← #297 Hariyama | #299 Nosepass → |
Azurill #298 - Polka Dot Pokemon
|
type | ||
---|---|---|---|
gender | 25.0% | 75.0% | |
height | 1'8" | 0.2 m | |
weight | 4.4 lb. | 2.0 kg | |
generation |
3rd (Ruby, Sapphire, Emerald) National: #298 | Hoenn: #054 | Sinnoh: #124
|
298
Family
#298 - Azurill | #183 - Marill Loyal | #184 - Azumarill Lv. 18 |
Breeding
Egg Groups | Steps to Hatch |
---|---|
No Eggs | 2,550 |
Locations
Where to catch Azurill in Pokemon Black 2 and White 2
Area | Levels | Method | Rarity |
---|---|---|---|
Floccesy Ranch (Outer) | 5-15 | Surfing | 30% |
Floccesy Ranch (Inner) | 5 | Walking in tall grass or a cave | 20% |
Floccesy Ranch (Inner) | 5-15 | Surfing | 30% |
Route 20 | 5-15 | Surfing | 30% |
Moves
Abilities
Thick Fat | Halves damage from Fire and Ice moves. |
Huge Power | Doubles Attack in battle. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Bubble | 20 | 30 | 100% | Has a 10% chance to lower the target's Speed by one stage. | ||
1 | Splash | -- | 40 | -- | Does nothing. | ||
2 | Tail Whip | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
5 | Water Sport | -- | 15 | -- | All damage from Fire moves is halved until the end of the battle. | ||
7 | Water Gun | 40 | 25 | 100% | Inflicts regular damage with no additional effect. | ||
10 | Charm | -- | 20 | 100% | Lowers the target's Attack by two stages. | ||
13 | Bubblebeam | 65 | 20 | 100% | Has a 10% chance to lower the target's Speed by one stage. | ||
16 | Helping Hand | -- | 20 | -- | Ally's next move inflicts half more damage. | ||
20 | Slam | 80 | 20 | 75% | Inflicts regular damage with no additional effect. | ||
23 | Bounce | 85 | 5 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM7 | Hail | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM55 | Scald | 80 | 15 | 100% | Has a 30% chance to burn the target. | ||
TM83 | Work Up | -- | 30 | -- | Raises the user's Attack and Special Attack by one stage each. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | ||
HM5 | Waterfall | 80 | 15 | 100% | Has a 20% chance to make the target flinch. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Slam | 80 | 20 | 75% | Inflicts regular damage with no additional effect. | ||
Body Slam | 85 | 15 | 100% | Has a 30% chance to paralyze the target. | ||
Sing | -- | 15 | 55% | Puts the target to sleep. | ||
Encore | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||
Refresh | -- | 20 | -- | Cleanses the user of a burn, paralysis, or poison. | ||
Fake Tears | -- | 20 | 100% | Lowers the target's Special Defense by two stages. | ||
Tickle | -- | 20 | 100% | Lowers the target's Attack and Defense by one stage. | ||
Muddy Water | 95 | 10 | 85% | Has a 30% chance to lower the target's accuracy by one stage. | ||
Water Sport | -- | 15 | -- | All damage from Fire moves is halved until the end of the battle. | ||
Soak | -- | 20 | 100% | Changes the target's type to Water. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 50 | 210 - 304 | 210 - 304 | 210 - 304 |
Attack | 20 | 40 - 125 | 45 - 139 | 49 - 152 |
Defense | 40 | 76 - 161 | 85 - 179 | 93 - 196 |
Sp. Attack | 20 | 40 - 125 | 45 - 139 | 49 - 152 |
Sp. Defense | 40 | 76 - 161 | 85 - 179 | 93 - 196 |
Speed | 20 | 40 - 125 | 45 - 139 | 49 - 152 |
TOTAL | 190 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
33 | 800,000 | 150 | 70 | HP: 1 point |
Damage Taken
1x
2x
1x
1x
1x
1x
1x
0x
1x
1x
1x
1x
1x
1x
1x
1x
1x
1x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald |
Flavortext
Black 2 | It swings its large, nutrient-filled tail around to fight opponents bigger than itself. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | Its tail is packed full of the nutrients it needs to grow. |
SoulSilver | |
Ruby | AZURILL spins its tail as if it were a lasso, then hurls it far. The momentum of the throw sends its body flying, too.Using this unique action, one of these Pokemon managed to hurl itself a record 33 feet. |
Sapphire | AZURILL's tail is large and bouncy. It is packed full of the nutrients this Pokemon needs to grow.AZURILL can be seen bouncing and playing on its big, rubbery tail. |
Emerald | Its tail, which is packed with nutrition, is very bouncy like a rubber ball. On sunny days they gather at the edge of water and splash about for fun. |
FireRed | It battles by flinging around its tail, which is bigger than its body. The tail is a flotation device in water. |
LeafGreen |
Other
Name Etymology | As in azure (shade of blue) + rill (small river or brook) |
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← #297 Hariyama | #299 Nosepass → |