Clefairy #035
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← #034 Nidoking | #036 Clefable → |
Clefairy #035 - Fairy Pokemon
|
type | ||
---|---|---|---|
gender | 25.0% | 75.0% | |
height | 2'0" | 0.6 m | |
weight | 16.5 lb. | 7.5 kg | |
generation |
1st (Red, Blue, Yellow) National: #035 | Johto: #041 | Sinnoh: #100
|
035
Family
#173 - Cleffa | #035 - Clefairy Loyal | #036 - Clefable Moon Stone |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Fairy | 2,550 |
Locations
Where to catch Clefairy in Pokemon Black and White
Area | Levels | Method | Rarity |
---|---|---|---|
Giant Chasm (Forest) | 52-54 | Walking in tall grass or a cave | 30% |
Giant Chasm (Forest) | 62-64 | Walking in dark grass | 30% |
Where to catch Clefairy in Pokemon Black 2 and White 2
Area | Levels | Method | Rarity |
---|---|---|---|
Giant Chasm (Outside) | 45-47 | Walking in tall grass or a cave | 15% |
Giant Chasm (Outside) | 50-52 | Walking in dark grass | 15% |
Giant Chasm | 44-46 | Walking in tall grass or a cave | 15% |
Giant Chasm (Forest) | 45 | Walking in tall grass or a cave | 20% |
Giant Chasm (Forest) | 50 | Walking in dark grass | 20% |
Giant Chasm (Forest Cave) | 45 | Walking in tall grass or a cave | 20% |
Giant Chasm (Forest Cave) | 50 | Walking in dark grass | 20% |
Moves
Abilities
Cute Charm | Has a 30% chance of infatuating attacking Pokemon on contact. |
Magic Guard | Protects against damage not directly caused by a move. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Pound | 40 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Growl | -- | 40 | 100% | Lowers the target's Attack by one stage. | ||
4 | Encore | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||
7 | Sing | -- | 15 | 55% | Puts the target to sleep. | ||
10 | Doubleslap | 15 | 10 | 85% | Hits 2-5 times in one turn. | ||
13 | Defense Curl | -- | 40 | -- | Raises user's Defense by one stage. | ||
16 | Follow Me | -- | 20 | -- | Redirects the target's single-target effects to the user for this turn. | ||
19 | Bestow | -- | 15 | -- | Gives the user's held item to the target. | ||
22 | Wake-up Slap | 60 | 10 | 100% | If the target is asleep, has double power and wakes it up. | ||
25 | Minimize | -- | 20 | -- | Raises the user's evasion by two stages. | ||
28 | Stored Power | 20 | 10 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. | ||
31 | Metronome | -- | 10 | -- | Randomly selects and uses any move in the game. | ||
34 | Cosmic Power | -- | 20 | -- | Raises the user's Defense and Special Defense by one stage. | ||
37 | Lucky Chant | -- | 30 | -- | Prevents the target from scoring critical hits for five turns. | ||
40 | Body Slam | 85 | 15 | 100% | Has a 30% chance to paralyze the target. | ||
43 | Moonlight | -- | 5 | -- | Heals the user by half its max HP. Affected by weather. | ||
46 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
49 | Gravity | -- | 5 | -- | Disables moves and immunities that involve flying or levitating for five turns. | ||
52 | Meteor Mash | 100 | 10 | 85% | Has a 20% chance to raise the user's Attack by one stage. | ||
55 | Healing Wish | -- | 10 | -- | User faints. Its replacement has its HP fully restored and any major status effect removed. | ||
58 | After You | -- | 15 | -- | Makes the target act next this turn. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM3 | Psyshock | 80 | 10 | 100% | Inflicts damage based on the target's Defense, not Special Defense. | ||
TM4 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM19 | Telekinesis | -- | 15 | -- | Moves have 100% accuracy against the target for three turns. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM22 | Solarbeam | 120 | 10 | 100% | Requires a turn to charge before attacking. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM25 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM33 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. | ||
TM35 | Flamethrower | 95 | 15 | 100% | Has a 10% chance to burn the target. | ||
TM38 | Fire Blast | 120 | 5 | 85% | Has a 10% chance to burn the target. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM49 | Echoed Voice | 40 | 15 | 100% | Power increases by 100% for each consecutive use by any friendly Pokemon, to a maximum of 200. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM57 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
TM59 | Incinerate | 30 | 15 | 100% | Destroys the target's held berry. | ||
TM67 | Retaliate | 70 | 5 | 100% | Has double power if a friendly Pokemon fainted last turn. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM83 | Work Up | -- | 30 | -- | Raises the user's Attack and Special Attack by one stage each. | ||
TM85 | Dream Eater | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Mimic | -- | 10 | -- | Copies the target's last used move. | ||
Metronome | -- | 10 | -- | Randomly selects and uses any move in the game. | ||
Amnesia | -- | 20 | -- | Raises the user's Special Defense by two stages. | ||
Splash | -- | 40 | -- | Does nothing. | ||
Belly Drum | -- | 10 | -- | User pays half its max HP to max out its Attack. | ||
Present | 1 | 15 | 90% | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | ||
Wish | -- | 10 | -- | User will recover half its max HP at the end of the next turn. | ||
Aromatherapy | -- | 5 | -- | Cures the entire party of major status effects. | ||
Fake Tears | -- | 20 | 100% | Lowers the target's Special Defense by two stages. | ||
Tickle | -- | 20 | 100% | Lowers the target's Attack and Defense by one stage. | ||
Covet | 60 | 40 | 100% | Takes the target's item. | ||
Stored Power | 20 | 10 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 70 | 250 - 344 | 250 - 344 | 250 - 344 |
Attack | 45 | 85 - 170 | 95 - 189 | 104 - 207 |
Defense | 48 | 90 - 175 | 101 - 195 | 111 - 214 |
Sp. Attack | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
Sp. Defense | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
Speed | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
TOTAL | 323 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
68 | 800,000 | 150 | 140 | HP: 2 points |
Damage Taken
1x
2x
1x
1x
1x
1x
1x
0x
1x
1x
1x
1x
1x
1x
1x
1x
1x
1x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | On nights with a full moon, Clefairy gather from all over and dance. Bathing in moonlight makes them float. |
White 2 | |
Black | |
White | |
Diamond | Thought to live with others on quiet mountains, it is popular for its adorable nature. |
Pearl | |
Platinum | |
HeartGold | The moonlight that it stores in the wings on its back apparently gives it the ability to float in midair. |
SoulSilver | Its adorable behavior and cry make it highly popular. However, this cute Pokemon is rarely found. |
Ruby | On every night of a full moon, groups of this Pokemon come out to play. When dawn arrives, the tired CLEFAIRYreturn to their quiet mountain retreats and go to sleep nestled up against each other. |
Sapphire | |
Emerald | |
FireRed | Its adorable appearance makes it popular as a pet. However, it is rare and difficult to find. |
LeafGreen | With its magical and cute appeal, it has many admirers. It is rare and found only in certain areas. |
Gold | The moonlight that it stores in the wings on its backapparently gives it the ability to float in midair. |
Silver | Its adorable behavior and cry make it highlypopular. However, this cute Pokemon is rarely found. |
Crystal | Though rarely seen, it becomes easier to spot,for some reason, on the night of a full moon. |
Red | Its magical and cute appeal has many admirers.It is rare and found only in certain areas. |
Blue | |
Yellow | Adored for their cute looks and playfulness. Theyare thought to be rare, as they do not appear often. |
Other
Name Etymology | Clef (as in a music note) + fairy |
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← #034 Nidoking | #036 Clefable → |