Bibarel #400
Sections
More Pokemon
← #399 Bidoof | #401 Kricketot → |
Bibarel #400 - Beaver Pokemon
|
types | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 3'3" | 1.0 m | |
weight | 69.5 lb. | 31.5 kg | |
generation |
4th (Diamond, Pearl, Platinum) National: #400 | Sinnoh: #014
|
400
Locations
Where to catch Bibarel in Pokemon Diamond and Pearl
Area | Levels | Method | Rarity |
---|---|---|---|
Great Marsh (Area 1) | 25 | Walking in tall grass or a cave | 20% |
Great Marsh (Area 2) | 25 | Walking in tall grass or a cave | 20% |
Great Marsh (Area 3) | 23 | Walking in tall grass or a cave | 20% |
Great Marsh (Area 4) | 23 | Walking in tall grass or a cave | 20% |
Great Marsh (Area 5) | 21 | Walking in tall grass or a cave | 20% |
Great Marsh (Area 6) | 21 | Walking in tall grass or a cave | 20% |
Sendoff Spring | 52-54 | Walking in tall grass or a cave | 57% |
Lake Verity (Before Galactic Intervention) | 4 | Walking in tall grass or a cave | 12% |
Valor Lakefront | 21-22 | Walking in tall grass or a cave | 15% |
Lake Valor | 34-36 | Walking in tall grass or a cave | 57% |
Lake Acuity | 34-35 | Walking in tall grass or a cave | 53% |
Lake Verity (After Galactic Intervention) | 4 | Walking in tall grass or a cave | 12% |
Route 208 | 17-18 | Walking in tall grass or a cave | 22% |
Route 209 | 16-18 | Walking in tall grass or a cave | 45% |
Route 210 (West, Towards Celestic Town) | 24 | Walking in tall grass or a cave | 20% |
Route 212 (East, Towards Pastoria City) | 18-20 | Walking in tall grass or a cave | 57% |
Where to catch Bibarel in Pokemon Platinum
Area | Levels | Method | Rarity |
---|---|---|---|
Great Marsh (Area 1) | 28 | Walking in tall grass or a cave | 20% |
Great Marsh (Area 2) | 28 | Walking in tall grass or a cave | 20% |
Great Marsh (Area 3) | 27-28 | Walking in tall grass or a cave | 40% |
Great Marsh (Area 4) | 27-28 | Walking in tall grass or a cave | 40% |
Great Marsh (Area 5) | 26-27 | Walking in tall grass or a cave | 40% |
Great Marsh (Area 6) | 26-27 | Walking in tall grass or a cave | 40% |
Valor Lakefront | 25-27 | Walking in tall grass or a cave | 30% |
Lake Valor | 39-41 | Walking in tall grass or a cave | 47% |
Lake Acuity | 39-40 | Walking in tall grass or a cave | 33% |
Sendoff Spring | 37-38 | Walking in tall grass or a cave | 30% |
Route 208 | 18-20 | Walking in tall grass or a cave | 32% |
Route 209 | 18-19 | Walking in tall grass or a cave | 30% |
Route 210 (West, Towards Celestic Town) | 28 | Walking in tall grass or a cave | 20% |
Moves
Abilities
Simple | Doubles the Pokemon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages. |
Unaware | Ignores other Pokemon's stat modifiers when attacking or defending. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Growl | -- | 40 | 100% | Lowers the target's Attack by one stage. | ||
5 | Growl | -- | 40 | 100% | Lowers the target's Attack by one stage. | ||
9 | Defense Curl | -- | 40 | -- | Raises user's Defense by one stage. | ||
13 | Rollout | 30 | 20 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||
15 | Water Gun | 40 | 25 | 100% | Inflicts regular damage with no additional effect. | ||
18 | Headbutt | 70 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
23 | Hyper Fang | 80 | 15 | 90% | Has a 10% chance to make the target flinch. | ||
28 | Yawn | -- | 10 | -- | Target sleeps at the end of the next turn. | ||
33 | Amnesia | -- | 20 | -- | Raises the user's Special Defense by two stages. | ||
38 | Take Down | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. | ||
43 | Super Fang | 1 | 10 | 90% | Inflicts damage equal to half the target's HP. | ||
48 | Superpower | 120 | 5 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. | ||
53 | Curse | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Focus Punch | 150 | 20 | 100% | If the user takes damage before attacking, the attack is canceled. | ||
TM3 | Water Pulse | 60 | 20 | 100% | Has a 20% chance to confuse the target. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM23 | Iron Tail | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM25 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM34 | Shock Wave | 60 | 20 | -- | Never misses. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM57 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
TM58 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM76 | Stealth Rock | -- | 20 | -- | Causes damage when opposing Pokemon switch in. | ||
TM78 | Captivate | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||
TM82 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM83 | Natural Gift | 1 | 15 | 100% | Power and type depend on the held berry. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Pluck | 60 | 20 | 100% | If target has a berry, inflicts double damage and uses the berry. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
HM1 | Cut | 50 | 30 | 95% | Inflicts regular damage with no additional effect. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
HM6 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
HM7 | Waterfall | 80 | 15 | 100% | Has a 20% chance to make the target flinch. | ||
HM8 | Rock Climb | 90 | 20 | 85% | Has a 20% chance to confuse the target. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Double-edge | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. | ||
Quick Attack | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
Defense Curl | -- | 40 | -- | Raises user's Defense by one stage. | ||
Fury Swipes | 18 | 15 | 80% | Hits 2-5 times in one turn. | ||
Rollout | 30 | 20 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||
Odor Sleuth | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | ||
Water Sport | -- | 15 | -- | All damage from Fire moves is halved until the end of the battle. | ||
Aqua Tail | 90 | 10 | 90% | Inflicts regular damage with no additional effect. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 79 | 268 - 362 | 268 - 362 | 268 - 362 |
Attack | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
Defense | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
Sp. Attack | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
Sp. Defense | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
Speed | 71 | 132 - 216 | 147 - 241 | 161 - 265 |
TOTAL | 410 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
116 | 1,000,000 | 127 | 70 | Attack: 2 points |
Damage Taken
1x
2x
1x
1x
1x
1x
1x
0x
0.5x
0.5x
0.5x
2x
2x
1x
0.5x
1x
1x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver |
Flavortext
Black 2 | A river dammed by Bibarel will never overflow its banks, which is appreciated by people nearby. |
White 2 | |
Black | |
White | |
Diamond | It makes its nest by damming streams with bark and mud. It is known as an industrious worker. |
Pearl | While its movements out of water are sluggish, it can swim as fast as any FEEBAS. |
HeartGold | It busily makes its nest with stacks of branches and roots it has cut up with its sharp incisors. |
SoulSilver |
← #399 Bidoof | #401 Kricketot → |