← #331 Cacnea | #333 Swablu → |
Cacturne #332 - Scarecrow Pokemon
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types | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 4'3" | 1.3 m | |
weight | 170.7 lb. | 77.4 kg | |
generation |
3rd (Ruby, Sapphire, Emerald) National: #332 | Hoenn: #120
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332
Family
#331 - Cacnea | #332 - Cacturne Lv. 32 |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Plant | Humanshape | 5,100 |
Moves
Abilities
Sand Veil | Increases evasion to 1.25× during a sandstorm. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Poison Sting | 15 | 35 | 100% | Has a 30% chance to poison the target. | ||
1 | Leer | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
1 | Absorb | 20 | 25 | 100% | Heals the user by half the damage inflicted. | ||
1 | Growth | -- | 40 | -- | Raises the user's Attack and Special Attack by one stage. | ||
1 | Destiny Bond | -- | 5 | -- | If the user faints this turn, the target automatically will, too. | ||
1 | Revenge | 60 | 10 | 100% | Inflicts double damage if the user takes damage before attacking this turn. | ||
5 | Absorb | 20 | 25 | 100% | Heals the user by half the damage inflicted. | ||
9 | Growth | -- | 40 | -- | Raises the user's Attack and Special Attack by one stage. | ||
13 | Leech Seed | -- | 10 | 90% | Seeds the target, stealing HP from it every turn. | ||
17 | Sand-attack | -- | 15 | 100% | Lowers the target's accuracy by one stage. | ||
21 | Pin Missile | 14 | 20 | 85% | Hits 2-5 times in one turn. | ||
25 | Ingrain | -- | 20 | -- | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | ||
29 | Faint Attack | 60 | 20 | -- | Never misses. | ||
35 | Spikes | -- | 20 | -- | Scatters Spikes, hurting opposing Pokemon that switch in. | ||
41 | Sucker Punch | 80 | 5 | 100% | Only works if the target is about to use a damaging move. | ||
47 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
53 | Needle Arm | 60 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
59 | Cotton Spore | -- | 40 | 100% | Lowers the target's Speed by two stages. | ||
65 | Sandstorm | -- | 10 | -- | Changes the weather to a sandstorm for five turns. | ||
71 | Destiny Bond | -- | 5 | -- | If the user faints this turn, the target automatically will, too. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM9 | Venoshock | 65 | 10 | 100% | Inflicts double damage if the target is Poisoned. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM22 | Solarbeam | 120 | 10 | 100% | Requires a turn to charge before attacking. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM37 | Sandstorm | -- | 10 | -- | Changes the weather to a sandstorm for five turns. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM52 | Focus Blast | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM53 | Energy Ball | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM63 | Embargo | -- | 15 | 100% | Target cannot use held items. | ||
TM66 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
TM67 | Retaliate | 70 | 5 | 100% | Has double power if a friendly Pokemon fainted last turn. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM75 | Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. | ||
TM84 | Poison Jab | 80 | 20 | 100% | Has a 30% chance to poison the target. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM96 | Nature Power | -- | 20 | -- | Uses a move which depends upon the terrain. | ||
TM97 | Dark Pulse | 80 | 15 | 100% | Has a 20% chance to make the target flinch. | ||
TM98 | Power-up Punch | 40 | 20 | 100% | Has a 100% chance to raise the user's Attack by one stage. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. | ||
HM1 | Cut | 50 | 30 | 95% | Inflicts regular damage with no additional effect. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Disable | -- | 20 | 100% | Disables the target's last used move for 1-8 turns. | ||
Acid | 40 | 30 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
Low Kick | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
Counter | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. | ||
Dynamicpunch | 100 | 5 | 50% | Has a 100% chance to confuse the target. | ||
Smellingsalt | 60 | 10 | 100% | If the target is paralyzed, inflicts double damage and cures the paralysis. | ||
Teeter Dance | -- | 20 | 100% | Confuses the target. | ||
Grasswhistle | -- | 15 | 55% | Puts the target to sleep. | ||
Block | -- | 5 | -- | Prevents the target from leaving battle. | ||
Magical Leaf | 60 | 20 | -- | Never misses. | ||
Worry Seed | -- | 10 | 100% | Changes the target's ability to Insomnia. | ||
Seed Bomb | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
Switcheroo | -- | 10 | 100% | User and target swap items. | ||
Nasty Plot | -- | 20 | -- | Raises the user's Special Attack by two stages. | ||
Belch | 120 | 10 | 90% | Can only be used after the user has eaten a berry. | ||
Rototiller | -- | 10 | -- | Raises the Attack and Special Attack of all Grass Pokemon in battle. | ||
Fell Stinger | 30 | 25 | 100% | Raises the user's Attack by two stages if it KOs the target. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 70 | 250 - 344 | 250 - 344 | 250 - 344 |
Attack | 115 | 211 - 296 | 235 - 329 | 258 - 361 |
Defense | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
Sp. Attack | 115 | 211 - 296 | 235 - 329 | 258 - 361 |
Sp. Defense | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
Speed | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
TOTAL | 475 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
177 | 1,059,860 | 60 | 35 | Attack: 1 point Special Attack: 1 point |
Damage Taken
1x
2x
2x
2x
0.5x
1x
4x
0.5x
1x
2x
0.5x
0.5x
0.5x
0x
2x
1x
0.5x
2x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald |
Flavortext
Black 2 | It becomes active at night, seeking prey that is exhausted from the day's desert heat. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | Packs of them follow travelers through the desert until the travelers can no longer move. |
SoulSilver | |
Ruby | During the daytime, CACTURNE remains unmoving so that it does not lose any moisture to the harsh desert sun.This Pokemon becomes active at night when the temperature drops. |
Sapphire | If a traveler is going through a desert in the thick of night, CACTURNE will follow in a ragtag group.The Pokemon are biding their time, waiting for the traveler to tire and become incapable of moving. |
Emerald | After spending thousands of years in harsh deserts, its blood transformed into the same substances as sand. It is nocturnal, so it hunts at night. |
FireRed | It lives in deserts. It becomes active at night when it hunts for prey exhausted from the desert's heat. |
LeafGreen |
Other
Name Etymology | Cactus + nocturnal |
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← #331 Cacnea | #333 Swablu → |