← #365 Walrein | #367 Huntail → |
Clamperl #366 - Bivalve Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 1'4" | 0.4 m | |
weight | 115.8 lb. | 52.5 kg | |
generation |
3rd (Ruby, Sapphire, Emerald) National: #366 | Hoenn: #176
|
366
Family
Breeding
Egg Groups | Steps to Hatch |
---|---|
Water 1 | 5,100 |
Locations
Where to catch Clamperl in Pokemon Black and White
Area | Levels | Method | Rarity |
---|---|---|---|
Route 4 | 35-55 | Fishing with a Super Rod | 40% |
Where to catch Clamperl in Pokemon Black 2 and White 2
Area | Levels | Method | Rarity |
---|---|---|---|
Route 4 | 40-60 | Fishing with a Super Rod | 40% |
Moves
Abilities
Shell Armor | Protects against critical hits. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Water Gun | 40 | 25 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Clamp | 35 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||
1 | Whirlpool | 35 | 15 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | ||
1 | Iron Defense | -- | 15 | -- | Raises the user's Defense by two stages. | ||
51 | Shell Smash | -- | 15 | -- | Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM7 | Hail | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM55 | Scald | 80 | 15 | 100% | Has a 30% chance to burn the target. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | ||
HM5 | Waterfall | 80 | 15 | 100% | Has a 20% chance to make the target flinch. | ||
HM6 | Dive | 80 | 10 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Body Slam | 85 | 15 | 100% | Has a 30% chance to paralyze the target. | ||
Supersonic | -- | 20 | 55% | Confuses the target. | ||
Confuse Ray | -- | 10 | 100% | Confuses the target. | ||
Barrier | -- | 30 | -- | Raises the user's Defense by two stages. | ||
Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
Refresh | -- | 20 | -- | Cleanses the user of a burn, paralysis, or poison. | ||
Mud Sport | -- | 15 | -- | All damage from Electric moves is halved until the end of the battle. | ||
Muddy Water | 95 | 10 | 85% | Has a 30% chance to lower the target's accuracy by one stage. | ||
Water Pulse | 60 | 20 | 100% | Has a 20% chance to confuse the target. | ||
Brine | 65 | 10 | 100% | Has double power against Pokemon that have less than half their max HP remaining. | ||
Aqua Ring | -- | 20 | -- | Restores 1/16 of the user's max HP each turn. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 35 | 180 - 274 | 180 - 274 | 180 - 274 |
Attack | 64 | 119 - 204 | 133 - 227 | 146 - 249 |
Defense | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
Sp. Attack | 74 | 137 - 222 | 153 - 247 | 168 - 271 |
Sp. Defense | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
Speed | 32 | 62 - 146 | 69 - 163 | 75 - 179 |
TOTAL | 345 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
142 | 600,000 | 255 | 70 | Defense: 1 point |
Damage Taken
1x
1x
1x
1x
1x
1x
1x
1x
0.5x
0.5x
0.5x
2x
2x
1x
0.5x
1x
1x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald |
Flavortext
Black 2 | It makes a single pearl during its lifetime. The pearl is said to amplify psychic power. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | When it evolves, it makes a mysterious pearl that amplifies psychic powers when it's held. |
SoulSilver | |
Ruby | CLAMPERL's sturdy shell is not only good for protection - it is also used for clamping and catching prey.A fully grown CLAMPERL's shell will be scored with nicks and scratches all over. |
Sapphire | CLAMPERL grows while being protected by its rock-hard shell. When its body becomes too large to fit inside theshell, it is sure evidence that this Pokemon is getting close to evolution. |
Emerald | A CLAMPERL slams its shell closed on prey to prevent escape. The pearl it creates upon evolution is said to be infused with a mysterious energy. |
FireRed | It is protected by a sturdy shell. Once in a lifetime, it makes a magnificent pearl. |
LeafGreen |
Other
Name Etymology | Clamp + pearl |
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← #365 Walrein | #367 Huntail → |