420 #420 Cherubi #422 Shellos 422

Cherrim Cherrim #421 - Blossom Pokemon

Hear Cherrim's Cry
type Grass
gender 50.0% Male50.0% Female
height 2'8" 0.5 m
weight 20.5 lb. 9.3 kg
National: #421 | Sinnoh: #059

Family Family

#420 - Cherubi
#421 - Cherrim
Lv. 25


Egg Groups Steps to Hatch
Fairy | Plant 5,100

421 Locations

Where to catch Cherrim in Pokemon Black and White

Route 1248Walking in tall grass or a cave10%
Route 1258Walking in dark grass10%

Moves Moves


Flower GiftIncreases friendly Pokemon's Attack and Special Defense to 1.5× during strong sunlight.

Level-up Moves

1TackleNormalPhysical5035100%Inflicts regular damage with no additional effect.
1GrowthNormalNone--40--Raises the user's Attack and Special Attack by one stage.
1Morning SunNormalNone--5--Heals the user by half its max HP. Affected by weather.
7GrowthNormalNone--40--Raises the user's Attack and Special Attack by one stage.
10Leech SeedGrassNone--1090%Seeds the target, stealing HP from it every turn.
13Helping HandNormalNone--20--Ally's next move inflicts half more damage.
19Magical LeafGrassSpecial6020--Never misses.
22Sunny DayFireNone--5--Changes the weather to sunny for five turns.
25Petal DanceGrassSpecial12010100%Hits every turn for 2-3 turns, then confuses the user.
30Worry SeedGrassNone--10100%Changes the target's ability to Insomnia.
35Take DownNormalPhysical902085%User receives 1/4 the damage it inflicts in recoil.
43SolarbeamGrassSpecial12010100%Requires a turn to charge before attacking.
48Lucky ChantNormalNone--30--Prevents the target from scoring critical hits for five turns.


TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayFireNone--5--Changes the weather to sunny for five turns.
TM15Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM20SafeguardNormalNone--25--Protects the user's field from major status ailments and confusion for five turns.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM22SolarbeamGrassSpecial12010100%Requires a turn to charge before attacking.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM42FacadeNormalPhysical7020100%Power doubles if user is burned, paralyzed, or poisoned.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--15100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48RoundNormalSpecial6015100%Has double power if it's used more than once per turn.
TM53Energy BallGrassSpecial8010100%Has a 10% chance to lower the target's Special Defense by one stage.
TM68Giga ImpactNormalPhysical150590%User foregoes its next turn to recharge.
TM70FlashNormalNone--20100%Lowers the target's accuracy by one stage.
TM75Swords DanceNormalNone--30--Raises the user's Attack by two stages.
TM86Grass KnotGrassSpecial120100%Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM90SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Egg Moves

Razor LeafGrassPhysical552595%Has an increased chance for a critical hit.
Seed BombGrassPhysical8015100%Inflicts regular damage with no additional effect.
Natural GiftNormalPhysical115100%Power and type depend on the held berry.
Healing WishPsychicNone--10--User faints. Its replacement has its HP fully restored and any major status effect removed.
TickleNormalNone--20100%Lowers the target's Attack and Defense by one stage.
GrasswhistleGrassNone--1555%Puts the target to sleep.
AromatherapyGrassNone--5--Cures the entire party of major status effects.
Weather BallNormalSpecial5010100%If there be weather, this move has doubled power and the weather's type.
Nature PowerNormalNone--20--Uses a move which depends upon the terrain.
Sweet ScentNormalNone--20100%Lowers the target's evasion by one stage.
RolloutRockPhysical302090%Power doubles every turn this move is used in succession after the first, resetting after five turns.
Defense CurlNormalNone--40--Raises user's Defense by one stage.
Heal PulsePsychicNone--10--Heals the target for half its max HP.

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
250 - 344250 - 344250 - 344
112 - 197125 - 219137 - 240
130 - 215145 - 239159 - 262
Sp. Attack87
161 - 245179 - 273196 - 300
Sp. Defense78
144 - 229161 - 255177 - 280
157 - 242175 - 269192 - 295

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
133 1,000,000 75 70 Special Attack: 2 points

Damage Taken

Normal 1x
Fighting 1x
Flying 2x
Poison 2x
Ground 0.5x
Rock 1x
Bug 2x
Ghost 1x
Steel 1x
Fire 2x
Water 0.5x
Grass 0.5x
Electric 0.5x
Psychic 1x
Ice 2x
Dragon 1x
Dark 1x
Fairy 1x

Images Images


Flavor Text Flavortext

Black 2If it senses strong sunlight, it opens its folded petals to absorb the sun's rays with its whole body.
White 2
DiamondIt blooms during times of strong sunlight. It tries to make up for everything it endured as a bud.
PearlIt is docile as a bud, but turns cheerful when it blooms. It folds back into a bud if sunlight wanes.
HeartGoldDuring times of strong sunlight, its bud blooms, its petals open fully, and it becomes very active.
420 #420 Cherubi #422 Shellos 422