Charmander #004
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← #003 Venusaur | #005 Charmeleon → |
Charmander #004 - Lizard Pokemon
|
type | ||
---|---|---|---|
gender | 87.5% | 12.5% | |
height | 2'0" | 0.6 m | |
weight | 18.7 lb. | 8.5 kg | |
generation |
1st (Red, Blue, Yellow) National: #004 | Johto: #229
|
004
Family
#004 - Charmander | #005 - Charmeleon Lv. 16 | #006 - Charizard Lv. 36 |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Monster | Dragon | 5,100 |
Moves
Abilities
Blaze | Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Scratch | 40 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Growl | -- | 40 | 100% | Lowers the target's Attack by one stage. | ||
7 | Ember | 40 | 25 | 100% | Has a 10% chance to burn the target. | ||
13 | Smokescreen | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
19 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. | ||
25 | Scary Face | -- | 10 | 100% | Lowers the target's Speed by two stages. | ||
31 | Flamethrower | 95 | 15 | 100% | Has a 10% chance to burn the target. | ||
37 | Slash | 70 | 20 | 100% | Has an increased chance for a critical hit. | ||
43 | Dragon Rage | 1 | 10 | 100% | Inflicts 40 points of damage. | ||
49 | Fire Spin | 35 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Dynamicpunch | 100 | 5 | 50% | Has a 100% chance to confuse the target. | ||
TM2 | Headbutt | 70 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
TM3 | Curse | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM8 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM13 | Snore | 40 | 15 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM20 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM23 | Iron Tail | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. | ||
TM24 | Dragonbreath | 60 | 20 | 100% | Has a 30% chance to paralyze the target. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM31 | Mud-slap | 20 | 10 | 100% | Has a 100% chance to lower the target's accuracy by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM34 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM35 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM38 | Fire Blast | 120 | 5 | 85% | Has a 10% chance to burn the target. | ||
TM39 | Swift | 60 | 20 | -- | Never misses. | ||
TM40 | Defense Curl | -- | 40 | -- | Raises user's Defense by one stage. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Fire Punch | 75 | 15 | 100% | Has a 10% chance to burn the target. | ||
TM49 | Fury Cutter | 20 | 20 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | ||
HM1 | Cut | 50 | 30 | 95% | Inflicts regular damage with no additional effect. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Bite | 60 | 25 | 100% | Has a 30% chance to make the target flinch. | ||
Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
Belly Drum | -- | 10 | -- | User pays half its max HP to max out its Attack. | ||
Outrage | 120 | 10 | 100% | Hits every turn for 2-3 turns, then confuses the user. | ||
Ancientpower | 60 | 5 | 100% | Has a 10% chance to raise all of the user's stats by one stage. | ||
Beat Up | 1 | 10 | 100% | Hits once for every conscious Pokemon the trainer has. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 39 | 188 - 282 | 188 - 282 | 188 - 282 |
Attack | 52 | 98 - 182 | 109 - 203 | 119 - 223 |
Defense | 43 | 81 - 166 | 91 - 185 | 100 - 203 |
Sp. Attack | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
Sp. Defense | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Speed | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
TOTAL | 309 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
65 | 1,059,860 | 45 | 70 | Speed: 1 point |
Damage Taken
1x
1x
1x
1x
2x
2x
0.5x
1x
0.5x
0.5x
2x
0.5x
1x
1x
0.5x
1x
1x
0.5x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | The fire on the tip of its tail is a measure of its life. If healthy, its tail burns intensely. |
White 2 | |
Black | |
White | |
Diamond | The fire on the tip of its tail is a measure of its life. If healthy, its tail burns intensely. |
Pearl | |
Platinum | |
HeartGold | The flame on its tail shows the strength of its life force. If it is weak, the flame also burns weakly. |
SoulSilver | The flame on its tail indicates CHARMANDER's life force. If it is healthy, the flame burns brightly. |
Ruby | The flame that burns at the tip of its tail is an indication of its emotions. The flame wavers when CHARMANDER isenjoying itself. If the Pokemon becomes enraged, the flame burns fiercely. |
Sapphire | |
Emerald | |
FireRed | From the time it is born, a flame burns at the tip of its tail. Its life would end if the flame were to go out. |
LeafGreen | It has a preference for hot things. When it rains, steam is said to spout from the tip of its tail. |
Gold | The flame on its tail shows the strength of itslife force. If it is weak, the flame also burns weakly. |
Silver | The flame on its tail indicates CHARMANDER's lifeforce. If it is healthy, the flame burns brightly. |
Crystal | If it's healthy, the flame on the tip of its tailwill burn vigorously, even if it gets a bit wet. |
Red | Obviously prefers hot places. When it rains, steamis said to spout from the tip of its tail. |
Blue | |
Yellow | The flame at the tip of its tail makes a sound asit burns. You can only hear it in quiet places. |
Other
Name Etymology | Char (charcoal) + mander (salamander) |
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← #003 Venusaur | #005 Charmeleon → |