Abra #063
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← #062 Poliwrath | #064 Kadabra → |
Abra #063 - Psi Pokemon
|
type | ||
---|---|---|---|
gender | 75.0% | 25.0% | |
height | 3'11" | 0.9 m | |
weight | 43.0 lb. | 19.5 kg | |
generation |
1st (Red, Blue, Yellow) National: #063 | Johto: #089 | Hoenn: #039 | Sinnoh: #020
|
063
Family
#063 - Abra | #064 - Kadabra Lv. 16 | #065 - Alakazam Trade |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Humanshape | 5,100 |
Locations
Where to catch Abra in Pokemon Ruby and Sapphire
Area | Levels | Method | Rarity |
---|---|---|---|
Granite Cave (1f) | 8 | Walking in tall grass or a cave | 10% |
Granite Cave (B1f) | 9 | Walking in tall grass or a cave | 10% |
Granite Cave (B2f) | 10 | Walking in tall grass or a cave | 10% |
Granite Cave (1f/small Room) | 8 | Walking in tall grass or a cave | 10% |
Where to catch Abra in Pokemon Emerald
Area | Levels | Method | Rarity |
---|---|---|---|
Granite Cave (1f) | 8 | Walking in tall grass or a cave | 10% |
Granite Cave (B1f) | 9 | Walking in tall grass or a cave | 10% |
Granite Cave (1f/small Room) | 8 | Walking in tall grass or a cave | 10% |
Granite Cave (B2f) | 10 | Walking in tall grass or a cave | 10% |
Route 116 | 7 | Walking in tall grass or a cave | 10% |
Moves
Abilities
Synchronize | Copies burns, paralysis, and poison received onto the Pokemon that inflicted them. |
Inner Focus | Prevents flinching. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Teleport | -- | 20 | -- | Immediately ends wild battles. No effect otherwise. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Focus Punch | 150 | 20 | 100% | If the user takes damage before attacking, the attack is canceled. | ||
TM4 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM23 | Iron Tail | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM33 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. | ||
TM34 | Shock Wave | 60 | 20 | -- | Never misses. | ||
TM41 | Torment | -- | 15 | 100% | Prevents the target from using the same move twice in a row. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Skill Swap | -- | 10 | -- | User and target swap abilities. | ||
TM49 | Snatch | -- | 10 | -- | Steals the target's move, if it's self-targeted. | ||
HM5 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 25 | 160 - 254 | 160 - 254 | 160 - 254 |
Attack | 20 | 40 - 125 | 45 - 139 | 49 - 152 |
Defense | 15 | 31 - 116 | 35 - 129 | 38 - 141 |
Sp. Attack | 105 | 193 - 278 | 215 - 309 | 236 - 339 |
Sp. Defense | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
Speed | 90 | 166 - 251 | 185 - 279 | 203 - 306 |
TOTAL | 310 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
75 | 1,059,860 | 200 | 70 | Special Attack: 1 point |
Damage Taken
1x
0.5x
1x
1x
1x
1x
2x
2x
1x
1x
1x
1x
1x
0.5x
1x
1x
2x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | Using its psychic power is such a strain on its brain that it needs to sleep for 18 hours a day. |
White 2 | |
Black | |
White | |
Diamond | It sleeps for 18 hours a day. Even when awake, it teleports itself while remaining seated. |
Pearl | |
Platinum | |
HeartGold | It senses impending attacks and teleports away to safety before the actual attacks can strike. |
SoulSilver | If it decides to teleport randomly, it evokes the illusion that it has created copies of itself. |
Ruby | ABRA sleeps for eighteen hours a day. However, it can sense the presence of foes even while it is sleeping.In such a situation, this Pokemon immediately teleports to safety. |
Sapphire | |
Emerald | |
FireRed | It sleeps for 18 hours a day. It uses a variety of extrasensory powers even while asleep. |
LeafGreen | Using its ability to read minds, it will sense impending danger and TELEPORT to safety. |
Gold | It senses impending attacks and TELEPORTS away tosafety before the actual attacks can strike. |
Silver | If it decides to TELEPORT randomly, it creates theillusion that it has created copies of itself. |
Crystal | It hypnotizes itself so that it can teleport awaywhen it senses danger, even if it is asleep. |
Red | Using its ability to read minds, it will identifyimpending danger and TELEPORT to safety. |
Blue | |
Yellow | Sleeps 18 hours a day. If it senses danger, it willteleport itself to safety even as it sleeps. |
Other
Name Etymology | As in a word many magicians use |
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← #062 Poliwrath | #064 Kadabra → |