Cloyster #091
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← #090 Shellder | #092 Gastly → |
Cloyster #091 - Bivalve Pokemon
|
types | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 5'11" | 1.5 m | |
weight | 292.2 lb. | 132.5 kg | |
generation |
1st (Red, Blue, Yellow) National: #091 | Johto: #170
|
091
Moves
Abilities
Shell Armor | Protects against critical hits. |
Skill Link | Extends two-to-five-hit moves to a full five hits every time. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Supersonic | -- | 20 | 55% | Confuses the target. | ||
1 | Hydro Pump | 120 | 5 | 80% | Inflicts regular damage with no additional effect. | ||
1 | Aurora Beam | 65 | 20 | 100% | Has a 10% chance to lower the target's Attack by one stage. | ||
1 | Withdraw | -- | 40 | -- | Raises the user's Defense by one stage. | ||
1 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
1 | Toxic Spikes | -- | 20 | -- | Scatters poisoned spikes, poisoning opposing Pokemon that switch in. | ||
1 | Shell Smash | -- | 15 | -- | Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage. | ||
13 | Spike Cannon | 20 | 15 | 100% | Hits 2-5 times in one turn. | ||
28 | Spikes | -- | 20 | -- | Scatters Spikes, hurting opposing Pokemon that switch in. | ||
50 | Icicle Crash | 85 | 10 | 90% | Has a 30% chance to make the target flinch. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM7 | Hail | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM41 | Torment | -- | 15 | 100% | Prevents the target from using the same move twice in a row. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM64 | Explosion | 250 | 5 | 100% | User faints. | ||
TM66 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM79 | Frost Breath | 40 | 10 | 90% | Always scores a critical hit. | ||
TM84 | Poison Jab | 80 | 20 | 100% | Has a 30% chance to poison the target. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Take Down | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. | ||
Twineedle | 25 | 20 | 100% | Hits twice in the same turn. Has a 20% chance to poison the target. | ||
Bubblebeam | 65 | 20 | 100% | Has a 10% chance to lower the target's Speed by one stage. | ||
Screech | -- | 40 | 85% | Lowers the target's Defense by two stages. | ||
Barrier | -- | 30 | -- | Raises the user's Defense by two stages. | ||
Rapid Spin | 20 | 40 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | ||
Icicle Spear | 25 | 30 | 100% | Hits 2-5 times in one turn. | ||
Mud Shot | 55 | 15 | 95% | Has a 100% chance to lower the target's Speed by one stage. | ||
Rock Blast | 25 | 10 | 90% | Hits 2-5 times in one turn. | ||
Water Pulse | 60 | 20 | 100% | Has a 20% chance to confuse the target. | ||
Aqua Ring | -- | 20 | -- | Restores 1/16 of the user's max HP each turn. | ||
Avalanche | 60 | 10 | 100% | Inflicts double damage if the user takes damage before attacking this turn. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 50 | 210 - 304 | 210 - 304 | 210 - 304 |
Attack | 95 | 175 - 260 | 195 - 289 | 214 - 317 |
Defense | 180 | 328 - 413 | 365 - 459 | 401 - 504 |
Sp. Attack | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
Sp. Defense | 45 | 85 - 170 | 95 - 189 | 104 - 207 |
Speed | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
TOTAL | 525 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
203 | 1,250,000 | 60 | 70 | Defense: 2 points |
Damage Taken
1x
2x
1x
1x
1x
2x
1x
1x
1x
1x
0.5x
2x
2x
1x
0.25x
1x
1x
1x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | It fights by keeping its shell tightly shut for protection and by shooting spikes to repel foes. |
White 2 | |
Black | |
White | |
Diamond | It fights by keeping its shell tightly shut for protection and by shooting spikes to repel foes. |
Pearl | |
Platinum | |
HeartGold | Once it slams its shell shut, it is impossible to open, even by those with superior strength. |
SoulSilver | CLOYSTER that live in seas with harsh tidal currents grow large, sharp spikes on their shells. |
Ruby | CLOYSTER is capable of swimming in the sea. It does so by swallowing water, then jetting it out toward the rear.This Pokemon shoots spikes from its shell using the same system. |
Sapphire | |
Emerald | |
FireRed | Its shell is extremely hard. It cannot be shattered, even with a bomb. The shell opens only when it is attacking. |
LeafGreen | When attacked, it launches its horns in quick volleys. Its innards have never been seen. |
Gold | Once it slams its shell shut, it is impossible toopen, even by those with superior strength. |
Silver | CLOYSTER that live in seas with harsh tidal currentsgrow large, sharp spikes on their shells. |
Crystal | Even a missile can't break the spikes it uses tostab opponents. They're even harder than its shell. |
Red | When attacked, it launches its horns in quickvolleys. Its innards have never been seen. |
Blue | |
Yellow | For protection, it uses its harder- than-diamondsshell. It also shoots spikes from the shell. |
Other
Name Etymology | As in oyster |
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← #090 Shellder | #092 Gastly → |