Alakazam #065
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← #064 Kadabra | #066 Machop → |
Alakazam #065 - Psi Pokemon
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type | ||
---|---|---|---|
gender | 75.0% | 25.0% | |
height | 5'11" | 1.5 m | |
weight | 105.8 lb. | 48.0 kg | |
generation |
1st (Red, Blue, Yellow) National: #065 | Johto: #091 | Hoenn: #041 | Sinnoh: #022
|
065
Family
#063 - Abra | #064 - Kadabra Lv. 16 | #065 - Alakazam Trade |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Humanshape | 5,100 |
Moves
Abilities
Synchronize | Copies burns, paralysis, and poison received onto the Pokemon that inflicted them. |
Inner Focus | Prevents flinching. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Confusion | 50 | 25 | 100% | Has a 10% chance to confuse the target. | ||
1 | Teleport | -- | 20 | -- | Immediately ends wild battles. No effect otherwise. | ||
1 | Kinesis | -- | 15 | 80% | Lowers the target's accuracy by one stage. | ||
16 | Confusion | 50 | 25 | 100% | Has a 10% chance to confuse the target. | ||
18 | Disable | -- | 20 | 100% | Disables the target's last used move for 1-8 turns. | ||
22 | Miracle Eye | -- | 40 | -- | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. | ||
24 | Psybeam | 65 | 20 | 100% | Has a 10% chance to confuse the target. | ||
28 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. | ||
30 | Recover | -- | 10 | -- | Heals the user by half its max HP. | ||
34 | Psycho Cut | 70 | 20 | 100% | Has an increased chance for a critical hit. | ||
36 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
40 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
42 | Future Sight | 100 | 10 | 100% | Hits the target two turns later. | ||
46 | Trick | -- | 10 | 100% | User and target swap items. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Focus Punch | 150 | 20 | 100% | If the user takes damage before attacking, the attack is canceled. | ||
TM4 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM23 | Iron Tail | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM33 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. | ||
TM34 | Shock Wave | 60 | 20 | -- | Never misses. | ||
TM41 | Torment | -- | 15 | 100% | Prevents the target from using the same move twice in a row. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Skill Swap | -- | 10 | -- | User and target swap abilities. | ||
TM49 | Snatch | -- | 10 | -- | Steals the target's move, if it's self-targeted. | ||
TM52 | Focus Blast | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM53 | Energy Ball | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM57 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
TM58 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
TM60 | Drain Punch | 75 | 10 | 100% | Heals the user by half the damage inflicted. | ||
TM63 | Embargo | -- | 15 | 100% | Target cannot use held items. | ||
TM67 | Recycle | -- | 10 | -- | User recovers the item it last used up. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM78 | Captivate | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||
TM82 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM83 | Natural Gift | 1 | 15 | 100% | Power and type depend on the held berry. | ||
TM85 | Dream Eater | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM92 | Trick Room | -- | 5 | -- | For five turns, slower Pokemon will act before faster Pokemon. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Fire Punch | 75 | 15 | 100% | Has a 10% chance to burn the target. | ||
Ice Punch | 75 | 15 | 100% | Has a 10% chance to freeze the target. | ||
Thunderpunch | 75 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
Barrier | -- | 30 | -- | Raises the user's Defense by two stages. | ||
Encore | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||
Knock Off | 20 | 20 | 100% | Target drops its held item. | ||
Power Trick | -- | 10 | -- | User swaps Attack and Defense. | ||
Guard Swap | -- | 10 | -- | User swaps Defense and Special Defense changes with the target. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 55 | 220 - 314 | 220 - 314 | 220 - 314 |
Attack | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Defense | 45 | 85 - 170 | 95 - 189 | 104 - 207 |
Sp. Attack | 135 | 247 - 332 | 275 - 369 | 302 - 405 |
Sp. Defense | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
Speed | 120 | 220 - 305 | 245 - 339 | 269 - 372 |
TOTAL | 490 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
186 | 1,059,860 | 50 | 70 | Special Attack: 3 points |
Damage Taken
1x
0.5x
1x
1x
1x
1x
2x
2x
1x
1x
1x
1x
1x
0.5x
1x
1x
2x
1x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | The spoons clutched in its hands are said to have been created by its psychic powers. |
White 2 | |
Black | |
White | |
Diamond | Its superb memory lets it recall everything it has experienced from birth. Its IQ exceeds 5,000. |
Pearl | |
Platinum | |
HeartGold | Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes. |
SoulSilver | Its brain cells multiply continually until it dies. As a result, it remembers everything. |
Ruby | ALAKAZAM's brain continually grows, making its head far too heavy to support with its neck.This Pokemon holds its head up using its psychokinetic power instead. |
Sapphire | |
Emerald | |
FireRed | It does not like physical attacks very much. Instead, it freely uses extrasensory powers to defeat foes. |
LeafGreen | Its brain can outperform a supercomputer. Its IQ (intelligence quotient) is said to be around 5,000. |
Gold | Closing both its eyes heightens all its other senses.This enables it to use its abilities to their extremes. |
Silver | Its brain cells multiply continually until itdies. As a result, it remembers everything. |
Crystal | It has an IQ of 5000. It calculates many thingsin order to gain the edge in every battle. |
Red | Its brain can outperform a supercomputer.Its intelligence quotient is said to be 5,000. |
Blue | |
Yellow | A Pokemon that can memorize anything. It never forgetswhat it learns-- that's why this Pokemon is smart. |
Other
Name Etymology | As in a word many magicians use |
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← #064 Kadabra | #066 Machop → |