Corsola #222
Sections
More Pokemon
← #221 Piloswine | #223 Remoraid → |
Corsola #222 - Coral Pokemon
|
types | ||
---|---|---|---|
gender | 25.0% | 75.0% | |
height | 2'0" | 0.6 m | |
weight | 11.0 lb. | 5.0 kg | |
generation |
2nd (Gold, Silver, Crystal) National: #222 | Johto: #171 | Hoenn: #180
|
222
Family
#222 - Corsola |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Water 1 | Water 3 | 5,100 |
Locations
Where to catch Corsola in Pokemon Diamond and Pearl
Area | Levels | Method | Rarity |
---|---|---|---|
Sea Route 230 | 50 | Walking in tall grass or a cave | 40% |
Where to catch Corsola in Pokemon Platinum
Area | Levels | Method | Rarity |
---|---|---|---|
Sea Route 230 | 48 | Walking in tall grass or a cave | 40% |
Where to catch Corsola in Pokemon HeartGold and SoulSilver
Area | Levels | Method | Rarity |
---|---|---|---|
Cherrygrove City | 20 | Fishing with a Good Rod | 20% |
Cherrygrove City | 40 | Fishing with a Super Rod | 60% |
Union Cave (B2f) | 20 | Fishing with a Good Rod | 20% |
Union Cave (B2f) | 40 | Fishing with a Super Rod | 60% |
Cianwood City | 40 | Fishing with a Super Rod | 60% |
Cianwood City | 20 | Fishing with a Good Rod | 20% |
Olivine City | 20 | Fishing with a Good Rod | 20% |
Olivine City | 40 | Fishing with a Super Rod | 60% |
Sea Route 19 | 40 | Fishing with a Super Rod | 60% |
Sea Route 19 | 20 | Fishing with a Good Rod | 20% |
Route 34 | 40 | Fishing with a Super Rod | 60% |
Route 34 | 20 | Fishing with a Good Rod | 20% |
Sea Route 40 | 40 | Fishing with a Super Rod | 60% |
Sea Route 40 | 20 | Fishing with a Good Rod | 20% |
Moves
Abilities
Hustle | Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×. |
Natural Cure | Cures any major status ailment upon leaving battle. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
4 | Harden | -- | 30 | -- | Raises the user's Defense by one stage. | ||
8 | Bubble | 20 | 30 | 100% | Has a 10% chance to lower the target's Speed by one stage. | ||
13 | Recover | -- | 10 | -- | Heals the user by half its max HP. | ||
16 | Refresh | -- | 20 | -- | Cleanses the user of a burn, paralysis, or poison. | ||
20 | Rock Blast | 25 | 10 | 90% | Hits 2-5 times in one turn. | ||
25 | Bubblebeam | 65 | 20 | 100% | Has a 10% chance to lower the target's Speed by one stage. | ||
28 | Lucky Chant | -- | 30 | -- | Prevents the target from scoring critical hits for five turns. | ||
32 | Ancientpower | 60 | 5 | 100% | Has a 10% chance to raise all of the user's stats by one stage. | ||
37 | Aqua Ring | -- | 20 | -- | Restores 1/16 of the user's max HP each turn. | ||
40 | Spike Cannon | 20 | 15 | 100% | Hits 2-5 times in one turn. | ||
44 | Power Gem | 70 | 20 | 100% | Inflicts regular damage with no additional effect. | ||
48 | Mirror Coat | 1 | 20 | 100% | Inflicts twice the damage the user received from the last special hit it took. | ||
53 | Earth Power | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM3 | Water Pulse | 60 | 20 | 100% | Has a 20% chance to confuse the target. | ||
TM4 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM7 | Hail | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM33 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. | ||
TM37 | Sandstorm | -- | 10 | -- | Changes the weather to a sandstorm for five turns. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM55 | Brine | 65 | 10 | 100% | Has double power against Pokemon that have less than half their max HP remaining. | ||
TM58 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
TM64 | Explosion | 250 | 5 | 100% | User faints. | ||
TM69 | Rock Polish | -- | 20 | -- | Raises the user's Speed by two stages. | ||
TM71 | Stone Edge | 100 | 5 | 80% | Has an increased chance for a critical hit. | ||
TM76 | Stealth Rock | -- | 20 | -- | Causes damage when opposing Pokemon switch in. | ||
TM78 | Captivate | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM82 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM83 | Natural Gift | 1 | 15 | 100% | Power and type depend on the held berry. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
HM6 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Mist | -- | 30 | -- | Protects the user's stats from being changed by enemy moves. | ||
Screech | -- | 40 | 85% | Lowers the target's Defense by two stages. | ||
Confuse Ray | -- | 10 | 100% | Confuses the target. | ||
Barrier | -- | 30 | -- | Raises the user's Defense by two stages. | ||
Amnesia | -- | 20 | -- | Raises the user's Special Defense by two stages. | ||
Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
Curse | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
Nature Power | -- | 20 | -- | Uses a move which depends upon the terrain. | ||
Ingrain | -- | 20 | -- | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | ||
Icicle Spear | 25 | 30 | 100% | Hits 2-5 times in one turn. | ||
Aqua Ring | -- | 20 | -- | Restores 1/16 of the user's max HP each turn. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 55 | 220 - 314 | 220 - 314 | 220 - 314 |
Attack | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
Defense | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
Sp. Attack | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
Sp. Defense | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
Speed | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
TOTAL | 380 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
113 | 800,000 | 60 | 70 | Defense: 1 point Special Defense: 1 point |
Damage Taken
0.5x
2x
0.5x
0.5x
2x
1x
1x
1x
1x
0.25x
1x
4x
2x
1x
0.5x
1x
1x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
Gold | |
Silver | |
Crystal |
Flavortext
Black 2 | They prefer unpolluted southern seas. Their coral branches lose their color and deteriorate in dirty water. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | It continuously sheds and grows. The tip of its head is prized as a treasure because of its beauty. |
SoulSilver | In a south-sea nation, the people live in communities that are built on groups of these Pokemon. |
Ruby | CORSOLA's branches glitter very beautifully in seven colors when they catch sunlight.If any branch breaks off, this Pokemon grows it back in just one night. |
Sapphire | |
Emerald | |
FireRed | In a south sea nation, the people live in communities that are built on groups of these Pokemon. |
LeafGreen | It continuously sheds and grows. The tip of its head is prized as a treasure for its beauty. |
Gold | It continuously sheds and grows. The tip of itshead is prized as a treasure for its beauty. |
Silver | In a south sea nation, the people live in communities that are built on groups of these Pokemon. |
Crystal | The points on its head absorb nutrients fromclean water. They cannot survive in polluted water. |
Other
Name Etymology | Coral + solar |
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← #221 Piloswine | #223 Remoraid → |