Pokemon Diamond/Pearl - Competitive Battling Guide
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|COMPETITIVE BATTLING GUIDE/MOVESET LIST|
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SECTIONS
I. Intro/About Me.
II. Training Your Pokemon.
III.Pokemon Terms.
IV. The Actual Guide.
V. The Technical Stuff.
DISCLAIMER: I did not come up with these movesets. They were suggested by
people from the various Message Boards I frequent. The reason I wrote them
all down in a FAQ like this was because I wanted to have ALL the Diamond and
Pearl movesets gathered in one easy to find place. Do NOT assume that any
one moveset is the best, because there is no such thing as a "One Moveset to
rule them all."
VERSIONS
-Version 0: Got the basic guide up, movesets for Torterra-Luxray.
-Version 0.1: Movesets for Roserade-Pachirisu.
-Version 0.2: Added Movesets for Floatzel-Mismagus, got a better
IV chart up.
-Version 0.3: Added Movesets for Honchkrow-Garchomp.
Section I: Intro/About me.
First off, I am NOT good at battling. I just made this Guide because so far
nobody else has, so enjoy it!
My name here is Parrot_Lover. As you can figure out from my name, I like
birds. This is my first FAQ and I've been playing since the old days of Blue.
And one final thing about me, I am a girl.
Yes, that's right. I am A GIRL. And I don't play with those sickeningly cute
Pikachus. I prefer a Metagross or a Tyranitar any day!
Anyway, to the Pokemon stuff. The whole "Battle your friends" thing has been
around right from the start, but until the fourth generation, Pokemon Diamond
and Pearl, came out, battling over the internet was only possible with fanmade
programs like Netbattle. Now all your DS needs is an internet access point
and a fellow battler's Friend Code to get started.
Section II: Training Your Pokemon
"So what do I do," you ask. The first thing you do is you pick your Pokemon.
A good team of Pokemon is balanced to make up for any weakness. Going out
with six Gyarados is NOT a good idea, especially if your opponent has at
least one electric Pokemon!
Which Pokemon you decide to use also depends on what you want them to do.
Here are some of the ways that Pokemon can be trained.
Sweeper-A Pokemon who's mostly meant to attack. Depending on which stat is
better, you can either have a Physical Sweeper or a Special Sweeper.
Sometimes, the Physical and Special Stats are close enough that you can make
the Pokemon a Mixed Sweeper, with both Physical AND Special attacks.
Sweepers in general also have a lot of speed on them, so they can get their
hits in before the other guy does.
Hazer-Haze is a move that makes ALL Stats go back to normal. For instance,
if your opponent has used Swords Dance to increase their Attack a lot,
Haze will make sure that all that Sword-dancing was for nothing. Hazers
tend to have high Defense, in case the opponent has already used Swords
dance a couple of times.
Tank-Usually a Pokemon with good Defense, Tanks are MADE to take hits. Tanks
have recovering moves, like Rest, and items that recover hit points. There
are a couple of variations of this. The Wall is meant to take any kind of hit,
while the Sponge is meant to take all kinds of Special Attacks.
Choice Bander/CB-er: A Pokemon holding the item Choice Band. Choice Band
increases the power of your moves, but you can only use one move...Until
you switch out, at least!
Stallers-Stallers are like the Tanks, but they have moves that are meant to
s-l-o-wly kill the opponent, like Toxic and Will-o-Wisp.
Annoyer-Annoyers are the ones with the irritating moves, like Confuse Ray,
or Attract.
Baton Passers are Pokemon with the move Baton Pass. Baton Pass is a move that
lets your first Pokemon pass any Stat-Boosting moves, like Sword Dance or
moves that will keep your opponent from getting away, like Mean Look, to the
next Pokemon who might need them.
Spiker-Spiker is a Pokemon who has either the move Spikes or Toxic Spikes.
Healer/Cleric-These Pokemon are for healing others. They have moves like
Aromatherapy and Wish.
SunnyBeamer-A Pokemon that uses Sunny Day to get some one-shot Solar Beams.
Shuffler-A Shuffler (Also known as a Toxi/Pyro/Parashuffler, depending on what
you use) is a Pokemon with some kind of move to make your opponent burned,
poisoned, or paralyzed. They also have a move that forces the opponent to
switch out, like Roar or Whirlwind. When that is done, they move on to the
next Pokemon the opponent brings out If it's done correctly, the opponent's
entire team could end up burned, poisoned, or paralyzed.
Trappers-Trappers are Pokemon with either the moves Mean Look or Fire spin,
or the abilities Shadow Tag or Arena Trap. They're made to keep the
opponent from switching out. They usually have either a Poisoning or a
Burning move.
I think I'm going to stop here (For now, anyway), but you get the idea. the
game is a LOT more complicated than it looks.
NOTE: If you see an unfamiliar term on the Boards, don't be afraid to ask
about it. The Boards tend to use short-hand and abbreviations to get their
meaning across quicker.
NATURES
Once you've figured out what you're going to use and what its' role is going
to be, the next thing you must do is get the Pokemon itself. Each Pokemon
comes with a "Personality" or "Nature" on it. These natures affect how the
Pokemon's stats grow. Here's what each personality does. The Plus sign means
that Stat grows quicker, the Minus sign means that stat grows slower.
-Lonely: +Attack, -Defense
-Brave: +Attack, -Speed
-Adamant: +Attack, -Special Attack
-Naughty: +Attack, -Special Defense
-Bold: +Defense, -Attack
-Relaxed: +Defense, -Speed
-Impish: +Defense, -Special Attack
-Lax: +Defense, -Special Defense
-Timid: +Speed, -Attack
-Hasty: +Speed, -Defense
-Jolly: +Speed, -Special Attack
Naive: +Speed, -Special Defense
-Modest: +Special Attack, -Attack
-Mild: +Special Attack, -Defense
-Quiet: +Special Attack, -Speed
-Rash: +Special Attack, -Special Defense
-Calm: +Special Defense, -Attack
-Gentle: +Special Defense, -Defense
-Sassy: +Special Defense, -Speed
-Careful: +Special Defense, -Special Attack
There are also some Natures that DON'T affect any Stat. They are Hardy,
Docile, Serious, Bashful, and Quirky.
When you've figured out what Nature will affect your Pokemon's stats in the
best way, the next thing to do is get a Pokemon with that Nature. It's harder
than it looks. The easiest way is to find one in the wild and catch it, but
there are times when you can't do it that way. If the Pokemon you want can't
be found in the wild, or if the Pokemon can only learn the moves you want by
breeding.
The Day Care center in Solaceon Town has an option where you can raise two
Pokemon at a time. If those two Pokemon are in the same breeding group, and
if they're different genders, they'll make a Pokemon egg. The baby Pokemon is
the same species as its' mother, and if it can learn the TMs that its' father
has, it will have those TMs.
BASE STATS AND TIERS
Base Stats are more or less the numbers used to calculate the stats for each
species of Pokemon. The Base Stats change when the Pokemon Evolves. In other
words, they're a quick way to see what each Pokemon's strongest and weakest
stats are. A good way to see which Pokemon is more suited for combat is to
add all its' Base Stats together. That Palkia has a MUCH higher total than a
Pachirisu. Experienced Battlers like to rank Pokemon by how much their total
Base Stats are. The larger the total is, the higher it's ranked. Each rank
is called a Tier, so when people use the phrase "High tier," that's what
they mean.
INDIVIVUAL VALUES AND HIDDEN POWER
Individual Values, or IVs for short are numbers, from 0 to 31, given to each
and every Pokemon when you first encounter it. This determines what your
Pokemon's stats are. For instance you see how two Pokemon, even if they have
the same Nature, have some different stats? That's IVs. I am NOT good at
calculating them, so please don't ask. there is another way, though. In
Diamond and Pearl, you can tell what stat has the highest IV on each Pokemon
by looking at its' Summary See the line at the bottom of the screen where
its' Nature is shown? the "Loves to Eat," "Somewhat vain" "Likes to thrash
about." That's the Stat with the highest IV. Here is the chart, from highest
to lowest, of all the sayings.
HP: Loves to eat, often dozes off, often scatters things, scatters things
often, likes to relax
ATK: Proud of its power, likes to thrash about, a little quick tempered, likes
to fight, quick tempered
DEF: Sturdy body, capable of taking hits, highly persistent, good endurance,
good perseverance
S. ATK: Highly curious, mischievous, thoroughly cunning, often lost in
thought, very finicky
S. DEF: Strong willed, somewhat vain, strongly defiant, hates to lose,
somewhat stubborn
SPEED: Likes to run, alert to sounds, impetuous and silly, somewhat of a
clown, quick to flee
It is possible to breed IVs, when your Pokemon make an egg that egg gets
the IVs from three different stats from its parents. The other three are
put on randomly.
IVs also affect a move called Hidden Power. They affect what type it is, and
how powerful it is. If you want your Pokemon to have a particular type, it
may take a while to get the right one.
EFFORT VALUES, MACHO BRACE, AND POKERUS.
Effort Values are points your pokemon can get from fighting other Pokemon.
For instance, if you spend a lot of time fighting wild Gastly in the Old
Chateau, and you notice that your Pokemon's Special Attack is going up a bit
faster than normal, that's because Gastly carries a Effort Value for Special
Attack. Four Effort Values for one stat means that when your Pokemon levels
up, it will gain one more point than normal for that stat. Since lower level
Pokemon grow quicker than higher level ones, the increase in stats isn't very
obvious. On the other hand, if you train a Pokemon that starts at level 50 or
more, you'll see their EV trained stats grow a LOT!
The item Macho Brace makes the Effort Values, or EVs for short, double, so
instead of getting one EV Point from fighting a Gastly, you get two.
On very rare occasions, the lady at any Pokemon Center will tell you that your
Pokemon has a disease called Pokerus. Unlike real life, it's a very good
thing to get Pokerus. Pokerus does the same thing that Macho Brace does, it
doubles the EVs you get from fighting Pokemon. If your Pokemon has Pokerus,
you'll see it in the Pokemon's summary. It's a purple square that says "PKRS"
under your Pokemon's name.
After a few days outside the storage box, your Pokemon will lose the purple
box and gain a smiley face in the lower right corner of its picture. This
DOES NOT mean your Pokemon has lost the EV gain. It means that your
Pokemon won't be able to spread it to any other Pokemon. Keep the
infected Pokemon in the Storage Box if you don't want that to happen. If
you want another Pokemon to get Pokerus, just keep it in the same party
as an infected one and fight some battles. After a while, check the
new Pokemon's summary to see if it has Pokerus. If not, keep on
battling.
So back to Effort Values. If your Pokemon has had Pokerus and if you put a
Macho Brace on it, then your EV's will be quadrupled, So, that 1-Point Gastly
will now be worth FOUR points.
The sad thing is, you can only gain so many Effort Values. Each stat can only
take 255 Effort Values (Although it's more usual to give your Pokemon 252 EVs,
because it's easier to divide by 4.) In all your Pokemon will gain a total of
510 EVs. If you think you have all your EVs in place, you can make sure of it
by going to Sunnyshore city, go to the sticker shop and talk to the lady
there. If your EVs are full, she'll give your Pokemon a ribbon.
Sometimes when I see a Moveset, it won't have the EVs attatched, or the EVs
are all over the place. I try to keep it simple by making the EVs round
numbers.
GETTING MACHO BRACE/VITAMINS/OTHER EV GAINING ITEMS.
To get a Macho Brace you must have three Burmy in your Party. Make each one
of them a different type by making one fight in a building, another fight in
grass, and the third one fight in a cave. Then take all three of them to
Pastoria City. See that house just above the Pokemart? If you talk to him
with all three different kinds of Burmy he will give you the Macho Brace.
You can also gain Effort Values by feeding your Pokemon "Vitamins." These are
"Nutritious Drinks" which give you 10 EVs in one Stat. You can only feed your
Pokemon 10 of these per stat, and I don't think they are affected by Pokerus
or Macho Brace.
HP Up-Hit Points
Protein-Attack
Iron-Defense
Calcium-Special Attack
Zinc-Special Defense
Carbos-Speed
I have also heard of other EV increasing items. They are prizes in the Battle
tower. I haven't gotten as far as fighting in the Tower (My team still needs
work) but what these items do is when you finish a fight they will add 4 EVs
to a certain stat along with your normal EVs. This is the list of what
affects what.
Power Weight-Hit Points
Power Bracer-Attack
Power Belt-Defense
Power Lens-Special Attack
Power Band-Special Defense
Power Ankle-Speed
REDUCING EVs
If you made a mistake and accidentally put the wrong kind of EVs on your
Pokemon, there is a way to fix that. Certain Berries will lower the EVs on
one Stat. They are:
-Hit Point Evs: Pomeg Berry
-Attack EVs: Kelpsy Berry
-Defense EVs: Qualot Berry
-Special Attack EVs: Hondew berry
-Special Defense EVs: Grepa berry
-Speed Evs: Tamato Berry.
Each Berry will take off 10 EVs, and they will make your Pokemon like you
more. The only downside is finding enough of the right berry.
EASY PLACES TO TRAIN
This is a list of some easy places to train each Stat. These aren't the only
places, but they're the best I can think of.
HIT POINTS
At the beginning of the game, wild Bidoofs are worth 1 EV in Hit Points.
Another good place is the Valley Windworks. You'll find wild Shellos, worth
1 EV Point each. Also if you come back later on Fridays in the game there
will be a wild Drifblim there, it's also worth 1 Point.
ATTACK
Wild Shinx are worth 1 EV each. They're found in Route 202, 203, and 204.
Wild Machop are also worth 1 EV. They can be found on Route 207.
DEFENSE
If you go into almost any cave in Sinnoh, you'll find wild Geodudes and Onix.
They're both worth 1 Point each. Their Evolved forms, Graveler and Steelix,
are 2 Points.
SPECIAL ATTACK
As you could tell from the earlier example I used, Gastly is worth 1 EV of
Special Attack. The Old Chateau is a very good place to fight them.
Special Defense
The most common Pokemon with Special Defense EVs are Tentacool (Worth 1 Point)
and Tentacruel (Worth 2 Points.) If you haven't gotten Surf yet, you can
find Mime Jr. (1 Point) and Mr. Mime (2 Points in Diamond) and Cleffa in the
first floor of Mt. Coronet.
SPEED
Wild Starly have 1 Point of Speed EVs. They are pretty common in the
beginning of the game. Zubat are also 1 Point and found in almost every
cave. Their Evolved forms, Staravia and Golbat, are worth 2 Points.
Later in the Game, a good place is Route 218. There are Floatzel (Worth 2
Points) Wingull (1 Point) as well as Glameow, (Worth 1 Point) if you have
Pearl.
CHOOSING YOUR MOVES
Now you have to make the tough choice of choosing your Pokemon's attacks.
It all depends on several things.
STAB
A Pokemon's Type affects the power of its' attacks. If the attack is the
same type as the Pokemon that's using it, it gets multiplied by 1.5. In
other words, it's the Same Type Attack Bonus, or STAB for short.
ACCURACY
Some attacks are very powerful, but have you checked out their accuracy stats?
Imagine this totally hypothetical battle.
You have a Weavile versus your friend and their Salamence. "Well", you say
"Salamence is double weak versus Ice, no problem. I'll use Blizzard to beat
them!"
The Blizzard misses.
The Salamence then uses Flamethrower, which gets a critical hit and your
Weavile is knocked out. Too bad. In the world of Pokemon Battling,
sometimes even the smallest mistake can cost you the battle.
DIFFERENT ATTACKS
You have to be ready to take on all kinds of other Pokemon in battles.
Therefore it's usually NOT a good idea to put more than one of the same type
of damaging attack on your Pokemon. Two Electric moves or two Normal moves
would mean that your Pokemon wouldn't be able to do half its' moves against
Ground types or Ghost types.
IS THE ATTACK PHYSICAL OR SPECIAL?
With the new generation of Pokemon games came a change to which attacks are
Physical and which are special. Now anything with "Direct contact" is Physical
and everything else is either Special or Status. This means that Physical
Sweepers won't be able to use Surf quite as well as they used to. It's
another thing a potential battler must consider.
ITEMS
Items are another vital part of battling. It's very difficult to choose just
one to use, but I'll give some recommendations.
-Leftovers: A VERY good item. It restores a bit of Hit Points at the end of
every turn. Shell Bell does the same thing, but you need to actually attack
to use it, which is kinda hard sometimes. So Leftovers are better than Shell
Bell.
-Chesto Berry: This is mostly good if your Pokemon has the move Rest. After
it's done healing, the berry will wake up your Pokemon, leaving it ready to do
some more fighting.
-Lum Berry: This berry will cure ANY sort of stat ailment. Poison,
Paralysis, Sleep, Confusion. You name it, a Lum will cure it. The only
thing it does NOT cure is fainting.
-Choice Band-Increases the power of a move by half, but the Pokemon can ONLY
use that move...Until it switches out at least.
-Life Orb: It increases your Pokemon's attack, but when you attack it takes
10 Percent of your Pokemon's Hit Points away.
-The "Pinch" Berries: These each raise the power of one Stat "In a Pinch,"
or when your Hit points are in the red. They can only be traded over from
one of the third-generation games (Like Ruby or Emerald.) They are Salac
Berry (Speed), Petaya Berry (Special Attack), Liechi Berry (Attack),Ganlon
Berry (Defense) and Apicot Berry (Special Defense)
III. Pokemon Terms.
Here are some of the abbreviations you'll see on the Pokemon Message Boards.
AA-Aerial Ace
DD/DDance-Dragon Dance
EQ-Earthquake
WoW-Will-O-Wisp
STAB-Same Type Attack Bonus.
OU-Overused (Meaning very popular)
UU-Underused (Not so popular)
CB-Choice Band
TTar/T-tar-Tyrannitar
HP-Hidden Power
Uber-Pokemon with VERY powerful stats. These tend to be Legendaries.
Hax-a slang term meaning "Luck." If your Pokemon manages to pull off three
Fissures in a row, or to hit the opponent with a Zap Cannon in an actual
battle, that's some good Hax.
IV. The Actual Guide.
I'm sure you're tired of me going on and on about training by now, so here's
the stuff you want.
#3 (389) TORTERRA
Types: Grass/Ground
Ability: Overgrow Increases the power of Grass-type attacks when
Hit Points are below 1/3.
Base Stats:
HP-95
Attack-109
Defense-105
Special Attack-75
Special Defense-85
Speed-56
It's double weak against ice, which is not a good thing. Torterra is best
used as a Tank or a Physical Sweeper.
Physical Sweeper
Torterra @ Choice Band/Leftovers
Impish / Adamant – 252 Atk, 252 Def, 6 HP
~ Wood Hammer
~ Stone Edge
~ Earthquake
~ Superpower/Crunch/Stealth Rock
Another Physical Sweeper.
Torterra@Life Orb/Leftovers
Nature: Adamant/Jolly.
EVs: 252 Atk, 252 Spd, 6 HP.
Overgrow
- Swords Dance/Rock Polish
- Earthquake
- Wood Hammer
- Stone Edge/Crunch/Superpower
Torterra's not much of a speed demon, even Rock Polish might not be of much
help. It might be a good idea to drop the Swords Dance/Rock Polish in favor
of Crunch or Super Power and use a Choice band instead.
Tankterra
Torterra@Leftovers
Nature: Adamant/Impish.
EVs: 252 HP, 129 Spec. Def, 129 Atk/Def.
Overgrow
- Curse
- Earthquake
- Wood Hammer/Stone Edge
- Stealth Rock/Leech Seed
The problem with Curse is that it essentially gives the opponent a chance to
switch out to a Pokemon with an Ice attack, something you DON'T want to see
around a Torterra.
Staller/Annoyer
Torterra@Leftovers
Nature: Impish/Careful.
EVs: 252 HP, 129 Def, 129 Spec. Def.
Overgrow
- Toxic
- Leech Seed
- Earthquake/Wood Hammer
- Substitute/Stealth Rock/Synthesis
Just keep it away from any Special Sweepers.
Here's a Defensive Torterra.
Torterra@Light Clay/Leftovers
Nature: Adamant.
EVs: 252 HP, 129 Atk, 129 Def
Overgrow
- Light Screen
- Reflect
- Earthquake
- Wood Hammer/Stone Edge
Light Screen and Reflect stay up, even after Torterra is switched out or
fainted. That could make a difference between a win and a loss. Light Clay
is there to keep the Screens up even longer. It's not exactly a GOOD set,
but it's there.
THE MOVES
Torterra learns Curse, Earthquake, Leech Seed, Synthesis, and Crunch
naturally. Toxic, Light Screen, Earthquake, Reflect, Rock Polish, Stone
Edge, Substitute, and Swords Dance are all TMs. Superpower is an Egg Move,
and Wood Hammer can be learned by taking your Torterra to the Move Tutor in
Pastoria City with a Heart Scale.
#6 (392) INFERNAPE
Types: Fire/Fighting
Ability: Blaze Increases the power of fire-type attacks when Hit
Points are below 1/3.
Base Stats:
HP-76
Attack-104
Defense-71
Special Attack-104
Special Defense-71
Speed-108
Like Torterra, Infernape is best at attacking, both physically and with
special attacks. Unlike Torterra, it's got the speed to REALLY sweep the
opponents. It's main weaknesses are ground, water, flying, and psychic.
While its' defenses aren't too great, it makes up for it with a good
movepool to choose from.
Physical Sweeper
Infernape@Muscle Band/Salac Berry
Nature: Jolly.
EVs: 252 Atk, 252 Speed, 6 HP.
Blaze
- Swords Dance
- Flare Blitz
- Close Combat
- Stone Edge
Salac Berry to raise Speed, everything else is the same.
Choice Bander
Infernape@Choice Band
Nature: Jolly.
EVs: 252 Atk, 252 Speed, 6 HP.
Blaze
- Flare Blitz
- Close Combat
- Stone Edge
- U-Turn/Thunderpunch/Mach Punch
Pick your move and start the pounding. In case the opponent decides to
switch to something resistant, like a ghost type, you can use U-turn to get
Infernape out of there while getting in some last licks.
Special Sweeper
Infernape@Wisdom Glasses/Salac Berry
Nature: Timid.
EVs: 252 Spec. Atk, 252 Speed, 6 HP.
Blaze
- Nasty Plot
- Flamethrower
- Grass Knot
- Focus Blast/HP Ice
Ah, Nasty Plot. The Special equivalent of Swords Dance. Back when I was
starting the game, Azelf always used it to KO my Pokemon...In one hit! It
was a pain, but I'm getting off topic. Anyway, this one's just like the
Physical ones. Use Nasty Plot at least once, then start pounding. Wisdom
Glasses increases the power of special attacks, so there you go.
A Special "Choice-Band-er"
Infernape@Choice Specs
Nature: Timid
EVs: 252 Spec. Atk, 252 Speed, 6 HP.
Blaze
- Flamethrower
- Grass Knot
- Focus Blast/HP Ice/Overheat
- Focus Blast/HP Ice/Overheat
Focus Blast is NOT the most accurate attack in the world. If you want a
fighting attack, you might be better off using Close Combat.
Sunnybeamer
Infernape@Wisdom Glasses/Muscle Band
Nature: Hasty/Naive/Timid.
Blaze
EVs: Choose a set.
Either: 252 Speed, 129 Atk, 129 Spec. Atk.
Or: 252 Speed, 252 Spec. Atk, 6 HP.
- Sunny Day
- Solarbeam
- Flamethrower/Flare Blitz
- Close Combat/Focus Blast
I guess it depends on how much you want a Physical attack. If you're dead-set
on having ALL special attacks, go with Flamethrower and Focus Blast. If
you're feeling a little more "Mixed" go with Flare Blitz and Close Combat.
A true Mixed Sweeper.
Infernape @ Life Orb
Nature: Naive/Hasty
Blaze
EVs: 252 Speed, 132 Atk, 124 SpAtk
~ Fire Blast
~ Close Combat
~ Hidden Power Ice / Stone Edge
~ Grass Knot
You might want to take out Fire Blast and replace it with the more
accurate Flamethrower.
THE MOVES
Infernape learns Mach Punch, Close Combat, and Flare Blitz naturally. Hidden
Power, Solarbeam, Sunny Day, Flamethrower, Fire Blast, Overheat, Focus Blast,
Stone Edge, Swords Dance, Grass Knot, and U-turn are all TMS. Thunderpunch
is an Egg Move.
#9 (395) EMPOLEON
Types: Water/Steel
Ability: Torrent Increases the power of water-type attacks when
Hit Points are below 1/3.
Base Stats:
HP-84
Attack-86
Defense-88
Special Attack-111
Special Defense-101
Speed-60
Empoleon, being part Steel, has a LOT of resistances. The problem is, its'
few weaknesses (Ground, Fighting, and Electric) are VERY common. Empie's
Speed isn't too good, either, which is a bad thing for a Sweeper.
Physical Sweeper.
Empoleon@Life Orb/Muscle Band
Nature: Adamant
EVs: 252 Atk, 252 Spd, 6 HP.
Torrent
- Swords Dance
- Waterfall
- Earthquake
- Drill Peck/Steel Wing/Avalanche
This set would probably work best with a Baton Passer to get some Speed on it.
Choice Specsmon.
Empoleon@Choice Specs
Nature: Modest
EVs: 252 HP, 252 Spec. Atk, 4 Spec. Def.
Torrent
- Surf
- Ice Beam
- Grass Knot
- Flash Cannon/HP Flying
Again, it's too slow to really pull this off. It's best for a hit-and-runner.
Special Wall/Support.
Empoleon@Leftovers
Nature: Calm
EVs: 252 HP, 252 Spec. Def, 6 Spec. Atk.
Torrent
- Surf
- Ice Beam
- Stealth Rock
- Yawn/Roar
Don't expect it to be able to take EVERYTHING your opponent can throw at you,
and keep your eye out for Magnezones.
Special Sweeper.
Empoleon@Life Orb/Wisdom Glasses
Nature: Modest.
EVs: 252 Spec. Atk, 185 Spd, 73 HP.
Torrent
- Agility
- Surf
- Ice Beam
- Grass Knot
Agility to get some speed on it, then keep pounding your opponents. If you
use Life Orb, just watch your Hit Points.
THE MOVES
Empoleon learns Swords Dance and Drill Peck naturally. Roar, Hidden Power,
Earthquake, Ice Beam, Steel Wing, Avalanche, Stealth Rock, and Grass Knot are
TMs. Surf and Waterfall are HMs. Yawn and Agility are Egg Moves.
#12 (398) STARAPTOR
Types: Normal/Flying
Ability: Intimidate: When entering in the battle, this Pokemon
lowers the foe's attack.
Base Stats:
HP-85
Attack-120
Defense-70
Special Attack-50
Special Defense-50
Speed-100
Whoa, look at that attack! It's speed isn't too shabby, either. With those
stats, it's definitely best as a Physical Sweeper. The problem is, Steel
Types like Skarmory, Jirachi, Metagross and Bronzong all resist Flying and
Normal attacks. Even Close Combat only does normal damage against them. When
this happens it's a good idea to use the move U-turn to get Staraptor out of
there!
A Choice Bander
Staraptor@Choice Band
Nature: Adamant
Intimidate
EVs: 16 HP, 252 Atk, 240 Spd
Brave Bird
Close Combat
U-Turn/Pursuit
Quick Attack/Double-Edge/Return
When using Double Edge and Brave Bird, be careful of the recoil. With Brave
Bird, the harder you hit the enemy, the more damage you take. This set works
well with a Wish-er to heal it.
A Variation on a Choice Bander
Staraptor@Choice Scarf/Life Orb
Nature: Adamant
Intimidate
EVs: 60 HP, 252 Atk, 196 Spd
Brave Bird
Close Combat
U-Turn/Pursuit
Double-Edge/Return
Choice Scarf is like the Choice Band, but it doesn't raise attack, it raises
Speed. Between Staraptor's already high speed and the Choice Scarf, you'll
make every move into a stronger version of Quick Attack. Once again, keep an
eye on your Hit Points. You DON'T want to lose a Pokemon if you can avoid it.
Staraptor@Life Orb
Nature: Adamant
Intimidate
EVs: 16 HP, 252 Atk, 240 Spd
Brave Bird
Close Combat
U-Turn/Pursuit/Endeavor
Return/Double Edge/Roost
Another Hit-And-Run Staraptor. It's a bit risky, but if you want to make use
of the Brave Bird recoil, try using Endeavor. Like the other sets, this
moveset would benefit greatly with a Pokemon using Wish on your team.
THE MOVES
Staraptor can learn Quick Attack, Close Combat, Brave Bird, and Endeavor
naturally. U-Turn, Return, and Roost are all TMs. Pursuit and Double Edge
are all Egg Moves.
#14 (400) BIBAREL
Types: Normal/Water
Abilities: Simple: Doubles stat changes from held items and
attacks.
Unaware: The opponent's stat changes are ignored.
Base Stats:
HP-79
Attack-85
Defense-60
Special Attack-55
Special Defense-60
Speed-71
Bibarel is usually used as an HM Pokemon. It's also used for really bad puns
("Do a Bibarel Roll!") Needless to say, I couldn't find much for Bibarel
movesets.
A Choice Bander
Bibarel@Choice Band
Nature: Adamant
Unaware
EVs: 252 Atk, 252 Spd, 6 Hit Points
Return
Aqua Tail/Waterfall
Superpower/Focus Punch
Quick Attack/Thunder/Pluck
Unaware is definitely the better Ability, because it'll let Bibarel ignore
any Pokemon who have been beefing up their Defense. Return and whatever
Water attack you pick are for STAB, Superpower and Focus Punch are to get rid
of any Steel types. The other attack is mostly a filler. Pick whatever
one suits you best.
Physical Sweeper
Bibarel@Liechi Berry
Nature: Adamant
Simple
EVs: 252 Atk, 252 Spd, 6 Hit Points
Return
Waterfall
Thunder Wave
Endure
T-wave is there to slow the opponent down. If you don't think you'll make it
through the turn, use Endure. That will activate the Liechi Berry and
increase your Attack.
Special Sweeper
Bibarel@Leftovers/Expert Belt/Life Orb
Nature: Modest
Simple
EVs: 252 Sp.Atk, 252 Spd, 6 HP.
Charge Beam
Ice Beam
Surf
Grass Knot/Superpower
Charge Beam, and to a point Grass Knot, both take advantage of Simple.
Superpower is not a Special Attack. It's there for taking the Steel Types
down, but that's all. So if you don't want to waste your EVs, don't use it.
Annoyer
Bibarel@
Nature:Impish
Unaware
EVs: 252 Def, 252 Spd, 6 Atk.
Waterfall
Headbutt
Thunder Wave
Attract
This last one isn't much. This moveset DEPENDS on Hax. Get them Paralyzed,
then Attracted (If possible!) and try to get as many Flinches as you can.
THE MOVES
Bibarel learns Superpower and Headbutt naturally. Quick Attack and Aqua Tail
are all Egg moves. The rest of them are all TMs, except for Surf and
Waterfall, which are HMs.
#16 (402) KRICKETUNE
Type: Bug
Ability: Swarm: Increases the power of Bug-type attacks when Hit
Points are below 1/3.
Base Stats:
HP-77
Attack-85
Defense-51
Special Attack-55
Special Defense-51
Speed-65
This underused Bug with the low Stats and the small movepool is best used as
a Physical Sweeper. Preferably with a Baton Passer to get some defenses
on it.
Physical Sweeper
Kricketune@Salac Berry
Nature: Jolly
Swarm
EVs: 252 Atk, 252 Spd, 6 HP.
Substitute/Endure
X-Scissor
Swords Dance
Brick Break
This moveset's pretty easy. Use Swords Dance or Substitute, then start
pounding away at the opponent. If your Hit Points get low, the Salac berry
will up your Speed.
An Annoyer
Kricketune @ Leftovers
Nature: Adamant/Hasty
EVs: 252 HP, 252 Atk, 6 Spd.
Substitite
Perish Song
Sing
X-Scissor
Use it with a good Spiker and keep it well away from any soundproof Pokes.
THE MOVES
Kricketune learns Sing, X-Scissor, and Perish Song naturally. X-Scissor,
Substitute, Endure, and Brick Break are all TMs. It does not seem to have
any Egg Moves.
#19 (405) LUXRAY
Type: Electric
Abilities: Intimidate: When entering in the battle, this Pokemon
lowers the foe's attack.
Rivalry: If this Pokemon and its' opponent are the
same gender, this Pokemon's attack goes up.
Base Stats:
HP-80
Attack-120
Defense-79
Special Attack-95
Special Defense-79
Speed-70
Sadly, Luxray doesn't have that good a movepool. It's got some good attack,
though. The problem is that the most powerful Electric attack, Thunder,is
a Special Attack, so you wouldn't be able to use that good Attack Stat.
Luxray is best described as an Underused Pokemon.
Physical Sweeper
Luxray@leftovers
Nature: Adamant
Intimidate
EVs: 252 Atk, 252 Spd, 6 HP.
Crunch/Iron Tail
Thunder Fang/Spark
Fire Fang/Ice Fang
Charge/Thunder Wave
Thunder Fang has more power, but less of a chance of paralyzing. Charge is
there to boost up whatever electric attack you go with, Crunch is to take out
any ghosts or Psychics, and as the other two, pick whatever sounds better.
Another Physical Sweeper
Luxray
Nature: Adamant/Brave
Intimidate
EVs: 252 Atk, 252 Def, 6 Spd.
Thunder Wave
Thunder Fang
Ice Fang
Bite
Paralyze them with Thunder Wave, then since being Paralyzed slows down your
opponent, either go for Bite (And hope they flinch) or one of the Fangs.
A "HAX"-Ray
Luxray @ Lefties
Nature: Adamant
Rivalry
EVs: 252 Atk, 252 Spd, 6 HP.
-Thunder Fang/Spark
-Attract
-Thunder Wave
-Ice Fang
Rivalry to help if the opponent is the same gender, Attract if it's not.
THE MOVES
Luxray learns Spark, Bite, Crunch, Thunder Fang, and Charge naturally. Iron
Tail, Attract, and Thunder Wave are all TMs, Fire Fang and Ice Fang are all
Egg moves.
#27 (407) ROSERADE
Types: Grass/Poison
Abilities: Natural Cure : Status conditions are cured when this
Pokemon is withdrawn from battle.
Poison Point : When a direct attack makes contact with
Roserade, the opposing Pokemon has a
30% chance of being poisoned.
Base Stats:
HP-60
Attack-70
Defense-55
Special Attack-125
Special Defense-105
Speed-90
Roselia’s Evolved form, Roserade is a bit of an improvement. The Special
Attack is very good. However, low speed and defenses don’t help very much
against fast Physical Sweepers, making Roserade an excellent example of an
Underused Pokemon.
Choice Scarf-er
Roserade@Choice Scarf
Nature: Timid
Evs: 252 Sp. Atk, 252 Spd, 6 HP.
Natural Cure
-Sleep Powder
-Leaf Storm
-Sludge Bomb/Shadow Ball/Weather Ball
-Hidden Power Ice
With the Speed Boost from Choice Scarf, Roserade should be able to move faster
than anything that’s not a Sweeper. Don’t use Sleep Powder unless you‘re
desperate. If it misses, or if the opponent switches out, or even if the
opposing Pokemon wakes up before it’s knocked out, Roserade could be in VERY
big trouble.
A Choice Specs user
Roserade@Choice Specs
Nature: Timid
EVs: 252Sp. Atk, 252 Spd, 6 HP
Natural Cure
-Leaf Storm
-Sludge Bomb
-Shadow Ball/Energy Ball/Weather Ball
-Hidden Power Fire
Leaf Storm and Sludge Bomb are good Stab attacks. Hidden Power Fire is there
for the Steel Types, Shadow Ball will take out the Ghost types. Energy Ball
is a STAB attack that won’t make your Stats fall, and Weather Ball is for
being versatile.
A Weather Wizard
Roserade@Heat Rock/Damp Rock/Life Orb
Nature: Timid
Evs: 252 Sp. Atk 252 Spd, 6 HP
Natural Cure
-Sunny Day/Rain Dance
-Energy Ball
-Weather Ball
-Hidden Power Ice
Takes advantage of Weather Ball. It’s a good set to build a team around, just
don’t make Roserade your only Weather Wizard. Anyway, you can choose from
either Sunny Day or Rain Dance. The first one will give you a better chance
to beat Steel Types, but Rain Dance is the one NOBODY expects. Energy Ball is
there for the STAB, while Hidden Power is for those dragons.
SUB-SEEDER
Roserade@Leftovers
Nature: Timid
Evs: 252 HP, 252 Spd, 6 Sp. Atk.
Natural Cure
-Substitute
-Leech Seed
-Growth
-Energy Ball
Use Substitute first, then if your opponent can be Leech Seeded, use that.
If the Substitute is broken, do it again. When you have a chance, use Growth
to get the extra power and Energy Ball for a STAB-ed attack. If you know
your opponent has another Grass type, switch out Leech Seed for a good Hidden
Power or Sludge Bomb.
THE MOVES
Roserade learns Aromatherapy, Growth, and Leech Seed as Roselia. It learns
Weather Ball naturally,. Hidden Power, Sludge Bomb, Shadow Ball, Sunny Day,
Rain Dance, Energy Ball are all TMs, and Sleep Powder, Synthesis, and
Leaf Storm are Egg Moves.
#37 (409) RAMPARDOS
Type: Rock
Ability: Mold Breaker (Any ability that would prevent an attack is
negated)
Base Stats:
HP-97
Attack-165
Defense-60
Special Attack-65
Special Defense-50
Speed-58
Its’ fossil can only be found in Diamond. Rampardos has VERY good attack, and
an interesting ability (That’ll take care of any Levitators!) but it makes up
for that VERY bad defenses.
Physical Sweeper
Rampardos@Leftovers
Nature: Adamant
Mold Breaker
EVs: 252 Atk, 252 Spd 6 HP
-Stone Edge
-Earthquake
-Pursuit/Crunch
-Rock Polish
This set doesn’t need much explanation. Rock Polish is to get Rampardos’
speed up. Just watch out for faster hard hitters.
Another Physical Sweeper
Rampardos@Life Orb
Nature: Adamant
EVs: 252 Atk, 129 HP, 129 Spd
Mold Breaker
-Head Smash
-Zen Headbutt
-Focus Punch
-Crunch
Be careful, Head Smash, in my opinion, is low on accuracy. Anyway, Focus
Punch is there for when you think your opponent will switch out.
Choice Band-er
Rampardos@Choice Band
Nature: Jolly
EVs: 252 Atk, 129 HP, 129 Spd.
Mold Breaker
-Stone Edge
-Earthquake
-Pursuit
-Hammer Arm
This set is best used with a Baton Passer of some kind. Rampardos could use
the speed.
Choice Scarf-er
Rampardos@Choice Scarf
Nature: Adamant
EVs: 252 Atk, 129 Spd, 129 HP
Mold Breaker
-Earthquake
-Stone Edge
-Pursuit
-Hammer Arm
Choice Scarf for making you fast enough to get the first hit, Stone Edge for
STAB, even though the accuracy’s a bit low. Earthquake for taking out
everything except Fliers, Pursuit for the Ghost Types and Hit-and-Runners, and
Hammer arm for the Normals.
THE MOVES
Rampardos learns Head Smash, Pursuit, and Zen Headbutt naturally. Focus
Punch, Earthquake, Rock Polish, and Stone Edge are all Tms. Crunch and Hammer
Arm are Egg Moves.
#39 (411) BASTIODON
Types: Rock/Steel
Ability: Sturdy. (If the opponent uses a 1-Hit KO attack, like
Fissure or Sheer Cold, it will not work.)
Base Stats:
HP-60
Attack-52
Defense-168
Special Attack-47
Special Defense-138
Speed-30
Bastiodon comes from the Pearl-Exclusive Fossil. Stat-wise, it’s also the
opposite of Rampardos. Bastiodon has spectacular defenses (Which it needs,
being weak against several common types!), but very little Attack and Special
Attack. It’s best off as a Wall or a Tank.
A Tank-ish Moveset
Bastiodon@Leftovers
Nature: Impish/Careful
Evs: 252 Def, 252 Sp. Def, 6 HP.
Sturdy
-Curse
-Rock Slide
-Stealth Rock
-Iron Head/Rest/Earthquake/Roar
If you go with Rest, you can switch Lefties for a Chesto Berry. Roar is to
get rid of anything that can hurt Bastiodon.
Here’s Another One.
Bastiodon @Leftovers
Nature: Impish/Careful
Evs: 252 HP, 129 Def, 129 Sp. Def.
Sturdy
-Substitute/Protect
-Roar
-Stealth Rock
-Metal Burst
Fairly simple, Substitute, then start Stealth Rocking.
THE MOVES
Bastiodon can learn Protect from the Move Tutor. It learns Iron Head, and
Metal Burst naturally. Roar, Rest, Earthquake, Rock Slide, Stealth Rock,
and Substitute are all Tms. Curse is an Egg Move.
#46 (413) WORMADAM
Types: Bug/Grass, Bug/Ground, Bug/Steel
Ability: Anticipation (If the opponent has any moves that are Super
Effective against this Pokemon, or 1-Hit KO moves, the
screen will tell you when that Pokemon appears in battle.)
Wormadam is an odd Pokemon. First, it only comes from female Burmy. Second,
its’ type depends on where the Burmy it Evolved from fought last. If it was
fighting in a forest, it will become a Bug/Grass type. If it was fighting in
a Cave, it becomes a Bug/Rock type. If it was fighting in a building, it
becomes a Bug/Steel type. All three types have different Base Stats, so I’ll
list them all here.
Base Stats (Bug/Grass):
HP-60
Attack-59
Defense-85
Special Attack-79
Special Defense-105
Speed-36
Base Stats (Bug/Ground):
HP-60
Attack-59
Defense-105
Special Attack-59
Special Defense-85
Speed-36
Base Stats (Bug/Steel):
HP-60
Attack-69
Defense-95
Special Attack-69
Special Defense-95
Speed-36
Sadly, all three of them have rather low Stats, so they‘re hardly ever used.
Wormadam in general has a lousy move pool. The only Type I’ve been able to
find Movesets for is the Bug/Steel one.
A Tank
Wormadam (Steel form)@Leftovers
Nature: Modest/Bold/Calm
EVs: 252 Def, 252 Sp Def, (Or Sp. Atk) 6 HP.
Anticipation
-Protect
-Stealth Rock/Metal Sound
-Toxic
-Substitute/Flash Cannon
Flash Cannon and Metal Sound go together. If you take out the one, it’s
probably not worth keeping the other.
Special Sweeper-ish
Wormadam (Steel Form)@Leftovers
Nature: Modest
Evs: 252 HP, 252 Sp. Atk, 6 Def.
Anticipation
-Stealth Rock
-Metal Sound
-Shadow Ball/Flash Cannon
-Hidden Power (Fighting/Bug)
Most of Wormadam’s moves are Special, so this fits her a bit better than the
last one.
THE MOVES
Wormadam learns Protect, Hidden Power, and Metal Sound naturally. Stealth
Rock, Toxic, Shadow Ball, Substitute, and Flash Cannon are all Tms.
#47 (414) MOTHIM
Type: Bug/Flying
Ability: Swarm (When this Pokemon’s Hit Points drop below 1/3,
Swarm increases the power of its’ Bug-type attacks.)
Base Stats:
HP-70
Attack-94
Defense-50
Special Attack-94
Special Defense-50
Speed-66
Mothim is the male equivalent of Wormadam. Unfortunately, it’s got almost
the same Base Stats, except better Speed. You probably won’t find many of
these in competitive battles.
A Choice Scarf-er
Mothim @Choice Scarf/Wiseglasses
Nature: Modest/Timid
Evs: 252 Sp. Atk, 252 Spd, 6 HP.
Swarm
-Air Slash
-Bug Buzz
-Hidden Power-Ground/Rock
-Shadow Ball/Psychic/Energy Ball/Substitute
I couldn’t find that many Movesets for Mothim. Anyway, this one’s a typical
Special Sweeper. Air Slash and Bug Buzz for STAB. Hidden Power for taking
out Rock-Types or Fliers. The last move is whatever you feel like using.
THE MOVES
Mothim learns Hidden Power, Air Slash, Psychic, and Bug Buzz naturally.
Shadow Ball, Energy Ball, and Substitute are all Tms.
#49 (416) VESPIQUEN
Types: Bug/Flying
Ability: Pressure (Any moves used by the opponent count as 2 PP
not 1.)
Base Stats:
HP-70
Attack-80
Defense-102
Special Attack-80
Special Defense-102
Speed-40
Hmm, I think Game Freak likes Bug/Flying types, it keeps making more of them!
Anyway, Vespiquen is mostly average stat-wise. It has several signature moves
which at least makes it stand out a little. The problem is its’ speed! It’s
almost as slow as Wormadam. It makes up for that with a good Ability, but I
think that Vespiquen is going to stay in the Under-Used category.
A Toxi-Staller/Annoyer
Vespiquen @Leftovers
Nature:
Evs: 252 HP, 129 Def, 129 Spd.
Pressure
-Defend Order
-Heal Order
-Toxic
-Destiny Bond/Aerial Ace
This set makes use of a couple of Vespiquen’s Signature Moves. Toxic first,
if you can, then build up your defenses. Heal when your Hit Points are
getting low, and either Destiny Bond when it looks like Vespiquen’s about to
get KO’ed, or if you want an actual attack, use Aerial Ace.
THE MOVES
Vespiquen learns Defend Order, Heal Order, Toxic, and Destiny Bond naturally.
Aerial Ace is a TM.
#55 (417) PACHIRISU
Type: Electric
Abilities: Pickup (If this Pokemon isn’t holding anything at the
end of a battle, it will sometimes pick up items
Run Away: If this Pokemon is in a battle with a wild
Pokemon, it can flee easily.
Base Stats:
HP-60
Attack-45
Defense-70
Special Attack-45
Special Defense-90
Speed-95
I’ll admit that they need to make more Electric Pokemon, but they can
certainly do better than this! It’s horribly weak, it doesn‘t evolve, and
the abilities are useless in a competitive battle. Not to mention that it’s
disgustingly cute…And I’m not talking about real cute, I mean sickeningly
sweet! Anyway, I may as well include some sets for it.
Annoyer
Pachiris@Leftovers
Nature: Hasty/Naïve/Jolly
EVs: 252 HP, 252 Spd, 6 whatever you want.
Pickup
-Flatter/Attract
-Super Fang
-Substitute
-Thunder Wave
Super Fang ALWAYS takes out half of the opponent’s Hit Points. It’s a good
move, even if it’s on a Pachirisu. Just be careful because it does
occasionally miss.
A Special Sweeper
Pachirisu@Wisdom Glasses
Nature: Modest/Timid
Evs: 252 Spd, 252 Sp. Atk. 6 HP.
Pickup
-Substitute
-Super Fang
-Fake tears
-Grass Knot
Substitute and Super fang are always good on Pachirisu. Fake Tears to lower
the opponent’s Special Defense and Grass Knot for an actual attack.
THE MOVES
Pachirisu learns Super Fang naturally. Attract, Thunder Wave, Substitute, and
Grass Knot are all Tms. Flatter and Fake Tears are all Egg Moves.
#57 (419) FLOATZEL
Type: Water
Ability: Swift Swim (If the in-game weather is raining, this
Pokemon's speed is doubled)
Base Stats:
HP-85
Attack-105
Defense-55
Special Attack-85
Special Defense-50
Speed-115
With that attack and that speed, Floatzel would work best as a Physical
Sweeper or a Choice Band-er. It also learns Baton Pass, which is always good.
Baton Passer
Floatzel@Leftovers
Nature: Jolly
EVs: 252 HP, 129 Atk, 129 Spd/Def.
Swift Swim
-Baton Pass
-Bulk Up/Agility
-Taunt/Substitute
-Waterfall
Fairly easy. Use Bulk Up and/or Taunt, then Baton Pass if things get too
ugly.
Choice Band-er
Floatzel@Choice Band
Nature: Jolly
EVs: 252 Atk, 252 Spd, 6 HP.
Swift Swim
-Waterfall
-Ice Fang
-Crunch
-Aqua Jet/Pursuit/Agility
Aqua Jet's the water version of Quick Attack, but it's not as powerful as
Waterfall.
THE MOVES
Floatzel learns Ice Fang from the Move Tutor in Pastoria City. Aqua Jet,
Crunch, and Agility are all learned naturally as Floatzel levels up. Bulk
Up, Taunt, and Substitute are all TMs, and Waterfall is an HM.
#59 (421) CHERRIM
Type: Grass
Ability: Flower Gift (If the In-Game weather is Sunny, this Pokemon
and its' ally's Attack and Special Attack is multiplied by
half.
Base Stats:
HP-70
Attack-60
Defense-70
Special Attack-87
Special Defense-78
Speed-85
Cherrim isn't much to look at in normal cometitive play, but when it comes to
two on two, it really helps! Its' Ability is best with any team based on
Sunny Day, especially one with a Groudon on it, will really do good with
this Pokemon.
A Two-on-Two Cherrim
Cherrim@Focus Sash
Nature: Timid/Modest/Bold
EVs: 252 HP, 252 Sp. Atk/Sp. Def, 6 Spd.
Flower Gift
-Protect
-Helping Hand
-Worry Seed
-Grass Knot/Grasswhistle/Aromatherapy
This set is for a team with Groudon or something with Sunny Day. Focus Sash
is to keep Cherrim into more than one round. Protect is for the Earthquakes
(Something you're bound to see with Groudon) Worry Seed will get rid of any
resters, and when used with something with a bad ability, (Sadly, it doesn't
work for Slaking) will replace that Ability with Insomnia. If you don't want
an attacking move, replace the Special Attack EVs with Special Defense or
regular Defense.
Another Two-on-Two Cherrim (SunnyBeamer)
Cherim@Heat Rock
Nature: Timid
EVs: 252 Sp. Atk, 252 Spd, 6 HP.
-Sunny Day
-Solarbeam
-Helping Hand
-Protect
For the team that doesn't have Groudon. It's mostly a Support Pokemon.
A Cherim for One-on-One battles
Cherrim@Leftovers
Nature: Modest/Timid
EVs: 252 HP, 252 Sp. Atk, 6 Spd.
-Substitute
-Leech Seed
-Solarbeam
-HP Fire/HP Ice/Grasswhistle/Sunny Day
It's pretty much a standard Grass-Type without the Ability. Hidden Power is
just in case Cherrim runs into another Grass.
THE MOVES
Cherrim can learn Leech Seed, Helping Hand, Sunny Day, Worry Seed, and
Solarbeam naturally. Hidden Power, Protect, Grass Knot, and Substitute are
all TMs. Grasswhistle and Aromatherapy are Egg Moves.
#61 (423) GASTRODON
Type: Water
Abilities: Sticky Hold: This Pokemon's item cannot be taken from it.
Storm Drain: In a Two-on-Two battle, any Water attacks
will be drawn to this Pokemon.
Base Stats:
HP-111
Attack-83
Defense-68
Special Attack-92
Special Defense-92
Speed-39
Ah, Gastrodon. It's a bit like Quagsire, but without Water Absorb.
Unfortunately, attacks drawn by Storm Drain hit just as hard as anything,
Storm Drain is only useful in a Two-on-Two battle, however Sticky Hold will
stop any Thieves in their tracks.
A VERY slow Special Sweeper
Gastrodon@Leftovers
Nature: Bold
EVs: 252 Def, 129 HP, 129 Sp. Atk
Sticky Hold
-Surf
-Ice Beam
-HP Electric
-Recover
The Ability can be changed if you're a Two-on-Two player. Just watch out for
faster sweepers, especially those with Grass-Type Attacks. HP Electric is in
case you run into another Water-Type (Gyarados!)
Another Special Sweeper
Gastrodon@Leftovers
Nature: Calm
EVs: 252 Sp. Def, 129 HP, 125 Sp. Atk.
Sticky Hold
-Mud Bomb/HP Ground/Earthquake
-Surf
-Ice Beam
-Recover
It's pretty much the same thing, but with a Ground type attack for STAB and
to take out any Steel and Rock types, the only thing that might just move
slower.
A Counter-er
Gastrodon @ Leftovers
Nature: Bold/Modest/Calm
EVs: 252 HP, 129 Def, 129 Sp. Def
Sticky Hold
-Surf
-Counter
-Mirror Coat
-Recover
This one was meant to take hits and dish them right back. Recover is a
lifesaver here. Once again, if you're going to use Gastro in a Double
Battle, you might want to give it Storm Drain.
A Tank-ish Gastrodon
Gastrodon@Leftovers
Nature:Bold
EVs: 252 Def, 129 Sp. Def, 129 Sp. Atk.
Sticky Hold
-Stockpile
-Swallow/Recover
-Surf
-Ice Beam
Stockpile to increase the defenses, Swallow and Recover are to keep
Gastrodon in battle as long as it can. Keep an eye out for anything with
Energy Ball or any other Water Types.
THE MOVES
Gastrodon learns Mud Bomb, Hidden Power, and Recover naturally. Ice Beam and
Earthquake are Tms. Surf is an HM. Counter and Mirror Coat are Egg Moves.
#64 (424) AMBIPOM
Type: Normal
Abilities: Technician (Any move with a power under 60 that this
Pokemon uses is strengthened by half.)
Pickup (If this Pokemon isn’t holding anything at the
end of a battle, it will sometimes pick up items
Base Stats:
HP-75
Attack-100
Defense-66
Special Attack-60
Special Defense-66
Speed-115
Ambipom has a VERY wide Movepool and an ability that's useful in Competitive
Battle. Its' stats are pretty good, and it learns Baton Pass too!
Baton Passer
Ambipom@Leftovers
Nature: Jolly
EVs: 252 HP, 252 Atk, 6 Spd.
Technician
-Substitute
-Baton Pass
-Thunder Wave/Agility
-Return
This moveset is for making Substitutes and then Baton Passing them. You can
also Pass Agility, if you include that move. Return is a good Normal attack.
A Choice Bander
Ambipom@Choice Band
Nature: Adamant/Jolly/Careful
EVs: 252 Atk, 252 Spd, 6 HP.
Technician
-Return
-Thunder
-Focus Punch
-Shadow Claw
This move would go best with a Rain Dancer to improve Thunder's accuracy,
although you should probably make sure the opponent doesn't have another
"Thunder-Dancer" in their team.
THE MOVES
Ambipom learns Baton Pass, and Agility naturally. Thunder, Focus Punch,
Substitute, Thunder Wave, Return, and Shadow Calw are all TMs.
#66 (426) DRIFBLIM
Type: Ghost/Flying
Abilities: Unburden (If this Pokemon uses a once-only item in this
battle, this Pokemon's speed is doubled)
Aftermath (When this Pokemon faints, the opponent loses
1/4 of their Hit Points)
HP-150
Attack-80
Defense-44
Special Attack-90
Special Defense-54
Speed-80
It may not be in the same league as Blissey, but that's still a lot of Hit
Points. Too bad its defenses aren't so hot.
Special Sweeper
Drifblim @Petaya Berry
Nature: Modest/Timid
EVs: 252 HP, 252 Sp. Atk, 6 Spd.
Unburden
-Hypnosis/Substitute
-Shadow Ball
-Thunderbolt
-Hp-Flying/Baton Pass
Hidden Power is for STAB, Baton Pass is if you want to Pass the Special Attack
from the Petaya berry
Another Special Sweeper
Drifblim @Petaya Berry
Nature: Timid
EVs: 252 HP, 252 Spd, 6 Sp. Atk.
Unburden
-Substitute
-Baton Pass
-Hypnosis
-Haze/Shadow Ball/ Thunderbolt/Will-O-Wisp
Petaya Berry can be replaced with any of the other "Pinch" Berries.
A Baton Passer
Drifblim@Chesto Berry
Nature: Timid/Modest/Calm
EVs: 252 HP, 252 Spd, 6 Atk.
Unburden
-Shadow Ball/Ominous Wind
-Stockpile
-Rest
-Baton Pass
Stockpile increases the user's Defenses, which can be Baton Passed. Ominous
Wind has a chance of raising ALL of Drifblim's stats, which is good for a
Baton Passer.
THE MOVES
Drifblim learns Stockpile, Ominous Wind, Baton Pass, and Shadow Ball
naturally. Hidden Power, Thunderbolt, Rest, Will-o-Wisp, and Substitute
are all TMs. Haze and Hypnosis are Egg Moves.
#68 (428) LOPUNNY
Type: Normal
Abilities: Cute Charm (If a Pokemon of the opposite gender hits this
Pokemon with a Direct Attack, there is a 30%
chance that that Pokemon will be infatuated.)
Klutz: This Pokemon cannot use any held items.
HP-65
Attack-76
Defense-84
Special Attack-54
Special Defense-96
Speed-105
I won't comment on Lopunny's looks. I will however say that it has a very
nice movepool. It can be a Baton Passer, or even a "Trick-Bander" (Which is
helped by the Ability Klutz!)
Baton Passer
Lopunny@Leftovers
Nature: Timid/Modest/Calm
EVs: 252 HP, 252 Spd, 6 Sp. Atk.
Cute Charm
-Baton Pass
-Agility
-Substitute
-Healing Wish/Charge Beam
Baton Pass Agilities and Substitutes. If it looks like Lopunny's about to be
KO'ed, use Healing Wish to get your next fighter ready...Or if you want an
actual attack, use Charge Beam.
Item Switcher (I can't say "Trick-Bander" anymore!)
Lopunny@Flame Orb/Iron Ball
Nature: Bold
EVs: 252 HP, 129 Def, 129 Spd.
Klutz
-Switcheroo
-Encore
-Rest
-Swagger
Klutz won't let Lopunny use any items, right? So that means Lopunny can hold
any sort of bad item without putting up with the bad stuff. Switcheroo gives
your opponent that bad stuff. Flame Orb burns any (Non-Klutzy) Pokemon that
holds it, and even if it heals it'll just start again. As for the rest of
the moves...they're all there to (Hopefully) keep the opponent busy until
it's too late.
Another Switcher/Baton Passer
Lopunny@Flame Orb
Nature: Timid
EVs: 252 HP, 252 Spd, 6 Def.
Klutz
-Switcheroo
-Swagger
-Agility/Rest
-Baton Pass/Charge Beam.
Pretty much the same. Be aware that Charge Beam can sometimes miss.
THE MOVES
Lopunny can learn Baton Pass, Agility, and Healing Wish naturally. Rest,
Substitute, and Charge Beam are all TMs. Switcheroo, Swagger, and Encore
are all Egg Moves.
#73 (429) MISMAGUS
Type: Ghost
Ability: Levitate (Ground attacks will not affect this Pokemon.)
HP-60
Attack-60
Defense-60
Special Attack-105
Special Defense-105
Speed-105
At least its' numbers are mostly the same. Either decent or fairly bad.
Anyway, it's got a good Ability and it can move faster than some Overused
Pokemon. So, what can it do?
Special Sweeper
Mismagius@Leftovers
Nature: Modest
EVs: 252 Sp. Atk, 252 Spd, 6 Def.
Levitate
-Calm Mind
-Shadow Ball
-Thunderbolt/Psychic/Energy Ball/Ominous Wind
-Thunderbolt/Psychic/Energy Ball/Ominous Wind
Keep it away from Physical Pokemon. Other than that, it's pretty easy.
And another one.
Mismagus@Leftovers
Nature: Timid/Bold
EVs: 252 Spd, 129 HP, 129 Def.
-Calm Mind
-Will-o-Wisp/Substitute/Taunt
-Thunder/Thunderbolt
-Hidden Power Ice/Hidden Power Fire/Shadow Ball/Energy Ball/Hidden
Power Fighting
Calm Mind once or twice, then Sweep away. If you have a Rain Dancer on your
team, go with Thunder. If not, stick with Thunderbolt. The last move depends
on what you think you'll be facing. Hidden Power Ice is for the Dragons, Fire
is for Steel Types, Fighting is for any Tyrannitars, Shadow Ball is if you
want a STAB-ed attack, and Energy Ball is for Ground or Water Pokemon.
A "Perish-Trapper"
Mismagius@Leftovers
Nature: Bold
EV's:252 Def, 129 HP, 129 Sp. Def.
Levitate
-Mean Look
-Perish Song
-Protect
-Destiny Bond/Rest
Mean Look is there to keep your opponent from getting out of there in time.
Perish Song will take down any Pokemon in the area when the three-turn
countdown ends. Rest and Protect are to keep Mismagus alive until Perish
Song strikes. If you're not sure that it'll last the whole time, go for
Destiny Bond and take your opponent down that way.
THE MOVES
Mismagus learns Mean Look, Shadow Ball and Perish Song as Misdreavus. Calm
Mind, Hidden Power, Taunt, Protect, Thunderbolt, Thunder, Psychic, Energy
Ball, Substitute, Will-o-Wisp, Destiny Bond, and Ominous Wind are Egg Moves.
#75 (430) HONCHKROW
Types: Dark/Flying
Abilities: Insomnia (This Pokemon cannot have the condition Sleep.)
Super Luck (Increases the chances of getting a critical
hit.)
HP-100
Attack-125
Defense-52
Special Attack-105
Special Defense-52
Speed-71
Murkrow's Evolution has lost some speed and gained some attacking power.
It also has a fairly nifty Ability that increases the chances of getting a
Critical. The only downside is the speed, and that it has a very small
Movepool for Special Attacks.
A "Hax"-Krow
Honchkrow@Scope Lens
Nature: Adamant
EVs: 252 Atk, 252 Spd, 6 HP
Super Luck
-Sucker Punch
-Night Slash
-Drill Peck
-Substitute
This Moveset is for getting as many Criticals as you can. Sucker Punch is for
when the opponent goes "A Honchkrow?! That thing has such low defense, I'm
gonna knock it out right now!" Night Slash is for STAB, and MORE critical
Hax. Drill Peck is just for STAB ans Substitute is for keeping Honchkrow out
for as long as it can.
A Special Sweeper
Honchkrow@Salac Berry
Nature: Modest/Timid
EVs: 252 Sp. Atk, 252 Spd, 6 HP
Super Luck
-Nasty Plot
-Dark Pulse
-Psychic
-Shadow Ball
Nasty Plot to raise the Special Attack, and the rest of them to Sweep. This
set would do better with a Baton Passer to raise Honchkrow's speed.
Another Special Sweeper
Honchkrow@Salac Berry
Nature: Modest/Timid
EVs: 252 Sp. Atk, 252 Spd, 6 HP
Super Luck
-Drill Peck/Psychic/Shadow Ball
-Dark Pulse
-Icy Wind
-Confuse Ray/Mirror Move/Thunder Wave
Icy Wind comes from a Move Tutor in Emerald. If you breed your Murkrow there
and move it to Diamond or Pearl, you'll have to take your chances on which
Ability it has. Icy Wind is there for two reasons. First, to slow your
opponent down. Second, to take on any Dragons you might encounter.
Choice Scarf-er
Honchkrow@Choice Scarf
Nature: Lonely
EVs: 252 Atk, 252 Spd, 6 HP.
Super Luck
-Drill Peck
-Night Slash
-Pursuit/Thunder Wave/Roost
-Hidden power Fire/Water/Fighting/rock
Physical Sweeper
Honchkrow@Life Orb
Nature: Adamant/Jolly
EVs: 252 Atk, 252 Spd, 6 HP
Super Luck
-Sucker Punch
-Drill Peck
-Substitute
-Roost
sucker Punch to take on any Physical Pokemon, Substitute and Roost to keep
Honchkrow in battle, and Drill Peck for a regular attack.
Choice Scarf to increase Honchkrow's less-than-average speed, and the others
are mostly there for STAB. Hidden Power is there for anything that's not weak
against Dark or Flying.
THE MOVES
Honchkrow learns Icy Wind from the Move Tutor in Emerald as a Murkrow.
Pursuit comes from the Move Tutor in Pastoria City. Sucker Punch
is learned as a Murkrow. Nasty Plot, Night Slash, and Dark Pulse are all
learned naturally. Hidden Power, Psychic, Shadow Ball, Roost, Thunder Wave,
and Substitute are all TMs. Drill Peck, Confuse Ray, and Mirror Move are
Egg Moves.
#77 (432) PURUGLY
Type: Normal
Abilities: Own Tempo (This Pokemon cannot be Confused.)
Thick Fat (Any Fire and Ice damage this Pokemon takes is
halved.)
HP-71
Attack-82
Defense-64
Special Attack-64
Special Defense-59
Speed-112
When my younger sister first saw Purugly, the first words out of her mouth
were "Eww!" It's a LOT like Persian, but not so pretty. The Stats are almost
the same, too. The Abilities are a bit different, though. Purugly can only
be found in Pearl.
Physical Sweeper
Purugly@Leftovers
Nature: Adamant
EVs: 252 Atk, 252 Spd, 6 HP.
-Hypnosis/Quick Attack
-Shadow Claw
-Return
-U-Turn
Hypnosis to make sure the opponent can't touch you (Although it's not very
accurate.) Shadow Claw to deal with any Ghosts, Return for a nice STAB-ed
attack and U-Turn to get Purugly away from something it can't take on.
If you can't take Hypnosis's lack of accuracy, go for Quick Attack.
A Choice Bander
Purugly@Choice Band
Nature: Adamant
EVs: 252 Atk, 252 Spd, 6 HP
-Return
-Shadow Claw
-U-Turn
-Hidden Power Fire
Pretty much the same. Pick an attack and go with it. U-Turn is for hitting
and running, Hidden Power is for dealing with Steels.
THE MOVES
Purugly learns Hypnosis naturally. Hidden Power, Return, Shadow Claw, and
U-Turn are all TMs. Quick Attack is an Egg Move.
#85 (435) SKUNTANK
Types: Dark/Poison
Abilities: Stench (If this Pokemon is in the first slot of your
party, wild encounters decrease.)
Aftermath (When this Pokemon is fainted, the opponent
takes damage)
HP-103
Attack-93
Defense-67
Special Attack-71
Special Defense-61
Speed-84
Skuntank is a very odd type. Because it's a Dark type, Skuntank doesn't have
to worry about one of Poison's biggest weaknesses, Psychic Types. It still
has to keep a lookout for any Ground or Fighting Types. Only one of its'
Abilities is useful in Cometitive Battling and that's Aftermath. It's got a
rather bad Movepool and its' Defenses aren't too good, but Skuntank is a
excellent Underused Pokemon.
Choice Bander/Exploder
Skuntank@ChoiceBand/Choice Scarf
Nature: Adamant/Jolly
EVs: 252 Atk, 252 Spd, 6 HP
Aftermath
-Explosion
-Dark Slash
-Poison Jab
-Pursuit/Iron Tail
I do NOT like Explosion. I do NOT like the idea of losing a good Pokemon,
even if it does take out the opponent. But it's a Moveset, so it's here.
Anyways, Explosion's there as a last resort. Dark Slash and Poison Jab are
for STAB, and Pusuit's for any Hit-and-Runners.
Annoyer/Toxi-staller
Skuntank@Leftovers
Nature: Jolly
EVs: 252 HP, 252 Spd, 6 Atk.
-Substitute
-Protect
-Dig/Swagger
-Toxic
Substitute and Protect to keep Skuntank in the battle, Protect is also to see
what moves the opponent has. Dig is another move to avoid hits (Just make
sure the opponent doesn't have Earthquake. That hits a Pokemon while it's
Digging) and Toxic is to make your opponent poisoned.
THE MOVES
Skuntank learns Toxic, Night Slash, and Explosion naturally. Protect, Dig,
Poison Jab, Substitute, and Swagger are all TMs.
89 (437) BRONZONG
Type: Psychic/Steel
Abilities: Levitate (Ground attacks will not affect this Pokemon.)
Heatproof (Fire-Type attacks will do less damage to this
Pokemon.)
HP-67
Attack-89
Defense-116
Special Attack-79
Special Defense-116
Speed-33
Bronzong has some good defenses, and its' Abilites each help with one of its'
major weaknesses. On the other hand, it's not good on Hit Points, and that
speed! It's SLOW! In spite of the fact that it makes a good Tank, I could
only find a couple of movesets for Bronzong.
Tankish Bronzong
Bronzong@Leftovers
Nature: Impish
EVs: 252 HP, 129 Def, 129 Atk.
Levitate
-Hypnosis
-Stealth Rock/Reflect
-Gyro Ball/Earthquake
-Explosion
Hypnosis to buy some time while you Stealth Rock/Reflect. Gyro Ball and
Earthquake for an attack you can use, and Explosion for a last resort.
And another Tank
Bronzong@Leftovers
Nature: Impish
EVs: 252 HP, 129 Def, 129 Atk.
Hypnosis
Trick Room
Stealth Rock/Reflect/Light Screen
Earthquake
Trick Room to boost up its' Speed for five turns. While that's going on, use
Hypnosis, then whatever status-boosing move you have. When that's done, you
can start on the Earthquakes.
A Third Tank
Bronzong@Leftovers/Lum Berry
Nature: Bold
EVs: 252 HP, 252 Def, 6 Sp. Def
-Psychic
-Calm Mind
-Hypnosis
-Rest
This one's got Calm Mind to increase its' Special Defense as well as Rest to
Heal. The other two moves are Psychic for an attack, and Hypnosis, to buy
time while you Calm Mind.
THE MOVES
Bronzong learns Hypnosis and Gyro Ball naturally. Calm Mind, Earthquake,
Psychic, Reflect, Light Screen, Explosion, Stealth Rock and Trick Room are
all Tms.
#202 (441) CHATOT
Types: Normal/Flying
Abilities: Keen Eye (This Pokemon's accuracy cannot be reduced)
Tangled Feet (When this Pokemon is confused, its' Evasion
goes up)
HP-76
Attack-65
Defense-45
Special Attack-92
Special Defense-42
Speed-91
Ah, Chatot. The Parrot Pokemon. If it had better stats, I'd use it. Still,
Chatot learns a rather cool Signature move, Chatter. This is the move where
you record a phrase on the DS's mircophone and when Chatot uses the move, it
says a mixed-up version of what you recorded. Too bad, It would be funny to
have your Pokemon tell your opponent what you REALLY think of them.
A Choice Spec-er
Chatot@Choice Specs
Nature: Timid/Modest
EVs: 252 Sp. Atk, 252 Spd, 6 HP.
Keen Eye
-Chatter
-Hyper Voice
-HP Fighting
-U-turn/Mimic
A Special Sweeper
Chatot@Leftovers
Nature: Timid
EVs: 252 Sp. Atk/252 Spd/6 HP
Keen Eye
-Chatter
-Hyper Voice
-Nasty Plot
-Sing/Roost
Sing is NOT accurate, but it'll make your opponent fall asleep. Just keep an
eye out for any Soundproof Pokemon. Nasty Plot to get the Special Attack up,
and Chatter and Hyper Voice for some STAB-ed Special Attacks.
And Another Special Sweeper
Chatot@Life Orb
Nature: Timid/Modest
EVs: 252 Spd, 252 Sp. Atk, 6 HP.
Keen Eye
-Encore
-Nasty Plot
-Hyper Voice
-Hidden Power (Fighting/Ghost/Ground)
Like the last set, Encore is to keep your opponent busy, Nasty Plot for
setting up a Sweep, Hyper Voice for STAB, and Hidden Power to cover anything
that Hyper Voice won't hit.
THE MOVES
Chatot learns Chatter, Roost, Sing, Mimic, and Hyper Voice naturally. Hidden
Power and U-Turn are TMs. Nasty Plot and Encore are Egg Moves.
#108 (442) SPIRITOMB
Types: Ghost/Dark
Ability: Pressure (Any moves used by the opponent count as 2 PP
not 1.)
HP-50
Attack-92
Defense-108
Special Attack-92
Special Defense-108
Speed-35
Spiritomb is one of only two pokemon that is not weak against ANY type.
That's right, it has NO weaknesses! It also has better stats than the only
other Pokemon that's Ghost/Dark, Sableye. Its' defenses are better than
average, so when you think about it, Spiritomb would make an excellent Tank.
Too bad it's so slow...and such a pain to get!
Anti-Blissey Spiritomb
Spiritomb@Leftovers
Nature: Modest/Mild/Calm
EVs: 252 HP, 129 Sp. Atk, 129 Def.
Pressure
-Calm Mind/Nasty Plot
-Hypnosis/Will-o-Wisp
-Dark Pulse
-Rest
The first attack (Whichever one you want to go for) is to increase your Stats,
Hypnosis and Will-o-Wisp are to either stall, or to start hurting your
opponent. Dark Pulse is to make use of the Stat boosts with STAB, and Rest
is to keep Spiritomb going.
A Tank-ish Set
Spiritomb@Leftovers
Nature: Calm
EVs: 252 hp, 129 Sp Atk, 129 Sp Def
Pressure
-Pain Split
-Will-o-Wisp
-Calm Mind
-Dark Pulse
It's almost the same as the last set, but this time Pain Split is there as
a (Sort-of) recovering move.
Annoyer
Spiritomb@Leftovers
Nature: Careful
EVs: 252 HP, 129 Atk, 129 Sp. Def.
Pressure
-Sucker Punch/Taunt
-Pursuit/Taunt
-Pain Split
-Will-o-wisp
Switch Spiritomb in on a Psychic Pokemon, then use Sucker Punch or Taunt.
Pain Split for when it takes damage, and Will-o-Wisp to keep the opponent
hurting.
A Staller
Spiritomb@Leftovers
Nature: Careful
EVs: 252 HP, 129 Def, 129 Sp. Def.
Pressure
-Spite
-Pursuit
-Rest
-Sleep Talk
This set was made to wear opponents out quickly. Between Spite and
Spiritomb's Pressure Ability, this set should have the opponent losing around
6 PP per attack. Pursuit is for the Hit-and-Runners, Rest is there to keep
Spiritomb in the battle, and Sleep Talk is there to make sure Spiritomb is
still wasting the opponent's PP even while it sleeps.
THE MOVES
Spiritomb learns Pursuit and Spite from the Move Tutor in Pastoria City. It
learns Hypnosis, Sucker Punch, Nasty Plot, and Dark Pulse naturally. Calm
Mind, Taunt, Rest, and Will-o-Wisp are all TMs, and Pain Split is an Egg Move.
#111 (445) GARCHOMP
Types: Dragon/Ground
Ability: Sand Veil (This Pokemon's Evasion increases during an
in-game Sandstorm.)
HP-108
Attack-130
Defense-95
Special Attack-80
Special Defense-85
Speed-102
With Base Stats like that, it's easy to see why Garchomp is in the Overused
category. Between that Attack and that Speed, you're most likely to see
Garchomp as a Physical Sweeper/Choice Bander. Its one weakness is an Ice
type, and the Pokemon that uses the Ice attack must be VERY fast and VERY
strong to get a One-hit KO on Garchomp.
Physical Sweeper (Big Surprise!)
Garchomp@Leftovers/Life Orb
Nature: Adamant
EVs: 252 Spd, 129 Atk, 129 HP
Sand Veil
-Earthquake
-Swords Dance
-Dragon Claw/Dragon Rush/Crunch/Shadow Claw/Stone Edge/Fire Blast/Fire Fang
-Dragon Claw/Dragon Rush/Crunch/Shadow Claw/Stone Edge/Fire Blast/Fire Fang
It's best if you know what your opponent uses before picking the final two
moves. If you don't, well, it's up to you. Dragon Claw, crunch, and Fire
Fang are the more accurate ones. The others may have better power or be more
useful, but they're not quite so accurate. Fire Blast is a Special Attack,
so you might want to go for Fire Fang.
Another Physical Sweeper
Garchomp@Salac Berry
Nature: Adamant/Jolly
EVs: 252 Atk, 252 Spd, 6 HP
Sand Veil
-Substitute
-Swords Dance
-Earthquake
-Dragon Claw
Use Substitute and get some Swords Dances in. Then start pounding your
opponent.When your Hit Points are getting low, the Salac Berry will boost
your Speed.
Choice Band-er
Garchomp@Choice Band
Nature: Adamant/Jolly
EVs: 252 Atk, 252 Spd, 6 HP
Sand Veil
-Earthquake
-Dragon Claw/Outrage
-Stone Edge/Crunch
Fire Fang/Fire Blast
Perdict what your opponent will be using and use the move that will hurt it
the most. If you use Outrage, be careful of the confusion that comes at the
end...If your opponent's still able to fight.
A Choice Scarf-er
Garchomp@Choice Scarf
Nature: Adamant
EVs: 252 Atk, 252 Spd, 6 Sp. Def.
Sand Veil
-Outrage
-Earthquake
-Crunch/Stone Edge
-Fire Blast/Fire Fang
Not much different here. Pick the move that will knock out your opponent
the fastest and there you go.
THE MOVES
Garchomp learns Fire Fang from the Move Tutor in Pastoria City. It learns
Dragon Claw, Crunch, and Dragon Rush naturally. Earthquake, Fire Blast,
Substitute, Swords Dance, Shadow Claw, and Stone Edge are all TMs. Outrage
is an Egg Move.
COMING SOON: THE OTHER POKEMON.
V. THE TECHNICAL STUFF.
FREQUENTLY ASKED QUESTIONS
Q. MY TEAM ROXXORS!1!1! I WANNA BATTLE YOU!
A. Sorry, I am NOT a Battler. I just wanted to write all these sets down
so people could read them.
Q. Will you Trade with me?
A. I don't have a Wi-Fi connection at home, so I have to bring my DS to
local restaurants with Wi-Fi. This doesn't mean I CAN'T trade, just that
I can only do it every now and then. Try contacting me by E-Mail to
arrange a time, but don't get scared if I take a while to reply.
Q. Which version do you have?
A. I have Pokemon Pearl.
Q. Your Movesets are Teh Suxxors!
A. If you MUST flame me, try writing one of these yourselves! It's not
that easy!
Q. I have a wonderful Moveset! Add mine!
A. As much as I'd like to add any Moveset that comes my way, not all will
make it.
Q. What would be a good Moveset for a XXXX-natured YYYY Pokemon?
A. I'm working on it. Believe me, I know it's a hassle to find that your
Legendary or even a Shiny is the wrong nature or can't learn those cool
breeding moves, but you'll just have to bear with me.
Q. How do I get Pokerus?
A. Try asking on the Trading Board. I have it myself, but like I said I can
only get to trade out so often.
Q. Why haven't you done the Old Pokemon yet?!
A. Because they have been covered in older FAQS. When I'm finished with the
newer ones, I'll start the older ones.
Q. What's your Friend Code? I know you're busy and all, but I just want to
add you because you're so COOL!
A. Aww, thanks! It's 4983 1476 9541, and my name there is Cat.
Q: Is this really your first FAQ? Have you written anything else?
A. This is my first FAQ! I have also written a Web Page on a Site called
Neopets about how to make your own user Level in certain games.
Q. Can you explain this in better terms? I really didn't get it.
A. If you didn't understand any part of this FAQ, feel free to either ask me,
look through the other FAQs, or look it up on the Gamefaqs Message Boards.
THE PEOPLE WHO HELPED/INSPIRED ME
I really am NOT a battler. I just did this because I was getting frustrated
waiting for someone ELSE to write this kind of FAQ. If I "Borrowed" a Moveset
and forgot to mention your name, please tell me, I really don't like to steal.
First off, I should thank Gamefaqs, the site which has given me more ideas and
memories than I could ever begin to say, and Nintendo for making these
absorbing games.
Second I'd like to thank the every one of the Users from every one of the
many Message Boards whose discussions gave me ideas to write down.
In particular, I'd like to thank
-Curty for his great Pokemon-a-Day discussion topics.
-GogoJirachi for some good Movesets.
-Adam for telling me what all the IV sayings were,
Thanks also to Serebii.net and Smogon.com, and their respective Message
Boards, for their movelists, movesets, and Base Stats.
And probably the strangest thank you YOU'LL ever see, I'd like to thank my
Shiny Wooper Mokey for inspiring me to say "I must make her a battler...What
the?! Nobody's made a FAQ for this yet?! I must fix that!"
THE REAL TECHNICAL STUFF
If you HAVE to use or Link to this Guide please keep my name in it, and do NOT
say you wrote it yourself! It took me a lot of time to do this, so I'd
appreciate it if you acknowledge me (Katie, AKA Parrot_Lover) as the creator.
If you wish to use this FAQ on other sites, I'd also like it if you tell me
before you do it, so I can go and check out the site first.
The following sites have my permission to use this FAq.
Gamefaqs.com
Neoseeker.com
www.supercheats.com
This work is copyright 2007 Katie Fox
E-MAIL
If you want to contact me you can at Flyvarna(At)Yahoo(Dot)Com. Please
mention either Pokemon, Movesets, or this FAQ in the title so I don't think
you're a Spammer. Please be polite and do NOT be offended if I don't get back
to you. I'm only a bipedal carbon-based life form and can't do EVERYTHING.
AND THANK YOU FOR READING THIS!
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