331 #331 Cacnea #333 Swablu 333

Cacturne Cacturne #332 - Scarecrow Pokemon

Cacturne
Hear Cacturne's Cry
types GrassDark
gender 50.0% Male50.0% Female
height 4'3" 1.3 m
weight 170.7 lb. 77.4 kg
generation
National: #332 | Hoenn: #120

Family Family

General331
#331 - Cacnea
Level332
#332 - Cacturne
Lv. 32

Breeding

Egg Groups Steps to Hatch
Plant | Humanshape 5,100

Moves Moves

Abilities

Sand VeilIncreases evasion to 1.25× during a sandstorm.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1Poison StingPoisonPhysical1535100%Has a 30% chance to poison the target.
1LeerNormalNone--30100%Lowers the target's Defense by one stage.
1AbsorbGrassSpecial2025100%Heals the user by half the damage inflicted.
1GrowthNormalNone--40--Raises the user's Attack and Special Attack by one stage.
1Destiny BondGhostNone--5--If the user faints this turn, the target automatically will, too.
1RevengeFightingPhysical6010100%Inflicts double damage if the user takes damage before attacking this turn.
5AbsorbGrassSpecial2025100%Heals the user by half the damage inflicted.
9GrowthNormalNone--40--Raises the user's Attack and Special Attack by one stage.
13Leech SeedGrassNone--1090%Seeds the target, stealing HP from it every turn.
17Sand-attackGroundNone--15100%Lowers the target's accuracy by one stage.
21Pin MissileBugPhysical142085%Hits 2-5 times in one turn.
25IngrainGrassNone--20--Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
29Faint AttackDarkPhysical6020--Never misses.
35SpikesGroundNone--20--Scatters Spikes, hurting opposing Pokemon that switch in.
41Sucker PunchDarkPhysical805100%Only works if the target is about to use a damaging move.
47PaybackDarkPhysical5010100%Power is doubled if the target has already moved this turn.
53Needle ArmGrassPhysical6015100%Has a 30% chance to make the target flinch.
59Cotton SporeGrassNone--40100%Lowers the target's Speed by two stages.
65SandstormRockNone--10--Changes the weather to a sandstorm for five turns.
71Destiny BondGhostNone--5--If the user faints this turn, the target automatically will, too.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM9VenoshockPoisonSpecial6510100%Inflicts double damage if the target is Poisoned.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayFireNone--5--Changes the weather to sunny for five turns.
TM15Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM22SolarbeamGrassSpecial12010100%Requires a turn to charge before attacking.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM31Brick BreakFightingPhysical7515100%Destroys Reflect and Light Screen.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM37SandstormRockNone--10--Changes the weather to a sandstorm for five turns.
TM42FacadeNormalPhysical7020100%Power doubles if user is burned, paralyzed, or poisoned.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--15100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48RoundNormalSpecial6015100%Has double power if it's used more than once per turn.
TM52Focus BlastFightingSpecial120570%Has a 10% chance to lower the target's Special Defense by one stage.
TM53Energy BallGrassSpecial8010100%Has a 10% chance to lower the target's Special Defense by one stage.
TM56FlingDarkPhysical110100%Throws held item at the target; power depends on the item.
TM63EmbargoDarkNone--15100%Target cannot use held items.
TM66PaybackDarkPhysical5010100%Power is doubled if the target has already moved this turn.
TM67RetaliateNormalPhysical705100%Has double power if a friendly Pokemon fainted last turn.
TM68Giga ImpactNormalPhysical150590%User foregoes its next turn to recharge.
TM70FlashNormalNone--20100%Lowers the target's accuracy by one stage.
TM75Swords DanceNormalNone--30--Raises the user's Attack by two stages.
TM84Poison JabPoisonPhysical8020100%Has a 30% chance to poison the target.
TM86Grass KnotGrassSpecial120100%Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM88Sleep TalkNormalNone--10--Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96Nature PowerNormalNone--20--Uses a move which depends upon the terrain.
TM97Dark PulseDarkSpecial8015100%Has a 20% chance to make the target flinch.
TM98Power-up PunchFightingPhysical4020100%Has a 100% chance to raise the user's Attack by one stage.
TM100ConfideNormalNone--20--Lowers the target's Special Attack by one stage.
HM1CutNormalPhysical503095%Inflicts regular damage with no additional effect.
HM4StrengthNormalPhysical8015100%Inflicts regular damage with no additional effect.

Egg Moves

MoveTypeClassPow.PPAcc.Effect
DisableNormalNone--20100%Disables the target's last used move for 1-8 turns.
AcidPoisonSpecial4030100%Has a 10% chance to lower the target's Special Defense by one stage.
Low KickFightingPhysical120100%Inflicts more damage to heavier targets, with a maximum of 120 power.
CounterFightingPhysical120100%Inflicts twice the damage the user received from the last physical hit it took.
DynamicpunchFightingPhysical100550%Has a 100% chance to confuse the target.
SmellingsaltNormalPhysical6010100%If the target is paralyzed, inflicts double damage and cures the paralysis.
Teeter DanceNormalNone--20100%Confuses the target.
GrasswhistleGrassNone--1555%Puts the target to sleep.
BlockNormalNone--5--Prevents the target from leaving battle.
Magical LeafGrassSpecial6020--Never misses.
Worry SeedGrassNone--10100%Changes the target's ability to Insomnia.
Seed BombGrassPhysical8015100%Inflicts regular damage with no additional effect.
SwitcherooDarkNone--10100%User and target swap items.
Nasty PlotDarkNone--20--Raises the user's Special Attack by two stages.
BelchPoisonSpecial1201090%Can only be used after the user has eaten a berry.
RototillerGroundNone--10--Raises the Attack and Special Attack of all Grass Pokemon in battle.
Fell StingerBugPhysical3025100%Raises the user's Attack by two stages if it KOs the target.

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP70
Statbar
250 - 344250 - 344250 - 344
Attack115
Statbar
211 - 296235 - 329258 - 361
Defense60
Statbar
112 - 197125 - 219137 - 240
Sp. Attack115
Statbar
211 - 296235 - 329258 - 361
Sp. Defense60
Statbar
112 - 197125 - 219137 - 240
Speed55
Statbar
103 - 188115 - 209126 - 229
TOTAL 475
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
177 1,059,860 60 35 Attack: 1 point
Special Attack: 1 point

Damage Taken

Normal 1x
Fighting 2x
Flying 2x
Poison 2x
Ground 0.5x
Rock 1x
Bug 4x
Ghost 0.5x
Steel 1x
Fire 2x
Water 0.5x
Grass 0.5x
Electric 0.5x
Psychic 0x
Ice 2x
Dragon 1x
Dark 0.5x
Fairy 2x

Images Images

BlackCacturneCacturneCacturneCacturne
White
DiamondCacturneCacturneCacturneCacturne
Pearl
PlatinumCacturneCacturneCacturneCacturne
HeartGoldCacturneCacturneCacturneCacturne
SoulSilver
RubyCacturneCacturneCacturneCacturne
Sapphire
EmeraldCacturneCacturne

Flavor Text Flavortext

Black 2It becomes active at night, seeking prey that is exhausted from the day's desert heat.
White 2
Black
White
Diamond
Pearl
Platinum
HeartGoldPacks of them follow travelers through the desert until the travelers can no longer move.
SoulSilver
RubyDuring the daytime, CACTURNE remains unmoving so that it does not lose any moisture to the harsh desert sun. This Pokemon becomes active at night when the temperature drops.
SapphireIf a traveler is going through a desert in the thick of night, CACTURNE will follow in a ragtag group. The Pokemon are biding their time, waiting for the traveler to tire and become incapable of moving.
EmeraldAfter spending thousands of years in harsh deserts, its blood transformed into the same substances as sand. It is nocturnal, so it hunts at night.
FireRedIt lives in deserts. It becomes active at night when it hunts for prey exhausted from the desert's heat.
LeafGreen

Other Other

Name Etymology Cactus + nocturnal
331 #331 Cacnea #333 Swablu 333