Charmander #004
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← #003 Venusaur | #005 Charmeleon → |
Charmander #004 - Lizard Pokemon
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type | ||
---|---|---|---|
gender | 87.5% | 12.5% | |
height | 2'0" | 0.6 m | |
weight | 18.7 lb. | 8.5 kg | |
generation |
1st (Red, Blue, Yellow) National: #004 | Johto: #229
|
004
Family
#004 - Charmander | #005 - Charmeleon Lv. 16 | #006 - Charizard Lv. 36 |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Monster | Dragon | 5,100 |
Moves
Abilities
Blaze | Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Scratch | 40 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Growl | -- | 40 | 100% | Lowers the target's Attack by one stage. | ||
7 | Ember | 40 | 25 | 100% | Has a 10% chance to burn the target. | ||
10 | Smokescreen | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
16 | Dragon Rage | 1 | 10 | 100% | Inflicts 40 points of damage. | ||
19 | Scary Face | -- | 10 | 100% | Lowers the target's Speed by two stages. | ||
25 | Fire Fang | 65 | 15 | 95% | Has a 10% chance to burn the target and a $effect_chance% chance to make the target flinch. | ||
28 | Slash | 70 | 20 | 100% | Has an increased chance for a critical hit. | ||
34 | Flamethrower | 95 | 15 | 100% | Has a 10% chance to burn the target. | ||
37 | Fire Spin | 35 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Focus Punch | 150 | 20 | 100% | If the user takes damage before attacking, the attack is canceled. | ||
TM2 | Dragon Claw | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM23 | Iron Tail | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM35 | Flamethrower | 95 | 15 | 100% | Has a 10% chance to burn the target. | ||
TM38 | Fire Blast | 120 | 5 | 85% | Has a 10% chance to burn the target. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM40 | Aerial Ace | 60 | 20 | -- | Never misses. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM50 | Overheat | 140 | 5 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM58 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
TM61 | Will-o-wisp | -- | 15 | 75% | Burns the target. | ||
TM65 | Shadow Claw | 70 | 15 | 100% | Has an increased chance for a critical hit. | ||
TM75 | Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. | ||
TM78 | Captivate | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM82 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM83 | Natural Gift | 1 | 15 | 100% | Power and type depend on the held berry. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
HM1 | Cut | 50 | 30 | 95% | Inflicts regular damage with no additional effect. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
HM6 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. | ||
Bite | 60 | 25 | 100% | Has a 30% chance to make the target flinch. | ||
Counter | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. | ||
Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
Belly Drum | -- | 10 | -- | User pays half its max HP to max out its Attack. | ||
Outrage | 120 | 10 | 100% | Hits every turn for 2-3 turns, then confuses the user. | ||
Metal Claw | 50 | 35 | 95% | Has a 10% chance to raise the user's Attack by one stage. | ||
Crunch | 80 | 15 | 100% | Has a 20% chance to lower the target's Defense by one stage. | ||
Ancientpower | 60 | 5 | 100% | Has a 10% chance to raise all of the user's stats by one stage. | ||
Beat Up | 1 | 10 | 100% | Hits once for every conscious Pokemon the trainer has. | ||
Dragon Dance | -- | 20 | -- | Raises the user's Attack and Speed by one stage. | ||
Flare Blitz | 120 | 15 | 100% | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. | ||
Dragon Rush | 100 | 10 | 75% | Has a 20% chance to make the target flinch. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 39 | 188 - 282 | 188 - 282 | 188 - 282 |
Attack | 52 | 98 - 182 | 109 - 203 | 119 - 223 |
Defense | 43 | 81 - 166 | 91 - 185 | 100 - 203 |
Sp. Attack | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
Sp. Defense | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Speed | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
TOTAL | 309 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
65 | 1,059,860 | 45 | 70 | Speed: 1 point |
Damage Taken
1x
1x
1x
1x
2x
2x
0.5x
1x
0.5x
0.5x
2x
0.5x
1x
1x
0.5x
1x
1x
0.5x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | The fire on the tip of its tail is a measure of its life. If healthy, its tail burns intensely. |
White 2 | |
Black | |
White | |
Diamond | The fire on the tip of its tail is a measure of its life. If healthy, its tail burns intensely. |
Pearl | |
Platinum | |
HeartGold | The flame on its tail shows the strength of its life force. If it is weak, the flame also burns weakly. |
SoulSilver | The flame on its tail indicates CHARMANDER's life force. If it is healthy, the flame burns brightly. |
Ruby | The flame that burns at the tip of its tail is an indication of its emotions. The flame wavers when CHARMANDER isenjoying itself. If the Pokemon becomes enraged, the flame burns fiercely. |
Sapphire | |
Emerald | |
FireRed | From the time it is born, a flame burns at the tip of its tail. Its life would end if the flame were to go out. |
LeafGreen | It has a preference for hot things. When it rains, steam is said to spout from the tip of its tail. |
Gold | The flame on its tail shows the strength of itslife force. If it is weak, the flame also burns weakly. |
Silver | The flame on its tail indicates CHARMANDER's lifeforce. If it is healthy, the flame burns brightly. |
Crystal | If it's healthy, the flame on the tip of its tailwill burn vigorously, even if it gets a bit wet. |
Red | Obviously prefers hot places. When it rains, steamis said to spout from the tip of its tail. |
Blue | |
Yellow | The flame at the tip of its tail makes a sound asit burns. You can only hear it in quiet places. |
Other
Name Etymology | Char (charcoal) + mander (salamander) |
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← #003 Venusaur | #005 Charmeleon → |