Charmeleon #005
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← #004 Charmander | #006 Charizard → |
Charmeleon #005 - Flame Pokemon
|
type | ||
---|---|---|---|
gender | 87.5% | 12.5% | |
height | 4'7" | 1.1 m | |
weight | 41.9 lb. | 19.0 kg | |
generation |
1st (Red, Blue, Yellow) National: #005 | Johto: #230
|
005
Family
#004 - Charmander | #005 - Charmeleon Lv. 16 | #006 - Charizard Lv. 36 |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Monster | Dragon | 5,100 |
Moves
Abilities
Blaze | Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Scratch | 40 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Growl | -- | 40 | 100% | Lowers the target's Attack by one stage. | ||
1 | Ember | 40 | 25 | 100% | Has a 10% chance to burn the target. | ||
7 | Ember | 40 | 25 | 100% | Has a 10% chance to burn the target. | ||
10 | Smokescreen | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
17 | Dragon Rage | 1 | 10 | 100% | Inflicts 40 points of damage. | ||
21 | Scary Face | -- | 10 | 100% | Lowers the target's Speed by two stages. | ||
28 | Fire Fang | 65 | 15 | 95% | Has a 10% chance to burn the target and a $effect_chance% chance to make the target flinch. | ||
32 | Flame Burst | 70 | 15 | 100% | Deals splash damage to Pokemon next to the target. | ||
39 | Slash | 70 | 20 | 100% | Has an increased chance for a critical hit. | ||
43 | Flamethrower | 95 | 15 | 100% | Has a 10% chance to burn the target. | ||
50 | Fire Spin | 35 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||
54 | Inferno | 100 | 5 | 50% | Has a 100% chance to burn the target. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Hone Claws | -- | 15 | -- | Raises the user's Attack and accuracy by one stage. | ||
TM2 | Dragon Claw | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM35 | Flamethrower | 95 | 15 | 100% | Has a 10% chance to burn the target. | ||
TM38 | Fire Blast | 120 | 5 | 85% | Has a 10% chance to burn the target. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM40 | Aerial Ace | 60 | 20 | -- | Never misses. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Flame Charge | 50 | 20 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM49 | Echoed Voice | 40 | 15 | 100% | Power increases by 100% for each consecutive use by any friendly Pokemon, to a maximum of 200. | ||
TM50 | Overheat | 140 | 5 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM59 | Incinerate | 30 | 15 | 100% | Destroys the target's held berry. | ||
TM61 | Will-o-wisp | -- | 15 | 75% | Burns the target. | ||
TM65 | Shadow Claw | 70 | 15 | 100% | Has an increased chance for a critical hit. | ||
TM75 | Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
TM98 | Power-up Punch | 40 | 20 | 100% | Has a 100% chance to raise the user's Attack by one stage. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. | ||
HM1 | Cut | 50 | 30 | 95% | Inflicts regular damage with no additional effect. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Bite | 60 | 25 | 100% | Has a 30% chance to make the target flinch. | ||
Counter | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. | ||
Belly Drum | -- | 10 | -- | User pays half its max HP to max out its Attack. | ||
Outrage | 120 | 10 | 100% | Hits every turn for 2-3 turns, then confuses the user. | ||
Metal Claw | 50 | 35 | 95% | Has a 10% chance to raise the user's Attack by one stage. | ||
Crunch | 80 | 15 | 100% | Has a 20% chance to lower the target's Defense by one stage. | ||
Ancientpower | 60 | 5 | 100% | Has a 10% chance to raise all of the user's stats by one stage. | ||
Beat Up | 1 | 10 | 100% | Hits once for every conscious Pokemon the trainer has. | ||
Focus Punch | 150 | 20 | 100% | If the user takes damage before attacking, the attack is canceled. | ||
Air Cutter | 55 | 25 | 95% | Has an increased chance for a critical hit. | ||
Dragon Dance | -- | 20 | -- | Raises the user's Attack and Speed by one stage. | ||
Flare Blitz | 120 | 15 | 100% | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. | ||
Dragon Pulse | 90 | 10 | 100% | Inflicts regular damage with no additional effect. | ||
Dragon Rush | 100 | 10 | 75% | Has a 20% chance to make the target flinch. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 58 | 226 - 320 | 226 - 320 | 226 - 320 |
Attack | 64 | 119 - 204 | 133 - 227 | 146 - 249 |
Defense | 58 | 108 - 193 | 121 - 215 | 133 - 236 |
Sp. Attack | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Sp. Defense | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
Speed | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
TOTAL | 405 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
142 | 1,059,860 | 45 | 70 | Special Attack: 1 point Speed: 1 point |
Damage Taken
1x
1x
1x
1x
2x
2x
0.5x
1x
0.5x
0.5x
2x
0.5x
1x
1x
0.5x
1x
1x
0.5x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | In the rocky mountains where Charmeleon live, their fiery tails shine at night like stars. |
White 2 | |
Black | |
White | |
Diamond | In the rocky mountains where CHARMELEON live, their fiery tails shine at night like stars. |
Pearl | |
Platinum | |
HeartGold | It is very hotheaded by nature, so it constantly seeks opponents. It calms down only when it wins. |
SoulSilver | It has a barbaric nature. In battle, it whips its fiery tail around and slashes away with sharp claws. |
Ruby | CHARMELEON mercilessly destroys its foes using its sharp claws. If it encounters a strong foe, it turnsaggressive. In this excited state, the flame at the tip of its tail flares with a bluish white color. |
Sapphire | |
Emerald | |
FireRed | It lashes about with its tail to knock down its foe. It then tears up the fallen opponent with sharp claws. |
LeafGreen | When it swings its burning tail, it elevates the air temperature to unbearably high levels. |
Gold | It is very hotheaded by nature, so it constantlyseeks opponents. It calms down only when it wins. |
Silver | It has a barbaric nature. In battle, it whips itsfiery tail around and slashes away with sharp claws. |
Crystal | If it becomes agitated during battle, it spoutsintense flames, incinerating its surroundings. |
Red | When it swings its burning tail, it elevates thetemperature to unbearably high levels. |
Blue | |
Yellow | Tough fights could excite this Pokemon. Whenexcited, it may blow out bluish- white flames. |
Other
Name Etymology | Char (charcoal) + meleon (chameleon) |
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← #004 Charmander | #006 Charizard → |