297 #297 Hariyama #299 Nosepass 299

Azurill Azurill #298 - Polka Dot Pokemon

Hear Azurill's Cry
type Normal
gender 25.0% Male75.0% Female
height 1'8" 0.2 m
weight 4.4 lb. 2.0 kg
National: #298 | Hoenn: #054 | Sinnoh: #124

Family Family


Egg Groups Steps to Hatch
No Eggs 2,550

298 Locations

Where to catch Azurill in Pokemon Black 2 and White 2

Floccesy Ranch (Outer)5-15Surfing30%
Floccesy Ranch (Inner)5Walking in tall grass or a cave20%
Floccesy Ranch (Inner)5-15Surfing30%
Route 205-15Surfing30%

Moves Moves


Thick FatHalves damage from Fire and Ice moves.
Huge PowerDoubles Attack in battle.

Level-up Moves

1SplashNormalNone--40--Does nothing.
1BubbleWaterSpecial2030100%Has a 10% chance to lower the target's Speed by one stage.
2Tail WhipNormalNone--30100%Lowers the target's Defense by one stage.
5Water SportWaterNone--15--All damage from Fire moves is halved until the end of the battle.
7Water GunWaterSpecial4025100%Inflicts regular damage with no additional effect.
10CharmNormalNone--20100%Lowers the target's Attack by two stages.
13BubblebeamWaterSpecial6520100%Has a 10% chance to lower the target's Speed by one stage.
16Helping HandNormalNone--20--Ally's next move inflicts half more damage.
20SlamNormalPhysical802075%Inflicts regular damage with no additional effect.
23BounceFlyingPhysical85585%User bounces high into the air, dodging all attacks, and hits next turn.


TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM7HailIceNone--10--Changes the weather to a hailstorm for five turns.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13Ice BeamIceSpecial9510100%Has a 10% chance to freeze the target.
TM14BlizzardIceSpecial120570%Has a 10% chance to freeze the target.
TM16Light ScreenPsychicNone--30--Reduces damage from special attacks by 50% for five turns..
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM18Rain DanceWaterNone--5--Changes the weather to rain for five turns.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM42FacadeNormalPhysical7020100%Power doubles if user is burned, paralyzed, or poisoned.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--15100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48RoundNormalSpecial6015100%Has double power if it's used more than once per turn.
TM55ScaldWaterSpecial8015100%Has a 30% chance to burn the target.
TM83Work UpNormalNone--30--Raises the user's Attack and Special Attack by one stage each.
TM87SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM90SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM3SurfWaterSpecial9515100%Inflicts regular damage and can hit Dive users.
HM5WaterfallWaterPhysical8015100%Has a 20% chance to make the target flinch.

Egg Moves

SlamNormalPhysical802075%Inflicts regular damage with no additional effect.
Water SportWaterNone--15--All damage from Fire moves is halved until the end of the battle.
Muddy WaterWaterSpecial951085%Has a 30% chance to lower the target's accuracy by one stage.
TickleNormalNone--20100%Lowers the target's Attack and Defense by one stage.
Fake TearsDarkNone--20100%Lowers the target's Special Defense by two stages.
RefreshNormalNone--20--Cleanses the user of a burn, paralysis, or poison.
EncoreNormalNone--5100%Forces the target to repeat its last used move every turn for 2 to 6 turns.
SingNormalNone--1555%Puts the target to sleep.
Body SlamNormalPhysical8515100%Has a 30% chance to paralyze the target.
SoakWaterNone--20100%Changes the target's type to Water.

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
210 - 304210 - 304210 - 304
40 - 12545 - 13949 - 152
76 - 16185 - 17993 - 196
Sp. Attack20
40 - 12545 - 13949 - 152
Sp. Defense40
76 - 16185 - 17993 - 196
40 - 12545 - 13949 - 152

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
33 800,000 150 70 HP: 1 point

Damage Taken

Normal 1x
Fighting 2x
Flying 1x
Poison 1x
Ground 1x
Rock 1x
Bug 1x
Ghost 0x
Steel 1x
Fire 1x
Water 1x
Grass 1x
Electric 1x
Psychic 1x
Ice 1x
Dragon 1x
Dark 1x
Fairy 1x

Images Images


Flavor Text Flavortext

Black 2It swings its large, nutrient-filled tail around to fight opponents bigger than itself.
White 2
HeartGoldIts tail is packed full of the nutrients it needs to grow.
RubyAZURILL spins its tail as if it were a lasso, then hurls it far. The momentum of the throw sends its body flying, too. Using this unique action, one of these Pokemon managed to hurl itself a record 33 feet.
SapphireAZURILL's tail is large and bouncy. It is packed full of the nutrients this Pokemon needs to grow. AZURILL can be seen bouncing and playing on its big, rubbery tail.
EmeraldIts tail, which is packed with nutrition, is very bouncy like a rubber ball. On sunny days they gather at the edge of water and splash about for fun.
FireRedIt battles by flinging around its tail, which is bigger than its body. The tail is a flotation device in water.

Other Other

Name Etymology As in azure (shade of blue) + rill (small river or brook)
297 #297 Hariyama #299 Nosepass 299