Absol #359
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← #358 Chimecho | #360 Wynaut → |
Absol #359 - Disaster Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 4'11" | 1.2 m | |
weight | 103.6 lb. | 47.0 kg | |
generation |
3rd (Ruby, Sapphire, Emerald) National: #359 | Hoenn: #152
|
359
Family
#359 - Absol |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Ground | 6,375 |
Locations
Where to catch Absol in Pokemon Diamond and Pearl
Area | Levels | Method | Rarity |
---|---|---|---|
Route 213 | 20 | Walking in tall grass or a cave | 40% |
Where to catch Absol in Pokemon Platinum
Area | Levels | Method | Rarity |
---|---|---|---|
Mt. Coronet (Snowfall) | 38-40 | Walking in tall grass or a cave | 17% |
Mt. Coronet (Blizzard) | 38-40 | Walking in tall grass or a cave | 17% |
Where to catch Absol in Pokemon HeartGold and SoulSilver
Area | Levels | Method | Rarity |
---|---|---|---|
Union Cave (1f) | 6 | Walking in tall grass or a cave | 20% |
Union Cave (B1f) | 8 | Walking in tall grass or a cave | 20% |
Union Cave (B2f) | 22 | Walking in tall grass or a cave | 20% |
Slowpoke Well (1f) | 5-6 | Walking in tall grass or a cave | 20% |
Slowpoke Well (B1f) | 21-23 | Walking in tall grass or a cave | 20% |
Whirl Islands (1f) | 22-23 | Walking in tall grass or a cave | 20% |
Whirl Islands (B1f) | 22-23 | Walking in tall grass or a cave | 20% |
Whirl Islands (B2f) | 22-23 | Walking in tall grass or a cave | 20% |
Whirl Islands (B3f) | 23-24 | Walking in tall grass or a cave | 20% |
Mt. Mortar (1f) | 13-15 | Walking in tall grass or a cave | 20% |
Mt. Mortar (Lower Cave) | 13 | Walking in tall grass or a cave | 20% |
Mt. Mortar (Upper Cave) | 31-32 | Walking in tall grass or a cave | 20% |
Mt. Mortar (B1f) | 15-17 | Walking in tall grass or a cave | 20% |
Ice Path (1f) | 21-22 | Walking in tall grass or a cave | 20% |
Ice Path (B1f) | 21-22 | Walking in tall grass or a cave | 20% |
Ice Path (B2f) | 22-23 | Walking in tall grass or a cave | 20% |
Ice Path (B3f) | 22-23 | Walking in tall grass or a cave | 20% |
Dark Cave (Violet City Entrance) | 2-3 | Walking in tall grass or a cave | 20% |
Dark Cave (Blackthorn City Entrance) | 23 | Walking in tall grass or a cave | 20% |
Seafoam Islands (1f) | 28-29 | Walking in tall grass or a cave | 20% |
Seafoam Islands (B1f) | 28-34 | Walking in tall grass or a cave | 20% |
Seafoam Islands (B2f) | 30-35 | Walking in tall grass or a cave | 20% |
Cerulean Cave (2f) | 39-41 | Walking in tall grass or a cave | 20% |
Seafoam Islands (B4f) | 34 | Walking in tall grass or a cave | 20% |
Mt. Silver (2f) | 45-48 | Walking in tall grass or a cave | 20% |
Mt. Silver (1f Top) | 46-48 | Walking in tall grass or a cave | 20% |
Mt. Silver (4f) | 45-48 | Walking in tall grass or a cave | 20% |
Cerulean Cave (B1f) | 45-47 | Walking in tall grass or a cave | 20% |
Mt. Silver (1f) | 42-44 | Walking in tall grass or a cave | 20% |
Mt. Silver (Mountainside) | 48-51 | Walking in tall grass or a cave | 20% |
Mt. Silver (3f) | 45-46 | Walking in tall grass or a cave | 20% |
Mt. Silver (Top) | 45-48 | Walking in tall grass or a cave | 20% |
Mt. Moon (1f) | 6-8 | Walking in tall grass or a cave | 20% |
Mt. Moon (2f) | 6-8 | Walking in tall grass or a cave | 20% |
Rock Tunnel (1f) | 10 | Walking in tall grass or a cave | 20% |
Rock Tunnel (B1f) | 12 | Walking in tall grass or a cave | 20% |
Victory Road (1f) | 32 | Walking in tall grass or a cave | 20% |
Tohjo Falls | 22 | Walking in tall grass or a cave | 20% |
Diglett's Cave | 15-17 | Walking in tall grass or a cave | 20% |
Victory Road (2f) | 32 | Walking in tall grass or a cave | 20% |
Victory Road (3f) | 32 | Walking in tall grass or a cave | 20% |
Cerulean Cave (1f) | 38 | Walking in tall grass or a cave | 20% |
Seafoam Islands (B3f) | 32-34 | Walking in tall grass or a cave | 20% |
Route 47 (Inside Cave) | 20-22 | Walking in tall grass or a cave | 20% |
Moves
Abilities
Pressure | Increases the PP cost of moves targetting the Pokemon by one. |
Super Luck | Raises moves' critical hit rates one stage. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Scratch | 40 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Feint | 30 | 10 | 100% | Only works if the target uses Protect or Detect on this turn. | ||
4 | Leer | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
9 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
12 | Quick Attack | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
17 | Razor Wind | 80 | 10 | 100% | Requires a turn to charge before attacking. | ||
20 | Pursuit | 40 | 20 | 100% | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. | ||
25 | Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. | ||
28 | Bite | 60 | 25 | 100% | Has a 30% chance to make the target flinch. | ||
33 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
36 | Slash | 70 | 20 | 100% | Has an increased chance for a critical hit. | ||
41 | Future Sight | 100 | 10 | 100% | Hits the target two turns later. | ||
44 | Sucker Punch | 80 | 5 | 100% | Only works if the target is about to use a damaging move. | ||
49 | Detect | -- | 5 | -- | Prevents any moves from hitting the user this turn. | ||
52 | Night Slash | 70 | 15 | 100% | Has an increased chance for a critical hit. | ||
57 | Me First | 1 | 20 | -- | Uses the target's move against it before it attacks, with power increased by half. | ||
60 | Psycho Cut | 70 | 20 | 100% | Has an increased chance for a critical hit. | ||
65 | Perish Song | -- | 5 | -- | User and target both faint after three turns. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM3 | Water Pulse | 60 | 20 | 100% | Has a 20% chance to confuse the target. | ||
TM4 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM7 | Hail | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM23 | Iron Tail | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM25 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM34 | Shock Wave | 60 | 20 | -- | Never misses. | ||
TM35 | Flamethrower | 95 | 15 | 100% | Has a 10% chance to burn the target. | ||
TM37 | Sandstorm | -- | 10 | -- | Changes the weather to a sandstorm for five turns. | ||
TM38 | Fire Blast | 120 | 5 | 85% | Has a 10% chance to burn the target. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM40 | Aerial Ace | 60 | 20 | -- | Never misses. | ||
TM41 | Torment | -- | 15 | 100% | Prevents the target from using the same move twice in a row. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM49 | Snatch | -- | 10 | -- | Steals the target's move, if it's self-targeted. | ||
TM54 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. | ||
TM57 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
TM58 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
TM61 | Will-o-wisp | -- | 15 | 75% | Burns the target. | ||
TM65 | Shadow Claw | 70 | 15 | 100% | Has an increased chance for a critical hit. | ||
TM66 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM71 | Stone Edge | 100 | 5 | 80% | Has an increased chance for a critical hit. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM75 | Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM78 | Captivate | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||
TM79 | Dark Pulse | 80 | 15 | 100% | Has a 20% chance to make the target flinch. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM81 | X-scissor | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
TM82 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM83 | Natural Gift | 1 | 15 | 100% | Power and type depend on the held berry. | ||
TM85 | Dream Eater | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
HM1 | Cut | 50 | 30 | 95% | Inflicts regular damage with no additional effect. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
HM6 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Double-edge | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. | ||
Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
Curse | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
Faint Attack | 60 | 20 | -- | Never misses. | ||
Mean Look | -- | 5 | -- | Prevents the target from leaving battle. | ||
Megahorn | 120 | 10 | 85% | Inflicts regular damage with no additional effect. | ||
Baton Pass | -- | 40 | -- | Allows the trainer to switch out the user and pass effects along to its replacement. | ||
Magic Coat | -- | 15 | -- | Reflects back the first effect move used on the user this turn. | ||
Assurance | 50 | 10 | 100% | Power is doubled if the target has already received damage this turn. | ||
Me First | 1 | 20 | -- | Uses the target's move against it before it attacks, with power increased by half. | ||
Punishment | 1 | 5 | 100% | Power increases against targets with more raised stats, up to a maximum of 200. | ||
Sucker Punch | 80 | 5 | 100% | Only works if the target is about to use a damaging move. | ||
Zen Headbutt | 80 | 15 | 90% | Has a 20% chance to make the target flinch. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 65 | 240 - 334 | 240 - 334 | 240 - 334 |
Attack | 130 | 238 - 323 | 265 - 359 | 291 - 394 |
Defense | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
Sp. Attack | 75 | 139 - 224 | 155 - 249 | 170 - 273 |
Sp. Defense | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
Speed | 75 | 139 - 224 | 155 - 249 | 170 - 273 |
TOTAL | 465 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
174 | 1,059,860 | 30 | 35 | Attack: 2 points |
Damage Taken
1x
2x
1x
1x
1x
1x
2x
0.5x
1x
1x
1x
1x
1x
0x
1x
1x
0.5x
2x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald |
Flavortext
Black 2 | It appears from deep in the mountains to warn people about upcoming disasters it has sensed with its horn. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | It has the ability to foretell natural disasters. Its life span is over a hundred years. |
SoulSilver | |
Ruby | Every time ABSOL appears before people, it is followed by a disaster such as an earthquake or a tidal wave.As a result, it came to be known as the disaster Pokemon. |
Sapphire | ABSOL has the ability to foretell the coming of natural disasters. It lives in a harsh, rugged mountainenvironment. This Pokemon very rarely ventures down from the mountains. |
Emerald | It sharply senses even subtle changes in the sky and the land to predict natural disasters. It is a long-lived Pokemon that has a life-span of 100 years. |
FireRed | It appears when it senses an impending natural disaster. As a result, it was mistaken as a doom-bringer. |
LeafGreen |
Other
Name Etymology | As in absolute |
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← #358 Chimecho | #360 Wynaut → |