Azumarill #184
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← #183 Marill | #185 Sudowoodo → |
Azumarill #184 - Aqua Rabbit Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 3'7" | 0.8 m | |
weight | 62.8 lb. | 28.5 kg | |
generation |
2nd (Gold, Silver, Crystal) National: #184 | Johto: #131 | Hoenn: #056 | Sinnoh: #126
|
184
Family
#298 - Azurill | #183 - Marill Loyal | #184 - Azumarill Lv. 18 |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Water 1 | Fairy | 2,550 |
Moves
Abilities
Thick Fat | Halves damage from Fire and Ice moves. |
Huge Power | Doubles Attack in battle. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Tail Whip | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
1 | Water Gun | 40 | 25 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Water Sport | -- | 15 | -- | All damage from Fire moves is halved until the end of the battle. | ||
2 | Tail Whip | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
5 | Water Sport | -- | 15 | -- | All damage from Fire moves is halved until the end of the battle. | ||
7 | Bubble | 20 | 30 | 100% | Has a 10% chance to lower the target's Speed by one stage. | ||
10 | Defense Curl | -- | 40 | -- | Raises user's Defense by one stage. | ||
10 | Rollout | 30 | 20 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||
13 | Bubblebeam | 65 | 20 | 100% | Has a 10% chance to lower the target's Speed by one stage. | ||
16 | Helping Hand | -- | 20 | -- | Ally's next move inflicts half more damage. | ||
21 | Aqua Tail | 90 | 10 | 90% | Inflicts regular damage with no additional effect. | ||
25 | Double-edge | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. | ||
31 | Aqua Ring | -- | 20 | -- | Restores 1/16 of the user's max HP each turn. | ||
35 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
42 | Superpower | 120 | 5 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. | ||
46 | Hydro Pump | 120 | 5 | 80% | Inflicts regular damage with no additional effect. | ||
50 | Play Rough | 90 | 10 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM7 | Hail | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM52 | Focus Blast | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM55 | Scald | 80 | 15 | 100% | Has a 30% chance to burn the target. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM78 | Bulldoze | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
TM98 | Power-up Punch | 40 | 20 | 100% | Has a 100% chance to raise the user's Attack by one stage. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
HM5 | Waterfall | 80 | 15 | 100% | Has a 20% chance to make the target flinch. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Slam | 80 | 20 | 75% | Inflicts regular damage with no additional effect. | ||
Body Slam | 85 | 15 | 100% | Has a 30% chance to paralyze the target. | ||
Sing | -- | 15 | 55% | Puts the target to sleep. | ||
Encore | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||
Refresh | -- | 20 | -- | Cleanses the user of a burn, paralysis, or poison. | ||
Camouflage | -- | 20 | -- | User's type changes to match the terrain. | ||
Fake Tears | -- | 20 | 100% | Lowers the target's Special Defense by two stages. | ||
Tickle | -- | 20 | 100% | Lowers the target's Attack and Defense by one stage. | ||
Muddy Water | 95 | 10 | 85% | Has a 30% chance to lower the target's accuracy by one stage. | ||
Water Sport | -- | 15 | -- | All damage from Fire moves is halved until the end of the battle. | ||
Copycat | -- | 20 | -- | Uses the target's last used move. | ||
Soak | -- | 20 | 100% | Changes the target's type to Water. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 100 | 310 - 404 | 310 - 404 | 310 - 404 |
Attack | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Defense | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Sp. Attack | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Sp. Defense | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Speed | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
TOTAL | 410 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
153 | 800,000 | 75 | 70 | HP: 3 points |
Damage Taken
1x
1x
1x
1x
1x
1x
1x
1x
0.5x
0.5x
0.5x
2x
2x
1x
0.5x
1x
1x
1x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
Gold | |
Silver | |
Crystal |
Flavortext
Black 2 | Its long ears are superb sensors. It can distinguish the movements of things in water and tell what they are. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers. |
SoulSilver | When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet. |
Ruby | AZUMARILL's long ears are indispensable sensors. By focusing its hearing, this Pokemon can identify what kinds ofprey are around, even in rough and fast-running rivers. |
Sapphire | |
Emerald | |
FireRed | When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet. |
LeafGreen | By keeping still and listening intently, it can even tell what is in wild, fast-moving rivers. |
Gold | By keeping still and listening intently, it cantell what is in even wild, fast- moving rivers. |
Silver | When it plays in water, it rolls up its elongated earsto prevent their insides from getting wet. |
Crystal | The bubble-like pattern on its stomach helps itcamouflage itself when it's in the water. |
Other
Name Etymology | Azure (blue) + mares (meaning sea in Latin) |
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← #183 Marill | #185 Sudowoodo → |