← #593 Jellicent | #595 Joltik → |
Alomomola #594 - Caring Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 4'11" | 1.2 m | |
weight | 69.7 lb. | 31.6 kg | |
generation |
5th (Black & White) National: #594 | Unova: #100
|
594
Family
#594 - Alomomola |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Water 1 | Water 2 | 10,200 |
Moves
Abilities
Healer | Has a 30% chance of curing each adjacent ally of any major status ailment after each turn. |
Hydration | Cures any major status ailment after each turn during rain. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Pound | 40 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Hydro Pump | 120 | 5 | 80% | Inflicts regular damage with no additional effect. | ||
1 | Water Sport | -- | 15 | -- | All damage from Fire moves is halved until the end of the battle. | ||
1 | Healing Wish | -- | 10 | -- | User faints. Its replacement has its HP fully restored and any major status effect removed. | ||
1 | Wide Guard | -- | 10 | -- | Prevents any multi-target moves from hitting friendly Pokemon this turn. | ||
5 | Aqua Ring | -- | 20 | -- | Restores 1/16 of the user's max HP each turn. | ||
9 | Aqua Jet | 40 | 20 | 100% | Inflicts regular damage with no additional effect. | ||
13 | Doubleslap | 15 | 10 | 85% | Hits 2-5 times in one turn. | ||
17 | Heal Pulse | -- | 10 | -- | Heals the target for half its max HP. | ||
21 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
25 | Water Pulse | 60 | 20 | 100% | Has a 20% chance to confuse the target. | ||
29 | Wake-up Slap | 60 | 10 | 100% | If the target is asleep, has double power and wakes it up. | ||
33 | Soak | -- | 20 | 100% | Changes the target's type to Water. | ||
37 | Wish | -- | 10 | -- | User will recover half its max HP at the end of the next turn. | ||
41 | Brine | 65 | 10 | 100% | Has double power against Pokemon that have less than half their max HP remaining. | ||
45 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
49 | Helping Hand | -- | 20 | -- | Ally's next move inflicts half more damage. | ||
53 | Wide Guard | -- | 10 | -- | Prevents any multi-target moves from hitting friendly Pokemon this turn. | ||
57 | Healing Wish | -- | 10 | -- | User faints. Its replacement has its HP fully restored and any major status effect removed. | ||
61 | Hydro Pump | 120 | 5 | 80% | Inflicts regular damage with no additional effect. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM4 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM7 | Hail | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM55 | Scald | 80 | 15 | 100% | Has a 30% chance to burn the target. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | ||
HM5 | Waterfall | 80 | 15 | 100% | Has a 20% chance to make the target flinch. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Mist | -- | 30 | -- | Protects the user's stats from being changed by enemy moves. | ||
Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
Pain Split | -- | 20 | -- | Sets the user's and targets's HP to the average of their current HP. | ||
Mirror Coat | 1 | 20 | 100% | Inflicts twice the damage the user received from the last special hit it took. | ||
Refresh | -- | 20 | -- | Cleanses the user of a burn, paralysis, or poison. | ||
Tickle | -- | 20 | 100% | Lowers the target's Attack and Defense by one stage. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 165 | 440 - 534 | 440 - 534 | 440 - 534 |
Attack | 75 | 139 - 224 | 155 - 249 | 170 - 273 |
Defense | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Sp. Attack | 40 | 76 - 161 | 85 - 179 | 93 - 196 |
Sp. Defense | 45 | 85 - 170 | 95 - 189 | 104 - 207 |
Speed | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
TOTAL | 470 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
165 | 800,000 | 75 | 70 | HP: 2 points |
Damage Taken
1x
1x
1x
1x
1x
1x
1x
1x
0.5x
0.5x
0.5x
2x
2x
1x
0.5x
1x
1x
1x
|
Images
Black | |
White |
Flavortext
Black 2 | It gently holds injured and weak Pokemon in its fins. Its special membrane heals their wounds. |
White 2 | |
Black | The special membrane enveloping Alomomola has the ability to heal wounds. |
White |
← #593 Jellicent | #595 Joltik → |