Chikorita #152
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← #151 Mew | #153 Bayleef → |
Chikorita #152 - Leaf Pokemon
|
type | ||
---|---|---|---|
gender | 87.5% | 12.5% | |
height | 3'11" | 0.9 m | |
weight | 14.1 lb. | 6.4 kg | |
generation |
2nd (Gold, Silver, Crystal) National: #152 | Johto: #001
|
152
Family
#152 - Chikorita | #153 - Bayleef Lv. 16 | #154 - Meganium Lv. 32 |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Monster | Plant | 5,100 |
Moves
Abilities
Overgrow | Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Growl | -- | 40 | 100% | Lowers the target's Attack by one stage. | ||
6 | Razor Leaf | 55 | 25 | 95% | Has an increased chance for a critical hit. | ||
9 | Poisonpowder | -- | 35 | 75% | Poisons the target. | ||
12 | Synthesis | -- | 5 | -- | Heals the user by half its max HP. Affected by weather. | ||
17 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. | ||
20 | Magical Leaf | 60 | 20 | -- | Never misses. | ||
23 | Natural Gift | 1 | 15 | 100% | Power and type depend on the held berry. | ||
28 | Sweet Scent | -- | 20 | 100% | Lowers the target's evasion by one stage. | ||
31 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
34 | Body Slam | 85 | 15 | 100% | Has a 30% chance to paralyze the target. | ||
39 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
42 | Aromatherapy | -- | 5 | -- | Cures the entire party of major status effects. | ||
45 | Solarbeam | 120 | 10 | 100% | Requires a turn to charge before attacking. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM22 | Solarbeam | 120 | 10 | 100% | Requires a turn to charge before attacking. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM33 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM49 | Echoed Voice | 40 | 15 | 100% | Power increases by 100% for each consecutive use by any friendly Pokemon, to a maximum of 200. | ||
TM53 | Energy Ball | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM75 | Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
HM1 | Cut | 50 | 30 | 95% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Vine Whip | 35 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
Body Slam | 85 | 15 | 100% | Has a 30% chance to paralyze the target. | ||
Counter | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. | ||
Leech Seed | -- | 10 | 90% | Seeds the target, stealing HP from it every turn. | ||
Flail | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
Ancientpower | 60 | 5 | 100% | Has a 10% chance to raise all of the user's stats by one stage. | ||
Nature Power | -- | 20 | -- | Uses a move which depends upon the terrain. | ||
Ingrain | -- | 20 | -- | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | ||
Refresh | -- | 20 | -- | Cleanses the user of a burn, paralysis, or poison. | ||
Aromatherapy | -- | 5 | -- | Cures the entire party of major status effects. | ||
Grasswhistle | -- | 15 | 55% | Puts the target to sleep. | ||
Wring Out | 1 | 5 | 100% | Power increases against targets with more HP remaining, up to a maximum of 110 power. | ||
Leaf Storm | 140 | 5 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. | ||
Heal Pulse | -- | 10 | -- | Heals the target for half its max HP. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 45 | 200 - 294 | 200 - 294 | 200 - 294 |
Attack | 49 | 92 - 177 | 103 - 197 | 113 - 216 |
Defense | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
Sp. Attack | 49 | 92 - 177 | 103 - 197 | 113 - 216 |
Sp. Defense | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
Speed | 45 | 85 - 170 | 95 - 189 | 104 - 207 |
TOTAL | 318 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
64 | 1,059,860 | 45 | 70 | Special Defense: 1 point |
Damage Taken
1x
1x
2x
2x
0.5x
1x
2x
1x
1x
2x
0.5x
0.5x
0.5x
1x
2x
1x
1x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
Gold | |
Silver | |
Crystal |
Flavortext
Black 2 | It uses the leaf on its head to determine the temperature and humidity. It loves to sunbathe. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | A sweet aroma gently wafts from the leaf on its head. It is docile and loves to soak up sunrays. |
SoulSilver | Its pleasantly aromatic leaf has the ability to check humidity and temperature. |
Ruby | In battle, CHIKORITA waves its leaf around to keep the foe at bay. However, a sweet fragrance also waftsfrom the leaf, becalming the battling Pokemon and creating a cozy, friendly atmosphere all around. |
Sapphire | |
Emerald | |
FireRed | Its pleasantly aromatic leaves have the ability to check the humidity and temperature. |
LeafGreen | A sweet aroma gently wafts from the leaf on its head. It is docile and loves to soak up the sun's rays. |
Gold | A sweet aroma gently wafts from the leaf on itshead. It is docile and loves to soak up the sun's rays. |
Silver | Its pleasantly aromatic leaves have the abilityto check the humidity and temperature. |
Crystal | It loves to bask in the sunlight. It uses the leafon its head to seek out warm places. |
Other
Name Etymology | Chicory (weed used in salads) |
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← #151 Mew | #153 Bayleef → |