← #605 Elgyem | #607 Litwick → |
Beheeyem #606 - Cerebral Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 3'3" | 1.0 m | |
weight | 76.1 lb. | 34.5 kg | |
generation |
5th (Black & White) National: #606 | Unova: #112
|
606
Moves
Abilities
Telepathy | Protects against damaging moves from friendly Pokemon. |
Synchronize | Copies burns, paralysis, and poison received onto the Pokemon that inflicted them. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Growl | -- | 40 | 100% | Lowers the target's Attack by one stage. | ||
1 | Confusion | 50 | 25 | 100% | Has a 10% chance to confuse the target. | ||
1 | Miracle Eye | -- | 40 | -- | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. | ||
1 | Heal Block | -- | 15 | 100% | Prevents target from restoring its HP for five turns. | ||
1 | Wonder Room | -- | 10 | -- | All Pokemon's Defense and Special Defense are swapped for 5 turns. | ||
1 | Synchronoise | 70 | 15 | 100% | Hits any Pokemon that shares a type with the user. | ||
4 | Growl | -- | 40 | 100% | Lowers the target's Attack by one stage. | ||
8 | Heal Block | -- | 15 | 100% | Prevents target from restoring its HP for five turns. | ||
11 | Miracle Eye | -- | 40 | -- | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. | ||
15 | Psybeam | 65 | 20 | 100% | Has a 10% chance to confuse the target. | ||
18 | Headbutt | 70 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
22 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
25 | Imprison | -- | 10 | -- | Prevents the target from using any moves that the user also knows. | ||
29 | Simple Beam | -- | 15 | 100% | Changes the target's ability to Simple. | ||
32 | Zen Headbutt | 80 | 15 | 90% | Has a 20% chance to make the target flinch. | ||
36 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
39 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
45 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
50 | Recover | -- | 10 | -- | Heals the user by half its max HP. | ||
56 | Guard Split | -- | 10 | -- | Averages Defense and Special Defense with the target. | ||
58 | Power Split | -- | 10 | -- | Averages Attack and Special Attack with the target. | ||
63 | Synchronoise | 70 | 15 | 100% | Hits any Pokemon that shares a type with the user. | ||
68 | Wonder Room | -- | 10 | -- | All Pokemon's Defense and Special Defense are swapped for 5 turns. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM3 | Psyshock | 80 | 10 | 100% | Inflicts damage based on the target's Defense, not Special Defense. | ||
TM4 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM33 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM49 | Echoed Voice | 40 | 15 | 100% | Power increases by 100% for each consecutive use by any friendly Pokemon, to a maximum of 200. | ||
TM51 | Steel Wing | 70 | 25 | 90% | Has a 10% chance to raise the user's Defense by one stage. | ||
TM53 | Energy Ball | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM57 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
TM63 | Embargo | -- | 15 | 100% | Target cannot use held items. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM85 | Dream Eater | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM92 | Trick Room | -- | 5 | -- | For five turns, slower Pokemon will act before faster Pokemon. | ||
TM97 | Dark Pulse | 80 | 15 | 100% | Has a 20% chance to make the target flinch. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Disable | -- | 20 | 100% | Disables the target's last used move for 1-8 turns. | ||
Teleport | -- | 20 | -- | Immediately ends wild battles. No effect otherwise. | ||
Barrier | -- | 30 | -- | Raises the user's Defense by two stages. | ||
Skill Swap | -- | 10 | -- | User and target swap abilities. | ||
Astonish | 30 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
Cosmic Power | -- | 20 | -- | Raises the user's Defense and Special Defense by one stage. | ||
Power Swap | -- | 10 | -- | User swaps Attack and Special Attack changes with the target. | ||
Guard Swap | -- | 10 | -- | User swaps Defense and Special Defense changes with the target. | ||
Nasty Plot | -- | 20 | -- | Raises the user's Special Attack by two stages. | ||
Ally Switch | -- | 15 | -- | User switches places with the friendly Pokemon opposite it. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 75 | 260 - 354 | 260 - 354 | 260 - 354 |
Attack | 75 | 139 - 224 | 155 - 249 | 170 - 273 |
Defense | 75 | 139 - 224 | 155 - 249 | 170 - 273 |
Sp. Attack | 125 | 229 - 314 | 255 - 349 | 280 - 383 |
Sp. Defense | 95 | 175 - 260 | 195 - 289 | 214 - 317 |
Speed | 40 | 76 - 161 | 85 - 179 | 93 - 196 |
TOTAL | 485 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
170 | 1,000,000 | 90 | 70 | Special Attack: 2 points |
Damage Taken
1x
0.5x
1x
1x
1x
1x
2x
2x
1x
1x
1x
1x
1x
0.5x
1x
1x
2x
1x
|
Images
Black | |
White |
Flavortext
Black 2 | Apparently, it communicates by flashing its three fingers, but those patterns haven't been decoded. |
White 2 | |
Black | It can manipulate an opponent's memory. Apparently, it communicates by flashing its three different-colored fingers. |
White |
← #605 Elgyem | #607 Litwick → |