← #340 Whiscash | #342 Crawdaunt → |
Corphish #341 - Ruffian Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 2'0" | 0.6 m | |
weight | 25.4 lb. | 11.5 kg | |
generation |
3rd (Ruby, Sapphire, Emerald) National: #341 | Hoenn: #129
|
341
Family
#341 - Corphish | #342 - Crawdaunt Lv. 30 |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Water 1 | Water 3 | 3,825 |
Locations
Where to catch Corphish in Pokemon Black 2 and White 2
Area | Levels | Method | Rarity |
---|---|---|---|
Striaton City | 45-60 | Surfing | 30% |
Route 3 | 45-60 | Surfing | 30% |
Route 3 | 45-60 | Surfing in dark spots | 60% |
Moves
Abilities
Hyper Cutter | Protects against opponent-inflicted Attack drops. |
Shell Armor | Protects against critical hits. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Bubble | 20 | 30 | 100% | Has a 10% chance to lower the target's Speed by one stage. | ||
7 | Harden | -- | 30 | -- | Raises the user's Defense by one stage. | ||
10 | Vicegrip | 55 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
13 | Leer | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
20 | Bubblebeam | 65 | 20 | 100% | Has a 10% chance to lower the target's Speed by one stage. | ||
23 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
26 | Knock Off | 20 | 20 | 100% | Target drops its held item. | ||
32 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
35 | Night Slash | 70 | 15 | 100% | Has an increased chance for a critical hit. | ||
38 | Crabhammer | 90 | 10 | 90% | Has an increased chance for a critical hit. | ||
44 | Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. | ||
47 | Crunch | 80 | 15 | 100% | Has a 20% chance to lower the target's Defense by one stage. | ||
53 | Guillotine | 1 | 5 | 30% | Causes a one-hit KO. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Hone Claws | -- | 15 | -- | Raises the user's Attack and accuracy by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM7 | Hail | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM36 | Sludge Bomb | 90 | 10 | 100% | Has a 30% chance to poison the target. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM40 | Aerial Ace | 60 | 20 | -- | Never misses. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM54 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. | ||
TM55 | Scald | 80 | 15 | 100% | Has a 30% chance to burn the target. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM66 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
TM75 | Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM81 | X-scissor | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
HM1 | Cut | 50 | 30 | 95% | Inflicts regular damage with no additional effect. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
HM5 | Waterfall | 80 | 15 | 100% | Has a 20% chance to make the target flinch. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Body Slam | 85 | 15 | 100% | Has a 30% chance to paralyze the target. | ||
Double-edge | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. | ||
Metal Claw | 50 | 35 | 95% | Has a 10% chance to raise the user's Attack by one stage. | ||
Ancientpower | 60 | 5 | 100% | Has a 10% chance to raise all of the user's stats by one stage. | ||
Superpower | 120 | 5 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. | ||
Knock Off | 20 | 20 | 100% | Target drops its held item. | ||
Endeavor | 1 | 5 | 100% | Lowers the target's HP to equal the user's. | ||
Mud Sport | -- | 15 | -- | All damage from Electric moves is halved until the end of the battle. | ||
Dragon Dance | -- | 20 | -- | Raises the user's Attack and Speed by one stage. | ||
Trump Card | 1 | 5 | -- | Power increases when this move has less PP, up to a maximum of 200. | ||
Chip Away | 70 | 20 | 100% | Ignores the target's stat modifiers. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 43 | 196 - 290 | 196 - 290 | 196 - 290 |
Attack | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Defense | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
Sp. Attack | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Sp. Defense | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
Speed | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
TOTAL | 308 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
111 | 1,640,000 | 205 | 70 | Attack: 1 point |
Damage Taken
1x
1x
1x
1x
1x
1x
1x
1x
0.5x
0.5x
0.5x
2x
2x
1x
0.5x
1x
1x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald |
Flavortext
Black 2 | No matter how dirty the water in the river, it will adapt and thrive. It has a strong will to survive. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | It was originally a Pokemon from afar that escaped to the wild. It can adapt to the dirtiest river. |
SoulSilver | |
Ruby | CORPHISH were originally foreign Pokemon that were imported as pets. They eventually turned up in the wild.This Pokemon is very hardy and has greatly increased its population. |
Sapphire | CORPHISH catches prey with its sharp claws. It has no likes or dislikes when it comes to food - it will eat anything.This Pokemon has no trouble living in filthy water. |
Emerald | Once it grips prey with its large pincers, it will never let go, no matter what. It is a hardy Pokemon that can thrive in any environment. |
FireRed | It came from overseas. It is a very hardy creature that will quickly proliferate, even in polluted streams. |
LeafGreen |
Other
Name Etymology | Corpse + fish |
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← #340 Whiscash | #342 Crawdaunt → |