Ampharos #181
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← #180 Flaaffy | #182 Bellossom → |
Ampharos #181 - Light Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 5'7" | 1.4 m | |
weight | 135.6 lb. | 61.5 kg | |
generation |
2nd (Gold, Silver, Crystal) National: #181 | Johto: #055
|
181
Family
#179 - Mareep | #180 - Flaaffy Lv. 15 | #181 - Ampharos Lv. 30 |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Monster | Ground | 5,100 |
Moves
Abilities
Static | Has a 30% chance of paralyzing attacking Pokemon on contact. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Fire Punch | 75 | 15 | 100% | Has a 10% chance to burn the target. | ||
1 | Tackle | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Growl | -- | 40 | 100% | Lowers the target's Attack by one stage. | ||
1 | Thundershock | 40 | 30 | 100% | Has a 10% chance to paralyze the target. | ||
1 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
1 | Zap Cannon | 120 | 5 | 50% | Has a 100% chance to paralyze the target. | ||
1 | Dragon Pulse | 90 | 10 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Ion Deluge | -- | 25 | -- | Changes all Normal moves to Electric moves for the rest of the turn. | ||
1 | Magnetic Flux | -- | 20 | -- | Raises the Defense and Special Defense of all friendly Pokemon with Plus or Minus by one stage. | ||
4 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
8 | Thundershock | 40 | 30 | 100% | Has a 10% chance to paralyze the target. | ||
11 | Cotton Spore | -- | 40 | 100% | Lowers the target's Speed by two stages. | ||
16 | Charge | -- | 20 | -- | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | ||
20 | Take Down | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. | ||
25 | Electro Ball | 1 | 10 | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | ||
29 | Confuse Ray | -- | 10 | 100% | Confuses the target. | ||
30 | Thunderpunch | 75 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
35 | Power Gem | 70 | 20 | 100% | Inflicts regular damage with no additional effect. | ||
40 | Discharge | 80 | 15 | 100% | Has a 30% chance to paralyze the target. | ||
46 | Cotton Guard | -- | 10 | -- | Raises the user's Defense by three stages. | ||
51 | Signal Beam | 75 | 15 | 100% | Has a 10% chance to confuse the target. | ||
57 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
62 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | ||
65 | Dragon Pulse | 90 | 10 | 100% | Inflicts regular damage with no additional effect. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM25 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM49 | Echoed Voice | 40 | 15 | 100% | Power increases by 100% for each consecutive use by any friendly Pokemon, to a maximum of 200. | ||
TM52 | Focus Blast | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM57 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM72 | Volt Switch | 70 | 20 | 100% | User must switch out after attacking. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM78 | Bulldoze | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM93 | Wild Charge | 90 | 15 | 100% | User receives 1/4 the damage it inflicts in recoil. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
TM98 | Power-up Punch | 40 | 20 | 100% | Has a 100% chance to raise the user's Attack by one stage. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Sand-attack | -- | 15 | 100% | Lowers the target's accuracy by one stage. | ||
Body Slam | 85 | 15 | 100% | Has a 30% chance to paralyze the target. | ||
Take Down | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. | ||
Agility | -- | 30 | -- | Raises the user's Speed by two stages. | ||
Screech | -- | 40 | 85% | Lowers the target's Defense by two stages. | ||
Iron Tail | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. | ||
Flatter | -- | 15 | 100% | Raises the target's Special Attack by one stage and confuses the target. | ||
Charge | -- | 20 | -- | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | ||
Odor Sleuth | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | ||
After You | -- | 15 | -- | Makes the target act next this turn. | ||
Eerie Impulse | -- | 15 | 100% | Lowers the target's Attack by two stages. | ||
Electric Terrain | -- | 10 | -- | For five turns, prevents all Pokemon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 90 | 290 - 384 | 290 - 384 | 290 - 384 |
Attack | 75 | 139 - 224 | 155 - 249 | 170 - 273 |
Defense | 75 | 139 - 224 | 155 - 249 | 170 - 273 |
Sp. Attack | 115 | 211 - 296 | 235 - 329 | 258 - 361 |
Sp. Defense | 90 | 166 - 251 | 185 - 279 | 203 - 306 |
Speed | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
TOTAL | 500 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
194 | 1,059,860 | 45 | 70 | Special Attack: 3 points |
Damage Taken
1x
1x
0.5x
1x
2x
1x
1x
1x
0.5x
1x
1x
1x
0.5x
1x
1x
1x
1x
1x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
Gold | |
Silver | |
Crystal |
Flavortext
Black 2 | The tip of its tail shines so brightly it can be used to send sea-navigation beacons to distant foreign shores. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | The tail's tip shines brightly and can be seen from far away. It acts as a beacon for lost people. |
SoulSilver | The bright light on its tail can be seen far away. It has been treasured since ancient times as a beacon. |
Ruby | AMPHAROS gives off so much light that it can be seen even from space. People in the old days used the light ofthis Pokemon to send signals back and forth with others far away. |
Sapphire | |
Emerald | |
FireRed | The bright light on its tail can be seen far away. It has been treasured since ancient times as a beacon. |
LeafGreen | The tail's tip shines brightly and can be seen from far away. It acts as a beacon for lost people. |
Gold | The tail's tip shines brightly and can be seenfrom far away. It acts as a beacon for lost people. |
Silver | The bright light on its tail can be seen far away. Ithas been treasured since ancient times as a beacon. |
Crystal | When it gets dark, the light from its bright, shiny tailcan be seen from far away on the ocean's surface. |
Other
Name Etymology | Amp (rate of electricity) + pharos (lighthouse) |
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← #180 Flaaffy | #182 Bellossom → |