← #614 Beartic | #616 Shelmet → |
Cryogonal #615 - Crystallizing Pokemon
|
type | ||
---|---|---|---|
gender | Genderless | ||
height | 4'7" | 1.1 m | |
weight | 326.3 lb. | 148.0 kg | |
generation |
5th (Black & White) National: #615 | Unova: #121
|
615
Family
#615 - Cryogonal |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Mineral | 6,375 |
Locations
Where to catch Cryogonal in Pokemon Black and White
Area | Levels | Method | Rarity |
---|---|---|---|
Twist Mountain | 28-31 | Walking in tall grass or a cave | 8% |
Where to catch Cryogonal in Pokemon Black 2 and White 2
Area | Levels | Method | Rarity |
---|---|---|---|
Twist Mountain | 56-57 | Walking in tall grass or a cave | 15% |
Moves
Abilities
Levitate | Evades Ground moves. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Bind | 15 | 20 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||
5 | Ice Shard | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
9 | Sharpen | -- | 30 | -- | Raises the user's Attack by one stage. | ||
13 | Rapid Spin | 20 | 40 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | ||
17 | Icy Wind | 55 | 15 | 95% | Has a 100% chance to lower the target's Speed by one stage. | ||
21 | Mist | -- | 30 | -- | Protects the user's stats from being changed by enemy moves. | ||
21 | Haze | -- | 30 | -- | Resets all Pokemon's stats, accuracy, and evasion. | ||
25 | Aurora Beam | 65 | 20 | 100% | Has a 10% chance to lower the target's Attack by one stage. | ||
29 | Acid Armor | -- | 40 | -- | Raises the user's Defense by two stages. | ||
33 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
37 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
37 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. | ||
41 | Slash | 70 | 20 | 100% | Has an increased chance for a critical hit. | ||
45 | Confuse Ray | -- | 10 | 100% | Confuses the target. | ||
49 | Recover | -- | 10 | -- | Heals the user by half its max HP. | ||
53 | Solarbeam | 120 | 10 | 100% | Requires a turn to charge before attacking. | ||
57 | Night Slash | 70 | 15 | 100% | Has an increased chance for a critical hit. | ||
61 | Sheer Cold | 1 | 5 | 30% | Causes a one-hit KO. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM7 | Hail | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM22 | Solarbeam | 120 | 10 | 100% | Requires a turn to charge before attacking. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM33 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM62 | Acrobatics | 55 | 15 | 100% | Has double power if the user has no held item. | ||
TM64 | Explosion | 250 | 5 | 100% | User faints. | ||
TM79 | Frost Breath | 40 | 10 | 90% | Always scores a critical hit. | ||
TM84 | Poison Jab | 80 | 20 | 100% | Has a 30% chance to poison the target. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM91 | Flash Cannon | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 70 | 250 - 344 | 250 - 344 | 250 - 344 |
Attack | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Defense | 30 | 58 - 143 | 65 - 159 | 71 - 174 |
Sp. Attack | 95 | 175 - 260 | 195 - 289 | 214 - 317 |
Sp. Defense | 135 | 247 - 332 | 275 - 369 | 302 - 405 |
Speed | 105 | 193 - 278 | 215 - 309 | 236 - 339 |
TOTAL | 485 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
170 | 1,000,000 | 25 | 70 | Special Defense: 2 points |
Damage Taken
1x
2x
1x
1x
1x
2x
1x
1x
2x
2x
1x
1x
1x
1x
0.5x
1x
1x
1x
|
Images
Black | |
White |
Flavortext
Black 2 | They are composed of ice crystals. They capture prey with chains of ice, freezing the prey at -148° F. |
White 2 | |
Black | When its body temperature goes up, it turns into steam and vanishes. When its temperature lowers, it returns to ice. |
White |
← #614 Beartic | #616 Shelmet → |