593 #593 Jellicent #595 Joltik 595

Alomomola Alomomola #594 - Caring Pokemon

Alomomola
Hear Alomomola's Cry
type Water
gender 50.0% Male50.0% Female
height 4'11" 1.2 m
weight 69.7 lb. 31.6 kg
generation
National: #594 | Unova: #100

Family Family

General594
#594 - Alomomola

Breeding

Egg Groups Steps to Hatch
Water 1 | Water 2 10,200

594 Locations

Where to catch Alomomola in Pokemon Black and White

AreaLevelsMethodRarity
Driftveil City10-30Surfing in dark spots95%
P2 Laboratory5-20Surfing in dark spots95%
Route 45-20Surfing in dark spots95%
Route 175-20Surfing in dark spots95%
Route 185-20Surfing in dark spots95%

Where to catch Alomomola in Pokemon Black 2 and White 2

AreaLevelsMethodRarity
P2 Laboratory45-60Surfing in dark spots95%
Virbank City5-15Surfing in dark spots95%
Virbank Complex (Outer)5-15Surfing in dark spots95%
Route 45-20Surfing in dark spots95%
Route 1745-60Surfing in dark spots95%
Route 1845-60Surfing in dark spots95%
Route 2130-45Surfing in dark spots35%

Moves Moves

Abilities

HealerHas a 30% chance of curing each adjacent ally of any major status ailment after each turn.
HydrationCures any major status ailment after each turn during rain.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1PoundNormalPhysical4035100%Inflicts regular damage with no additional effect.
1Water SportWaterNone--15--All damage from Fire moves is halved until the end of the battle.
5Aqua RingWaterNone--20--Restores 1/16 of the user's max HP each turn.
9Aqua JetWaterPhysical4020100%Inflicts regular damage with no additional effect.
13DoubleslapNormalPhysical151085%Hits 2-5 times in one turn.
17Heal PulsePsychicNone--10--Heals the target for half its max HP.
21ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
25Water PulseWaterSpecial6020100%Has a 20% chance to confuse the target.
29Wake-up SlapFightingPhysical6010100%If the target is asleep, has double power and wakes it up.
33SoakWaterNone--20100%Changes the target's type to Water.
37WishNormalNone--10--User will recover half its max HP at the end of the next turn.
41BrineWaterSpecial6510100%Has double power against Pokemon that have less than half their max HP remaining.
45SafeguardNormalNone--25--Protects the user's field from major status ailments and confusion for five turns.
49Helping HandNormalNone--20--Ally's next move inflicts half more damage.
53Wide GuardRockNone--10--Prevents any multi-target moves from hitting friendly Pokemon this turn.
57Healing WishPsychicNone--10--User faints. Its replacement has its HP fully restored and any major status effect removed.
61Hydro PumpWaterSpecial120580%Inflicts regular damage with no additional effect.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM4Calm MindPsychicNone--20--Raises the user's Special Attack and Special Defense by one stage.
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM7HailIceNone--10--Changes the weather to a hailstorm for five turns.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13Ice BeamIceSpecial9510100%Has a 10% chance to freeze the target.
TM14BlizzardIceSpecial120570%Has a 10% chance to freeze the target.
TM16Light ScreenPsychicNone--30--Reduces damage from special attacks by 50% for five turns..
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM18Rain DanceWaterNone--5--Changes the weather to rain for five turns.
TM20SafeguardNormalNone--25--Protects the user's field from major status ailments and confusion for five turns.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM29PsychicPsychicSpecial9010100%Has a 10% chance to lower the target's Special Defense by one stage.
TM30Shadow BallGhostSpecial8015100%Has a 20% chance to lower the target's Special Defense by one stage.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM42FacadeNormalPhysical7020100%Power doubles if user is burned, paralyzed, or poisoned.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--15100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48RoundNormalSpecial6015100%Has double power if it's used more than once per turn.
TM55ScaldWaterSpecial8015100%Has a 30% chance to burn the target.
TM77Psych UpNormalNone--10--Discards the user's stat changes and copies the target's.
TM87SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM90SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM3SurfWaterSpecial9515100%Inflicts regular damage and can hit Dive users.
HM5WaterfallWaterPhysical8015100%Has a 20% chance to make the target flinch.
HM6DiveWaterPhysical8010100%User dives underwater, dodging all attacks, and hits next turn.

Egg Moves

MoveTypeClassPow.PPAcc.Effect
MistIceNone--30--Protects the user's stats from being changed by enemy moves.
EndureNormalNone--10--Prevents the user's HP from lowering below 1 this turn.
Pain SplitNormalNone--20--Sets the user's and targets's HP to the average of their current HP.
Mirror CoatPsychicSpecial120100%Inflicts twice the damage the user received from the last special hit it took.
RefreshNormalNone--20--Cleanses the user of a burn, paralysis, or poison.
TickleNormalNone--20100%Lowers the target's Attack and Defense by one stage.

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP165
Statbar
440 - 534440 - 534440 - 534
Attack75
Statbar
139 - 224155 - 249170 - 273
Defense80
Statbar
148 - 233165 - 259181 - 284
Sp. Attack40
Statbar
76 - 16185 - 17993 - 196
Sp. Defense45
Statbar
85 - 17095 - 189104 - 207
Speed65
Statbar
121 - 206135 - 229148 - 251
TOTAL 470
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
165 800,000 75 70 HP: 2 points

Damage Taken

Normal 1x
Fighting 1x
Flying 1x
Poison 1x
Ground 1x
Rock 1x
Bug 1x
Ghost 1x
Steel 0.5x
Fire 0.5x
Water 0.5x
Grass 2x
Electric 2x
Psychic 1x
Ice 0.5x
Dragon 1x
Dark 1x
Fairy 1x

Images Images

BlackAlomomolaAlomomolaAlomomolaAlomomola
White

Flavor Text Flavortext

Black 2It gently holds injured and weak Pokemon in its fins. Its special membrane heals their wounds.
White 2
BlackThe special membrane enveloping Alomomola has the ability to heal wounds.
White
593 #593 Jellicent #595 Joltik 595