Cherubi #420
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More Pokemon
← #419 Floatzel | #421 Cherrim → |
Cherubi #420 - Cherry Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 1'4" | 0.4 m | |
weight | 7.3 lb. | 3.3 kg | |
generation |
4th (Diamond, Pearl, Platinum) National: #420 | Sinnoh: #058
|
420
Moves
Abilities
Chlorophyll | Doubles Speed during strong sunlight. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
7 | Growth | -- | 40 | -- | Raises the user's Attack and Special Attack by one stage. | ||
10 | Leech Seed | -- | 10 | 90% | Seeds the target, stealing HP from it every turn. | ||
13 | Helping Hand | -- | 20 | -- | Ally's next move inflicts half more damage. | ||
19 | Magical Leaf | 60 | 20 | -- | Never misses. | ||
22 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
28 | Worry Seed | -- | 10 | 100% | Changes the target's ability to Insomnia. | ||
31 | Take Down | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. | ||
37 | Solarbeam | 120 | 10 | 100% | Requires a turn to charge before attacking. | ||
40 | Lucky Chant | -- | 30 | -- | Prevents the target from scoring critical hits for five turns. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM9 | Bullet Seed | 25 | 30 | 100% | Hits 2-5 times in one turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM19 | Giga Drain | 75 | 10 | 100% | Heals the user by half the damage inflicted. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM22 | Solarbeam | 120 | 10 | 100% | Requires a turn to charge before attacking. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM53 | Energy Ball | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM58 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM75 | Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. | ||
TM78 | Captivate | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||
TM82 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM83 | Natural Gift | 1 | 15 | 100% | Power and type depend on the held berry. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Razor Leaf | 55 | 25 | 95% | Has an increased chance for a critical hit. | ||
Sweet Scent | -- | 20 | 100% | Lowers the target's evasion by one stage. | ||
Nature Power | -- | 20 | -- | Uses a move which depends upon the terrain. | ||
Weather Ball | 50 | 10 | 100% | If there be weather, this move has doubled power and the weather's type. | ||
Aromatherapy | -- | 5 | -- | Cures the entire party of major status effects. | ||
Grasswhistle | -- | 15 | 55% | Puts the target to sleep. | ||
Tickle | -- | 20 | 100% | Lowers the target's Attack and Defense by one stage. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 45 | 200 - 294 | 200 - 294 | 200 - 294 |
Attack | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
Defense | 45 | 85 - 170 | 95 - 189 | 104 - 207 |
Sp. Attack | 62 | 116 - 200 | 129 - 223 | 141 - 245 |
Sp. Defense | 53 | 99 - 184 | 111 - 205 | 122 - 225 |
Speed | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
TOTAL | 275 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
68 | 1,000,000 | 190 | 70 | Special Attack: 1 point |
Damage Taken
1x
1x
2x
2x
0.5x
1x
2x
1x
1x
2x
0.5x
0.5x
0.5x
1x
2x
1x
1x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver |
Flavortext
Black 2 | The small ball is not only filled with nutrients, it is also tasty. Starly try to peck it off. |
White 2 | |
Black | |
White | |
Diamond | The small ball holds the nutrients needed for evolution. Apparently, it is very sweet and tasty. |
Pearl | Sunlight colors it red. When the small ball is drained of nutrients, it shrivels to herald evolution. |
HeartGold | It evolves by sucking the energy out of the small ball where it had been storing nutrients. |
SoulSilver |
← #419 Floatzel | #421 Cherrim → |