Charmander #004
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← #003 Venusaur | #005 Charmeleon → |
Charmander #004 - Lizard Pokemon
|
type | ||
---|---|---|---|
gender | 87.5% | 12.5% | |
height | 2'0" | 0.6 m | |
weight | 18.7 lb. | 8.5 kg | |
generation |
1st (Red, Blue, Yellow) National: #004 | Johto: #229
|
004
Family
#004 - Charmander | #005 - Charmeleon Lv. 16 | #006 - Charizard Lv. 36 |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Monster | Dragon | 5,100 |
Moves
Abilities
Blaze | Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Scratch | 40 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Growl | -- | 40 | 100% | Lowers the target's Attack by one stage. | ||
9 | Ember | 40 | 25 | 100% | Has a 10% chance to burn the target. | ||
15 | Leer | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
22 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. | ||
30 | Slash | 70 | 20 | 100% | Has an increased chance for a critical hit. | ||
38 | Flamethrower | 95 | 15 | 100% | Has a 10% chance to burn the target. | ||
46 | Fire Spin | 35 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Mega Punch | 80 | 20 | 85% | Inflicts regular damage with no additional effect. | ||
TM3 | Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. | ||
TM5 | Mega Kick | 120 | 5 | 75% | Inflicts regular damage with no additional effect. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM8 | Body Slam | 85 | 15 | 100% | Has a 30% chance to paralyze the target. | ||
TM9 | Take Down | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. | ||
TM10 | Double-edge | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. | ||
TM17 | Submission | 80 | 25 | 80% | User receives 1/4 the damage it inflicts in recoil. | ||
TM18 | Counter | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. | ||
TM19 | Seismic Toss | 1 | 20 | 100% | Inflicts damage equal to the user's level. | ||
TM20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. | ||
TM23 | Dragon Rage | 1 | 10 | 100% | Inflicts 40 points of damage. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM31 | Mimic | -- | 10 | -- | Copies the target's last used move. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM33 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. | ||
TM34 | Bide | 1 | 10 | -- | User waits for 2-3 turns, then hits back for twice the damage it took. | ||
TM38 | Fire Blast | 120 | 5 | 85% | Has a 10% chance to burn the target. | ||
TM39 | Swift | 60 | 20 | -- | Never misses. | ||
TM40 | Skull Bash | 100 | 15 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM50 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
HM1 | Cut | 50 | 30 | 95% | Inflicts regular damage with no additional effect. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 39 | 188 - 282 | 188 - 282 | 188 - 282 |
Attack | 52 | 98 - 182 | 109 - 203 | 119 - 223 |
Defense | 43 | 81 - 166 | 91 - 185 | 100 - 203 |
Sp. Attack | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
Sp. Defense | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Speed | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
TOTAL | 309 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
65 | 1,059,860 | 45 | 70 | Speed: 1 point |
Damage Taken
1x
1x
1x
1x
2x
2x
0.5x
1x
0.5x
0.5x
2x
0.5x
1x
1x
0.5x
1x
1x
0.5x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | The fire on the tip of its tail is a measure of its life. If healthy, its tail burns intensely. |
White 2 | |
Black | |
White | |
Diamond | The fire on the tip of its tail is a measure of its life. If healthy, its tail burns intensely. |
Pearl | |
Platinum | |
HeartGold | The flame on its tail shows the strength of its life force. If it is weak, the flame also burns weakly. |
SoulSilver | The flame on its tail indicates CHARMANDER's life force. If it is healthy, the flame burns brightly. |
Ruby | The flame that burns at the tip of its tail is an indication of its emotions. The flame wavers when CHARMANDER isenjoying itself. If the Pokemon becomes enraged, the flame burns fiercely. |
Sapphire | |
Emerald | |
FireRed | From the time it is born, a flame burns at the tip of its tail. Its life would end if the flame were to go out. |
LeafGreen | It has a preference for hot things. When it rains, steam is said to spout from the tip of its tail. |
Gold | The flame on its tail shows the strength of itslife force. If it is weak, the flame also burns weakly. |
Silver | The flame on its tail indicates CHARMANDER's lifeforce. If it is healthy, the flame burns brightly. |
Crystal | If it's healthy, the flame on the tip of its tailwill burn vigorously, even if it gets a bit wet. |
Red | Obviously prefers hot places. When it rains, steamis said to spout from the tip of its tail. |
Blue | |
Yellow | The flame at the tip of its tail makes a sound asit burns. You can only hear it in quiet places. |
Other
Name Etymology | Char (charcoal) + mander (salamander) |
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← #003 Venusaur | #005 Charmeleon → |