← #435 Skuntank | #437 Bronzong → |
Bronzor #436 - Bronze Pokemon
|
types | ||
---|---|---|---|
gender | Genderless | ||
height | 2'8" | 0.5 m | |
weight | 133.4 lb. | 60.5 kg | |
generation |
4th (Diamond, Pearl, Platinum) National: #436 | Sinnoh: #088
|
436
Moves
Abilities
Levitate | Evades Ground moves. |
Heatproof | Halves damage from Fire moves and burns. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Confusion | 50 | 25 | 100% | Has a 10% chance to confuse the target. | ||
5 | Hypnosis | -- | 20 | 60% | Puts the target to sleep. | ||
9 | Imprison | -- | 10 | -- | Prevents the target from using any moves that the user also knows. | ||
11 | Confuse Ray | -- | 10 | 100% | Confuses the target. | ||
15 | Psywave | 1 | 15 | 80% | Inflicts damage between 50% and 150% of the user's level. | ||
19 | Iron Defense | -- | 15 | -- | Raises the user's Defense by two stages. | ||
21 | Faint Attack | 60 | 20 | -- | Never misses. | ||
25 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
29 | Future Sight | 100 | 10 | 100% | Hits the target two turns later. | ||
31 | Metal Sound | -- | 40 | 85% | Lowers the target's Special Defense by two stages. | ||
35 | Gyro Ball | 1 | 5 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. | ||
39 | Extrasensory | 80 | 30 | 100% | Has a 10% chance to make the target flinch. | ||
41 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
45 | Heal Block | -- | 15 | 100% | Prevents target from restoring its HP for five turns. | ||
49 | Heavy Slam | 1 | 10 | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM3 | Psyshock | 80 | 10 | 100% | Inflicts damage based on the target's Defense, not Special Defense. | ||
TM4 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM22 | Solarbeam | 120 | 10 | 100% | Requires a turn to charge before attacking. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM33 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. | ||
TM37 | Sandstorm | -- | 10 | -- | Changes the weather to a sandstorm for five turns. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM57 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
TM66 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
TM69 | Rock Polish | -- | 20 | -- | Raises the user's Speed by two stages. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM74 | Gyro Ball | 1 | 5 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM78 | Bulldoze | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM85 | Dream Eater | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM91 | Flash Cannon | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM92 | Trick Room | -- | 5 | -- | For five turns, slower Pokemon will act before faster Pokemon. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 57 | 224 - 318 | 224 - 318 | 224 - 318 |
Attack | 24 | 47 - 132 | 53 - 147 | 58 - 161 |
Defense | 86 | 159 - 243 | 177 - 271 | 194 - 298 |
Sp. Attack | 24 | 47 - 132 | 53 - 147 | 58 - 161 |
Sp. Defense | 86 | 159 - 243 | 177 - 271 | 194 - 298 |
Speed | 23 | 45 - 130 | 51 - 145 | 56 - 159 |
TOTAL | 300 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
72 | 1,000,000 | 255 | 70 | Defense: 1 point |
Damage Taken
0.5x
1x
0.5x
0x
2x
0.5x
1x
2x
0.5x
2x
1x
0.5x
1x
0.25x
0.5x
0.5x
2x
0.5x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver |
Flavortext
Black 2 | They are found in ancient tombs. The patterns on their backs are said to be imbued with mysterious power. |
White 2 | |
Black | |
White | |
Diamond | Implements shaped like it were discovered in ancient tombs. It is unknown if they are related. |
Pearl | X-ray photos were taken to check its body structure. Nothing appeared, however. |
HeartGold | Ancient people believed that the pattern on BRONZOR's back contained a mysterious power. |
SoulSilver |
← #435 Skuntank | #437 Bronzong → |