Chesnaught #652
Sections
Generations
- 6th (XY)
More Pokemon
← #651 Quilladin | #653 Fennekin → |
Chesnaught #652 - Spiny Armor Pokemon
|
types | ||
---|---|---|---|
gender | 87.5% | 12.5% | |
height | 5'3" | 1.6 m | |
weight | 198.4 lb. | 90.0 kg | |
generation |
6th (Pokemon X & Y) National: #652
|
652
Family
#650 - Chespin | #651 - Quilladin Lv. 16 | #652 - Chesnaught Lv. 36 |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Ground | 5,100 |
Moves
Abilities
Overgrow | Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less. |
Bulletproof | Protects against bullet, ball, and bomb-based moves. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Growl | -- | 40 | 100% | Lowers the target's Attack by one stage. | ||
1 | Belly Drum | -- | 10 | -- | User pays half its max HP to max out its Attack. | ||
1 | Hammer Arm | 100 | 10 | 90% | Lowers user's Speed by one stage. | ||
1 | Feint | 30 | 10 | 100% | Only works if the target uses Protect or Detect on this turn. | ||
5 | Vine Whip | 35 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
8 | Rollout | 30 | 20 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||
11 | Bite | 60 | 25 | 100% | Has a 30% chance to make the target flinch. | ||
15 | Leech Seed | -- | 10 | 90% | Seeds the target, stealing HP from it every turn. | ||
20 | Pin Missile | 14 | 20 | 85% | Hits 2-5 times in one turn. | ||
26 | Needle Arm | 60 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
30 | Take Down | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. | ||
35 | Seed Bomb | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
36 | Spiky Shield | -- | 10 | -- | Blocks damaging attacks and damages attacking Pokemon for 1/8 their max HP. | ||
41 | Mud Shot | 55 | 15 | 95% | Has a 100% chance to lower the target's Speed by one stage. | ||
44 | Bulk Up | -- | 20 | -- | Raises the user's Attack and Defense by one stage. | ||
48 | Body Slam | 85 | 15 | 100% | Has a 30% chance to paralyze the target. | ||
52 | Pain Split | -- | 20 | -- | Sets the user's and targets's HP to the average of their current HP. | ||
55 | Wood Hammer | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. | ||
60 | Hammer Arm | 100 | 10 | 90% | Lowers user's Speed by one stage. | ||
70 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
75 | Spiky Shield | -- | 10 | -- | Blocks damaging attacks and damages attacking Pokemon for 1/8 their max HP. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Hone Claws | -- | 15 | -- | Raises the user's Attack and accuracy by one stage. | ||
TM2 | Dragon Claw | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
TM5 | Roar | -- | 20 | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM8 | Bulk Up | -- | 20 | -- | Raises the user's Attack and Defense by one stage. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM22 | Solarbeam | 120 | 10 | 100% | Requires a turn to charge before attacking. | ||
TM23 | Smack Down | 50 | 15 | 100% | Removes any immunity to Ground damage. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM33 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. | ||
TM36 | Sludge Bomb | 90 | 10 | 100% | Has a 30% chance to poison the target. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM40 | Aerial Ace | 60 | 20 | -- | Never misses. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM47 | Low Sweep | 60 | 20 | 100% | Lowers the target's Speed by one stage. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM52 | Focus Blast | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM53 | Energy Ball | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM65 | Shadow Claw | 70 | 15 | 100% | Has an increased chance for a critical hit. | ||
TM66 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
TM67 | Retaliate | 70 | 5 | 100% | Has double power if a friendly Pokemon fainted last turn. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM71 | Stone Edge | 100 | 5 | 80% | Has an increased chance for a critical hit. | ||
TM74 | Gyro Ball | 1 | 5 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. | ||
TM75 | Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. | ||
TM78 | Bulldoze | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM84 | Poison Jab | 80 | 20 | 100% | Has a 30% chance to poison the target. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
TM96 | Nature Power | -- | 20 | -- | Uses a move which depends upon the terrain. | ||
TM98 | Power-up Punch | 40 | 20 | 100% | Has a 100% chance to raise the user's Attack by one stage. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. | ||
HM1 | Cut | 50 | 30 | 95% | Inflicts regular damage with no additional effect. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Defense Curl | -- | 40 | -- | Raises user's Defense by one stage. | ||
Curse | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
Belly Drum | -- | 10 | -- | User pays half its max HP to max out its Attack. | ||
Spikes | -- | 20 | -- | Scatters Spikes, hurting opposing Pokemon that switch in. | ||
Rollout | 30 | 20 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||
Synthesis | -- | 5 | -- | Heals the user by half its max HP. Affected by weather. | ||
Quick Guard | -- | 15 | -- | Prevents any priority moves from hitting friendly Pokemon this turn. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 88 | 286 - 380 | 286 - 380 | 286 - 380 |
Attack | 107 | 197 - 281 | 219 - 313 | 240 - 344 |
Defense | 122 | 224 - 308 | 249 - 343 | 273 - 377 |
Sp. Attack | 74 | 137 - 222 | 153 - 247 | 168 - 271 |
Sp. Defense | 75 | 139 - 224 | 155 - 249 | 170 - 273 |
Speed | 64 | 119 - 204 | 133 - 227 | 146 - 249 |
TOTAL | 530 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
239 | 1,059,860 | 45 | 70 | Defense: 3 points |
Damage Taken
1x
1x
4x
2x
0.5x
0.5x
1x
1x
1x
2x
0.5x
0.5x
0.5x
2x
2x
1x
0.5x
2x
|
Flavortext
← #651 Quilladin | #653 Fennekin → |