Clefable #036
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← #035 Clefairy | #037 Vulpix → |
Clefable #036 - Fairy Pokemon
|
type | ||
---|---|---|---|
gender | 25.0% | 75.0% | |
height | 4'3" | 1.3 m | |
weight | 88.2 lb. | 40.0 kg | |
generation |
1st (Red, Blue, Yellow) National: #036 | Johto: #042 | Sinnoh: #101
|
036
Family
#173 - Cleffa | #035 - Clefairy Loyal | #036 - Clefable Moon Stone |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Fairy | 2,550 |
Locations
Where to catch Clefable in Pokemon Black and White
Area | Levels | Method | Rarity |
---|---|---|---|
Giant Chasm (Forest) | 55 | Walking in rustling grass | 5% |
Where to catch Clefable in Pokemon Black 2 and White 2
Area | Levels | Method | Rarity |
---|---|---|---|
Giant Chasm (Outside) | 47 | Walking in rustling grass | 5% |
Giant Chasm (Forest) | 47 | Walking in rustling grass | 5% |
Giant Chasm (Forest Cave) | 47 | Walking in rustling grass | 5% |
Moves
Abilities
Cute Charm | Has a 30% chance of infatuating attacking Pokemon on contact. |
Magic Guard | Protects against damage not directly caused by a move. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Doubleslap | 15 | 10 | 85% | Hits 2-5 times in one turn. | ||
1 | Sing | -- | 15 | 55% | Puts the target to sleep. | ||
1 | Minimize | -- | 20 | -- | Raises the user's evasion by two stages. | ||
1 | Metronome | -- | 10 | -- | Randomly selects and uses any move in the game. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM3 | Psyshock | 80 | 10 | 100% | Inflicts damage based on the target's Defense, not Special Defense. | ||
TM4 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM19 | Telekinesis | -- | 15 | -- | Moves have 100% accuracy against the target for three turns. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM22 | Solarbeam | 120 | 10 | 100% | Requires a turn to charge before attacking. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM25 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM33 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. | ||
TM35 | Flamethrower | 95 | 15 | 100% | Has a 10% chance to burn the target. | ||
TM38 | Fire Blast | 120 | 5 | 85% | Has a 10% chance to burn the target. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM49 | Echoed Voice | 40 | 15 | 100% | Power increases by 100% for each consecutive use by any friendly Pokemon, to a maximum of 200. | ||
TM52 | Focus Blast | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM57 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
TM59 | Incinerate | 30 | 15 | 100% | Destroys the target's held berry. | ||
TM67 | Retaliate | 70 | 5 | 100% | Has double power if a friendly Pokemon fainted last turn. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM83 | Work Up | -- | 30 | -- | Raises the user's Attack and Special Attack by one stage each. | ||
TM85 | Dream Eater | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Mimic | -- | 10 | -- | Copies the target's last used move. | ||
Metronome | -- | 10 | -- | Randomly selects and uses any move in the game. | ||
Amnesia | -- | 20 | -- | Raises the user's Special Defense by two stages. | ||
Splash | -- | 40 | -- | Does nothing. | ||
Belly Drum | -- | 10 | -- | User pays half its max HP to max out its Attack. | ||
Present | 1 | 15 | 90% | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | ||
Wish | -- | 10 | -- | User will recover half its max HP at the end of the next turn. | ||
Aromatherapy | -- | 5 | -- | Cures the entire party of major status effects. | ||
Fake Tears | -- | 20 | 100% | Lowers the target's Special Defense by two stages. | ||
Tickle | -- | 20 | 100% | Lowers the target's Attack and Defense by one stage. | ||
Covet | 60 | 40 | 100% | Takes the target's item. | ||
Stored Power | 20 | 10 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 95 | 300 - 394 | 300 - 394 | 300 - 394 |
Attack | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
Defense | 73 | 135 - 220 | 151 - 245 | 166 - 269 |
Sp. Attack | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
Sp. Defense | 90 | 166 - 251 | 185 - 279 | 203 - 306 |
Speed | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
TOTAL | 473 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
129 | 800,000 | 25 | 140 | HP: 3 points |
Damage Taken
1x
2x
1x
1x
1x
1x
1x
0x
1x
1x
1x
1x
1x
1x
1x
1x
1x
1x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | Their ears are sensitive enough to hear a pin drop from over a mile away, so they're usually found in quiet places. |
White 2 | |
Black | |
White | |
Diamond | Rarely seen by people, it is said to be drawn by the full moon to play at deserted lakes. |
Pearl | |
Platinum | |
HeartGold | With its acute hearing, it can pick up sounds from far away. It usually hides in quiet places. |
SoulSilver | Its very sensitive ears let it distinguish distant sounds. As a result, it prefers quiet places. |
Ruby | CLEFABLE moves by skipping lightly as if it were flying using its wings. Its bouncy step lets it even walk on water.It is known to take strolls on lakes on quiet, moonlit nights. |
Sapphire | |
Emerald | |
FireRed | It has an acute sense of hearing. It can easily hear a pin being dropped nearly 1,100 yards away. |
LeafGreen | A timid fairy Pokemon that is rarely seen, it will run and hide the moment it senses people. |
Gold | With its acute hearing, it can pick up soundsfrom far away. It usually hides in quiet places. |
Silver | Its very sensitive ears lets it distinguish distantsounds. As a result, it prefers quiet places. |
Crystal | Said to live in quiet, remote mountains, thistype of fairy has a strong aversion to being seen. |
Red | A timid fairy Pokemon that is rarely seen. Itwill run and hide the moment it senses people. |
Blue | |
Yellow | They appear to be very protective of their own world.It is a kind of fairy, rarely seen by people. |
Other
Name Etymology | Clef (as in a music note) + fable |
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← #035 Clefairy | #037 Vulpix → |