisp Switch Spiritomb in on a Psychic Pokemon, then use Sucker Punch or Taunt. Pain Split for when it takes damage, and Will-o-Wisp to keep the opponent hurting. A Staller Spiritomb@Leftovers Nature: Careful EVs: 252 HP, 129 Def, 129 Sp. Def. Pressure -Spite -Pursuit -Rest -Sleep Talk This set was made to wear opponents out quickly. Between Spite and Spiritomb's Pressure Ability, this set should have the opponent losing around 6 PP per attack. Pursuit is for the Hit-and-Runners, Rest is there to keep Spiritomb in the battle, and Sleep Talk is there to make sure Spiritomb is still wasting the opponent's PP even while it sleeps. THE MOVES Spiritomb learns Pursuit and Spite from the Move Tutor in Pastoria City. It learns Hypnosis, Sucker Punch, Nasty Plot, and Dark Pulse naturally. Calm Mind, Taunt, Rest, and Will-o-Wisp are all TMs, and Pain Split is an Egg Move. #111 (445) GARCHOMP Types: Dragon/Ground Ability: Sand Veil (This Pokemon's Evasion increases during an in-game Sandstorm.) HP-108 Attack-130 Defense-95 Special Attack-80 Special Defense-85 Speed-102 With Base Stats like that, it's easy to see why Garchomp is in the Overused category. Between that Attack and that Speed, you're most likely to see Garchomp as a Physical Sweeper/Choice Bander. Its one weakness is an Ice type, and the Pokemon that uses the Ice attack must be VERY fast and VERY strong to get a One-hit KO on Garchomp. Physical Sweeper (Big Surprise!) Garchomp@Leftovers/Life Orb Nature: Adamant EVs: 252 Spd, 129 Atk, 129 HP Sand Veil -Earthquake -Swords Dance -Dragon Claw/Dragon Rush/Crunch/Shadow Claw/Stone Edge/Fire Blast/Fire Fang -Dragon Claw/Dragon Rush/Crunch/Shadow Claw/Stone Edge/Fire Blast/Fire Fang It's best if you know what your opponent uses before picking the final two moves. If you don't, well, it's up to you. Dragon Claw, crunch, and Fire Fang are the more accurate ones. The others may have better power or be more useful, but they're not quite so accurate. Fire Blast is a Special Attack, so you might want to go for Fire Fang. Another Physical Sweeper Garchomp@Salac Berry Nature: Adamant/Jolly EVs: 252 Atk, 252 Spd, 6 HP Sand Veil -Substitute -Swords Dance -Earthquake -Dragon Claw Use Substitute and get some Swords Dances in. Then start pounding your opponent.When your Hit Points are getting low, the Salac Berry will boost your Speed. Choice Band-er Garchomp@Choice Band Nature: Adamant/Jolly EVs: 252 Atk, 252 Spd, 6 HP Sand Veil -Earthquake -Dragon Claw/Outrage -Stone Edge/Crunch Fire Fang/Fire Blast Perdict what your opponent will be using and use the move that will hurt it the most. If you use Outrage, be careful of the confusion that comes at the end...If your opponent's still able to fight. A Choice Scarf-er Garchomp@Choice Scarf Nature: Adamant EVs: 252 Atk, 252 Spd, 6 Sp. Def. Sand Veil -Outrage -Earthquake -Crunch/Stone Edge -Fire Blast/Fire Fang Not much different here. Pick the move that will knock out your opponent the fastest and there you go. THE MOVES Garchomp learns Fire Fang from the Move Tutor in Pastoria City. It learns Dragon Claw, Crunch, and Dragon Rush naturally. Earthquake, Fire Blast, Substitute, Swords Dance, Shadow Claw, and Stone Edge are all TMs. Outrage is an Egg Move. COMING SOON: THE OTHER POKEMON. V. THE TECHNICAL STUFF. FREQUENTLY ASKED QUESTIONS Q. MY TEAM ROXXORS!1!1! I WANNA BATTLE YOU! A. Sorry, I am NOT a Battler. I just wanted to write all these sets down so people could read them. Q. Will you Trade with me? A. I don't have a Wi-Fi connection at home, so I have to bring my DS to local restaurants with Wi-Fi. This doesn't mean I CAN'T trade, just that I can only do it every now and then. Try contacting me by E-Mail to arrange a time, but don't get scared if I take a while to reply. Q. Which version do you have? A. I have Pokemon Pearl. Q. Your Movesets are Teh Suxxors! A. If you MUST flame me, try writing one of these yourselves! It's not that easy! Q. I have a wonderful Moveset! Add mine! A. As much as I'd like to add any Moveset that comes my way, not all will make it. Q. What would be a good Moveset for a XXXX-natured YYYY Pokemon? A. I'm working on it. Believe me, I know it's a hassle to find that your Legendary or even a Shiny is the wrong nature or can't learn those cool breeding moves, but you'll just have to bear with me. Q. How do I get Pokerus? A. Try asking on the Trading Board. I have it myself, but like I said I can only get to trade out so often. Q. Why haven't you done the Old Pokemon yet?! A. Because they have been covered in older FAQS. When I'm finished with the newer ones, I'll start the older ones. Q. What's your Friend Code? I know you're busy and all, but I just want to add you because you're so COOL! A. Aww, thanks! It's 4983 1476 9541, and my name there is Cat. Q: Is this really your first FAQ? Have you written anything else? A. This is my first FAQ! I have also written a Web Page on a Site called Neopets about how to make your own user Level in certain games. Q. Can you explain this in better terms? I really didn't get it. A. If you didn't understand any part of this FAQ, feel free to either ask me, look through the other FAQs, or look it up on the Gamefaqs Message Boards. THE PEOPLE WHO HELPED/INSPIRED ME I really am NOT a battler. I just did this because I was getting frustrated waiting for someone ELSE to write this kind of FAQ. If I "Borrowed" a Moveset and forgot to mention your name, please tell me, I really don't like to steal. First off, I should thank Gamefaqs, the site which has given me more ideas and memories than I could ever begin to say, and Nintendo for making these absorbing games. Second I'd like to thank the every one of the Users from every one of the many Message Boards whose discussions gave me ideas to write down. In particular, I'd like to thank -Curty for his great Pokemon-a-Day discussion topics. -GogoJirachi for some good Movesets. -Adam for telling me what all the IV sayings were, Thanks also to Serebii.net and Smogon.com, and their respective Message Boards, for their movelists, movesets, and Base Stats. And probably the strangest thank you YOU'LL ever see, I'd like to thank my Shiny Wooper Mokey for inspiring me to say "I must make her a battler...What the?! Nobody's made a FAQ for this yet?! I must fix that!" THE REAL TECHNICAL STUFF If you HAVE to use or Link to this Guide please keep my name in it, and do NOT say you wrote it yourself! It took me a lot of time to do this, so I'd appreciate it if you acknowledge me (Katie, AKA Parrot_Lover) as the creator. If you wish to use this FAQ on other sites, I'd also like it if you tell me before you do it, so I can go and check out the site first. The following sites have my permission to use this FAq. Gamefaqs.com Neoseeker.com www.supercheats.com This work is copyright 2007 Katie Fox E-MAIL If you want to contact me you can at Flyvarna(At)Yahoo(Dot)Com. Please mention either Pokemon, Movesets, or this FAQ in the title so I don't think you're a Spammer. Please be polite and do NOT be offended if I don't get back to you. I'm only a bipedal carbon-based life form and can't do EVERYTHING. AND THANK YOU FOR READING THIS!