Attack Guide - MNO
Click on a letter to view those attacks:
MAIN
A B C D
E F G H
I J K L
M N O P
Q R
S T
U V W X
Y Z
MACH PUNCH |
Fighting |
A punch is thrown at wicked speed to strike first. |
Power |
40 - |
|
Accuracy |
100 | A fighting type Quick Attack. Nice. |
PP |
30 |
|
Always first |
||
MAGIC COAT |
Psychic |
Reflects special effects back to the attacker. |
Power |
- |
|
Accuracy |
100 | If you can predict what the foe will do, this move can become good. If the foe tries to use a status inflicting move, that doesn't have any power, this will stop the move working, and have the user use the move back on the original user! |
PP |
15 |
|
Reflects effects back |
||
MAGICAL LEAF |
Grass |
Attacks with a strange leaf that cannot be evaded. |
Power |
60 |
|
Accuracy |
100 | A grass type Swift. |
PP |
20 |
|
Never miss |
||
MAGNITUDE |
Ground |
A ground-shaking attack of random intensity. |
Power |
Varies |
|
Accuracy |
100 | Works like Earthquake, except the power is random. |
PP |
30 |
|
Random power |
||
MEAN LOOK |
Ghost |
Fixes the foe with a mean look that prevents escape. |
Power |
- |
|
Accuracy |
100 | Traps the foe so they can't switch out. If the user switches or faints, the target will no longer be trapped. Can be Baton Passed. |
PP |
5 |
|
Traps foe |
||
MEDITATE |
Psychic |
Meditates in a peaceful fashion to raise Attack. |
Power |
- |
|
Accuracy |
100 | Raises attack by one stage. Use Swords Dance or Bulk Up instead if possible. |
PP |
40 |
|
Raise Attack |
||
MEGA DRAIN |
Grass |
An attack that absorbs half the damage inflicted. |
Power |
40 |
|
Accuracy |
100 | There are plenty of other grass moves that are stronger and have more PP. Leave this one. |
PP |
10 |
|
Restores HP=half damage |
||
MEGA KICK |
Normal |
An extremely powerful kick with intense force. |
Power |
120 |
|
Accuracy |
75 | It may be strong, but it's inaccurate and has very low PP. |
PP |
5 |
|
|
||
MEGA PUNCH |
Normal |
A strong punch thrown with increadible power. |
Power |
80 |
|
Accuracy |
85 | Power isn't that great... Body Slam is better than this. |
PP |
20 |
|
|
||
MEGAHORN |
Bug |
A brutal ramming attack using out-thrust horns. |
Power |
120 |
|
Accuracy |
85 | The strongest and best bug move to date. |
PP |
10 |
|
|
||
MOMENTO |
Dark |
The user faints and lowers the foe's abilities. |
Power |
- |
|
Accuracy |
100 | A bad move if you ask me. The user faints just to lower the foe's Attack and Sp.Atk. At least they're lowered by 2 stages. The target could then switch out and cancel the effects. |
PP |
10 |
|
User faints, foe's attack powers lowered. |
||
METAL CLAW |
Steel |
A claw attack that may raise the user's attack. |
Power |
50 |
|
Accuracy |
95 | One of the more accurate steel attacks, but comes at a price with power. |
PP |
35 |
|
Raise attack (10%) |
||
METAL SOUND |
Steel |
Emits a horrible screech that sharply lowers Sp.Def. |
Power |
- |
|
Accuracy |
85 | A Screech only that it effects Sp.Def instead. Lowers foe's Sp.Def by 2 stages. |
PP |
40 |
|
Sharply lower foe's Sp.Def |
||
METEOR MASH |
Steel |
Fires a meteor-like punch. May raise Attack. |
Power |
100 |
|
Accuracy |
85 | This beats Iron Tail, but it's only learnt by 4 Pokémon, Metang, Metagross, Clefairy and Clefable. |
PP |
10 |
|
Raise attack (20%) |
||
METRONOME |
Normal |
Waggles a finger to use any Pokémon move at random. |
Power |
- |
|
Accuracy |
- | Just as the description says, uses any move. Except Sketch, otherwise you could get any move on any Pokémon with enough patience... |
PP |
10 |
|
Use any move |
||
MILK DRINK |
Normal |
Recovers up to half the user's maximum HP. |
Power |
- |
|
Accuracy |
100 | A recover for Miltank with half the PP. |
PP |
10 |
|
Recover HP |
||
MIMIC |
Normal |
Copies a move used by the foe during one battle. |
Power |
- |
|
Accuracy |
100 | I'd prefer to have a moveset that I'd know, but if you can't get a fourth move, then this could be a good choice. Should the opponent come out with a useful move, you can copy it! |
PP |
10 |
|
Copy a move for a battle |
||
MIND READER |
Normal |
Senses the foe's action to ensure the next move's hit. |
Power |
- |
|
Accuracy |
100 | Makes the next move hit for sure unless the foe protects itself or is switched out. |
PP |
5 |
|
Ensures next move hits |
||
MINIMIZE |
Normal |
Minimizes the user's size to raise evasiveness. |
Power |
- |
|
Accuracy |
100 | Use Double Team instead. Sure this raises evasion too, but if the foe just happens to use Stomp, you'll recieve double the damage! |
PP |
20 |
|
Raise evasion |
||
MIRROR COAT |
Psychic |
Counters the foe's special attack at double the power. |
Power |
- |
|
Accuracy |
100 | A Counter for special attacks. Returns double the damage recieved, if the attack was a special attack. Because it's Psychic, Wobbuffet and this move become useless against a Dark type using special attacks. |
PP |
20 |
|
Returns special damage |
||
MIRROR MOVE |
Psychic |
Counter's the foe's attack with the same move. |
Power |
- |
|
Accuracy |
100 | In 1vs1, this will repeat whatever attack the foe last used, whether or not the user of Mirror Move can normally use that move, like Fearow and Recover. In 2vs2 however, it only performs the attack that last damaged the Pokémon, but always aimed at a foe, so you could attack your own Pokémon with your partner, and it'll start using that attack on you enemies. |
PP |
20 |
|
Repeats foe's attack |
||
MIST |
Ice |
Creates a mist that stops reduction of abilities. |
Power |
- |
|
Accuracy |
100 | Stops stats lowering, like a temporary Clear Body ability - for 5 turns. If you're really worried about losing Speed or Attack, then I guess you could try this, but otherwise you might want to use another attack or stat raising technique in its place. Works for both allies in 2vs2, where it would have the best effect. |
PP |
30 |
|
Stops stat reductions |
||
MIST BALL |
Psychic |
Attacks with a flurry of down. May lower Sp.Atk. |
Power |
70 |
|
Accuracy |
100 | Latias' signature move. While it may be one of the very few moves that can lower Sp.Atk, I still prefer Psychic for it's added power and PP. |
PP |
5 |
|
Lower foe's Sp.Atk (50%) |
||
MOONLIGHT |
Normal |
Restores HP. The amount varies with the weather. |
Power |
- |
|
Accuracy |
100 | The 'nighttime' recovery move. Restores 1/4HP during rain, hail or a sandstorm, Restores 1/2HP when there's no weather in effect, and 3/4HP during sunshine. Yep, no longer a full recovery as it was in Gold and Silver. |
PP |
5 |
|
Restores HP |
||
MORNING SUN |
Normal |
Restores HP. The amount varies with the weather. |
Power |
- |
|
Accuracy |
100 | The 'morning' recovery move. Restores 3/4HP in sunshine, 1/4HP in other weather effects, and 1/2HP with no weather effects. |
PP |
5 |
|
Restores HP |
||
MUD SHOT |
Ground |
Hurls mud at the foe and reduces speed. |
Power |
55 |
|
Accuracy |
95 | Hasn't got a great deal of power, but it's guaranteed to slow the foe down. |
PP |
0 |
|
Lower foe's speed |
||
MUD SPORT |
Ground |
Covers the user in mud to raise electrical resistance. |
Power |
- |
|
Accuracy |
100 | More often than not, this move is deemed useless, and the Pokémon that usually use this are ground types, Pokémon already immune to the effects of Electric attacks. A few Pokémon are able to make use of this move, but you're most likely better off just switching instead. |
PP |
15 |
|
Half damage from Electric attacks |
||
MUDDY WATER |
Water |
Attacks with muddy water. May lower accuracy. |
Power |
95 |
|
Accuracy |
85 | Looks like a Surf, only with less PP and lower accuracy, with the chance to lower the foe's accuracy. Go with Surf. |
PP |
10 |
|
Lower foe's accuracy (30%) |
||
MUD SLAP |
Ground |
Hurls mud in the foe's face to reduce its accuracy. |
Power |
20 |
|
Accuracy |
100 | Just think Sand-Attack only it hurts a little and doesn't effect flying/levitators. |
PP |
10 |
|
Lower foe's accuracy |
||
NATURE POWER |
Normal |
The type of attack varies depending on the location. |
Power |
- |
|
Accuracy |
100 |
For link battles and buildings it'll be Swift.
|
PP |
20 |
|
Changes on location |
||
NEEDLE ARM |
Grass |
Attacks with thorny arms. May cause fliching. |
Power |
60 |
|
Accuracy |
100 | Another grass move with a power of 60. This time with the effect of flinching. Signature move of Cacnea and Cacturne. |
PP |
15 |
|
Flinching (30%) |
||
NIGHT SHADE |
Ghost |
Inflicts damage identical to the user's level. |
Power |
- |
|
Accuracy |
100 | Just as the description implies, it'll always deal damage according to level. Perfect for those with very low Attack, such as Dusclops. |
PP |
15 |
|
Damage dealt = user's level |
||
NIGHTMARE |
Ghsot |
Inflicts 1/4 damage on a sleeping foe every turn. |
Power |
- |
|
Accuracy |
100 | Works like Curse from a ghost, where the target will loose 1/4 of their total HP each turn only without the user cutting their HP when they use Nightmare, but it lasts until the target switches out or wakes up. |
PP |
15 |
|
Inflicts 1/4 damage on sleepers |
||
OCTAZOOKA |
Water |
Fires a lump of ink to damage and cut accuracy. |
Power |
65 |
|
Accuracy |
85 | Not that great a power, and low accuracy to boot. At least it'll always lower the foe's accuracy. |
PP |
10 |
|
Lower foe's accuracy |
||
ODOR SLEUTH |
Normal |
Negates the foe's efforts to heighten evasiveness. |
Power |
- |
|
Accuracy |
100 | Makes any effort to raise evasion useless. If the target's evasion is already high, it'll reset it once Odor Sleuth hits. Also makes normal and fighting attacks hit ghosts. |
PP |
40 |
|
Negates evasion |
||
OUTRAGE |
Dragon |
A rampage of 2 to 3 turns that confuses the user. |
Power |
90 |
|
Accuracy |
100 | The strongest dragon move to date, but forces you to use this move for another few turns afterwards, and then confuses you once it's done. Confusion seems to usually only last 1-3 turns though. |
PP |
15 |
|
Lasts 2-3 turns, then confuse user |
||
OVERHEAT |
Fire |
Allows a full-power attack, but sharply lowers Sp.Atk. |
Power |
140 |
|
Accuracy |
90 | A very strong Fire move, only let down by the fact that this sharply reduces your Sp.Atk after use. A white herb can fix this for another use. Usually used when a Fire types is primarily a physical battler, and needs a fire type for backup. |
PP |
5 |
|
Sharply lowers users Sp.Atk |
Crobat1 - Helped find a good number of mistakes in the guide before it was even completed! I thank him for that!
K. Robinson - Grasswistle accuracy, and Meteor Mash PP
Super Cloud, GBolys07 - FrLg Starters elemental Hyper Beam info
Nintendo and Gamefreak for creating the Pokemon series, an excellent RPG!
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Copyright 2004 ButtonBasher (B.Wright)
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