064 #064 Kadabra #066 Machop 066

Alakazam Alakazam #065 - Psi Pokemon

Alakazam
Hear Alakazam's Cry
type Psychic
gender 75.0% Male25.0% Female
height 5'11" 1.5 m
weight 105.8 lb. 48.0 kg
generation
National: #065 | Johto: #091 | Hoenn: #041 | Sinnoh: #022

Family Family

Breeding

Egg Groups Steps to Hatch
Humanshape 5,100

Moves Moves

Abilities

SynchronizeCopies burns, paralysis, and poison received onto the Pokemon that inflicted them.
Inner FocusPrevents flinching.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1ConfusionPsychicSpecial5025100%Has a 10% chance to confuse the target.
1TeleportPsychicNone--20--Immediately ends wild battles. No effect otherwise.
1KinesisPsychicNone--1580%Lowers the target's accuracy by one stage.
16ConfusionPsychicSpecial5025100%Has a 10% chance to confuse the target.
18DisableNormalNone--20100%Disables the target's last used move for 1-8 turns.
22Miracle EyePsychicNone--40--Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.
24PsybeamPsychicSpecial6520100%Has a 10% chance to confuse the target.
28ReflectPsychicNone--20--Reduces damage from physical attacks by half.
30RecoverNormalNone--10--Heals the user by half its max HP.
34Psycho CutPsychicPhysical7020100%Has an increased chance for a critical hit.
36Calm MindPsychicNone--20--Raises the user's Special Attack and Special Defense by one stage.
40PsychicPsychicSpecial9010100%Has a 10% chance to lower the target's Special Defense by one stage.
42Future SightPsychicSpecial10010100%Hits the target two turns later.
46TrickPsychicNone--10100%User and target swap items.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM1Focus PunchFightingPhysical15020100%If the user takes damage before attacking, the attack is canceled.
TM4Calm MindPsychicNone--20--Raises the user's Special Attack and Special Defense by one stage.
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayFireNone--5--Changes the weather to sunny for five turns.
TM12TauntDarkNone--20100%For the next few turns, the target can only use damaging moves.
TM15Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM16Light ScreenPsychicNone--30--Reduces damage from special attacks by 50% for five turns..
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM18Rain DanceWaterNone--5--Changes the weather to rain for five turns.
TM20SafeguardNormalNone--25--Protects the user's field from major status ailments and confusion for five turns.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM23Iron TailSteelPhysical1001575%Has a 30% chance to lower the target's Defense by one stage.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM29PsychicPsychicSpecial9010100%Has a 10% chance to lower the target's Special Defense by one stage.
TM30Shadow BallGhostSpecial8015100%Has a 20% chance to lower the target's Special Defense by one stage.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM33ReflectPsychicNone--20--Reduces damage from physical attacks by half.
TM34Shock WaveElectricSpecial6020--Never misses.
TM41TormentDarkNone--15100%Prevents the target from using the same move twice in a row.
TM42FacadeNormalPhysical7020100%Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret PowerNormalPhysical7020100%Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--15100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46ThiefDarkPhysical4010100%Takes the target's item.
TM48Skill SwapPsychicNone--10--User and target swap abilities.
TM49SnatchDarkNone--10--Steals the target's move, if it's self-targeted.
TM52Focus BlastFightingSpecial120570%Has a 10% chance to lower the target's Special Defense by one stage.
TM53Energy BallGrassSpecial8010100%Has a 10% chance to lower the target's Special Defense by one stage.
TM56FlingDarkPhysical110100%Throws held item at the target; power depends on the item.
TM57Charge BeamElectricSpecial501090%Has a 70% chance to raise the user's Special Attack by one stage.
TM58EndureNormalNone--10--Prevents the user's HP from lowering below 1 this turn.
TM60Drain PunchFightingPhysical7510100%Heals the user by half the damage inflicted.
TM63EmbargoDarkNone--15100%Target cannot use held items.
TM67RecycleNormalNone--10--User recovers the item it last used up.
TM68Giga ImpactNormalPhysical150590%User foregoes its next turn to recharge.
TM70FlashNormalNone--20100%Lowers the target's accuracy by one stage.
TM73Thunder WaveElectricNone--20100%Paralyzes the target.
TM77Psych UpNormalNone--10--Discards the user's stat changes and copies the target's.
TM78CaptivateNormalNone--20100%Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82Sleep TalkNormalNone--10--Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83Natural GiftNormalPhysical115100%Power and type depend on the held berry.
TM85Dream EaterPsychicSpecial10015100%Only works on sleeping Pokemon. Heals the user by half the damage inflicted.
TM86Grass KnotGrassSpecial120100%Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM90SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92Trick RoomPsychicNone--5--For five turns, slower Pokemon will act before faster Pokemon.

Egg Moves

MoveTypeClassPow.PPAcc.Effect
Fire PunchFirePhysical7515100%Has a 10% chance to burn the target.
Ice PunchIcePhysical7515100%Has a 10% chance to freeze the target.
ThunderpunchElectricPhysical7515100%Has a 10% chance to paralyze the target.
BarrierPsychicNone--30--Raises the user's Defense by two stages.
EncoreNormalNone--5100%Forces the target to repeat its last used move every turn for 2 to 6 turns.
Knock OffDarkPhysical2020100%Target drops its held item.
Power TrickPsychicNone--10--User swaps Attack and Defense.
Guard SwapPsychicNone--10--User swaps Defense and Special Defense changes with the target.

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP55
Statbar
220 - 314220 - 314220 - 314
Attack50
Statbar
94 - 179105 - 199115 - 218
Defense45
Statbar
85 - 17095 - 189104 - 207
Sp. Attack135
Statbar
247 - 332275 - 369302 - 405
Sp. Defense85
Statbar
157 - 242175 - 269192 - 295
Speed120
Statbar
220 - 305245 - 339269 - 372
TOTAL 490
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
186 1,059,860 50 70 Special Attack: 3 points

Damage Taken

Normal 1x
Fighting 0.5x
Flying 1x
Poison 1x
Ground 1x
Rock 1x
Bug 2x
Ghost 2x
Steel 1x
Fire 1x
Water 1x
Grass 1x
Electric 1x
Psychic 0.5x
Ice 1x
Dragon 1x
Dark 2x
Fairy 1x

Images Images

BlackAlakazamAlakazamAlakazamAlakazam
White
DiamondAlakazamAlakazamAlakazamAlakazam
Pearl
PlatinumAlakazamAlakazamAlakazamAlakazam
HeartGoldAlakazamAlakazamAlakazamAlakazam
SoulSilver
RubyAlakazamAlakazamAlakazamAlakazam
Sapphire
EmeraldAlakazamAlakazam
FireRedAlakazamAlakazamAlakazamAlakazam
LeafGreen
GoldAlakazamAlakazamAlakazamAlakazam
Silver
CrystalAlakazamAlakazamAlakazamAlakazam
RedAlakazamAlakazam
Blue
YellowAlakazamAlakazam

Flavor Text Flavortext

Black 2The spoons clutched in its hands are said to have been created by its psychic powers.
White 2
Black
White
DiamondIts superb memory lets it recall everything it has experienced from birth. Its IQ exceeds 5,000.
Pearl
Platinum
HeartGoldClosing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.
SoulSilverIts brain cells multiply continually until it dies. As a result, it remembers everything.
RubyALAKAZAM's brain continually grows, making its head far too heavy to support with its neck. This Pokemon holds its head up using its psychokinetic power instead.
Sapphire
Emerald
FireRedIt does not like physical attacks very much. Instead, it freely uses extrasensory powers to defeat foes.
LeafGreenIts brain can outperform a supercomputer. Its IQ (intelligence quotient) is said to be around 5,000.
GoldClosing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.
SilverIts brain cells multiply continually until it dies. As a result, it remembers everything.
CrystalIt has an IQ of 5000. It calculates many things in order to gain the edge in every battle.
RedIts brain can outperform a supercomputer. Its intelligence quotient is said to be 5,000.
Blue
YellowA Pokemon that can memorize anything. It never forgets what it learns-- that's why this Pokemon is smart.

Other Other

Name Etymology As in a word many magicians use
064 #064 Kadabra #066 Machop 066