Croconaw #159
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← #158 Totodile | #160 Feraligatr → |
Croconaw #159 - Big Jaw Pokemon
|
type | ||
---|---|---|---|
gender | 87.5% | 12.5% | |
height | 4'7" | 1.1 m | |
weight | 55.1 lb. | 25.0 kg | |
generation |
2nd (Gold, Silver, Crystal) National: #159 | Johto: #008
|
159
Family
#158 - Totodile | #159 - Croconaw Lv. 18 | #160 - Feraligatr Lv. 30 |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Monster | Water 1 | 5,100 |
Moves
Abilities
Torrent | Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Scratch | 40 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Leer | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
1 | Water Gun | 40 | 25 | 100% | Inflicts regular damage with no additional effect. | ||
6 | Water Gun | 40 | 25 | 100% | Inflicts regular damage with no additional effect. | ||
8 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. | ||
13 | Bite | 60 | 25 | 100% | Has a 30% chance to make the target flinch. | ||
15 | Scary Face | -- | 10 | 100% | Lowers the target's Speed by two stages. | ||
21 | Ice Fang | 65 | 15 | 95% | Has a 10% chance to freeze the target and a $effect_chance% chance to make the target flinch. | ||
24 | Flail | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
30 | Crunch | 80 | 15 | 100% | Has a 20% chance to lower the target's Defense by one stage. | ||
33 | Slash | 70 | 20 | 100% | Has an increased chance for a critical hit. | ||
39 | Screech | -- | 40 | 85% | Lowers the target's Defense by two stages. | ||
42 | Thrash | 120 | 10 | 100% | Hits every turn for 2-3 turns, then confuses the user. | ||
48 | Aqua Tail | 90 | 10 | 90% | Inflicts regular damage with no additional effect. | ||
51 | Superpower | 120 | 5 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. | ||
57 | Hydro Pump | 120 | 5 | 80% | Inflicts regular damage with no additional effect. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Focus Punch | 150 | 20 | 100% | If the user takes damage before attacking, the attack is canceled. | ||
TM3 | Water Pulse | 60 | 20 | 100% | Has a 20% chance to confuse the target. | ||
TM5 | Roar | -- | 20 | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM7 | Hail | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM23 | Iron Tail | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM40 | Aerial Ace | 60 | 20 | -- | Never misses. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM58 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
TM65 | Shadow Claw | 70 | 15 | 100% | Has an increased chance for a critical hit. | ||
TM75 | Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. | ||
TM78 | Captivate | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM82 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM83 | Natural Gift | 1 | 15 | 100% | Power and type depend on the held berry. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
HM1 | Cut | 50 | 30 | 95% | Inflicts regular damage with no additional effect. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
HM6 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
HM7 | Waterfall | 80 | 15 | 100% | Has a 20% chance to make the target flinch. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Ice Punch | 75 | 15 | 100% | Has a 10% chance to freeze the target. | ||
Thrash | 120 | 10 | 100% | Hits every turn for 2-3 turns, then confuses the user. | ||
Hydro Pump | 120 | 5 | 80% | Inflicts regular damage with no additional effect. | ||
Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
Metal Claw | 50 | 35 | 95% | Has a 10% chance to raise the user's Attack by one stage. | ||
Crunch | 80 | 15 | 100% | Has a 20% chance to lower the target's Defense by one stage. | ||
Ancientpower | 60 | 5 | 100% | Has a 10% chance to raise all of the user's stats by one stage. | ||
Mud Sport | -- | 15 | -- | All damage from Electric moves is halved until the end of the battle. | ||
Dragon Claw | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
Water Sport | -- | 15 | -- | All damage from Fire moves is halved until the end of the battle. | ||
Dragon Dance | -- | 20 | -- | Raises the user's Attack and Speed by one stage. | ||
Aqua Jet | 40 | 20 | 100% | Inflicts regular damage with no additional effect. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 65 | 240 - 334 | 240 - 334 | 240 - 334 |
Attack | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Defense | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Sp. Attack | 59 | 110 - 195 | 123 - 217 | 135 - 238 |
Sp. Defense | 63 | 117 - 202 | 131 - 225 | 144 - 247 |
Speed | 58 | 108 - 193 | 121 - 215 | 133 - 236 |
TOTAL | 405 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
143 | 1,059,860 | 45 | 70 | Attack: 1 point Defense: 1 point |
Damage Taken
1x
1x
1x
1x
1x
1x
1x
1x
0.5x
0.5x
0.5x
2x
2x
1x
0.5x
1x
1x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
Gold | |
Silver | |
Crystal |
Flavortext
Black 2 | Once it bites down, it won't let go until it loses its fangs. New fangs quickly grow into place. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | If it loses a fang, a new one grows back in its place. There are always 48 fangs lining its mouth. |
SoulSilver | It opens its huge jaws wide when attacking. If it loses any fangs while biting, they grow back in. |
Ruby | Once CROCONAW has clamped its jaws on its foe, it will absolutely not let go. Because the tips of its fangs areforked back like barbed fishhooks, they become impossible to remove when they have sunk in. |
Sapphire | |
Emerald | |
FireRed | It opens its huge jaws wide when attacking. If it loses any fangs while biting, they grow back in. |
LeafGreen | If it loses a fang, a new one grows back in its place. There are always 48 fangs lining its mouth. |
Gold | If it loses a fang, a new one grows back in itsplace. There are always 48 fangs lining its mouth. |
Silver | It opens its huge jaws wide when attacking. If itloses any fangs while biting, they grow back in. |
Crystal | The tips of its fangs are slanted backward. Oncethose fangs clamp down, the prey has no hope of escape. |
Other
Name Etymology | Croc (as in crocodile) + naw (as in gnaw) |
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← #158 Totodile | #160 Feraligatr → |