180 #180 Flaaffy #182 Bellossom 182

Ampharos Ampharos #181 - Light Pokemon

Ampharos
Hear Ampharos's Cry
type Electric
gender 50.0% Male50.0% Female
height 5'7" 1.4 m
weight 135.6 lb. 61.5 kg
generation
National: #181 | Johto: #055

Family Family

Breeding

Egg Groups Steps to Hatch
Monster | Ground 5,100

Moves Moves

Abilities

StaticHas a 30% chance of paralyzing attacking Pokemon on contact.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1Fire PunchFirePhysical7515100%Has a 10% chance to burn the target.
1TackleNormalPhysical5035100%Inflicts regular damage with no additional effect.
1GrowlNormalNone--40100%Lowers the target's Attack by one stage.
1ThundershockElectricSpecial4030100%Has a 10% chance to paralyze the target.
1Thunder WaveElectricNone--20100%Paralyzes the target.
1Zap CannonElectricSpecial120550%Has a 100% chance to paralyze the target.
1Dragon PulseDragonSpecial9010100%Inflicts regular damage with no additional effect.
1Ion DelugeElectricNone--25--Changes all Normal moves to Electric moves for the rest of the turn.
1Magnetic FluxElectricNone--20--Raises the Defense and Special Defense of all friendly Pokemon with Plus or Minus by one stage.
4Thunder WaveElectricNone--20100%Paralyzes the target.
8ThundershockElectricSpecial4030100%Has a 10% chance to paralyze the target.
11Cotton SporeGrassNone--40100%Lowers the target's Speed by two stages.
16ChargeElectricNone--20--Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
20Take DownNormalPhysical902085%User receives 1/4 the damage it inflicts in recoil.
25Electro BallElectricSpecial110100%Power is higher when the user has greater Speed than the target, up to a maximum of 150.
29Confuse RayGhostNone--10100%Confuses the target.
30ThunderpunchElectricPhysical7515100%Has a 10% chance to paralyze the target.
35Power GemRockSpecial7020100%Inflicts regular damage with no additional effect.
40DischargeElectricSpecial8015100%Has a 30% chance to paralyze the target.
46Cotton GuardGrassNone--10--Raises the user's Defense by three stages.
51Signal BeamBugSpecial7515100%Has a 10% chance to confuse the target.
57Light ScreenPsychicNone--30--Reduces damage from special attacks by 50% for five turns..
62ThunderElectricSpecial1201070%Has a 30% chance to paralyze the target.
65Dragon PulseDragonSpecial9010100%Inflicts regular damage with no additional effect.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM15Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM16Light ScreenPsychicNone--30--Reduces damage from special attacks by 50% for five turns..
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM18Rain DanceWaterNone--5--Changes the weather to rain for five turns.
TM20SafeguardNormalNone--25--Protects the user's field from major status ailments and confusion for five turns.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM24ThunderboltElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM25ThunderElectricSpecial1201070%Has a 30% chance to paralyze the target.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM31Brick BreakFightingPhysical7515100%Destroys Reflect and Light Screen.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM42FacadeNormalPhysical7020100%Power doubles if user is burned, paralyzed, or poisoned.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--15100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48RoundNormalSpecial6015100%Has double power if it's used more than once per turn.
TM49Echoed VoiceNormalSpecial4015100%Power increases by 100% for each consecutive use by any friendly Pokemon, to a maximum of 200.
TM52Focus BlastFightingSpecial120570%Has a 10% chance to lower the target's Special Defense by one stage.
TM56FlingDarkPhysical110100%Throws held item at the target; power depends on the item.
TM57Charge BeamElectricSpecial501090%Has a 70% chance to raise the user's Special Attack by one stage.
TM68Giga ImpactNormalPhysical150590%User foregoes its next turn to recharge.
TM70FlashNormalNone--20100%Lowers the target's accuracy by one stage.
TM72Volt SwitchElectricSpecial7020100%User must switch out after attacking.
TM73Thunder WaveElectricNone--20100%Paralyzes the target.
TM78BulldozeGroundPhysical6020100%Has a 100% chance to lower the target's Speed by one stage.
TM87SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM88Sleep TalkNormalNone--10--Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93Wild ChargeElectricPhysical9015100%User receives 1/4 the damage it inflicts in recoil.
TM94Rock SmashFightingPhysical4015100%Has a 50% chance to lower the target's Defense by one stage.
TM98Power-up PunchFightingPhysical4020100%Has a 100% chance to raise the user's Attack by one stage.
TM100ConfideNormalNone--20--Lowers the target's Special Attack by one stage.
HM4StrengthNormalPhysical8015100%Inflicts regular damage with no additional effect.

Egg Moves

MoveTypeClassPow.PPAcc.Effect
Sand-attackGroundNone--15100%Lowers the target's accuracy by one stage.
Body SlamNormalPhysical8515100%Has a 30% chance to paralyze the target.
Take DownNormalPhysical902085%User receives 1/4 the damage it inflicts in recoil.
AgilityPsychicNone--30--Raises the user's Speed by two stages.
ScreechNormalNone--4085%Lowers the target's Defense by two stages.
Iron TailSteelPhysical1001575%Has a 30% chance to lower the target's Defense by one stage.
FlatterDarkNone--15100%Raises the target's Special Attack by one stage and confuses the target.
ChargeElectricNone--20--Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
Odor SleuthNormalNone--40--Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
After YouNormalNone--15--Makes the target act next this turn.
Eerie ImpulseElectricNone--15100%Lowers the target's Attack by two stages.
Electric TerrainElectricNone--10--For five turns, prevents all Pokemon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP90
Statbar
290 - 384290 - 384290 - 384
Attack75
Statbar
139 - 224155 - 249170 - 273
Defense75
Statbar
139 - 224155 - 249170 - 273
Sp. Attack115
Statbar
211 - 296235 - 329258 - 361
Sp. Defense90
Statbar
166 - 251185 - 279203 - 306
Speed55
Statbar
103 - 188115 - 209126 - 229
TOTAL 500
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
194 1,059,860 45 70 Special Attack: 3 points

Damage Taken

Normal 1x
Fighting 1x
Flying 0.5x
Poison 1x
Ground 2x
Rock 1x
Bug 1x
Ghost 1x
Steel 0.5x
Fire 1x
Water 1x
Grass 1x
Electric 0.5x
Psychic 1x
Ice 1x
Dragon 1x
Dark 1x
Fairy 1x

Images Images

BlackAmpharosAmpharosAmpharosAmpharos
White
DiamondAmpharosAmpharosAmpharosAmpharos
Pearl
PlatinumAmpharosAmpharosAmpharosAmpharos
HeartGoldAmpharosAmpharosAmpharosAmpharos
SoulSilver
RubyAmpharosAmpharosAmpharosAmpharos
Sapphire
EmeraldAmpharosAmpharos
GoldAmpharosAmpharosAmpharosAmpharos
Silver
CrystalAmpharosAmpharosAmpharosAmpharos

Flavor Text Flavortext

Black 2The tip of its tail shines so brightly it can be used to send sea-navigation beacons to distant foreign shores.
White 2
Black
White
Diamond
Pearl
Platinum
HeartGoldThe tail's tip shines brightly and can be seen from far away. It acts as a beacon for lost people.
SoulSilverThe bright light on its tail can be seen far away. It has been treasured since ancient times as a beacon.
RubyAMPHAROS gives off so much light that it can be seen even from space. People in the old days used the light of this Pokemon to send signals back and forth with others far away.
Sapphire
Emerald
FireRedThe bright light on its tail can be seen far away. It has been treasured since ancient times as a beacon.
LeafGreenThe tail's tip shines brightly and can be seen from far away. It acts as a beacon for lost people.
GoldThe tail's tip shines brightly and can be seen from far away. It acts as a beacon for lost people.
SilverThe bright light on its tail can be seen far away. It has been treasured since ancient times as a beacon.
CrystalWhen it gets dark, the light from its bright, shiny tail can be seen from far away on the ocean's surface.

Other Other

Name Etymology Amp (rate of electricity) + pharos (lighthouse)
180 #180 Flaaffy #182 Bellossom 182