← ![]() | #438 Bonsly ![]() |
Bronzong
#437
- Bronze Bell Pokemon
![]() ![]() |
types | ![]() | ![]() |
---|---|---|---|
gender | Genderless | ||
height | 4'3" | 1.3 m | |
weight | 412.3 lb. | 187.0 kg | |
generation |
4th (Diamond, Pearl, Platinum) National: #437 | Sinnoh: #089
|
437
Moves
Abilities
Levitate | Evades Ground moves. |
Heatproof | Halves damage from Fire moves and burns. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | ![]() | ![]() | 50 | 35 | 100% | Inflicts regular damage with no additional effect. |
1 | Confusion | ![]() | ![]() | 50 | 25 | 100% | Has a 10% chance to confuse the target. |
1 | Hypnosis | ![]() | ![]() | -- | 20 | 60% | Puts the target to sleep. |
1 | Rain Dance | ![]() | ![]() | -- | 5 | -- | Changes the weather to rain for five turns. |
1 | Sunny Day | ![]() | ![]() | -- | 5 | -- | Changes the weather to sunny for five turns. |
1 | Imprison | ![]() | ![]() | -- | 10 | -- | Prevents the target from using any moves that the user also knows. |
5 | Hypnosis | ![]() | ![]() | -- | 20 | 60% | Puts the target to sleep. |
9 | Imprison | ![]() | ![]() | -- | 10 | -- | Prevents the target from using any moves that the user also knows. |
11 | Confuse Ray | ![]() | ![]() | -- | 10 | 100% | Confuses the target. |
15 | Psywave | ![]() | ![]() | 1 | 15 | 80% | Inflicts damage between 50% and 150% of the user's level. |
19 | Iron Defense | ![]() | ![]() | -- | 15 | -- | Raises the user's Defense by two stages. |
21 | Faint Attack | ![]() | ![]() | 60 | 20 | -- | Never misses. |
25 | Safeguard | ![]() | ![]() | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. |
29 | Future Sight | ![]() | ![]() | 100 | 10 | 100% | Hits the target two turns later. |
31 | Metal Sound | ![]() | ![]() | -- | 40 | 85% | Lowers the target's Special Defense by two stages. |
33 | Block | ![]() | ![]() | -- | 5 | -- | Prevents the target from leaving battle. |
36 | Gyro Ball | ![]() | ![]() | 1 | 5 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
42 | Extrasensory | ![]() | ![]() | 80 | 30 | 100% | Has a 10% chance to make the target flinch. |
46 | Payback | ![]() | ![]() | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. |
52 | Heal Block | ![]() | ![]() | -- | 15 | 100% | Prevents target from restoring its HP for five turns. |
58 | Heavy Slam | ![]() | ![]() | 1 | 10 | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM3 | Psyshock | ![]() | ![]() | 80 | 10 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
TM4 | Calm Mind | ![]() | ![]() | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. |
TM6 | Toxic | ![]() | ![]() | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM10 | Hidden Power | ![]() | ![]() | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
TM11 | Sunny Day | ![]() | ![]() | -- | 5 | -- | Changes the weather to sunny for five turns. |
TM15 | Hyper Beam | ![]() | ![]() | 150 | 5 | 90% | User foregoes its next turn to recharge. |
TM16 | Light Screen | ![]() | ![]() | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. |
TM17 | Protect | ![]() | ![]() | -- | 10 | -- | Prevents any moves from hitting the user this turn. |
TM18 | Rain Dance | ![]() | ![]() | -- | 5 | -- | Changes the weather to rain for five turns. |
TM20 | Safeguard | ![]() | ![]() | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. |
TM21 | Frustration | ![]() | ![]() | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
TM22 | Solarbeam | ![]() | ![]() | 120 | 10 | 100% | Requires a turn to charge before attacking. |
TM26 | Earthquake | ![]() | ![]() | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. |
TM27 | Return | ![]() | ![]() | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. |
TM29 | Psychic | ![]() | ![]() | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
TM30 | Shadow Ball | ![]() | ![]() | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
TM32 | Double Team | ![]() | ![]() | -- | 15 | -- | Raises the user's evasion by one stage. |
TM33 | Reflect | ![]() | ![]() | -- | 20 | -- | Reduces damage from physical attacks by half. |
TM37 | Sandstorm | ![]() | ![]() | -- | 10 | -- | Changes the weather to a sandstorm for five turns. |
TM39 | Rock Tomb | ![]() | ![]() | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. |
TM42 | Facade | ![]() | ![]() | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
TM44 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM48 | Round | ![]() | ![]() | 60 | 15 | 100% | Has double power if it's used more than once per turn. |
TM57 | Charge Beam | ![]() | ![]() | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
TM64 | Explosion | ![]() | ![]() | 250 | 5 | 100% | User faints. |
TM66 | Payback | ![]() | ![]() | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. |
TM68 | Giga Impact | ![]() | ![]() | 150 | 5 | 90% | User foregoes its next turn to recharge. |
TM69 | Rock Polish | ![]() | ![]() | -- | 20 | -- | Raises the user's Speed by two stages. |
TM70 | Flash | ![]() | ![]() | -- | 20 | 100% | Lowers the target's accuracy by one stage. |
TM74 | Gyro Ball | ![]() | ![]() | 1 | 5 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
TM77 | Psych Up | ![]() | ![]() | -- | 10 | -- | Discards the user's stat changes and copies the target's. |
TM78 | Bulldoze | ![]() | ![]() | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
TM80 | Rock Slide | ![]() | ![]() | 75 | 10 | 90% | Has a 30% chance to make the target flinch. |
TM85 | Dream Eater | ![]() | ![]() | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. |
TM86 | Grass Knot | ![]() | ![]() | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
TM87 | Swagger | ![]() | ![]() | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. |
TM88 | Sleep Talk | ![]() | ![]() | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
TM90 | Substitute | ![]() | ![]() | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM91 | Flash Cannon | ![]() | ![]() | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
TM92 | Trick Room | ![]() | ![]() | -- | 5 | -- | For five turns, slower Pokemon will act before faster Pokemon. |
TM94 | Rock Smash | ![]() | ![]() | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
TM100 | Confide | ![]() | ![]() | -- | 20 | -- | Lowers the target's Special Attack by one stage. |
HM4 | Strength | ![]() | ![]() | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 67 | 244 - 338 | 244 - 338 | 244 - 338 |
Attack | 89 | 164 - 249 | 183 - 277 | 201 - 304 |
Defense | 116 | 213 - 297 | 237 - 331 | 260 - 364 |
Sp. Attack | 79 | 146 - 231 | 163 - 257 | 179 - 282 |
Sp. Defense | 116 | 213 - 297 | 237 - 331 | 260 - 364 |
Speed | 33 | 63 - 148 | 71 - 165 | 78 - 181 |
TOTAL | 500 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
188 | 1,000,000 | 90 | 70 | Defense: 1 point Special Defense: 1 point |
Damage Taken
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Images
Black | ![]() ![]() ![]() ![]() |
White | |
Diamond | ![]() ![]() ![]() ![]() |
Pearl | |
Platinum | ![]() ![]() ![]() ![]() |
HeartGold | ![]() ![]() ![]() ![]() |
SoulSilver |
Flavortext
Black 2 | In ages past, this Pokemon was revered as a bringer of rain. It was found buried in the ground. |
White 2 | |
Black | |
White | |
Diamond | One caused a news sensation when it was dug up at a construction site after a 2,000-year sleep. |
Pearl | It can summon rain clouds. People long ago revered it as the bringer of plentiful harvests. |
HeartGold | Ancient people believed that petitioning BRONZONG for rain was the way to make crops grow. |
SoulSilver |
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