Barboach #339
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← ![]() | #340 Whiscash ![]() |
Barboach
#339
- Whiskers Pokemon
![]() ![]() |
types | ![]() | ![]() |
---|---|---|---|
gender | 50.0% ![]() | 50.0% ![]() |
|
height | 1'4" | 0.4 m | |
weight | 4.2 lb. | 1.9 kg | |
generation |
3rd (Ruby, Sapphire, Emerald) National: #339 | Hoenn: #127 | Sinnoh: #080
|
339
Locations
Where to catch Barboach in Pokemon Diamond and Pearl
Area | Levels | Method | Rarity |
---|---|---|---|
Eterna City | 10-25 | Fishing with a Good Rod | 45% |
Mt. Coronet (Route 207) | 10-25 | Fishing with a Good Rod | 45% |
Mt. Coronet (4f) | 10-25 | Fishing with a Good Rod | 45% |
Mt. Coronet (B1f) | 10-25 | Fishing with a Good Rod | 45% |
Great Marsh (Area 1) | 15-20 | Fishing with a Good Rod | 40% |
Great Marsh (Area 2) | 15-20 | Fishing with a Good Rod | 40% |
Great Marsh (Area 3) | 15-20 | Fishing with a Good Rod | 40% |
Great Marsh (Area 4) | 15-20 | Fishing with a Good Rod | 40% |
Great Marsh (Area 6) | 15-20 | Fishing with a Good Rod | 40% |
Ravaged Path | 10-25 | Fishing with a Good Rod | 45% |
Oreburgh Gate (B1f) | 10-25 | Fishing with a Good Rod | 45% |
Celestic Town | 10-25 | Fishing with a Good Rod | 45% |
Route 205 (East, Towards Eterna City) | 10-25 | Fishing with a Good Rod | 45% |
Route 208 | 10-25 | Fishing with a Good Rod | 45% |
Route 210 (West, Towards Celestic Town) | 10-25 | Fishing with a Good Rod | 45% |
Route 212 (East, Towards Pastoria City) | 10-25 | Fishing with a Good Rod | 45% |
Route 227 | 10-25 | Fishing with a Good Rod | 45% |
Route 228 | 10-25 | Fishing with a Good Rod | 45% |
Where to catch Barboach in Pokemon Platinum
Area | Levels | Method | Rarity |
---|---|---|---|
Eterna City | 10-25 | Fishing with a Good Rod | 45% |
Mt. Coronet (Route 207) | 10-25 | Fishing with a Good Rod | 45% |
Mt. Coronet (4f) | 10-25 | Fishing with a Good Rod | 45% |
Mt. Coronet (B1f) | 10-25 | Fishing with a Good Rod | 45% |
Great Marsh (Area 1) | 10-25 | Fishing with a Good Rod | 45% |
Great Marsh (Area 2) | 10-25 | Fishing with a Good Rod | 45% |
Great Marsh (Area 3) | 10-25 | Fishing with a Good Rod | 45% |
Great Marsh (Area 4) | 10-25 | Fishing with a Good Rod | 45% |
Great Marsh (Area 5) | 10-25 | Fishing with a Good Rod | 45% |
Great Marsh (Area 6) | 10-25 | Fishing with a Good Rod | 45% |
Ravaged Path | 10-25 | Fishing with a Good Rod | 45% |
Oreburgh Gate (B1f) | 10-25 | Fishing with a Good Rod | 45% |
Route 205 (East, Towards Eterna City) | 10-25 | Fishing with a Good Rod | 45% |
Route 210 (West, Towards Celestic Town) | 15-20 | Fishing with a Good Rod | 40% |
Route 225 | 10-25 | Fishing with a Good Rod | 45% |
Route 227 | 10-25 | Fishing with a Good Rod | 45% |
Route 228 | 15-20 | Fishing with a Good Rod | 40% |
Moves
Abilities
Oblivious | Prevents infatuation and protects against Captivate. |
Anticipation | Notifies all trainers upon entering battle if an opponent has a super-effective move, Selfdestruct, Explosion, or a one-hit KO move. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Mud-slap | ![]() | ![]() | 20 | 10 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
6 | Water Sport | ![]() | ![]() | -- | 15 | -- | All damage from Fire moves is halved until the end of the battle. |
6 | Mud Sport | ![]() | ![]() | -- | 15 | -- | All damage from Electric moves is halved until the end of the battle. |
10 | Water Gun | ![]() | ![]() | 40 | 25 | 100% | Inflicts regular damage with no additional effect. |
14 | Mud Bomb | ![]() | ![]() | 65 | 10 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
18 | Amnesia | ![]() | ![]() | -- | 20 | -- | Raises the user's Special Defense by two stages. |
22 | Water Pulse | ![]() | ![]() | 60 | 20 | 100% | Has a 20% chance to confuse the target. |
26 | Magnitude | ![]() | ![]() | 1 | 30 | 100% | Power varies randomly from 10 to 150. |
31 | Snore | ![]() | ![]() | 40 | 15 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
31 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
35 | Aqua Tail | ![]() | ![]() | 90 | 10 | 90% | Inflicts regular damage with no additional effect. |
39 | Earthquake | ![]() | ![]() | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. |
43 | Future Sight | ![]() | ![]() | 100 | 10 | 100% | Hits the target two turns later. |
47 | Fissure | ![]() | ![]() | 1 | 5 | 30% | Causes a one-hit KO. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM3 | Water Pulse | ![]() | ![]() | 60 | 20 | 100% | Has a 20% chance to confuse the target. |
TM6 | Toxic | ![]() | ![]() | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM7 | Hail | ![]() | ![]() | -- | 10 | -- | Changes the weather to a hailstorm for five turns. |
TM10 | Hidden Power | ![]() | ![]() | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
TM13 | Ice Beam | ![]() | ![]() | 95 | 10 | 100% | Has a 10% chance to freeze the target. |
TM14 | Blizzard | ![]() | ![]() | 120 | 5 | 70% | Has a 10% chance to freeze the target. |
TM17 | Protect | ![]() | ![]() | -- | 10 | -- | Prevents any moves from hitting the user this turn. |
TM18 | Rain Dance | ![]() | ![]() | -- | 5 | -- | Changes the weather to rain for five turns. |
TM21 | Frustration | ![]() | ![]() | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
TM26 | Earthquake | ![]() | ![]() | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. |
TM27 | Return | ![]() | ![]() | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. |
TM32 | Double Team | ![]() | ![]() | -- | 15 | -- | Raises the user's evasion by one stage. |
TM37 | Sandstorm | ![]() | ![]() | -- | 10 | -- | Changes the weather to a sandstorm for five turns. |
TM39 | Rock Tomb | ![]() | ![]() | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. |
TM42 | Facade | ![]() | ![]() | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
TM43 | Secret Power | ![]() | ![]() | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
TM44 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM45 | Attract | ![]() | ![]() | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
TM58 | Endure | ![]() | ![]() | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. |
TM78 | Captivate | ![]() | ![]() | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
TM82 | Sleep Talk | ![]() | ![]() | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
TM83 | Natural Gift | ![]() | ![]() | 1 | 15 | 100% | Power and type depend on the held berry. |
TM87 | Swagger | ![]() | ![]() | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. |
TM90 | Substitute | ![]() | ![]() | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
HM3 | Surf | ![]() | ![]() | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. |
HM7 | Waterfall | ![]() | ![]() | 80 | 15 | 100% | Has a 20% chance to make the target flinch. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Take Down | ![]() | ![]() | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. |
Thrash | ![]() | ![]() | 120 | 10 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
Hydro Pump | ![]() | ![]() | 120 | 5 | 80% | Inflicts regular damage with no additional effect. |
Flail | ![]() | ![]() | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
Spark | ![]() | ![]() | 65 | 20 | 100% | Has a 30% chance to paralyze the target. |
Whirlpool | ![]() | ![]() | 35 | 15 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
Dragon Dance | ![]() | ![]() | -- | 20 | -- | Raises the user's Attack and Speed by one stage. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 50 | 210 - 304 | 210 - 304 | 210 - 304 |
Attack | 48 | 90 - 175 | 101 - 195 | 111 - 214 |
Defense | 43 | 81 - 166 | 91 - 185 | 100 - 203 |
Sp. Attack | 46 | 87 - 171 | 97 - 191 | 106 - 210 |
Sp. Defense | 41 | 78 - 162 | 87 - 181 | 95 - 199 |
Speed | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
TOTAL | 288 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
92 | 1,000,000 | 190 | 70 | HP: 1 point |
Damage Taken
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Images
Black | ![]() ![]() ![]() ![]() |
White | |
Diamond | ![]() ![]() ![]() ![]() |
Pearl | |
Platinum | ![]() ![]() ![]() ![]() |
HeartGold | ![]() ![]() ![]() ![]() |
SoulSilver | |
Ruby | ![]() ![]() ![]() ![]() |
Sapphire | |
Emerald | ![]() ![]() |
Flavortext
Black 2 | Its slimy body is hard to grasp. In one region, it is said to have been born from hardened mud. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | BARBOACH uses its whiskers to taste things just as a person uses his or her tongue to taste things. |
SoulSilver | |
Ruby | BARBOACH's sensitive whiskers serve as a superb radar system. This Pokemon hides in mud, leaving onlyits two whiskers exposed while it waits for prey to come along. |
Sapphire | BARBOACH's body is covered with a slimy film. If a foe grabs it, this Pokemon just slips out of the enemy'sgrip. This Pokemon grows weak if the slimy coating dries up. |
Emerald | Its body is covered with a slimy film. The film acts as a barrier to prevent germs in muddy water from entering the BARBOACH's body. |
FireRed | It probes muddy riverbeds with its two long whiskers. A slimy film protects its body. |
LeafGreen |
Other
Name Etymology | Barbette + poach |
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← ![]() | #340 Whiscash ![]() |