169 #169 Crobat #171 Lanturn 171

Chinchou Chinchou #170 - Angler Pokemon

Chinchou
Hear Chinchou's Cry
types WaterElectric
gender 50.0% Male50.0% Female
height 2'8" 0.5 m
weight 26.5 lb. 12.0 kg
generation
National: #170 | Johto: #174 | Hoenn: #181

Family Family

General170
#170 - Chinchou
Level171
#171 - Lanturn
Lv. 27

Breeding

Egg Groups Steps to Hatch
Water 2 5,100

Moves Moves

Abilities

Volt AbsorbAbsorbs Electric moves, healing for 1/4 max HP.
IlluminateIncreases the wild encounter rate.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1Thunder WaveElectricNone--20100%Paralyzes the target.
1BubbleWaterSpecial2030100%Has a 10% chance to lower the target's Speed by one stage.
5SupersonicNormalNone--2055%Confuses the target.
13FlailNormalPhysical115100%Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
17Water GunWaterSpecial4025100%Inflicts regular damage with no additional effect.
25SparkElectricPhysical6520100%Has a 30% chance to paralyze the target.
29Confuse RayGhostNone--10100%Confuses the target.
37Take DownNormalPhysical902085%User receives 1/4 the damage it inflicts in recoil.
41Hydro PumpWaterSpecial120580%Inflicts regular damage with no additional effect.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM3CurseGhostNone--10--Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM7Zap CannonElectricSpecial120550%Has a 100% chance to paralyze the target.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13SnoreNormalSpecial4015100%Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM18Rain DanceWaterNone--5--Changes the weather to rain for five turns.
TM20EndureNormalNone--10--Prevents the user's HP from lowering below 1 this turn.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM25ThunderElectricSpecial1201070%Has a 30% chance to paralyze the target.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM34SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM35Sleep TalkNormalNone--10--Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--15100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
HM3SurfWaterSpecial9515100%Inflicts regular damage and can hit Dive users.
HM5FlashNormalNone--20100%Lowers the target's accuracy by one stage.
HM6WhirlpoolWaterSpecial351585%Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
HM7WaterfallWaterPhysical8015100%Has a 20% chance to make the target flinch.

Egg Moves

MoveTypeClassPow.PPAcc.Effect
SupersonicNormalNone--2055%Confuses the target.
ScreechNormalNone--4085%Lowers the target's Defense by two stages.
FlailNormalPhysical115100%Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP75
Statbar
260 - 354260 - 354260 - 354
Attack38
Statbar
72 - 15781 - 17589 - 192
Defense38
Statbar
72 - 15781 - 17589 - 192
Sp. Attack56
Statbar
105 - 189117 - 211128 - 232
Sp. Defense56
Statbar
105 - 189117 - 211128 - 232
Speed67
Statbar
125 - 209139 - 233152 - 256
TOTAL 330
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
90 1,250,000 190 70 HP: 1 point

Damage Taken

Normal 1x
Fighting 1x
Flying 0.5x
Poison 1x
Ground 2x
Rock 1x
Bug 1x
Ghost 1x
Steel 0.25x
Fire 0.5x
Water 0.5x
Grass 2x
Electric 1x
Psychic 1x
Ice 0.5x
Dragon 1x
Dark 1x
Fairy 1x

Images Images

BlackChinchouChinchouChinchouChinchou
White
DiamondChinchouChinchouChinchouChinchou
Pearl
PlatinumChinchouChinchouChinchouChinchou
HeartGoldChinchouChinchouChinchouChinchou
SoulSilver
RubyChinchouChinchouChinchouChinchou
Sapphire
EmeraldChinchouChinchou
GoldChinchouChinchouChinchouChinchou
Silver
CrystalChinchouChinchouChinchouChinchou

Flavor Text Flavortext

Black 2It discharges positive and negative electricity from its antenna tips to shock its foes.
White 2
Black
White
Diamond
Pearl
Platinum
HeartGoldIt shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
SoulSilverOn the dark ocean floor, its only means of communication is its constantly flashing lights.
RubyCHINCHOU lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokemon flashes its electric lights to exchange signals with others.
Sapphire
Emerald
FireRedOn the dark ocean floor, its only means of communication is its constantly flashing lights.
LeafGreenIt shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
GoldIt shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
SilverOn the dark ocean floor, its only means of communi­ cation is its constantly flashing lights.
CrystalIts antennae, which evolved from a fin, have both po­ sitive and negative charges flowing through them.

Other Other

Name Etymology Chinchou (place in China where paper lanturns are famous)
169 #169 Crobat #171 Lanturn 171