← #353 Shuppet | #355 Duskull → |
Banette #354 - Marionette Pokemon
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type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 4'7" | 1.1 m | |
weight | 27.6 lb. | 12.5 kg | |
generation |
3rd (Ruby, Sapphire, Emerald) National: #354 | Hoenn: #147
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354
Moves
Abilities
Insomnia | Prevents sleep. |
Frisk | Reveals an opponent's held item upon entering battle. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Night Shade | 1 | 15 | 100% | Inflicts damage equal to the user's level. | ||
1 | Screech | -- | 40 | 85% | Lowers the target's Defense by two stages. | ||
1 | Curse | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
1 | Knock Off | 20 | 20 | 100% | Target drops its held item. | ||
4 | Screech | -- | 40 | 85% | Lowers the target's Defense by two stages. | ||
7 | Night Shade | 1 | 15 | 100% | Inflicts damage equal to the user's level. | ||
10 | Spite | -- | 10 | 100% | Lowers the PP of the target's last used move by 4. | ||
13 | Will-o-wisp | -- | 15 | 75% | Burns the target. | ||
16 | Shadow Sneak | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
19 | Curse | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
22 | Faint Attack | 60 | 20 | -- | Never misses. | ||
26 | Hex | 50 | 10 | 100% | Has double power if the target has a major status ailment. | ||
30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
34 | Sucker Punch | 80 | 5 | 100% | Only works if the target is about to use a damaging move. | ||
40 | Embargo | -- | 15 | 100% | Target cannot use held items. | ||
46 | Snatch | -- | 10 | -- | Steals the target's move, if it's self-targeted. | ||
52 | Grudge | -- | 5 | -- | When the user faints, the PP of the move that fainted it will be reduced to 0. | ||
58 | Trick | -- | 10 | 100% | User and target swap items. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM4 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM25 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM41 | Torment | -- | 15 | 100% | Prevents the target from using the same move twice in a row. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM57 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
TM61 | Will-o-wisp | -- | 15 | 75% | Burns the target. | ||
TM63 | Embargo | -- | 15 | 100% | Target cannot use held items. | ||
TM65 | Shadow Claw | 70 | 15 | 100% | Has an increased chance for a critical hit. | ||
TM66 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||
TM85 | Dream Eater | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM92 | Trick Room | -- | 5 | -- | For five turns, slower Pokemon will act before faster Pokemon. | ||
TM97 | Dark Pulse | 80 | 15 | 100% | Has a 20% chance to make the target flinch. | ||
TM99 | Dazzling Gleam | 80 | 10 | 100% | Inflicts regular damage with no additional effect. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Disable | -- | 20 | 100% | Disables the target's last used move for 1-8 turns. | ||
Confuse Ray | -- | 10 | 100% | Confuses the target. | ||
Foresight | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | ||
Destiny Bond | -- | 5 | -- | If the user faints this turn, the target automatically will, too. | ||
Pursuit | 40 | 20 | 100% | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. | ||
Imprison | -- | 10 | -- | Prevents the target from using any moves that the user also knows. | ||
Astonish | 30 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
Shadow Sneak | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
Gunk Shot | 120 | 5 | 70% | Has a 30% chance to poison the target. | ||
Ominous Wind | 60 | 5 | 100% | Has a 10% chance to raise all of the user's stats by one stage. | ||
Phantom Force | 90 | 10 | 100% | User vanishes, dodging all attacks, and hits next turn. Works against Protect and Detect. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 64 | 238 - 332 | 238 - 332 | 238 - 332 |
Attack | 115 | 211 - 296 | 235 - 329 | 258 - 361 |
Defense | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
Sp. Attack | 83 | 153 - 238 | 171 - 265 | 188 - 291 |
Sp. Defense | 63 | 117 - 202 | 131 - 225 | 144 - 247 |
Speed | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
TOTAL | 455 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
179 | 800,000 | 45 | 35 | Attack: 2 points |
Damage Taken
0x
0x
1x
0.5x
1x
1x
0.5x
2x
1x
1x
1x
1x
1x
1x
1x
1x
2x
1x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald |
Flavortext
Black 2 | A doll that became a Pokemon over its grudge of being thrown away. It seeks the child who disowned it. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | This Pokemon developed from an abandoned doll that amassed a grudge. It is seen in dark alleys. |
SoulSilver | |
Ruby | BANETTE generates energy for laying strong curses by sticking pins into its own body.This Pokemon was originally a pitiful plush doll that was thrown away. |
Sapphire | A cursed energy permeated the stuffing of a discarded and forgotten plush doll, giving it new life as BANETTE.The Pokemon's energy would escape if it were to ever open its mouth. |
Emerald | An abandoned plush doll became this Pokemon. They are said to live in garbage dumps and wander about in search of the children that threw them away. |
FireRed | Strong feelings of hatred turned a puppet into a Pokemon. If it opens its mouth, its cursed energy escapes. |
LeafGreen |
Other
Name Etymology | Bane + marionette |
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← #353 Shuppet | #355 Duskull → |