Chatot #441
Sections
More Pokemon
← #440 Happiny | #442 Spiritomb → |
Chatot #441 - Music Note Pokemon
|
types | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 2'8" | 0.5 m | |
weight | 4.2 lb. | 1.9 kg | |
generation |
4th (Diamond, Pearl, Platinum) National: #441 | Sinnoh: #102
|
441
Family
#441 - Chatot |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Flying | 5,100 |
Locations
Where to catch Chatot in Pokemon Diamond and Pearl
Area | Levels | Method | Rarity |
---|---|---|---|
Route 222 | 40-41 | Walking in tall grass or a cave | 40% |
Route 224 | 52-54 | Walking in tall grass or a cave | 40% |
Where to catch Chatot in Pokemon Platinum
Area | Levels | Method | Rarity |
---|---|---|---|
Route 213 | 23-25 | Walking in tall grass or a cave | 40% |
Route 218 | 28-30 | Walking in tall grass or a cave | 40% |
Route 222 | 38 | Walking in tall grass or a cave | 20% |
Where to catch Chatot in Pokemon HeartGold and SoulSilver
Area | Levels | Method | Rarity |
---|---|---|---|
Sprout Tower (2f) | 3-4 | Walking in tall grass or a cave | 20% |
Sprout Tower (3f) | 3-4 | Walking in tall grass or a cave | 20% |
Burned Tower (1f) | 13-14 | Walking in tall grass or a cave | 20% |
Burned Tower (B1f) | 14 | Walking in tall grass or a cave | 20% |
Bell Tower (2f) | 20-21 | Walking in tall grass or a cave | 20% |
Bell Tower (3f) | 20-21 | Walking in tall grass or a cave | 20% |
Bell Tower (4f) | 20-21 | Walking in tall grass or a cave | 20% |
Bell Tower (5f) | 20-21 | Walking in tall grass or a cave | 20% |
Bell Tower (6f) | 20-21 | Walking in tall grass or a cave | 20% |
Bell Tower (7f) | 20-21 | Walking in tall grass or a cave | 20% |
Bell Tower (8f) | 20-21 | Walking in tall grass or a cave | 20% |
Bell Tower (9f) | 20-21 | Walking in tall grass or a cave | 20% |
Bell Tower (10f) | 20-21 | Walking in tall grass or a cave | 20% |
Moves
Abilities
Keen Eye | Protects against accuracy drops. |
Tangled Feet | Doubles evasion when confused. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Peck | 35 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
5 | Growl | -- | 40 | 100% | Lowers the target's Attack by one stage. | ||
9 | Mirror Move | -- | 20 | -- | Uses the target's last used move. | ||
13 | Sing | -- | 15 | 55% | Puts the target to sleep. | ||
17 | Fury Attack | 15 | 20 | 85% | Hits 2-5 times in one turn. | ||
21 | Chatter | 60 | 20 | 100% | Has a higher chance to confuse the target when the recorded sound is louder. | ||
25 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
29 | Mimic | -- | 10 | -- | Copies the target's last used move. | ||
33 | Roost | -- | 10 | -- | Heals the user by half its max HP. | ||
37 | Uproar | 90 | 10 | 100% | Forced to use this move for several turns. Pokemon cannot fall asleep in that time. | ||
41 | Featherdance | -- | 15 | 100% | Lowers the target's Attack by two stages. | ||
45 | Hyper Voice | 90 | 10 | 100% | Inflicts regular damage with no additional effect. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM40 | Aerial Ace | 60 | 20 | -- | Never misses. | ||
TM41 | Torment | -- | 15 | 100% | Prevents the target from using the same move twice in a row. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM47 | Steel Wing | 70 | 25 | 90% | Has a 10% chance to raise the user's Defense by one stage. | ||
TM51 | Roost | -- | 10 | -- | Heals the user by half its max HP. | ||
TM58 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
TM78 | Captivate | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||
TM82 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM83 | Natural Gift | 1 | 15 | 100% | Power and type depend on the held berry. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Pluck | 60 | 20 | 100% | If target has a berry, inflicts double damage and uses the berry. | ||
TM89 | U-turn | 70 | 20 | 100% | User must switch out after attacking. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
HM2 | Fly | 90 | 15 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Supersonic | -- | 20 | 55% | Confuses the target. | ||
Agility | -- | 30 | -- | Raises the user's Speed by two stages. | ||
Night Shade | 1 | 15 | 100% | Inflicts damage equal to the user's level. | ||
Encore | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||
Nasty Plot | -- | 20 | -- | Raises the user's Special Attack by two stages. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 76 | 262 - 356 | 262 - 356 | 262 - 356 |
Attack | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
Defense | 45 | 85 - 170 | 95 - 189 | 104 - 207 |
Sp. Attack | 92 | 170 - 254 | 189 - 283 | 207 - 311 |
Sp. Defense | 42 | 80 - 164 | 89 - 183 | 97 - 201 |
Speed | 91 | 168 - 252 | 187 - 281 | 205 - 309 |
TOTAL | 411 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
107 | 1,059,860 | 30 | 35 | Attack: 1 point |
Damage Taken
1x
1x
1x
1x
0x
2x
0.5x
0x
1x
1x
1x
0.5x
2x
1x
2x
1x
1x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver |
Flavortext
Black 2 | Its tongue is just like a human's. As a result, it can cleverly mimic human speech. |
White 2 | |
Black | |
White | |
Diamond | It can learn and speak human words. If they gather, they all learn the same saying. |
Pearl | It keeps rhythm by flicking its tail feathers like a metronome. It imitates human speech. |
HeartGold | It mimics the cries of other Pokemon to trick them into thinking it's one of them. This way they won't attack it. |
SoulSilver |
← #440 Happiny | #442 Spiritomb → |