Attack Guide - G-L
Click on a letter to view those attacks:
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U V W X
Y Z
GIGA DRAIN |
Grass |
An attack that steals half the damage inflicted. |
Power |
60 |
|
Accuracy |
100 | An OK powered grass attack that also recovers HP. Very low PP too. |
PP |
5 |
|
Restores HP=half inflicted |
||
GLARE |
Normal |
Intimidates and frightens the foe into paralysis. |
Power |
- |
|
Accuracy |
100 | See what happens when you glare at someone? A very good technique, as unlike Thunder Wave, it can paralyze all types. |
PP |
30 |
|
Causes paralysis |
||
GRASSWHISTLE |
Grass |
Lulls the foe into sleep with a pleasant melody. |
Power |
- |
|
Accuracy |
55 | An inaccurate sleeping technique. Use Sleep Powder instead, and Spore if you can. |
PP |
15 |
|
Causes sleep |
||
GROWL |
Normal |
Growls cutely to reduce the foe's attack. |
Power |
- |
|
Accuracy |
100 | While not anything great in 1vs1 battles, this move is a little more impressive in 2vs2. Why? Cause it lowers the Attack of both foes! Lowers Attack by one stage. |
PP |
40 |
|
Lowers foe's attack |
||
GROWTH |
Normal |
Forces the body to grow and heightens Sp.Atk |
Power |
- |
|
Accuracy |
100 | Ups the user's Sp.Atk by 1 stage. If you can, got for Calm Mind instead, as that will also give you a Sp.Def boost. Tail Glow boosts Sp.Atk by 2 stages, but is only learnt by Volbeat, and sketched by Smeargle. |
PP |
40 |
|
Raise Sp.Atk |
||
GRUDGE |
Ghost |
If the user faints, deletes the PP of the final move. |
Power |
- |
|
Accuracy |
100 | As the description inplies, it acts like Destiny Bond except it takes all the PP from the move that KO'd it instead of HP. |
PP |
5 |
|
Deletes PP if KO'd |
||
GUILLOTINE |
Normal |
A powerful pincer attack that may cause fainting. |
Power |
- |
|
Accuracy |
30 | Another one-hit KO attack. Again, accuracy raises the greater your level to opponents. Doesn't work on higher level opponents. |
PP |
5 |
|
One-hit KO |
||
GUST |
Flying |
Strikes the foe with a gust of wind whipped up by wings. |
Power |
40 |
|
Accuracy |
100 | Seems like a standard, weak flying attack. But it's also able to hit Pokémon Flying too. |
PP |
35 |
|
Hits flyers |
||
HAIL |
Ice |
Summons a hailstorm that strikes every turn. |
Power |
- |
|
Accuracy |
100 | A Sandstorm except only Ice types are immume. Deals 1/16 damage of total HP at the end of every turn. |
PP |
10 |
|
Lowers foe's attack |
||
HARDEN |
Normal |
Stiffens the body's muscles to raise defense. |
Power |
- |
|
Accuracy |
100 | Raises Defense by 1 stage. Use Barrier, Reflect, Iron Defense or another move that raises Defense by more than one stage instead. |
PP |
30 |
|
Raise Defense |
||
HAZE |
Ice |
Creates a black haze that eliminates all stat changes. |
Power |
- |
|
Accuracy |
100 | An excellent move. This returns all stats for all battlers to stage 0, whether powered-up or reduced. |
PP |
30 |
|
Resets stats |
||
HEADBUTT |
Normal |
A ramming attack that may cause flinching. |
Power |
70 |
|
Accuracy |
100 | Decent power, but Return has more. If using with Serene Grace, then by all means use it. 60% of flinching is great! Even 30% flinching can be useful at times... |
PP |
15 |
|
Flinching (30%) |
||
HEAL BELL |
Normal |
Chimes soothingly to heal all status abnormalities. |
Power |
- |
|
Accuracy |
100 | A useful move that rids the whole party of burn, freeze, sleep and poison. |
PP |
5 |
|
Heals party of statuses |
||
HEAT WAVE |
Fire |
exhales a hot breath on the foe. May inflict a burn. |
Power |
100 |
|
Accuracy |
90 | Has a nice power rating, but accuracy hurts it. Choose this or Flamethower. This will hit both opponents in a 2vs2. |
PP |
10 |
|
Burn (10%) |
||
HELPING HAND |
Normal |
boosts the power of the recipient's moves. |
Power |
- |
|
Accuracy |
100 | Only useful in a 2vs2 match. Boosts your ally's move power for that turn by 50%. If their attack power was 60, it'll then boost to 90. |
PP |
20 |
|
Boost ally's attack |
||
HI JUMP KICK |
Fighting |
A jumping knee kick. If it misses, the user is hurt. |
Power |
85 |
|
Accuracy |
90 | Nice power, but if you miss, and especially if your aiming at a Blissey, it's gonna hurt. Use if you can't use another fighting attack. |
PP |
20 |
|
Hurts user if misses target |
||
HIDDEN POWER |
Differs |
The effectiveness vaires with the user. |
Power |
Varies |
|
Accuracy |
100 | If you're lucky, you can get a great type and power combination out of this! The actual type and power changes depending on the Pokémon's IVs. |
PP |
15 |
|
Move differs between Pokémon |
||
HORN ATTACK |
Normal |
Jabs the foe with sharp horns. |
Power |
65 |
|
Accuracy |
100 | Choose Return instead, simple as that. |
PP |
25 |
|
|
||
HORN DRILL |
Normal |
A one-hit KO attack that uses a horn like a drill. |
Power |
- |
|
Accuracy |
30 | A one-hit KO move. Accuracy raises the greater your level to foe's. Doesn't work on enemies whos level is greater than yours. |
PP |
5 |
|
One-hit KO |
||
HOWL |
Normal |
Howls to raise the spirit and boosts attack. |
Power |
- |
|
Accuracy |
100 | Raises Attack by one stage. Try using Swords Dance instead if you can. |
PP |
40 |
|
Raises Attack |
||
HYDRO CANNON |
Water |
Powerful, but leaves the user immobile the next turn. |
Power |
150 |
|
Accuracy |
90 | A water type Hyper Beam attack exclusive to Blastoise. Try Hydro Pump instead, it doesn't need to recharge like this, and has almost just as much power. |
PP |
5 |
|
Recharge after use |
||
HYDRO PUMP |
Water |
Blasts water at high power to strike the foe. |
Power |
120 |
|
Accuracy |
80 | A powerful water attack. Try Surf if you want accuracy and PP without losing much power. |
PP |
5 |
|
|
||
HYPER BEAM |
Normal |
Powerful, but leaves the user immobile the next turn. |
Power |
150 |
|
Accuracy |
90 | A move commonly hailed as the best by young players, is actually one of the worst. You can deal more damage by using 2 Returns or Body Slam, plus you can switch after using them. You've got to wait with this attack. |
PP |
5 |
|
Recharge after use |
||
HYPER FANG |
Normal |
Attacks with sharp fangs. May cause flinching. |
Power |
80 |
|
Accuracy |
90 | Rattata and Raticate are the sole owners of this attack. Reasonable power, and chance to flinch. Might be better of with Return. |
PP |
15 |
|
Fliching (10%) |
||
HYPER VOICE |
Normal |
A loud attack that uses sound waves to injure. |
Power |
90 |
|
Accuracy |
100 | Hits both opponents in 2vs2. |
PP |
20 |
|
|
||
HYPNOSIS |
Psychic |
A hypnotizing move that may induce sleep. |
Power |
- |
|
Accuracy |
60 | Low accuracy weakens this moves potential. Only use if you're feeling lucky. Very lucky... |
PP |
20 |
|
Sleep |
||
ICE BALL |
Ice |
A 5-turn attack that gains power on successive hits. |
Power |
30 |
|
Accuracy |
90 | Think of an ice type Rollout. Power doubles with each hit until it misses. Has a power of 480 on the fifth and final turn. |
PP |
20 |
|
Gains power with each hit |
||
ICE BEAM |
Ice |
Blasts the foe with an icy beam that may freeze it. |
Power |
95 |
|
Accuracy |
100 | An excellent ice attack. So good, it's a standard when picking an ice attack. |
PP |
10 |
|
Freeze (10%) |
||
ICE PUNCH |
Ice |
An icy punch that may freeze the foe. |
Power |
75 |
|
Accuracy |
100 | Use this if you can't get Ice Beam and still want an ice attack. Has now become a tutor move in Emerald, so many more Pokémon can learn this. |
PP |
15 |
|
Freeze (10%) |
||
ICICLE SPEAR |
Ice |
Attacks the foe by firing 2 to 5 icicles in a row. |
Power |
10 |
|
Accuracy |
100 | Even worse than Fury Attack this time... |
PP |
30 |
|
Hits 2 to 5 times in succession. |
||
ICY WIND |
Ice |
A chilling attack that lowers the foe's speed. |
Power |
55 |
|
Accuracy |
95 | Not a bad attack, considering it hits both opponents in 2vs2, does damage and lowers their speed with every hit. |
PP |
15 |
|
Lower foe's speed |
||
IMPRISON |
Psychic |
Prevents the foe from using moves known by the user. |
Power |
- |
|
Accuracy |
100 | Stops the opponents from using any attack that the user knows. |
PP |
20 |
|
Stops use of known attacks |
||
INGRAIN |
Grass |
Lays roots that restore HP. The user can't switch out. |
Power |
- |
|
Accuracy |
100 | Stops you from switching at all after use, but restores HP by 1/16 of total HP every turn. Requires defenses to work. |
PP |
20 |
|
Stops switching and restore HP |
||
IRON DEFENSE |
Steel |
Hardens the body's surface to sharply raise defense. |
Power |
- |
|
Accuracy |
100 | A good Defense raising technique. Raises Defense by 2 stages. |
PP |
15 |
|
Sharply raises Defense |
||
IRON TAIL |
Steel |
Attacks with a rock-hard tail. May lower defense. |
Power |
100 |
|
Accuracy |
75 | Unfortunatly, this is about the best you'll get with Steel type attacks. As with all Steel attacks, this has low accuracy. |
PP |
15 |
|
Lower foe's defense (30%) |
||
JUMP KICK |
Fighting |
A strong jumping kick. May miss and hurt the kicker. |
Power |
70 |
|
Accuracy |
95 | Try Brick Break as it doesn't have the recoil when you miss, has 100% accuracy, better power and breaks screens. |
PP |
25 |
|
Hurts user if misses |
||
KARATE CHOP |
Fighting |
A chopping attack with a high critical-hit ratio. |
Power |
50 |
|
Accuracy |
100 | A high critical hit ratio doesn't make up for low power. Use Cross Chop or Brick Break if you want a fighting attack. |
PP |
25 |
|
High critical hit ratio |
||
KINESIS |
Psychic |
Distracts the foe. May lower accuracy. |
Power |
- |
|
Accuracy |
100 | Only learnt by Kadabra though the Move Tutor/Relearner, since Kadabra and Mewtwo are the only one's with spoons, a Psychic types best weapon according to the manga. :S This simply lower's the opponents accuracy. You're better off using Double Team. |
PP |
15 |
|
Lower foe's accuracy |
||
KNOCK OFF |
Dark |
Knocks down the foe's held item to prevent its use. |
Power |
20 |
|
Accuracy |
100 | This can become a useful technique, as many people love leftovers and berries, this will stop them from using the item until they switch out. |
PP |
20 |
|
Knocks away foe's item |
||
LEAF BLADE |
Grass |
Slashes with a sharp leaf. High critical-hit ratio. |
Power |
70 |
|
Accuracy |
100 | Exclusive to Sceptile, and it's good too. Giga Drain is sometimes used instead for its healing properties, but Leaf Blade is the prefered choice. |
PP |
15 |
|
High critical-hit ratio |
||
LEECH LIFE |
Bug |
An attack that steals half the damamge inflicted. |
Power |
20 |
|
Accuracy |
100 | A very weak bug attack. Don't bother with it. |
PP |
15 |
|
Restores HP=half inflicted |
||
LEECH SEED |
Grass |
Plants a seed on the foe to steal HP on every turn. |
Power |
- |
|
Accuracy |
90 | Saps the foe's HP by 1/8 total, giving it all the Pokémon in the user's spot. Effect ends once the target is switched. |
PP |
10 |
|
Saps HP from target |
||
LEER |
Normal |
Frightens the foe with a leer to lower Defense. |
Power |
- |
|
Accuracy |
100 | Just like Growl, this lowers the Defense of both opponents in 2vs2. |
PP |
30 |
|
Lower foe's defense |
||
LICK |
Ghost |
Licks with a long tongue to injure. May also paralyze. |
Power |
20 |
|
Accuracy |
100 | A weak ghost attack. Use Shadow Ball instead. |
PP |
30 |
|
Paralyze (30%) |
||
LIGHT SCREEN |
Psychic |
Creates a wall of light that lower Sp.Atk damage. |
Power |
- |
|
Accuracy |
100 | Protects your ally as well in 2vs2. Dissappears after 5 turns, and Brick Break is the only move able to destroy it. |
PP |
30 |
|
Half damage from special attacks |
||
LOCK-ON |
Normal |
Locks on to the foe to ensure the next move hits. |
Power |
- |
|
Accuracy |
100 | The next move will always hit, no matter what the opponent does unless they protect or switch out. |
PP |
30 |
|
Ensures next move hits |
||
LOVELY KISS |
Normal |
Demads a kiss with a scary face that induces sleep. |
Power |
- |
|
Accuracy |
75 | A sleep inducing attack with nice accuracy. |
PP |
10 |
|
Causes sleep |
||
LOW KICK |
Fighting |
A kick that inflicts more damage on heavier foes. |
Power |
Varies |
|
Accuracy |
100 | Pathetic on light opponents, ex-cel-lent on heavy Pokémon like Snorlax! |
PP |
20 |
|
Powers varies with weight |
||
LUSTER PURGE |
Psychic |
Attacks with a burst of light. May lower Sp.Def. |
Power |
70 |
|
Accuracy |
100 | Unless you want the 50% chance of lowering Sp.Def over 20%, go with Psychic. |
PP |
10 |
|
Lower foe's Sp.Def (50%) |
Crobat1 - Helped find a good number of mistakes in the guide before it was even completed! I thank him for that!
K. Robinson - Grasswistle accuracy, and Meteor Mash PP
Super Cloud, GBolys07 - FrLg Starters elemental Hyper Beam info
Nintendo and Gamefreak for creating the Pokemon series, an excellent RPG!
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users.bigpond.net.au/imwright/
pokedream.com
Copyright 2004 ButtonBasher (B.Wright)
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