Abra #063
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← ![]() | #064 Kadabra ![]() |
Abra
#063
- Psi Pokemon
![]() ![]() |
type | ![]() |
|
---|---|---|---|
gender | 75.0% ![]() | 25.0% ![]() |
|
height | 3'11" | 0.9 m | |
weight | 43.0 lb. | 19.5 kg | |
generation |
1st (Red, Blue, Yellow) National: #063 | Johto: #089 | Hoenn: #039 | Sinnoh: #020
|
063
Family
![]() ![]() #063 - Abra | ![]() ![]() #064 - Kadabra Lv. 16 | ![]() ![]() #065 - Alakazam Trade |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Humanshape | 5,100 |
Moves
Abilities
Synchronize | Copies burns, paralysis, and poison received onto the Pokemon that inflicted them. |
Inner Focus | Prevents flinching. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Teleport | ![]() | ![]() | -- | 20 | -- | Immediately ends wild battles. No effect otherwise. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM3 | Psyshock | ![]() | ![]() | 80 | 10 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
TM4 | Calm Mind | ![]() | ![]() | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. |
TM6 | Toxic | ![]() | ![]() | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM10 | Hidden Power | ![]() | ![]() | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
TM11 | Sunny Day | ![]() | ![]() | -- | 5 | -- | Changes the weather to sunny for five turns. |
TM12 | Taunt | ![]() | ![]() | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. |
TM16 | Light Screen | ![]() | ![]() | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. |
TM17 | Protect | ![]() | ![]() | -- | 10 | -- | Prevents any moves from hitting the user this turn. |
TM18 | Rain Dance | ![]() | ![]() | -- | 5 | -- | Changes the weather to rain for five turns. |
TM19 | Telekinesis | ![]() | ![]() | -- | 15 | -- | Moves have 100% accuracy against the target for three turns. |
TM20 | Safeguard | ![]() | ![]() | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. |
TM21 | Frustration | ![]() | ![]() | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
TM27 | Return | ![]() | ![]() | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. |
TM29 | Psychic | ![]() | ![]() | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
TM30 | Shadow Ball | ![]() | ![]() | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
TM32 | Double Team | ![]() | ![]() | -- | 15 | -- | Raises the user's evasion by one stage. |
TM33 | Reflect | ![]() | ![]() | -- | 20 | -- | Reduces damage from physical attacks by half. |
TM41 | Torment | ![]() | ![]() | -- | 15 | 100% | Prevents the target from using the same move twice in a row. |
TM42 | Facade | ![]() | ![]() | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
TM44 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM45 | Attract | ![]() | ![]() | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
TM46 | Thief | ![]() | ![]() | 40 | 10 | 100% | Takes the target's item. |
TM48 | Round | ![]() | ![]() | 60 | 15 | 100% | Has double power if it's used more than once per turn. |
TM51 | Ally Switch | ![]() | ![]() | -- | 15 | -- | User switches places with the friendly Pokemon opposite it. |
TM53 | Energy Ball | ![]() | ![]() | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
TM56 | Fling | ![]() | ![]() | 1 | 10 | 100% | Throws held item at the target; power depends on the item. |
TM57 | Charge Beam | ![]() | ![]() | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
TM63 | Embargo | ![]() | ![]() | -- | 15 | 100% | Target cannot use held items. |
TM70 | Flash | ![]() | ![]() | -- | 20 | 100% | Lowers the target's accuracy by one stage. |
TM73 | Thunder Wave | ![]() | ![]() | -- | 20 | 100% | Paralyzes the target. |
TM77 | Psych Up | ![]() | ![]() | -- | 10 | -- | Discards the user's stat changes and copies the target's. |
TM85 | Dream Eater | ![]() | ![]() | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. |
TM86 | Grass Knot | ![]() | ![]() | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
TM87 | Swagger | ![]() | ![]() | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. |
TM90 | Substitute | ![]() | ![]() | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM92 | Trick Room | ![]() | ![]() | -- | 5 | -- | For five turns, slower Pokemon will act before faster Pokemon. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Fire Punch | ![]() | ![]() | 75 | 15 | 100% | Has a 10% chance to burn the target. |
Ice Punch | ![]() | ![]() | 75 | 15 | 100% | Has a 10% chance to freeze the target. |
Thunderpunch | ![]() | ![]() | 75 | 15 | 100% | Has a 10% chance to paralyze the target. |
Barrier | ![]() | ![]() | -- | 30 | -- | Raises the user's Defense by two stages. |
Encore | ![]() | ![]() | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
Knock Off | ![]() | ![]() | 20 | 20 | 100% | Target drops its held item. |
Skill Swap | ![]() | ![]() | -- | 10 | -- | User and target swap abilities. |
Power Trick | ![]() | ![]() | -- | 10 | -- | User swaps Attack and Defense. |
Guard Swap | ![]() | ![]() | -- | 10 | -- | User swaps Defense and Special Defense changes with the target. |
Guard Split | ![]() | ![]() | -- | 10 | -- | Averages Defense and Special Defense with the target. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 25 | 160 - 254 | 160 - 254 | 160 - 254 |
Attack | 20 | 40 - 125 | 45 - 139 | 49 - 152 |
Defense | 15 | 31 - 116 | 35 - 129 | 38 - 141 |
Sp. Attack | 105 | 193 - 278 | 215 - 309 | 236 - 339 |
Sp. Defense | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
Speed | 90 | 166 - 251 | 185 - 279 | 203 - 306 |
TOTAL | 310 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
75 | 1,059,860 | 200 | 70 | Special Attack: 1 point |
Damage Taken
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Images
Black | ![]() ![]() ![]() ![]() |
White | |
Diamond | ![]() ![]() ![]() ![]() |
Pearl | |
Platinum | ![]() ![]() ![]() ![]() |
HeartGold | ![]() ![]() ![]() ![]() |
SoulSilver | |
Ruby | ![]() ![]() ![]() ![]() |
Sapphire | |
Emerald | ![]() ![]() |
FireRed | ![]() ![]() ![]() ![]() |
LeafGreen | |
Gold | ![]() ![]() ![]() ![]() |
Silver | |
Crystal | ![]() ![]() ![]() ![]() |
Red | ![]() ![]() |
Blue | |
Yellow | ![]() ![]() |
Flavortext
Black 2 | Using its psychic power is such a strain on its brain that it needs to sleep for 18 hours a day. |
White 2 | |
Black | |
White | |
Diamond | It sleeps for 18 hours a day. Even when awake, it teleports itself while remaining seated. |
Pearl | |
Platinum | |
HeartGold | It senses impending attacks and teleports away to safety before the actual attacks can strike. |
SoulSilver | If it decides to teleport randomly, it evokes the illusion that it has created copies of itself. |
Ruby | ABRA sleeps for eighteen hours a day. However, it can sense the presence of foes even while it is sleeping.In such a situation, this Pokemon immediately teleports to safety. |
Sapphire | |
Emerald | |
FireRed | It sleeps for 18 hours a day. It uses a variety of extrasensory powers even while asleep. |
LeafGreen | Using its ability to read minds, it will sense impending danger and TELEPORT to safety. |
Gold | It senses impending attacks and TELEPORTS away tosafety before the actual attacks can strike. |
Silver | If it decides to TELEPORT randomly, it creates theillusion that it has created copies of itself. |
Crystal | It hypnotizes itself so that it can teleport awaywhen it senses danger, even if it is asleep. |
Red | Using its ability to read minds, it will identifyimpending danger and TELEPORT to safety. |
Blue | |
Yellow | Sleeps 18 hours a day. If it senses danger, it willteleport itself to safety even as it sleeps. |
Other
Name Etymology | As in a word many magicians use |
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← ![]() | #064 Kadabra ![]() |